Zh/Left 4 Dead 2 Level Creation: Difference between revisions

From Valve Developer Community
< Zh
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 34: Line 34:


== 设计理论 ==
== 设计理论 ==
* [[Left 4 Dictionary:zh-cn |The Left 4 Dictionary|词典]]
* [[Left 4 Dictionary|The Left 4 Dictionary|词典]]
* [[Left 4 Dead Design Theory|设计理论]]
* [[Left 4 Dead Design Theory|设计理论]]


== 地图构建元素 ==
== 地图和构造元素 ==
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|感染者专用梯子]]
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|感染者专用梯子]]
* [[L4D_Level_Design|Checkpoints and Safe Rooms|安全门与安全室的制作]]
* [[L4D_Level_Design/Checkpoints|检查点和安全室]]
* [[L4D_Level_Design/Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯与导航网格]]
* [[L4D_Level_Design/Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯和导航网格]]
* [[L4D_Level_Design/Panic_Events|尸潮暴动]]
* [[L4D_Level_Design/Panic_Events|恐慌事件]]
* [[L4D_Level_Design/Breakable_Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|可打破墙壁上的提示阴影]]
* [[L4D_Level_Design/Breakable_Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|可打破墙壁上的提示阴影]]
* 救援关
* Finales
: [[L4D_Level_Design/Finale_Events_Part_1|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|清道夫终关]] | [[L4D2 Level Design/Custom Finale|自制终关]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|牺牲终关]]  
: [[L4D_Level_Design/Finale_Events_Part_1|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|清道夫救援关]] | [[L4D2 Level Design/Custom Finale|自定义救援关]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|牺牲救援关]]  


* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救人小黑屋]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救援房间]]
* [[Fog_volume|Cinematic Effects|雾效果|电影效果]]
* [[Fog_volume|Cinematic Effects|电影效果]]
: [[Postprocess_controller|后处理控制器实体|Post Processing |后处理(Film Grain, Vignette, Local Contrast|胶片颗粒,装饰图案,当前对比)]] | [[Color_correction|色彩校正]]
: [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color_correction|色彩校正]]


* [[L4D2_Level_Design/Legacy_Assets|一代的内容复刻到二代,现游戏已做默认]]
* [[L4D2_Level_Design/Legacy_Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认)
* [[L4D2_Level_Design/VMF_Instances|使用vmf例子]]
* [[L4D2_Level_Design/VMF_Instances:zh-cn|VMF 实例]]
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|武器,物品,近战制作]]
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|武器、物品以及近战武器的生成]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|机枪]]
* [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]]
* [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]]
* [[L4D2_Level_Design/Wandering_Witch|游荡的witch]] | [[Witch Bride|新娘witch]]
* [[L4D2_Level_Design/Wandering_Witch|游荡的 Witch]] | [[L4D2_Level_Design/Witch_Bride|新娘 Witch]]
* [[L4D2_Level_Design/Instructor_Hints|游戏提示]]
* [[L4D2_Level_Design/Instructor_Hints:zh-cn|提示信息]]
* [[L4D2_Level_Design/Boss_Prohibition|大boss禁止产生]]
* [[L4D2_Level_Design/Boss_Prohibition|禁止 Tank 和 Witch 生成]]
* [[L4D2_Level_Design/Hard_Rain|暴风骤雨效果]]
* [[L4D2_Level_Design/Hard_Rain|暴风骤雨中的暴风雨效果]]
* [[L4D2 Level Design/Foot Lockers|储物柜]]
* [[L4D2 Level Design/Foot Lockers|储物柜]]
* [[L4D2_Level_Design/Choreographed Scenes|情景对话]]
* [[L4D2_Level_Design/Choreographed Scenes|情景对话]]
* [[L4D1 Survivor Bots | L4D1 Survivor Players|一代生还者]]
* [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[L4D2_Mission_Files#Base_Mission_File|1代生还者玩家]] (survivor_set - Mission 文件) | [[Info_director|强制至生还者位置]]
* [[L4D2 Vscripts|脚本制作]]{{sq}}| '''[[L4D2 Vscript Examples|脚本例子]]'''
* [[L4D2 Vscripts|脚本编写 (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|示例脚本]]'''
: Entity Manipulation|实体操作 | [[L4D2_Director_Scripts|Director  Scripts|导演实体脚本]] | Onslaughts|尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|解密NUC脚本文件|Official vscripts|官方脚本]] | [[List_of_L4D2_Script_Functions|官方脚本参数| Script Classes and Functions|脚本种类及参数]]
: 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[List_of_L4D2_Script_Functions|脚本编写 API]]
*[[L4D2_EMS:zh-cn|拓展突变系统]]
*[[L4D2 EMS/Intro|扩展突变系统]]
 
* [[L4D2_Mission_Files#Revisiting_maps|可重复访问的地图]],如《暴风骤雨》所见。
=== 游戏模式 ===
=== 游戏模式 ===
* [[L4D_Level_Design/Versus_Maps|对抗模式]]
* [[L4D_Level_Design/Versus_Maps|对抗模式]]
* [[Survival Gametype (L4D)|生还者模式]]
* [[Survival Gametype (L4D)|生还者模式]]
* [[L4D2 Level Design/Scavenge Maps|清道夫模式]]
* [[L4D2 Level Design/Scavenge Maps|史蒂夫模式]]
* [[Mutation Gametype (L4D2)|突变模式]]
* [[Mutation Gametype (L4D2)|突变模式]]
* [[L4D2_Level_Design/Multi-Gamemode_Support|多种游戏模式支持]]
* [[L4D2_Level_Design/Multi-Gamemode_Support|多游戏模式支持]]


=== 自制游戏元素 ===
=== 自制游戏元素 ===
* [[Creating_a_Material:zh-cn|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]]
* [[Creating_a_Material|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]]
* [[:Category:Modeling|建模|模型制作]]
* [[:Category:Modeling|自制模型和动画]]
:[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | Weapons|武器 | [[L4D2_Custom_Melee_Weapons|Melee Weapons|自制近战武器]] | [[Left 4 Dead Intro|Intro/Outro Camera|开场和结束照相机]] | Procedurally Deforming Foliage
:[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | [[Deadline_AddonInfo_File|武器 (通过 addoninfo)]] | [[L4D2_Custom_Melee_Weapons|近战武器]] | [[Point_viewcontrol_survivor|开场和结束摄像机]]
* [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]]
* [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]]
:[[L4D2 Soundscripts|自制声音脚本]] | [[Soundscapes|环境音效]]
:[[Soundscripts|声音脚本]] | [[Soundscapes|音景(环境音效)]]
* [[L4D2 Custom Particle Effects Tutorial|自制粒子特效]] | [[Particle_System|编辑粒子特效]]
* [[L4D2 Custom Particle Effects Tutorial|自制粒子特效]] | [[Particle_System|编辑粒子特效]]
* [[Detail_prop|游戏世界物体]]
* [[Detail_prop|游戏世界物体]]
* [[Gameinfo.txt#SearchPaths|Gameinfo.txt搜索路径|Management and Organization|管理与组织]]
* [[Gameinfo.txt#SearchPaths|管理与组织]]


=== 地图制作完成最后的打包 ===
=== 地图制作完成最后的打包 ===
* [[求生之路VPK封装及导出教程]](这个教程由海天额外提供)
* [[L4D2 Campaign Add-on Tutorial|创建附加组件(.VPK 文件)]] / [[求生之路VPK封装及导出教程|求生之路VPK封装及导出教程(由海天提供)]]
* [[L4D2 Campaign Add-on Tutorial:zh-cn|建立VPK打包你的自制地图战役]] (官方教程汉化)
** [[L4D_AddonInfo_Authoring#Info_metadata|addoninfo.txt]] | [[Deadline_AddonInfo_File|示例 addoninfo.txt (Deadline 1 2)]]
** [[L4D2_Campaign_Add-on_Tutorial:zh-cn#addoninfo.txt|addoninfo.txt|addoninfo.txt教程]] | [[Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)官方《死亡班车》做图例子]]
** 完成你的自制地图后的打包要素
** 完成你的自制地图后的打包要素
::[[L4D2_Campaign_Add-on_Tutorial:zh-cn#addonimage.jpg|addonimage.jpg|addonimage.jpg图片]] | [[L4D2_Campaign_Add-on_Tutorial:zh-cn#地图战役海报|Campaign Poster|地图战役载入海报]] | [[L4D2_Campaign_Add-on_Tutorial:zh-cn#地图缩略预览图|Map Thumbnail Previews|每一关的缩略图片]] | [[L4D2_Campaign_Add-on_Tutorial:zh-cn#地图战役海报|Outtro Background|地图结束背景]]
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图结束背景]]
:* [[L4D2_Campaign_Add-on_Tutorial:zh-cn#Mission 文件|Mission File|mission文件]]
:* [[L4D2_Mission_Files|Mission 文件]]
:: [[List of L4D2 Missions Files|Official Map Mission Files|官方mission文件]] | [[Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)|官方《死亡班车》的mission文件例子]]
:: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 2)]]
:* [[L4D2_Campaign_Add-on_Tutorial:zh-cn#打包与发布|Packing (into a VPK)|打包成VPK]]
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|打包(VPK)]]
:* [[L4D2_Campaign_Add-on_Tutorial:zh-cn#压缩|将你的地图压缩]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|压缩]]
* 上传 / 发布
* 上次 / 发布
* [[L4D2_Level_Design/Add-on_Notes:zh-cn|Add-on 备注 (L4D2)]]
* [[L4D2_Level_Design/Add-on_Notes|附加组件备注 (L4D2)]]


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
Line 99: Line 98:
== 参考信息 ==
== 参考信息 ==
* [[Left 4 Dead 2 Tool Updates|制作工具的变化]]
* [[Left 4 Dead 2 Tool Updates|制作工具的变化]]
* [[List of L4D2 Campaign Music|L4D2战役音乐列表]]
* [[List of L4D2 Campaign Music|求生之路2之战役音乐列表]]
* [[List of L4D2 Cvars|L4D2控制台指令大全]]
* [[List of L4D2 Cvars|求生之路2之控制台命令列表]]
* [[List of L4D2 Entities|L4D2实体]]
* [[List of L4D2 Entities|求生之路2之实体列表]]
* [[List of L4D2 Instructor Messages|L4D2游戏里的教导信息提示]]
* [[List of L4D2 Instructor Messages|求生之路2之提示信息列表]]
* [[List of L4D2 Missions Files|L4D2 missions文件]]
* [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]]
* [[Navigation Meshes (L4D)|L4D的导航网格|List of L4D2 Nav Mesh Attributes|L4D2的导航网格所有属性列表]]
* [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]]
* [[List of L4D2 Particles|L4D2粒子效果]]
* [[List of L4D2 Particles|求生之路2之粒子效果列表]]
* [[List of L4D2 Script Functions|L4D2脚本函数]]
* [[List of L4D2 Script Functions|求生之路2之脚本函数]]
* [[Left 4 Dead 2 Sky List|L4D2天空一览表]]
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes|求生之路2之天空列表]]
* [[List of L4D2 Soundscapes|L4D2环境音效一览表]]
* [[List of L4D2 Soundscapes求生之路2之环境音效列表]]
* [[Dissection of Official L4D2 Campaigns|Dissection of Official L4D2 Campaigns]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dimensions in L4D2]]
* [[Dimensions in L4D2]]
* [[L4D2 Gamemodes File|L4D2游戏模式文件]]
* [[L4D2 Gamemodes File|求生之路2游戏模式文件]]
* [[Expert_compile_mode|Expert Compile Mode|专家编译模式]]
* [[Expert_compile_mode|终极编译模式]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]


Line 118: Line 117:


===基本的===
===基本的===
* [[L4D关卡制作/NAV编译|基础导航网格编译]]
* [[高级导航网格制作:zh-cn|高级导航网格制作]]
* [[Navigation Meshes|导航网格]]
* [[Navigation Meshes|导航网格]]
* [[Navigation Mesh Commands|导航网格的控制台指令]]
* [[Navigation Mesh Commands|导航网格指令]]
 
===特殊导航网格制作===


** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|Nav Blockers|导航网格限制实体]]
===求生之路系列===
** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events|尸潮暴动时要做的网格属性]]
* 基本导航编辑
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets|救人的小黑屋]]
** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|生成]]
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls|可打碎的墙的网格添加]]
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|选择]]
** '''[[L4D Level Design/Nav Flow|Nav Flow|网格路程]]'''
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|按键绑定/快捷键]]''' | '''[[nav_mode.cfg]]'''
** [[L4D Level Design/Finale Events Part 1|Finale|救援关]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle|救援车辆的导航网格]]
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|切分]]
** [[Nav_mode.cfg#Raising a nav area corner|Raising and Lowering Corners|网格角落的升降]]
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|添加属性]]
** Nav GUI
** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|删除]]
** Fog
** '''[[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|分析]]'''
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report|网格问题的检查]]
** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|梯子]] | [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|感染者专用梯子]]
** [[Left 4 Dead Infected Populations|感染者种类大全]]
** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|连接]]
** [[L4D_Level_Design/Nav_Meshes#Drawing your own Nav areas|绘制你自己的导航区域]]
** [[L4D_Level_Design/Nav_Meshes#Grid snapping when drawing nav|对齐网格]]
** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|导航阻挡器]]
** [[L4D_Level_Design/Panic_Events#Marking the Nav|Panic Events]]
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救援房间]]
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|可打破的墙壁]]
** '''[[L4D Level Design/Nav Flow|导航流]]'''
** [[L4D Level Design/Finale Events Part 1|救援关]][[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|逃离载具]]
* 高级导航编辑
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code>属性]] | '''[[Navigation Meshes (L4D)|求生之路1导航网格属性]]'''
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|置换表层]]
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|切分]]
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|合并]]
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|升高和降低导航网格]]
** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]]
** 导航 GUI
**
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|问题报告]]
** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]]
** [[Sorting out navigation flow|整理网格路程]]
** [[Sorting out navigation flow|整理网格路程]]
* 参考
** [[List_of_L4D_Series_Nav_Mesh_Attributes|求生之路1&2之导航属性列表]]


== 其他资源 ==
== 其他资源 ==
* [[SketchUp Source Tools]] 谷歌草图大师
* [[SketchUp Source Tools]] (谷歌草图大师)
* [[GCFScape]] 提取VPK用的软件
* [[GCFScape]] (提取VPK用的软件)
* [[VTFEdit]] 制作涂鸦或游戏里墙壁上常见的生还者留言文字的软件(就是转换成图片而已)
* [[VTFEdit]] (制作涂鸦或游戏里墙壁上常见的生还者留言文字的软件(就是转换成图片而已))
* [[Left 4 Dead Plugins|Creating Server Plugins]] 求生之路插件|建立服务器插件
* [[Left 4 Dead Plugins|建立服务器插件]]
* [[AI Systems of L4D]] 求生之路的AI智能系统
* [[AI Systems of L4D|求生之路的AI智能系统]]
* Heat Maps  
* Heat Maps
* [[:Category:Left 4 Dead Projects|User projects]]
* [[:Category:Left 4 Dead Projects|User projects]]


Line 153: Line 169:
* [http://media.steampowered.com/apps/513/deadline.html Deadline Example Campaign] - L4D1 example add-on campaign by Valve
* [http://media.steampowered.com/apps/513/deadline.html Deadline Example Campaign] - L4D1 example add-on campaign by Valve
* [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - L4D2, a dramatic sequel to Deadline 1
* [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - L4D2, a dramatic sequel to Deadline 1
<br/>
<!-- Please leave the Valve websites on top in their current order, and the rest in alphabetical order. -->
<!-- Please leave the Valve websites on top in their current order, and the rest in alphabetical order. -->
* [http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki The Left 4 Dead Wiki] - Part of the Valve Wiki Network
* [http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki The Left 4 Dead Wiki] - Part of the Valve Wiki Network
<!-- {{category cell|background-color=white|border-color=lightgray}} -->
<!-- {{category cell|background-color=white|border-color=lightgray}} -->
* [https://www.worldofleveldesign.com/categories/cat-l4d1-2.php World Of Level Design] - Contains several Left 4 Dead 1/2 mapping guides
* [[Level_Design_Video_Tutorials|Level Design Video Tutorials]] - Various video tutorials about mapping.
{{category end}}
{{category end}}



Revision as of 10:19, 14 August 2021

Template:Otherlang2

本简体中文页面由海天提供翻译。最后由大康更新于2021年8月15日。

如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。


求生之路2 此页面包含与求生之路2关卡设计相关的文章。 Left 4 Dead的非官方地图制作教程是与求生之路2通用,教程就不重复发布,请看Left 4 Dead Level Creation。有关求生之路1的关卡创建文章,请参阅 Left 4 Dead Level Creation


开始

设计理论

地图和构造元素

标准救援关 | 长途救援关 | 清道夫救援关 | 自定义救援关 | 牺牲救援关
后期处理 (胶片颗粒、装饰图案、当前对比) | 色彩校正
实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | 导演脚本 | 尸潮猛攻 | 官方的脚本 | 脚本编写 API

游戏模式

自制游戏元素

自制游戏世界里的物品 | 物理效果 | 武器 (通过 addoninfo) | 近战武器 | 开场和结束摄像机
声音脚本 | 音景(环境音效)

地图制作完成最后的打包

addonimage.jpg | 地图战役载入海报 | 每一关的缩略图片 | 地图结束背景
官方 Mission 文件 | 示例 Mission 文件 (Deadline 1 和 2)

参考信息

VBSP | VVIS | VRAD

导航网格

基本的

求生之路系列

其他资源

网站