Trains: Difference between revisions
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==Entities== | {{Abstract Mapping}} | ||
__NOTOC__ | |||
Train entities move along a predetermined track, and can represent anything that moves. | |||
== Articles == | |||
* [[Setting up a basic razor train]] | |||
== Entities == | |||
==== Main entities ==== | ==== Main entities ==== | ||
*{{ent|func_tracktrain}} | *{{ent|func_tracktrain}} - The part that moves. Brush-based. | ||
*{{ent|path_track}} | *{{ent|path_track}} - A waypoint on the track. Invisible and non-solid. | ||
*{{ent|func_tanktrain}} | *{{ent|func_tanktrain}} - Train that attacks and dies. | ||
==== Other entities ==== | ==== Other entities ==== | ||
*{{ent|func_platrot}} | *{{ent|func_platrot}} - Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]). | ||
*{{ent|func_traincontrols}} | *{{ent|func_traincontrols}} - Lets players control the train. | ||
*{{ent|func_trackchange}} | *{{ent|func_trackchange}} | ||
*{{ent|func_trackautochange}} | *{{ent|func_trackautochange}} | ||
==== Entities [[This Feature is Not Available by Default|not in the FGD]] ==== | ==== Entities [[This Feature is Not Available by Default|not in the FGD]] ==== | ||
*{{ent|func_train}} | *{{ent|func_train}} | ||
*{{ent|func_plat}} | *{{ent|func_plat}} - Raises or lowers a stopped train (without rotation). | ||
[[Category:Hubs]] | |||
Latest revision as of 11:45, 12 July 2024
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Train entities move along a predetermined track, and can represent anything that moves.
Articles
Entities
Main entities
- func_tracktrain - The part that moves. Brush-based.
- path_track - A waypoint on the track. Invisible and non-solid.
- func_tanktrain - Train that attacks and dies.
Other entities
- func_platrot - Raises or lowers a stopped train, turning as it changes height (as seen in Half-Life).
- func_traincontrols - Lets players control the train.
- func_trackchange
- func_trackautochange
Entities not in the FGD
- func_train
- func_plat - Raises or lowers a stopped train (without rotation).