Pl/Left 4 Dead 2 Level Creation: Difference between revisions

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* '''[[Optimization_%28level_design%29:pl|Optymizacja poziomów]]'''
* '''[[Optimization_%28level_design%29:pl|Optymizacja poziomów]]'''
* [[Your First Map:pl|Twoja pierwsza mapa (Ogólny poradnik do hammera)]]
* [[Your First Map|Twoja pierwsza mapa (Ogólny poradnik do hammera)]]
* [[:Category:Level Design:pl|Ogólna dokumentacja do hammera]]
* [[:Category:Level Design:pl|Ogólna dokumentacja do hammera]]
* [[Common L4D Mapping Problems:pl|Częste problemy l4d mapping]]
* [[Common L4D Mapping Problems:pl|Częste problemy l4d mapping]]

Revision as of 07:39, 28 August 2023

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Left 4 Dead 2 Ta strona zawiera artykuły nawiązujące do dla Left 4 Dead 2.

Dla artykułówLeft 4 Dead, zobacz Left 4 Dead Level Creation:pl.

Zaczynanie

Teoria Designu

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites