prop_antigen_canister
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prop_antigen_canister is a model entity available in
SiN Episodes. It is a breakable physics entity that can be inserted into the item_antigen_dispenser or broken to release a healing regenibiotic cloud.
Entity description
This entity spawns a fully loaded Antigen Canister Prop, unlike canisters in the item_antigen_dispenser, you cannot change the values of the antigen contained in it. This entity is identical to the prop_antigen_explosive_barrel and both can be found in the official campaign. The same healing cloud can be placed manually by using the env_poison_gas.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Outputs
- OnDroppedByPlayer
- Fired when the player drops this prop after picking it up.
- OnExplode
- Fired when the canister is broken. (
OnBreakdoes not work)
- OnThrownByPlayer
- Fired when the player throws this prop after picking it up.
- OnUse
- Fired when the
Useinput is given.