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This page is about [[Source]] train entities. Train entities move along a pre-determined track, and can look represent anything that moves.


==Entities==
{{Abstract Mapping}}
__NOTOC__
Train entities move along a predetermined track, and can represent anything that moves.
 
== Articles ==
* [[Setting up a basic razor train]]
 
== Entities ==
==== Main entities ====
==== Main entities ====
*{{ent|func_tracktrain|}} — The part that moves. Brush-based.
*{{ent|func_tracktrain}} - The part that moves. Brush-based.
*{{ent|path_track|}} — A waypoint on the track. Invisible and non-solid.
*{{ent|path_track}} - A waypoint on the track. Invisible and non-solid.
*{{ent|func_tanktrain|}} — Train that attacks and dies.
*{{ent|func_tanktrain}} - Train that attacks and dies.


==== Other entities ====
==== Other entities ====
*{{ent|func_platrot|}} — Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*{{ent|func_platrot}} - Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*{{ent|func_traincontrols|}} — Lets players control the train.
*{{ent|func_traincontrols}} - Lets players control the train.
*{{ent|func_trackchange|}} —
*{{ent|func_trackchange}}
*{{ent|func_trackautochange|}} —
*{{ent|func_trackautochange}}


==== Entities [[This Feature is Not Available by Default|not in the FGD]] ====
==== Entities [[This Feature is Not Available by Default|not in the FGD]] ====
*{{ent|func_train|}} —
*{{ent|func_train}}
*{{ent|func_plat|}} — Raises or lowers a stopped train (without rotation).
*{{ent|func_plat}} - Raises or lowers a stopped train (without rotation).
 
==Notes==
*If you want a prop to behave as a train, parent it to an invisible {{ent|func_tracktrain|}}.
*Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
*You don't need to create each {{ent|path_track|}} by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new {{ent|path_track|s}} between existing ones. (For details, see {{ent|path_track|}}.)
 
==External links==


The following SDKNuts tutorials all includes the use of trains:
[[Category:Hubs]]
* [http://www.sdknuts.com/tutorials/wiseTrains.asp Player Controllable Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains2.asp HL2 Automated Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains3.asp HL2 Synchronized Trains]
* [http://www.sdknuts.com/tutorials/wiseTrains4.asp HL2 Trains and Complex paths]
* [http://www.sdknuts.com/tutorials/wiseAltpath.asp Alternate Paths]
* [http://www.sdknuts.com/tutorials/wiseElevators.asp HL2 Elevator]
* [http://www.sdknuts.com/tutorials/wiseLaser.asp Moving Laser]

Latest revision as of 11:45, 12 July 2024

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Train entities move along a predetermined track, and can represent anything that moves.

Articles

Entities

Main entities

Other entities

Entities not in the FGD