Zh/Left 4 Dead 2 Level Creation: Difference between revisions
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== 设计理论 == | == 设计理论 == | ||
* [[Left 4 Dictionary | * [[Left 4 Dictionary|The Left 4 Dictionary|词典]] | ||
* [[Left 4 Dead Design Theory|设计理论]] | * [[Left 4 Dead Design Theory|设计理论]] | ||
== | == 地图和构造元素 == | ||
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|感染者专用梯子]] | * [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|感染者专用梯子]] | ||
* [[L4D_Level_Design | * [[L4D_Level_Design/Checkpoints|检查点和安全室]] | ||
* [[L4D_Level_Design/Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators| | * [[L4D_Level_Design/Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯和导航网格]] | ||
* [[L4D_Level_Design/Panic_Events| | * [[L4D_Level_Design/Panic_Events|恐慌事件]] | ||
* [[L4D_Level_Design/Breakable_Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|可打破墙壁上的提示阴影]] | * [[L4D_Level_Design/Breakable_Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|可打破墙壁上的提示阴影]] | ||
* | * Finales | ||
: [[L4D_Level_Design/Finale_Events_Part_1|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale| | : [[L4D_Level_Design/Finale_Events_Part_1|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|清道夫救援关]] | [[L4D2 Level Design/Custom Finale|自定义救援关]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|牺牲救援关]] | ||
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet| | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救援房间]] | ||
* [[Fog_volume|Cinematic Effects | * [[Fog_volume|Cinematic Effects|电影效果]] | ||
: [[Postprocess_controller| | : [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color_correction|色彩校正]] | ||
* [[L4D2_Level_Design/Legacy_Assets| | * [[L4D2_Level_Design/Legacy_Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认) | ||
* [[L4D2_Level_Design/VMF_Instances| | * [[L4D2_Level_Design/VMF_Instances:zh-cn|VMF 实例]] | ||
* [[L4D2_Level_Design/Weapon_and_Item_Spawning| | * [[L4D2_Level_Design/Weapon_and_Item_Spawning|武器、物品以及近战武器的生成]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|机枪]] | ||
* [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]] | * [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]] | ||
* [[L4D2_Level_Design/Wandering_Witch| | * [[L4D2_Level_Design/Wandering_Witch|游荡的 Witch]] | [[L4D2_Level_Design/Witch_Bride|新娘 Witch]] | ||
* [[L4D2_Level_Design/Instructor_Hints| | * [[L4D2_Level_Design/Instructor_Hints:zh-cn|提示信息]] | ||
* [[L4D2_Level_Design/Boss_Prohibition| | * [[L4D2_Level_Design/Boss_Prohibition|禁止 Tank 和 Witch 生成]] | ||
* [[L4D2_Level_Design/Hard_Rain| | * [[L4D2_Level_Design/Hard_Rain|暴风骤雨中的暴风雨效果]] | ||
* [[L4D2 Level Design/Foot Lockers|储物柜]] | * [[L4D2 Level Design/Foot Lockers|储物柜]] | ||
* [[L4D2_Level_Design/Choreographed Scenes|情景对话]] | * [[L4D2_Level_Design/Choreographed Scenes|情景对话]] | ||
* [[ | * [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[L4D2_Mission_Files#Base_Mission_File|1代生还者玩家]] (survivor_set - Mission 文件) | [[Info_director|强制至生还者位置]] | ||
* [[L4D2 Vscripts| | * [[L4D2 Vscripts|脚本编写 (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|示例脚本]]''' | ||
: | : 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[List_of_L4D2_Script_Functions|脚本编写 API]] | ||
*[[ | *[[L4D2 EMS/Intro|扩展突变系统]] | ||
* [[L4D2_Mission_Files#Revisiting_maps|可重复访问的地图]],如《暴风骤雨》所见。 | |||
=== 游戏模式 === | === 游戏模式 === | ||
* [[L4D_Level_Design/Versus_Maps|对抗模式]] | * [[L4D_Level_Design/Versus_Maps|对抗模式]] | ||
* [[Survival Gametype (L4D)|生还者模式]] | * [[Survival Gametype (L4D)|生还者模式]] | ||
* [[L4D2 Level Design/Scavenge Maps| | * [[L4D2 Level Design/Scavenge Maps|史蒂夫模式]] | ||
* [[Mutation Gametype (L4D2)|突变模式]] | * [[Mutation Gametype (L4D2)|突变模式]] | ||
* [[L4D2_Level_Design/Multi-Gamemode_Support| | * [[L4D2_Level_Design/Multi-Gamemode_Support|多游戏模式支持]] | ||
=== 自制游戏元素 === | === 自制游戏元素 === | ||
* [[Creating_a_Material | * [[Creating_a_Material|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]] | ||
* [[:Category:Modeling| | * [[:Category:Modeling|自制模型和动画]] | ||
:[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | | :[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | [[Deadline_AddonInfo_File|武器 (通过 addoninfo)]] | [[L4D2_Custom_Melee_Weapons|近战武器]] | [[Point_viewcontrol_survivor|开场和结束摄像机]] | ||
* [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]] | * [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]] | ||
:[[ | :[[Soundscripts|声音脚本]] | [[Soundscapes|音景(环境音效)]] | ||
* [[L4D2 Custom Particle Effects Tutorial|自制粒子特效]] | [[Particle_System|编辑粒子特效]] | * [[L4D2 Custom Particle Effects Tutorial|自制粒子特效]] | [[Particle_System|编辑粒子特效]] | ||
* [[Detail_prop|游戏世界物体]] | * [[Detail_prop|游戏世界物体]] | ||
* [[Gameinfo.txt#SearchPaths | * [[Gameinfo.txt#SearchPaths|管理与组织]] | ||
=== 地图制作完成最后的打包 === | === 地图制作完成最后的打包 === | ||
* [[L4D2 Campaign Add-on Tutorial|创建附加组件(.VPK 文件)]] / [[求生之路VPK封装及导出教程|求生之路VPK封装及导出教程(由海天提供)]] | |||
* [[L4D2 Campaign Add-on Tutorial | ** [[L4D_AddonInfo_Authoring#Info_metadata|addoninfo.txt]] | [[Deadline_AddonInfo_File|示例 addoninfo.txt (Deadline 1 和 2)]] | ||
** [[ | |||
** 完成你的自制地图后的打包要素 | ** 完成你的自制地图后的打包要素 | ||
::[[L4D2_Campaign_Add-on_Tutorial | ::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图结束背景]] | ||
:* [[ | :* [[L4D2_Mission_Files|Mission 文件]] | ||
:: [[List of L4D2 Missions Files| | :: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)]] | ||
:* [[L4D2_Campaign_Add-on_Tutorial | :* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|打包(为 VPK)]] | ||
:* [[L4D2_Campaign_Add-on_Tutorial | :* [[L4D2_Campaign_Add-on_Tutorial#Compression|压缩]] | ||
* | * 上次 / 发布 | ||
* [[L4D2_Level_Design/Add-on_Notes | * [[L4D2_Level_Design/Add-on_Notes|附加组件备注 (L4D2)]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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== 参考信息 == | == 参考信息 == | ||
* [[Left 4 Dead 2 Tool Updates|制作工具的变化]] | * [[Left 4 Dead 2 Tool Updates|制作工具的变化]] | ||
* [[List of L4D2 Campaign Music| | * [[List of L4D2 Campaign Music|求生之路2之战役音乐列表]] | ||
* [[List of L4D2 Cvars| | * [[List of L4D2 Cvars|求生之路2之控制台命令列表]] | ||
* [[List of L4D2 Entities| | * [[List of L4D2 Entities|求生之路2之实体列表]] | ||
* [[List of L4D2 Instructor Messages| | * [[List of L4D2 Instructor Messages|求生之路2之提示信息列表]] | ||
* [[List of L4D2 Missions Files| | * [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]] | ||
* [[Navigation Meshes (L4D)| | * [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]] | ||
* [[List of L4D2 Particles| | * [[List of L4D2 Particles|求生之路2之粒子效果列表]] | ||
* [[List of L4D2 Script Functions| | * [[List of L4D2 Script Functions|求生之路2之脚本函数]] | ||
* [[Left 4 Dead 2 Sky List| | * [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes|求生之路2之天空列表]] | ||
* [[List of L4D2 | * [[List of L4D2 Soundscapes求生之路2之环境音效列表]] | ||
* [[ | * [[Dissection of Official L4D2 Campaigns]] | ||
* [[Dimensions in L4D2]] | * [[Dimensions in L4D2]] | ||
* [[L4D2 Gamemodes File| | * [[L4D2 Gamemodes File|求生之路2游戏模式文件]] | ||
* [[Expert_compile_mode| | * [[Expert_compile_mode|终极编译模式]] | ||
: [[VBSP]] | [[VVIS]] | [[VRAD]] | : [[VBSP]] | [[VVIS]] | [[VRAD]] | ||
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===基本的=== | ===基本的=== | ||
* [[Navigation Meshes|导航网格]] | * [[Navigation Meshes|导航网格]] | ||
* [[Navigation Mesh Commands| | * [[Navigation Mesh Commands|导航网格指令]] | ||
** [[L4D_Level_Design/ | ===求生之路系列=== | ||
** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events | * 基本导航编辑 | ||
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet| | ** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|生成]] | ||
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav| | ** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|选择]] | ||
** '''[[L4D Level Design/Nav Flow| | ** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|按键绑定/快捷键]]''' | '''[[nav_mode.cfg]]''' | ||
** [[L4D Level Design/Finale Events Part 1 | ** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|切分]] | ||
** [[Nav_mode.cfg#Raising a nav area corner| | ** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|添加属性]] | ||
** | ** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|删除]] | ||
** | ** '''[[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|分析]]''' | ||
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh| | ** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|梯子]] | [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|感染者专用梯子]] | ||
** [[Left 4 Dead Infected Populations| | ** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|连接]] | ||
** [[L4D_Level_Design/Nav_Meshes#Drawing your own Nav areas|绘制你自己的导航区域]] | |||
** [[L4D_Level_Design/Nav_Meshes#Grid snapping when drawing nav|对齐网格]] | |||
** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|导航阻挡器]] | |||
** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events]] | |||
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救援房间]] | |||
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|可打破的墙壁]] | |||
** '''[[L4D Level Design/Nav Flow|导航流]]''' | |||
** [[L4D Level Design/Finale Events Part 1|救援关]]和[[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|逃离载具]] | |||
* 高级导航编辑 | |||
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code>属性]] | '''[[Navigation Meshes (L4D)|求生之路1导航网格属性]]''' | |||
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|置换表层]] | |||
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|切分]] | |||
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|合并]] | |||
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|升高和降低导航网格]] | |||
** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]] | |||
** 导航 GUI | |||
** 雾 | |||
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|问题报告]] | |||
** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]] | |||
** [[Sorting out navigation flow|整理网格路程]] | ** [[Sorting out navigation flow|整理网格路程]] | ||
* 参考 | |||
** [[List_of_L4D_Series_Nav_Mesh_Attributes|求生之路1&2之导航属性列表]] | |||
== 其他资源 == | == 其他资源 == | ||
* [[SketchUp Source Tools]] 谷歌草图大师 | * [[SketchUp Source Tools]] (谷歌草图大师) | ||
* [[GCFScape]] 提取VPK用的软件 | * [[GCFScape]] (提取VPK用的软件) | ||
* [[VTFEdit]] 制作涂鸦或游戏里墙壁上常见的生还者留言文字的软件(就是转换成图片而已) | * [[VTFEdit]] (制作涂鸦或游戏里墙壁上常见的生还者留言文字的软件(就是转换成图片而已)) | ||
* [[Left 4 Dead Plugins| | * [[Left 4 Dead Plugins|建立服务器插件]] | ||
* [[AI Systems of L4D]] | * [[AI Systems of L4D|求生之路的AI智能系统]] | ||
* Heat Maps | * Heat Maps | ||
* [[:Category:Left 4 Dead Projects|User projects]] | * [[:Category:Left 4 Dead Projects|User projects]] | ||
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* [http://media.steampowered.com/apps/513/deadline.html Deadline Example Campaign] - L4D1 example add-on campaign by Valve | * [http://media.steampowered.com/apps/513/deadline.html Deadline Example Campaign] - L4D1 example add-on campaign by Valve | ||
* [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - L4D2, a dramatic sequel to Deadline 1 | * [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - L4D2, a dramatic sequel to Deadline 1 | ||
<!-- Please leave the Valve websites on top in their current order, and the rest in alphabetical order. --> | <!-- Please leave the Valve websites on top in their current order, and the rest in alphabetical order. --> | ||
* [http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki The Left 4 Dead Wiki] - Part of the Valve Wiki Network | * [http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki The Left 4 Dead Wiki] - Part of the Valve Wiki Network | ||
<!-- {{category cell|background-color=white|border-color=lightgray}} --> | <!-- {{category cell|background-color=white|border-color=lightgray}} --> | ||
* [https://www.worldofleveldesign.com/categories/cat-l4d1-2.php World Of Level Design] - Contains several Left 4 Dead 1/2 mapping guides | |||
* [[Level_Design_Video_Tutorials|Level Design Video Tutorials]] - Various video tutorials about mapping. | |||
{{category end}} | {{category end}} | ||
Revision as of 10:19, 14 August 2021
本简体中文页面由海天提供翻译。最后由大康更新于2021年8月15日。
如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。
此页面包含与求生之路2关卡设计相关的文章。
Left 4 Dead的非官方地图制作教程是与求生之路2通用,教程就不重复发布,请看Left 4 Dead Level Creation。有关求生之路1的关卡创建文章,请参阅 Left 4 Dead Level Creation。