Physics: Difference between revisions

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{{abstract mapping}}__NOTOC__
{{lang|Physics}}
==Entities==
{{Abstract Mapping}}[[Category:Hubs]][[Category:Level Design]]
*[[Constraint]]—constraint entity listing
 
*physics-can be a brush based entity, a prop_physics entity, a prop_physics_respawnable entity or a prop_physics_multiplayer entity. you can pick them up with the physcannon, or by pressing 'use' in front of them while looking at them.
== Entities ==
==See also==
*[[Physics Entity Overview]]—constraint entity listing
*Physics can be brush-based, like {{ent|func_physbox}}, or model-based, like {{ent|prop_physics}}, {{ent|prop_physics_respawnable}}, or {{ent|prop_physics_multiplayer}}. Physics objects can be picked up either with the use key or the {{ent|weapon_physcannon}}.
 
==Topics==
* [[VPhysics]] - {{Source|1}}'s built-in physics engine
* {{Rubikon|1}} - {{Source2|1}}'s physics engine
* [[Baked physics]] - Animations displaying pre-calculated physics generated in an external physics simulator
* [[Optimization (level design)/Physics]]
* [[Cloth Simulation]]
 
==Tutorials==
* [[Car Explosions]]
* [[Car Explosions]]
* [[Blowout Doors]]
* [[Blowout Doors]]
{{stub}}
* [[Suspended Object Trap]]
 
== See also ==
* [[:Category:Physics]]
* [[:Category: Level Design]]

Latest revision as of 02:25, 8 August 2024