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{{otherlang2
{{LanguageBar}}
| ru=Left 4 Dead 2 Level Creation:ru
{{l4d2 topicon}}
| pl=Left 4 Dead 2 Level Creation:pl
| pt-br=Left 4 Dead 2 Level Creation:pt-br
| de=Left 4 Dead 2 Level Creation:de
| fr = Création de niveau Left 4 Dead
| zh-cn = Left 4 Dead 2 Level Creation:zh-cn
| zh-tw=Left 4 Dead Level Creation:zh-tw}}


{{l4d2}} Ta strona zawiera artykuły nawiązujące do [[Category:Level_Design:pl | Level Design:pl]] dla [[Left 4 Dead 2]].  
{{l4d2}} Ta strona zawiera artykuły nawiązujące do {{ACategory|Level_Design:pl | Level Design}} dla {{L|Left 4 Dead 2}}.  


Dla artykułów[[Left 4 Dead]], zobacz [[Left 4 Dead Level Creation:pl]].
Dla artykułów{{L|Left 4 Dead}}, zobacz {{L|Left 4 Dead Level Creation}}.


{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category header|background-color=#E0E0E0|border-color=lightgray}}
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== Zaczynanie ==
== Zaczynanie ==
* [[Authoring_Tools/SDK_(Left_4_Dead_2):pl|Pobieranie i instalowanie Left 4 Dead 2 Authoring Tools]]
* {{L|Authoring_Tools/SDK_(Left_4_Dead_2)|Pobieranie i instalowanie Left 4 Dead 2 Authoring Tools}}


* {{l4d}} '''[[L4D Level Design Basics Tutorial:pl | L4d Podstawowy poranik]]'''
* {{l4d}} '''{{L|L4D Level Design Basics Tutorial|L4d Podstawowy poranik}}'''
* {{l4d2}} '''[[L4D2 Level Design:pl|L4D2 Podstawowy Poradnik]]'''
* {{l4d2}} '''{{L|L4D2 Level Design|L4D2 Podstawowy Poradnik}}'''


* '''[[Optimization_%28level_design%29:pl|Optymizacja poziomów]]'''
* '''{{L|Optimization_%28level_design%29|Optymizacja poziomów}}'''
* [[Your First Map:pl|Twoja pierwsza mapa (Ogólny poradnik do hammera)]]
* {{L|Your First Map|Twoja pierwsza mapa (Ogólny poradnik do hammera)}}
* [[:Category:Level Design:pl|Ogólna dokumentacja do hammera]]
* {{LCategory|Level Design|Ogólna dokumentacja do hammera}}
* [[Common L4D Mapping Problems:pl|Częste problemy l4d mapping]]
* {{L|Common L4D Mapping Problems|Częste problemy l4d mapping}}
* [[L4D Mapping Notes:pl | Notatki dla L4D mapping]]
* {{L|L4D Mapping Notes|Notatki dla L4D mapping}}


== Teoria Designu ==
== Teoria Designu ==
* [[Left 4 Dictionary:pl|Słownik Left 4 Dead]]
* {{L|Left 4 Dictionary|Słownik Left 4 Dead}}
* [[Left 4 Dead Design Theory:pl | Teoria Designu Left 4 Dead]]
* {{L|Left 4 Dead Design Theory|Teoria Designu Left 4 Dead}}


== Tutorials and Constructing Elements ==
== Tutorials and Constructing Elements ==
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]]
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]]
* [[L4D_Level_Design/Checkpoints|Checkpoints and Safe Rooms]]
* {{L|L4D_Level_Design/Checkpoints|Checkpoints and Safe Rooms}}
* [[L4D_Level_Design/Elevators|Elevators]] | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh]]
* {{L|L4D_Level_Design/Elevators|Elevators}} | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh]]
* [[L4D_Level_Design/Panic_Events|Panic Events]]
* {{L|L4D_Level_Design/Panic_Events|Panic Events}}
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]]
* {{L|L4D_Level_Design/Breakable_Walls|Breakable Walls}} | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]]
* Finales
* Finales
: [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale]] | [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale]] | [[L4D2 Level Design/Scavenge Finale|Scavenge Finale]] | [[L4D2 Level Design/Custom Finale|Custom Finale]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale]]  
: {{L|L4D_Level_Design/Finale_Events_Part_1|Standard Finale}} | {{L|L4D2 Level Design/Gauntlet Finale|Gauntlet Finale}} | {{L|L4D2 Level Design/Scavenge Finale|Scavenge Finale}} | {{L|L4D2 Level Design/Custom Finale|Custom Finale}} | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale]]  


* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[Fog_volume|Cinematic Effects]]
* {{L|Fog_volume|Cinematic Effects}}
: [[Postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color_correction|Color Correction]]
: {{L|Postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)}} | {{L|Color_correction|Color Correction}}


* [[L4D2_Level_Design/Legacy_Assets|Legacy Assets]]
* {{L|L4D2_Level_Design/Legacy_Assets|Legacy Assets}}
* [[L4D2_Level_Design/VMF_Instances|VMF Instances]]
* {{L|L4D2_Level_Design/VMF_Instances|VMF Instances}}
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon, Item, and Melee spawns]]
* {{L|L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon, Item, and Melee spawns}}
* [[L4D2_Level_Design/Director_Queries|Director Queries]]
* {{L|L4D2_Level_Design/Director_Queries|Director Queries}}
* [[L4D2_Level_Design/Wandering_Witch|Wandering Witch]] | [[Witch Bride]]
* {{L|L4D2_Level_Design/Wandering_Witch|Wandering Witch}} | {{L|Witch Bride}}
* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints]]
* {{L|L4D2_Level_Design/Instructor_Hints|Instructor Hints}}
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* {{L|L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition}}
* [[L4D2_Level_Design/Hard_Rain|Hard Rain Storm]]
* {{L|L4D2_Level_Design/Hard_Rain|Hard Rain Storm}}
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* {{L|L4D2 Level Design/Foot Lockers|Foot Lockers}}
* [[L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes]]
* {{L|L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes}}
* L4D1 Survivor Bots | L4D1 Survivor Players
* L4D1 Survivor Bots | L4D1 Survivor Players
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
* {{L|L4D2 Vscripts|Scripting (vscripts)}}{{sq}}| '''{{L|L4D2 Vscript Examples|Example vscripts}}'''
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director  Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]]
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | {{L|L4D2_Director_Scripts|Director  Scripts}} | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | {{L|Left 4 Dead 2/Script_Functions|Script Classes and Functions}}
*[[L4D2 EMS/Intro|Extended Mutation System]]
*{{L|L4D2 EMS/Intro|Extended Mutation System}}


=== Gamemodes ===
=== Gamemodes ===
* [[L4D_Level_Design/Versus_Maps|Versus]]
* {{L|L4D_Level_Design/Versus_Maps|Versus}}
* [[Survival Gametype (L4D)|Survival]]
* {{L|Survival Gametype (L4D)|Survival}}
* [[L4D2 Level Design/Scavenge Maps|Scavenge]]
* {{L|L4D2 Level Design/Scavenge Maps|Scavenge}}
* [[Mutation Gametype (L4D2)|Mutations]]
* {{L|Mutation Gametype (L4D2)|Mutations}}
* [[L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support]]
* {{L|L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support}}


=== Custom Assets ===
=== Custom Assets ===
* [[Creating_a_Material|Custom Materials and Textures]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti]] | [[Water_(shader)#Flow|Water Flow]]
* {{L|Creating_a_Material|Custom Materials and Textures}} | {{L|Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti}} | [[Water_(shader)#Flow|Water Flow]]
* [[:Category:Modeling|Custom Models and Animation]]
* {{LCategory|Modeling|Custom Models and Animation}}
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Weapons]] | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Left 4 Dead Intro|Intro/Outro Camera]] | Procedurally Deforming Foliage  
:{{L|Creating_custom_gibs|Breakable Props}} | {{L|Cinematic Physics}} | {{L|Weapons}} | {{L|L4D2_Custom_Melee_Weapons|Melee Weapons}} | {{L|Left 4 Dead Intro|Intro/Outro Camera}} | Procedurally Deforming Foliage  
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]
* {{L|L4D2 Custom Sound and Music Tutorial|Custom Sound and Music}}
:[[L4D2 Soundscripts|Soundscripts]] | [[Soundscapes]]
:{{L|L4D2 Soundscripts|Soundscripts}} | {{L|Soundscapes}}
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]]
* {{L|L4D2 Custom Particle Effects Tutorial|Custom Particle Effects}} | {{L|Particle_System|Editing Particle Effects}}
* [[Detail_prop|Detail Props]]
* {{L|Detail_prop|Detail Props}}
* [[Gameinfo.txt#SearchPaths|Management and Organization]]
* [[Gameinfo.txt#SearchPaths|Management and Organization]]


=== Shipping ===
=== Shipping ===
* [[L4D2 Campaign Add-on Tutorial|Creating Add-ons (.VPK Files)]]
* {{L|L4D2 Campaign Add-on Tutorial|Creating Add-ons (.VPK Files)}}
** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | [[Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)]]
** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | {{L|Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)}}
** Add-on Art Assets
** Add-on Art Assets
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Campaign Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Previews]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Background]]
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Campaign Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Previews]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Background]]
:* [[L4D2_Mission_Files|Mission File]]
:* {{L|L4D2_Mission_Files|Mission File}}
:: [[List of L4D2 Missions Files|Official Map Mission Files]] | [[Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)]]
:: {{L|List of L4D2 Missions Files|Official Map Mission Files}} | {{L|Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)}}
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]]
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]]
* Uploading / Distributing
* Uploading / Distributing
* [[L4D2_Level_Design/Add-on_Notes|Add-on Notes (L4D2)]]
* {{L|L4D2_Level_Design/Add-on_Notes|Add-on Notes (L4D2)}}


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== Reference Information ==
==Reference Information==
* [[Left 4 Dead 2 Tool Updates|Authoring Tool Changes]]
* {{L|Left 4 Dead 2 Tool Updates|Authoring Tool Changes}}
* [[List of L4D2 Campaign Music]]
* {{L|List of L4D2 Campaign Music}}
* [[List of L4D2 Cvars]]
* {{L|List of L4D2 Cvars}}
* [[List of L4D2 Entities]]
* {{L|List of L4D2 Entities}}
* [[List of L4D2 Instructor Messages]]
* {{L|List of L4D2 Instructor Messages}}
* [[List of L4D2 Missions Files]]
* {{L|List of L4D2 Missions Files}}
* [[Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes]]
* {{L|Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes}}
* [[List of L4D2 Particles]]
* {{L|List of L4D2 Particles}}
* [[List of L4D2 Script Functions]]
* {{L|Left 4 Dead 2/Script Functions|List of L4D2 Script Functions}}
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* {{L|List of L4D2 Game Events}}
* [[List of L4D2 Soundscapes]]
* {{L|Left 4 Dead 2 Sky List|List of L4D2 Skyboxes}}
* [[Dissection of Official L4D2 Campaigns]]
* {{L|List of L4D2 Soundscapes}}
* [[Dimensions in L4D2]]
* {{L|Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings}}
* [[L4D2 Gamemodes File]]
* {{L|Dissection of Official L4D2 Campaigns}}
* [[Expert_compile_mode|Expert Compile Mode]]
* {{L|Dimensions in L4D2}}
: [[VBSP]] | [[VVIS]] | [[VRAD]]
* {{L|L4D2 Gamemodes File}}
* {{L|Expert_compile_mode|Expert Compile Mode}}
: {{L|VBSP}} | {{L|VVIS}} | {{L|VRAD}}


== Navigation Meshes ==
== Navigation Meshes ==


===General===
===General===
* [[Navigation Meshes]]
* {{L|Navigation Meshes}}
* [[Navigation Mesh Commands]]
* {{L|Navigation Mesh Commands}}


===Left 4 Dead Series===
===Left 4 Dead Series===
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** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]]
** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]]
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]]
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]]
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''[[nav_mode.cfg]]'''
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''{{L|nav_mode.cfg}}'''
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]]
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]]
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]]
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]]
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** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]]
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]]
** '''[[L4D Level Design/Nav Flow|Nav Flow]]'''
** '''{{L|L4D Level Design/Nav Flow|Nav Flow}}'''
** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]]
** {{L|L4D Level Design/Finale Events Part 1|Finale}} and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]]
* Advanced Nav Editing
* Advanced Nav Editing
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''[[Navigation Meshes (L4D)|L4D Nav Mesh Attributes]]'''
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''{{L|Navigation Meshes (L4D)|L4D Nav Mesh Attributes}}'''
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]]
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]]
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]]
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]]
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** Fog
** Fog
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]
** [[Left 4 Dead Infected Populations]]
** {{L|Left 4 Dead Infected Populations}}
** [[Sorting out navigation flow]]
** {{L|Sorting out navigation flow}}


== Other Resources ==
== Other Resources ==
* [[SketchUp Source Tools]]
* {{L|SketchUp Source Tools}}
* [[GCFScape]]
* {{L|GCFScape}}
* [[VTFEdit]]
* {{L|VTFEdit}}
* [[Left 4 Dead Plugins|Creating Server Plugins]]
* {{L|Left 4 Dead Plugins|Creating Server Plugins}}
* [[AI Systems of L4D]]
* {{L|AI Systems of L4D}}
* Heat Maps
* Heat Maps
* [[:Category:Left 4 Dead Projects|User projects]]
* {{LCategory|Left 4 Dead Projects|User projects}}


== Sites ==
== Sites ==
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__NOTOC__
__NOTOC__
 
{{ACategory|Left 4 Dead 2}}
[[Category:Level Design]]
{{ACategory|Level Design}}
[[Category:Level Design Tutorials]]
{{ACategory|Tutorials}}
[[Category:Entry pages]]
[[Category:Left 4 Dead 2]]

Latest revision as of 03:38, 22 August 2024

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Left 4 Dead 2 Ta strona zawiera artykuły nawiązujące do dla Left 4 Dead 2(en).

Dla artykułówLeft 4 Dead(en), zobacz Left 4 Dead Level Creation(en).

Zaczynanie

Teoria Designu

Tutorials and Constructing Elements

Standard Finale(en) | Gauntlet Finale(en) | Scavenge Finale(en) | Custom Finale(en) | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast)(en) | Color Correction(en)
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts(en) | Onslaughts | Official vscripts | Script Classes and Functions(en)

Gamemodes

Custom Assets

Breakable Props(en) | Cinematic Physics(en) | Weapons(en) | Melee Weapons(en) | Intro/Outro Camera(en) | Procedurally Deforming Foliage
Soundscripts(en) | Soundscapes(en)

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files(en) | Example Mission Files (Deadline 1 & 2)(en)

Reference Information

VBSP(en) | VVIS(en) | VRAD(en)

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites