Trains: Difference between revisions

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{{Abstract Mapping}} __NOTOC__
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This page is about [[Source]] train entities. Train entities move along a predetermined track, and can look represent anything that moves.
 
{{Abstract Mapping}}
__NOTOC__
Train entities move along a predetermined track, and can represent anything that moves.
 
== Articles ==
* [[Setting up a basic razor train]]


== Entities ==
== Entities ==
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*{{ent|func_plat}} - Raises or lowers a stopped train (without rotation).
*{{ent|func_plat}} - Raises or lowers a stopped train (without rotation).


== Notes ==
[[Category:Hubs]]
* If you want a prop to behave as a train, parent it to an invisible {{ent|func_tracktrain|}}.
* Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
* You don't need to create each {{ent|path_track}} by hand. Create the first one, then <code>Shift-drag</code> it to create another; the new one will be automatically linked from the previous one. This works even for inserting new {{ents|path_track|s}} between existing ones.
 
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== External links ==
The following SDKNuts tutorials all includes the use of trains:
* [http://sdknuts.net/akg/tutorials/wiseTrains.asp Player Controllable Trains]
* [http://sdknuts.net/akg/tutorials/wiseTrains2.asp HL2 Automated Trains]
* [http://sdknuts.net/akg/tutorials/wiseTrains3.asp HL2 Synchronized Trains]
* [http://sdknuts.net/akg/tutorials/wiseTrains4.asp HL2 Trains and Complex paths]
* [http://sdknuts.net/akg/tutorials/wiseAltpath.asp Alternate Paths]
* [http://sdknuts.net/akg/tutorials/wiseElevators.asp HL2 Elevator]
* [http://sdknuts.net/akg/tutorials/wiseLaser.asp Moving Laser]
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Train entities move along a predetermined track, and can represent anything that moves.

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