Category:Ko/Level Design: Difference between revisions

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{{Messagebox|text=See the bottom of the page for alphabetically organized tutorials}}
{{Messagebox|text=See the bottom of the page for alphabetically organized tutorials}}
==시작하기==
==시작하기==
*[[SDK Installation/ko|설치하기]]
*{{L|SDK Installation|설치하기}}
*[[Level Design Overview/ko|레벨 디자인 개요]]
*{{L|Level Design Overview|레벨 디자인 개요}}
*[[Your First Map/ko|당신의 첫 번째 맵]]
*{{L|Your First Map|당신의 첫 번째 맵}}
*[[Inputs and Outputs/ko|입출력]]
*{{L|Inputs and Outputs|입출력}}


== 해머 에디터 ==
== 해머 에디터 ==
* [[:Category:Hammer/ko|문서 참조]]
* {{LCategory|Hammer|문서 참조}}
* [[Hammer Hotkey Reference/ko|단축키 참조]]
* {{L|Hammer Hotkey Reference|단축키 참조}}
* [[Hammer Feature Requests/ko|해머 기능 참조]] {{deprecated}}
* {{L|Hammer Feature Requests|해머 기능 참조}} {{deprecated}}
* [[Valve Hammer Editor#Version History/ko|해머 에디터 포크]]
* {{L|Valve Hammer Editor#Version History|해머 에디터 포크}}
* [[Hammer++|Hammer++]], 버그 수정 및 삶의 질 향상
* {{L|Hammer++|Hammer++}}, 버그 수정 및 삶의 질 향상


== 일반 ==
== 일반 ==
* [[Dimensions/ko|둘러보기]]
* {{L|Dimensions|둘러보기}}
* [[Optimization (level design)/ko|최적화]]
* {{L|Optimization (level design)|최적화}}
* [[Hammer Face Edit Dialog/ko|표정 편집]]
* {{L|Hammer Face Edit Dialog|표정 편집}}
* [[Displacement/ko|Displacement Surfaces (Terrain)]]
* {{L|Displacement|Displacement Surfaces (Terrain)}}
* [[Prop Types Overview/ko|Prop Types Overview]]
* {{L|Prop Types Overview|Prop Types Overview}}
* [[Skybox (2D)|2D Skyboxes]]
* {{L|Skybox (2D)|2D Skyboxes}}
* [[Grouping and VisGrouping]]
* {{L|Grouping and VisGrouping}}
* [[Entity Hierarchy (parenting)]]
* {{L|Entity Hierarchy (parenting)}}
* [[Filter Applications]]
* {{L|Filter Applications}}
* [[List of entities]]
* {{L|List of entities}}
* [[Prefab|Creating and Using Prefabs]]
* {{L|Prefab|Creating and Using Prefabs}}
* [[Instances]]
* {{L|Instances}}
* [[Adding Water]]
* {{L|Adding Water}}
* [[Trigger Events Between Levels]]
* {{L|Trigger Events Between Levels}}


== Lighting ==
== Lighting ==
* [[Lighting]]
* {{L|Lighting}}
* [[HDR Lighting Basics]]
* {{L|HDR Lighting Basics}}
* [[Intermediate Lighting]]
* {{L|Intermediate Lighting}}
* [[Advanced Lighting]]
* {{L|Advanced Lighting}}


== Connecting Areas ==
== Connecting Areas ==
* [[Doors]]
* {{L|Doors}}
* [[Working Ladders]]
* {{L|Working Ladders}}
* [[Elevators]]
* {{L|Elevators}}
* [[Teleporters]]
* {{L|Teleporters}}
* [[Creating a Curved Hallway|Curved Hallways]]
* {{L|Creating a Curved Hallway|Curved Hallways}}
* [[Creating Angled Geometry|Angled Geometry]]
* {{L|Creating Angled Geometry|Angled Geometry}}


== Detailing ==
== Detailing ==
* [[Environmental Lighting, Sun, Weather, & Outdoors]]
* {{L|Environmental Lighting, Sun, Weather, & Outdoors}}
* [[Displacement Grass]]
* {{L|Displacement Grass}}
* [[Glass & Windows]]
* {{L|Glass & Windows}}
* [[Cables and Ropes]]
* {{L|Cables and Ropes}}
* [[Sound and Music]]
* {{L|Sound and Music}}
* [[Complex Brush Creation]]
* {{L|Complex Brush Creation}}


== Special Effects ==
== Special Effects ==
* [[Physics]]
* {{L|Physics}}
* [[Physics Entity Overview]]
* {{L|Physics Entity Overview}}
* [[Trains]]
* {{L|Trains}}
* [[Beams and Lasers]]
* {{L|Beams and Lasers}}
* [[Explosions (level design)|Explosions]]
* {{L|Explosions (level design)|Explosions}}
* [[Dust, Fog, & Smoke]]
* {{L|Dust, Fog, & Smoke}}
* [[Color correction (concept)|Color correction]]
* {{L|Color correction (concept)|Color correction}}
* [[Sprite|Sprites]]
* {{L|Sprite|Sprites}}
* [[Lists of Special Effects in level design|Lists of Special Effects]]
* {{L|Lists of Special Effects in level design|Lists of Special Effects}}


== NPCs and AI ==
== NPCs and AI ==
* [[Introduction_to_AI|Introduction to AI]]
* {{L|Introduction_to_AI|Introduction to AI}}
* [[Nodegraph|Nodegraph construction]]
* {{L|Nodegraph|Nodegraph construction}}


== Finishing Up ==
== Finishing Up ==
* [[3D_Skybox|3D Skyboxes]]
* {{L|3D_Skybox|3D Skyboxes}}
* [[Cubemaps|Cubemaps]]
* {{L|Cubemaps|Cubemaps}}
* [[Optimization (level design)|Optimization]]
* {{L|Optimization (level design)|Optimization}}
* [[Expert compile mode]]
* {{L|Expert compile mode}}
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* {{L|Bspzip|Bspzip (Embedding Custom Content)}}
* [[Pre-publication evaluation]]
* {{L|Pre-publication evaluation}}
* [[Fixing lighting on a static prop]]
* {{L|Fixing lighting on a static prop}}
* [[Level Transitions]]
* {{L|Level Transitions}}


{{category newcolumn|rowspan=1|width=50%}}
{{category newcolumn|rowspan=1|width=50%}}
== Other Engines ==
== Other Engines ==
: {{gldsrc|link=:Category:GoldSrc_Level_Design}} [[:Category:GoldSrc_Level_Design|GoldSrc Level Design]]
: {{gldsrc|link=:Category:GoldSrc_Level_Design}} {{LCategory|GoldSrc_Level_Design|GoldSrc Level Design}}
: {{source2|link=:Category:Source_2/Docs/Level_Design}} [[Source 2 Basic Level Creation|Source 2 Level Design]]
: {{source2|link=:Category:Source_2/Docs/Level_Design}} {{L|Source 2 Basic Level Creation|Source 2 Level Design}}


== Specific Games ==
== Specific Games ==
: {{as}} [[Alien Swarm Level Creation|Alien Swarm]]
: {{as}} {{L|Alien Swarm Level Creation|Alien Swarm}}
: {{bms}} [[Black Mesa Level Creation|Black Mesa]]
: {{bms}} {{L|Black Mesa Level Creation|Black Mesa}}
: {{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
: {{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive}}
: {{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
: {{css}} {{L|Counter-Strike: Source Level Creation|Counter-Strike: Source}}
: {{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
: {{dm}} {{L|Dark Messiah Level Creation|Dark Messiah of Might and Magic}}
: {{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
: {{dods}} {{L|Day of Defeat: Source Level Creation|Day of Defeat: Source}}
: {{gmod}} [[Garry's Mod Level Creation|Garry's Mod]]
: {{gmod}} {{L|Garry's Mod Level Creation|Garry's Mod}}
: {{hl2}} [[Half-Life 2 Level Creation|Half-Life 2 and Half-Life 2 Episodes]]
: {{hl2}} {{L|Half-Life 2 Level Creation|Half-Life 2 and Half-Life 2 Episodes}}
: {{HL2dm}} [[Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch]]
: {{HL2dm}} {{L|Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch}}
: {{Hls}} [[Half-Life: Source Level Creation|Half-Life: Source]]
: {{Hls}} {{L|Half-Life: Source Level Creation|Half-Life: Source}}
: {{hldms}} [[Half-Life Deathmatch: Source Level Creation|Half-Life Deathmatch: Source]]
: {{hldms}} {{L|Half-Life Deathmatch: Source Level Creation|Half-Life Deathmatch: Source}}
: {{INFRA}} [[INFRA Level Creation|INFRA]]
: {{INFRA}} {{L|INFRA Level Creation|INFRA}}
: {{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
: {{l4d}} {{L|Left 4 Dead Level Creation|Left 4 Dead}}
: {{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
: {{l4d2}} {{L|Left 4 Dead 2 Level Creation|Left 4 Dead 2}}
: {{portal}} [[Portal Level Creation|Portal]]
: {{portal}} {{L|Portal Level Creation|Portal}}
: {{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]
: {{portal2}} {{LCategory|Portal 2 Level Design|Portal 2}}
: {{sineps}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]
: {{sineps}} {{L|SiN Episodes Level Creation|SiN Episodes: Emergence}}
: {{tf2}} [[Team Fortress 2/Docs/Level Design|Team Fortress 2]]
: {{tf2}} {{L|Team Fortress 2/Docs/Level Design|Team Fortress 2}}
: {{ship}} [[The Ship Level Creation|The Ship]]
: {{ship}} {{L|The Ship Level Creation|The Ship}}
: {{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]]
: {{vtmb}} {{L|Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines}}
: {{src}} [[Source Mods Level Creation|Other Source Mods]]
: {{src}} {{L|Source Mods Level Creation|Other Source Mods}}


== Design Theory ==
== Design Theory ==
* [[Single-Player Mapping Tips]]
* {{L|Single-Player Mapping Tips}}
* [[Bounce (level design)]]
* {{L|Bounce (level design)}}
* [[Loops (level design)]]
* {{L|Loops (level design)}}
* [[Push Gameplay]]
* {{L|Push Gameplay}}
* [[Map Compiling Theory]]
* {{L|Map Compiling Theory}}
* [[How to Develop a Map That Works]]
* {{L|How to Develop a Map That Works}}
* [[Adding More Detail to a map]]
* {{L|Adding More Detail to a map}}
* [[Color Theory in Level Design]]
* {{L|Color Theory in Level Design}}
* [[Decompiling Maps]]
* {{L|Decompiling Maps}}
* [[Creating High-Quality Maps in Source]]
* {{L|Creating High-Quality Maps in Source}}


== Troubleshooting ==
== Troubleshooting ==
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=== Source SDK/Hammer Troubleshooting ===
=== Source SDK/Hammer Troubleshooting ===


* [[Troubleshooting Level Design]]
* {{L|Troubleshooting Level Design}}
* [[:Category:Level Design FAQ|Level Design FAQ]]
* {{LCategory|Level Design FAQ|Level Design FAQ}}
* [[Compile Errors]]
* {{L|Compile Errors}}
* [[Source SDK FAQ]]
* {{L|Source SDK FAQ}}


=== In-game/Engine Troubleshooting ===
=== In-game/Engine Troubleshooting ===


* [[Engine Hunk Overflow]]
* {{L|Engine Hunk Overflow}}
* [[Showbudget|Using the Showbudget Panel]]
* {{L|Showbudget|Using the Showbudget Panel}}


== External links ==
== External links ==


* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.
* {{L|Level Design Video Tutorials}} - A list of video tutorials related to Source mapping.
* [[Mapping Sites]] - sites about mapping, including tutorials, articles
* {{L|Mapping Sites}} - sites about mapping, including tutorials, articles
* [[General Sites]] - Sites covering a wide variety of topics including mapping
* {{L|General Sites}} - Sites covering a wide variety of topics including mapping
* [[Map Archive Sites]] - sites where you can download maps for Valve's games
* {{L|Map Archive Sites}} - sites where you can download maps for Valve's games
* [[File Hosting Sites]] - A list of reliable websites for hosting user-created maps
* {{L|File Hosting Sites}} - A list of reliable websites for hosting user-created maps
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps
* {{L|Image Hosting Sites}} - A list of reliable websites to share screenshots of user-created maps
* [[News Site List]] - A list of websites for hype/advertisement and discussion
* {{L|News Site List}} - A list of websites for hype/advertisement and discussion


{{category end}}
{{category end}}
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{{cleanup|Not easy to use with 526 direct links or redirects}}


[[Category:Modding]]
{{ACategory|Modding}}
[[Category:Entry pages]]
{{ACategory|Entry pages}}

Revision as of 13:14, 11 April 2025

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Source Welcome to Source Level Editing.

시작하기

해머 에디터

일반

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Finishing Up

Other Engines

GoldSrc GoldSrc Level Design(en)
Source 2 Source 2 Level Design(en)

Specific Games

Alien Swarm Alien Swarm(en)
Black Mesa Black Mesa(en)
Counter-Strike: Global Offensive Counter-Strike: Global Offensive(en)
카운터-스트라이크: 소스 Counter-Strike: Source(en)
Dark Messiah of Might and Magic Dark Messiah of Might and Magic(en)
Day of Defeat: Source Day of Defeat: Source(en)
Garry's Mod Garry's Mod(en)
하프라이프 2 Half-Life 2 and Half-Life 2 Episodes(en)
하프라이프 2: 데스매치 Half-Life 2 Deathmatch(en)
Half-Life: Source Half-Life: Source(en)
Half-Life Deathmatch: Source Half-Life Deathmatch: Source(en)
INFRA INFRA(en)
레프트 4 데드 Left 4 Dead(en)
Left 4 Dead 2 Left 4 Dead 2(en)
Portal Portal(en)
포탈 2 Portal 2(en)
SiN Episodes SiN Episodes: Emergence(en)
Team Fortress 2 Team Fortress 2(en)
The Ship: Murder Party The Ship(en)
Vampire: The Masquerade – Bloodlines Vampire: The Masquerade - Bloodlines(en)
Source Other Source Mods(en)

Design Theory

Troubleshooting

Source SDK/Hammer Troubleshooting

In-game/Engine Troubleshooting

External links


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Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Ko/Level Design"

The following 45 pages are in this category, out of 45 total.