Talk:Physics

From Valve Developer Community
Jump to: navigation, search

I'm getting a crash when I pick something up with my physics cannon and walk into an antlion. The object in question is the Breen Desk with a modified mass so that it is not too heavy for the physics cannon to lift using the entity prop_physics_override. Thoughts? --Ahopps 13:24, 26 Dec 2008 (PST)