Pl/Left 4 Dead 2 Level Creation: Difference between revisions
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{{l4d2}} Ta strona zawiera artykuły nawiązujące do | {{l4d2}} Ta strona zawiera artykuły nawiązujące do {{ACategory|Level_Design:pl | Level Design}} dla {{L|Left 4 Dead 2}}. | ||
Dla artykułów | Dla artykułów{{L|Left 4 Dead}}, zobacz {{L|Left 4 Dead Level Creation}}. | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== | == Zaczynanie == | ||
* | * {{L|Authoring_Tools/SDK_(Left_4_Dead_2)|Pobieranie i instalowanie Left 4 Dead 2 Authoring Tools}} | ||
* {{l4d}} ''' | * {{l4d}} '''{{L|L4D Level Design Basics Tutorial|L4d Podstawowy poranik}}''' | ||
* {{l4d2}} ''' | * {{l4d2}} '''{{L|L4D2 Level Design|L4D2 Podstawowy Poradnik}}''' | ||
* ''' | * '''{{L|Optimization_%28level_design%29|Optymizacja poziomów}}''' | ||
* | * {{L|Your First Map|Twoja pierwsza mapa (Ogólny poradnik do hammera)}} | ||
* | * {{LCategory|Level Design|Ogólna dokumentacja do hammera}} | ||
* | * {{L|Common L4D Mapping Problems|Częste problemy l4d mapping}} | ||
* | * {{L|L4D Mapping Notes|Notatki dla L4D mapping}} | ||
== | == Teoria Designu == | ||
* | * {{L|Left 4 Dictionary|Słownik Left 4 Dead}} | ||
* | * {{L|Left 4 Dead Design Theory|Teoria Designu Left 4 Dead}} | ||
== Tutorials and Constructing Elements == | == Tutorials and Constructing Elements == | ||
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]] | * [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]] | ||
* | * {{L|L4D_Level_Design/Checkpoints|Checkpoints and Safe Rooms}} | ||
* | * {{L|L4D_Level_Design/Elevators|Elevators}} | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh]] | ||
* | * {{L|L4D_Level_Design/Panic_Events|Panic Events}} | ||
* | * {{L|L4D_Level_Design/Breakable_Walls|Breakable Walls}} | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]] | ||
* Finales | * Finales | ||
: | : {{L|L4D_Level_Design/Finale_Events_Part_1|Standard Finale}} | {{L|L4D2 Level Design/Gauntlet Finale|Gauntlet Finale}} | {{L|L4D2 Level Design/Scavenge Finale|Scavenge Finale}} | {{L|L4D2 Level Design/Custom Finale|Custom Finale}} | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale]] | ||
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ||
* | * {{L|Fog_volume|Cinematic Effects}} | ||
: | : {{L|Postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)}} | {{L|Color_correction|Color Correction}} | ||
* | * {{L|L4D2_Level_Design/Legacy_Assets|Legacy Assets}} | ||
* | * {{L|L4D2_Level_Design/VMF_Instances|VMF Instances}} | ||
* | * {{L|L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon, Item, and Melee spawns}} | ||
* | * {{L|L4D2_Level_Design/Director_Queries|Director Queries}} | ||
* | * {{L|L4D2_Level_Design/Wandering_Witch|Wandering Witch}} | {{L|Witch Bride}} | ||
* | * {{L|L4D2_Level_Design/Instructor_Hints|Instructor Hints}} | ||
* | * {{L|L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition}} | ||
* | * {{L|L4D2_Level_Design/Hard_Rain|Hard Rain Storm}} | ||
* | * {{L|L4D2 Level Design/Foot Lockers|Foot Lockers}} | ||
* | * {{L|L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes}} | ||
* L4D1 Survivor Bots | L4D1 Survivor Players | * L4D1 Survivor Bots | L4D1 Survivor Players | ||
* | * {{L|L4D2 Vscripts|Scripting (vscripts)}}{{sq}}| '''{{L|L4D2 Vscript Examples|Example vscripts}}''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | {{L|L4D2_Director_Scripts|Director Scripts}} | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | {{L|Left 4 Dead 2/Script_Functions|Script Classes and Functions}} | ||
* | *{{L|L4D2 EMS/Intro|Extended Mutation System}} | ||
=== Gamemodes === | === Gamemodes === | ||
* | * {{L|L4D_Level_Design/Versus_Maps|Versus}} | ||
* | * {{L|Survival Gametype (L4D)|Survival}} | ||
* | * {{L|L4D2 Level Design/Scavenge Maps|Scavenge}} | ||
* | * {{L|Mutation Gametype (L4D2)|Mutations}} | ||
* | * {{L|L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support}} | ||
=== Custom Assets === | === Custom Assets === | ||
* | * {{L|Creating_a_Material|Custom Materials and Textures}} | {{L|Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti}} | [[Water_(shader)#Flow|Water Flow]] | ||
* | * {{LCategory|Modeling|Custom Models and Animation}} | ||
: | :{{L|Creating_custom_gibs|Breakable Props}} | {{L|Cinematic Physics}} | {{L|Weapons}} | {{L|L4D2_Custom_Melee_Weapons|Melee Weapons}} | {{L|Left 4 Dead Intro|Intro/Outro Camera}} | Procedurally Deforming Foliage | ||
* | * {{L|L4D2 Custom Sound and Music Tutorial|Custom Sound and Music}} | ||
: | :{{L|L4D2 Soundscripts|Soundscripts}} | {{L|Soundscapes}} | ||
* | * {{L|L4D2 Custom Particle Effects Tutorial|Custom Particle Effects}} | {{L|Particle_System|Editing Particle Effects}} | ||
* | * {{L|Detail_prop|Detail Props}} | ||
* [[Gameinfo.txt#SearchPaths|Management and Organization]] | * [[Gameinfo.txt#SearchPaths|Management and Organization]] | ||
=== Shipping === | === Shipping === | ||
* | * {{L|L4D2 Campaign Add-on Tutorial|Creating Add-ons (.VPK Files)}} | ||
** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | | ** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | {{L|Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)}} | ||
** Add-on Art Assets | ** Add-on Art Assets | ||
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Campaign Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Previews]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Background]] | ::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Campaign Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Previews]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Background]] | ||
:* | :* {{L|L4D2_Mission_Files|Mission File}} | ||
:: | :: {{L|List of L4D2 Missions Files|Official Map Mission Files}} | {{L|Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)}} | ||
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]] | :* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]] | ||
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]] | :* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]] | ||
* Uploading / Distributing | * Uploading / Distributing | ||
* | * {{L|L4D2_Level_Design/Add-on_Notes|Add-on Notes (L4D2)}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== Reference Information == | ==Reference Information== | ||
* | * {{L|Left 4 Dead 2 Tool Updates|Authoring Tool Changes}} | ||
* | * {{L|List of L4D2 Campaign Music}} | ||
* | * {{L|List of L4D2 Cvars}} | ||
* | * {{L|List of L4D2 Entities}} | ||
* | * {{L|List of L4D2 Instructor Messages}} | ||
* | * {{L|List of L4D2 Missions Files}} | ||
* | * {{L|Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes}} | ||
* | * {{L|List of L4D2 Particles}} | ||
* | * {{L|Left 4 Dead 2/Script Functions|List of L4D2 Script Functions}} | ||
* | * {{L|List of L4D2 Game Events}} | ||
* | * {{L|Left 4 Dead 2 Sky List|List of L4D2 Skyboxes}} | ||
* | * {{L|List of L4D2 Soundscapes}} | ||
* | * {{L|Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings}} | ||
* | * {{L|Dissection of Official L4D2 Campaigns}} | ||
* | * {{L|Dimensions in L4D2}} | ||
: | * {{L|L4D2 Gamemodes File}} | ||
* {{L|Expert_compile_mode|Expert Compile Mode}} | |||
: {{L|VBSP}} | {{L|VVIS}} | {{L|VRAD}} | |||
== Navigation Meshes == | == Navigation Meshes == | ||
===General=== | ===General=== | ||
* | * {{L|Navigation Meshes}} | ||
* | * {{L|Navigation Mesh Commands}} | ||
===Left 4 Dead Series=== | ===Left 4 Dead Series=== | ||
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** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]] | ** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]] | ||
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]] | ** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]] | ||
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | ''' | ** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''{{L|nav_mode.cfg}}''' | ||
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]] | ** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]] | ||
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ||
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** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ||
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]] | ** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]] | ||
** ''' | ** '''{{L|L4D Level Design/Nav Flow|Nav Flow}}''' | ||
** | ** {{L|L4D Level Design/Finale Events Part 1|Finale}} and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]] | ||
* Advanced Nav Editing | * Advanced Nav Editing | ||
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | ''' | ** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''{{L|Navigation Meshes (L4D)|L4D Nav Mesh Attributes}}''' | ||
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ||
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ||
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** Fog | ** Fog | ||
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ||
** | ** {{L|Left 4 Dead Infected Populations}} | ||
** | ** {{L|Sorting out navigation flow}} | ||
== Other Resources == | == Other Resources == | ||
* | * {{L|SketchUp Source Tools}} | ||
* | * {{L|GCFScape}} | ||
* | * {{L|VTFEdit}} | ||
* | * {{L|Left 4 Dead Plugins|Creating Server Plugins}} | ||
* | * {{L|AI Systems of L4D}} | ||
* Heat Maps | * Heat Maps | ||
* | * {{LCategory|Left 4 Dead Projects|User projects}} | ||
== Sites == | == Sites == | ||
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__NOTOC__ | __NOTOC__ | ||
{{ACategory|Left 4 Dead 2}} | |||
{{ACategory|Level Design}} | |||
{{ACategory|Tutorials}} | |||
Latest revision as of 03:38, 22 August 2024
Ta strona zawiera artykuły nawiązujące do dla Left 4 Dead 2 .
Dla artykułówLeft 4 Dead , zobacz Left 4 Dead Level Creation .