Zh/Health: Difference between revisions
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{{LanguageBar|title = 生命值}} | {{LanguageBar|title = 生命值}} | ||
{{Abstract Mapping}} | {{Abstract Mapping:zh-cn}} | ||
<br> | <br> | ||
__NOTOC__ | __NOTOC__ | ||
Line 23: | Line 23: | ||
== {{src}} 起源中关于生命值的实体== | == {{src}} 起源中关于生命值的实体== | ||
=== {{hl2series|4}} === | === {{hl2series|4}} === | ||
* {{ | * {{L|func_recharge}} | ||
* {{ | * {{L|func_healthcharger}} | ||
* {{ | * {{L|item_battery}} | ||
* {{ | * {{L|item_healthcharger}} | ||
* {{ | * {{L|item_healthkit}} | ||
* {{ | * {{L|item_healthvial}} | ||
* {{ | * {{L|item_item_crate}} | ||
* {{ | * {{L|item_suitcharger}} | ||
* {{ | * {{L|npc_antlion_grub}} | ||
=== {{hls|4}} 与 {{hldms|4}} === | === {{hls|4}} 与 {{hldms|4}} === | ||
Line 40: | Line 40: | ||
=== {{tf2|4}} === | === {{tf2|4}} === | ||
* {{ | * {{L|func_regenerate}} | ||
* {{ | * {{L|item_healthkit_full}} | ||
* {{ | * {{L|item_healthkit_medium}} | ||
* {{ | * {{L|item_healthkit_small}} | ||
* {{ | * {{L|obj_dispenser}} | ||
=== {{l4dseries|4}} === | === {{l4dseries|4}} === | ||
* {{ | * {{L|prop_health_cabinet}} | ||
* {{ | * {{L|weapon_first_aid_kit_spawn}} | ||
* {{ | * {{L|weapon_defibrillator_spawn}} | ||
* {{ | * {{L|weapon_pain_pills_spawn}} | ||
* {{ | * {{L|weapon_adrenaline_spawn}} | ||
=== {{Csgo|4}} === | === {{Csgo|4}} === | ||
* {{ | * {{L|weapon_healthshot}} | ||
=== {{as|4}} === | === {{as|4}} === | ||
* {{ | * {{L|asw_pickup_medkit}} | ||
=== {{sineps|4}} === | === {{sineps|4}} === | ||
* {{ | * {{L|item_antigen_dispenser}} | ||
* {{ | * {{L|item_healthvial}} | ||
* {{ | * {{L|item_megahealth}} | ||
* {{ | * {{L|prop_antigen_canister}} | ||
* {{ | * {{L|prop_antigen_explosive_barrel}} | ||
=== {{Ship|4}} === | === {{Ship|4}} === | ||
* {{ | * {{L|ship_item_spawner}} | ||
=== {{dmmm|4}} === | === {{dmmm|4}} === | ||
* {{ | * {{L|item_food_banana_regime}} | ||
* {{ | * {{L|item_food_banana01}} | ||
* {{ | * {{L|item_food_banana02}} | ||
* {{ | * {{L|item_food_banana03}} | ||
* {{ | * {{L|item_food_banana04}} | ||
* {{ | * {{L|item_food_bread01_cooked}} | ||
* {{ | * {{L|item_food_bread01_row}} | ||
* {{ | * {{L|item_food_chicken_roasted}} | ||
* {{ | * {{L|item_food_fish_hanged}} | ||
* {{ | * {{L|item_food_fibs_cooked}} | ||
* {{ | * {{L|item_food_fibs_row}} | ||
* {{ | * {{L|item_food_fish01}} | ||
* {{ | * {{L|item_food_fish02}} | ||
* {{ | * {{L|item_food_fish03}} | ||
* {{ | * {{L|item_food_food_ratio02}} | ||
* {{ | * {{L|item_food_garlic}} | ||
* {{ | * {{L|item_food_ham}} | ||
* {{ | * {{L|item_food_leek01}} | ||
* {{ | * {{L|item_food_magic_toad}} | ||
* {{ | * {{L|item_food_mushroom}} | ||
* {{ | * {{L|item_food_mushroom_verymedium}} | ||
* {{ | * {{L|item_food_pie}} | ||
* {{ | * {{L|item_food_red_apple}} | ||
* {{ | * {{L|item_potion_full_life}} | ||
* {{ | * {{L|item_potion_life}} | ||
* {{ | * {{L|weapon_arxringregeneration}} | ||
* {{ | * {{L|weapon_arxringsecondchance}} | ||
* {{ | * {{L|weapon_mm_helmet_health}} | ||
=== {{vtmb|4}} === | === {{vtmb|4}} === | ||
* {{ | * {{L|item_g_bloodpack}} | ||
* {{ | * {{L|item_g_bluebloodpack}} | ||
* {{ | * {{L|item_g_eldervitaepack}} | ||
* {{ | * {{L|item_p_occult_heal_rate}} | ||
* {{ | * {{L|item_p_occult_regen}} | ||
== {{goldsrc}} GoldSrc health entities == | == {{goldsrc}} GoldSrc health entities == | ||
=== {{hl|4}}, {{hlop4|4}}, {{hlbs|4}} === | === {{hl|4}}, {{hlop4|4}}, {{hlbs|4}} === | ||
* {{ | * {{L|func_healthcharger|engine=goldsrc}} | ||
* {{ | * {{L|func_recharge|engine=goldsrc}} | ||
* {{ | * {{L|item_battery|engine=goldsrc}} | ||
* {{ | * {{L|item_healthkit|engine=goldsrc}} | ||
* {{ | * {{L|func_door|engine=goldsrc}}/{{ent|func_door_rotating|engine=goldsrc}} ({{mono|healthvalue}} KV) | ||
=== {{tfc|4}} === | === {{tfc|4}} === | ||
* {{ | * {{L|func_healthcharger|engine=goldsrc}} | ||
* {{ | * {{L|item_healthkit|engine=goldsrc}} | ||
{{ACategory|Hubs}} | {{ACategory|Hubs}} | ||
{{ACategory|Abstract Mapping}} | {{ACategory|Abstract Mapping}} |
Latest revision as of 08:31, 24 June 2025
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生命值(又称生命点数,英文缩写"HP"或偶称"Hit Points")是电子游戏中表征角色生理状态的数值体系。在多数基于 起源引擎 的游戏中,角色生成时将被赋予特定数值的生命值,该数值通过 HUD 实时显示。角色承受伤害时将扣除相应生命值,当HP归零时角色死亡。大多数游戏提供可恢复生命值的增益物品。

addoutput "health [number]"
指令修改玩家或NPC的生命值时,其生命值不会实时更新。生命值变更仅在实体承受伤害或获得治疗时生效。若将生命值设置为0或负数,实体虽不会立即死亡,但会处于濒死状态——承受任何伤害都会随即死亡。绝大多数NPC与玩家实体都支持通过 SetHealth 输入项正确设置生命值,该输入将严格遵循实体的 max_health 键值限制。
在部分游戏,例如在 传送门 中,采用了一种名为动态生命恢复的替代机制:当玩家处于非战斗状态时,生命值将快速自动恢复。该模式下,生命值通常不会在屏幕上显示数值。
在多数多人在线游戏中,所有角色初始生命值相同;而在职业分工制游戏,例如在 军团要塞2 中,不同职业常采用差异化初始生命值配置。
以下是与生命值相关的文章列表:
生命值关卡设置
生命值编码
起源中关于生命值的实体
Half-Life 2 series
- func_recharge
- func_healthcharger
- item_battery
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_suitcharger
- npc_antlion_grub
半衰期:起源 与
半衰期死亡竞赛:起源
军团要塞2

求生之路系列
- prop_health_cabinet
- weapon_first_aid_kit_spawn
- weapon_defibrillator_spawn
- weapon_pain_pills_spawn
- weapon_adrenaline_spawn
反恐精英:全球攻势
异形丛生
SiN Episodes
- item_antigen_dispenser
- item_healthvial
- item_megahealth
- prop_antigen_canister
- prop_antigen_explosive_barrel
The Ship: Murder Party
Dark Messiah of Might and Magic
- item_food_banana_regime
- item_food_banana01
- item_food_banana02
- item_food_banana03
- item_food_banana04
- item_food_bread01_cooked
- item_food_bread01_row
- item_food_chicken_roasted
- item_food_fish_hanged
- item_food_fibs_cooked
- item_food_fibs_row
- item_food_fish01
- item_food_fish02
- item_food_fish03
- item_food_food_ratio02
- item_food_garlic
- item_food_ham
- item_food_leek01
- item_food_magic_toad
- item_food_mushroom
- item_food_mushroom_verymedium
- item_food_pie
- item_food_red_apple
- item_potion_full_life
- item_potion_life
- weapon_arxringregeneration
- weapon_arxringsecondchance
- weapon_mm_helmet_health
Vampire: The Masquerade – Bloodlines
- item_g_bloodpack
- item_g_bluebloodpack
- item_g_eldervitaepack
- item_p_occult_heal_rate
- item_p_occult_regen
GoldSrc health entities
半衰期,
半衰期:争锋相对,
半衰期:蓝色行动
- func_healthcharger
- func_recharge
- item_battery
- item_healthkit
- func_door /func_door_rotating (healthvalue KV)