Left 4 Dead 2 Level Creation: Difference between revisions
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(→Tutorials and Constructing Elements: added links to the minigun and machinegun entities) |
(→Tutorials and Constructing Elements: added link to revisitable maps section of th emissionfile to "Tutorials and Constructing Elements". Users might want to look that up but don't know its missionfile related,) |
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: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]] | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]] | ||
*[[L4D2 EMS/Intro|Extended Mutation System]] | *[[L4D2 EMS/Intro|Extended Mutation System]] | ||
* [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | |||
=== Gamemodes === | === Gamemodes === | ||
* [[L4D_Level_Design/Versus_Maps|Versus]] | * [[L4D_Level_Design/Versus_Maps|Versus]] |
Revision as of 09:21, 12 March 2021
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.