Category:Ko/Level Design: Difference between revisions
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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b> | |||
{{category header}} | {{category header}} | ||
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{{Messagebox|text=See the bottom of the page for alphabetically organized tutorials}} | |||
== 시작하기 == | ==시작하기== | ||
*{{L|SDK Installation|설치하기}} | |||
* {{ | *{{L|Level Design Overview|레벨 디자인 개요}} | ||
* | *{{L|Your First Map|당신의 첫 번째 맵}} | ||
* {{ | *{{L|Inputs and Outputs|입출력}} | ||
== 해머 에디터 == | == 해머 에디터 == | ||
* {{LCategory|Hammer|문서 참조}} | |||
* | * {{L|Hammer Hotkey Reference|단축키 참조}} | ||
* | * {{L|Hammer Feature Requests|해머 기능 참조}} {{deprecated}} | ||
* {{L|Valve Hammer Editor#Version History|해머 에디터 포크}} | |||
* {{ | * {{L|Hammer++|Hammer++}}, 버그 수정 | ||
== 일반 == | == 일반 == | ||
* {{ | * {{L|Dimensions|둘러보기}} | ||
* {{ | * {{L|Optimization (level design)|최적화}} | ||
* {{ | * {{L|Hammer Face Edit Dialog|표정 편집}} | ||
* {{ | * {{L|Displacement|Displacement Surfaces (Terrain)}} | ||
* {{ | * {{L|Prop Types Overview|Prop Types Overview}} | ||
* {{ | * {{L|Skybox (2D)|2D Skyboxes}} | ||
* {{ | * {{L|Grouping and VisGrouping}} | ||
* {{ | * {{L|Entity Hierarchy (parenting)}} | ||
* {{ | * {{L|Filter Applications}} | ||
* {{ | * {{L|List of entities}} | ||
* {{ | * {{L|Prefab|Creating and Using Prefabs}} | ||
* {{ | * {{L|Instances}} | ||
* {{L|Adding Water}} | |||
* {{L|Trigger Events Between Levels}} | |||
== | == Lighting == | ||
* {{L|Lighting}} | |||
* {{L|HDR Lighting Basics}} | |||
* {{L|Intermediate Lighting}} | |||
* {{L|Advanced Lighting}} | |||
* {{ | == Connecting Areas == | ||
* {{ | * {{L|Doors}} | ||
* {{ | * {{L|Working Ladders}} | ||
* {{ | * {{L|Elevators}} | ||
* {{L|Teleporters}} | |||
* {{L|Creating a Curved Hallway|Curved Hallways}} | |||
* {{L|Creating Angled Geometry|Angled Geometry}} | |||
== | == Detailing == | ||
* {{L|Environmental Lighting, Sun, Weather, & Outdoors}} | |||
* {{ | * {{L|Displacement Grass}} | ||
* {{ | * {{L|Glass & Windows}} | ||
* {{L|Cables and Ropes}} | |||
* {{ | * {{L|Sound and Music}} | ||
* {{ | * {{L|Complex Brush Creation}} | ||
* {{ | |||
== | == Special Effects == | ||
* {{ | * {{L|Physics}} | ||
* {{ | * {{L|Physics Entity Overview}} | ||
* {{ | * {{L|Trains}} | ||
* {{ | * {{L|Beams and Lasers}} | ||
* {{ | * {{L|Explosions (level design)|Explosions}} | ||
* {{L|Dust, Fog, & Smoke}} | |||
* {{L|Color correction (concept)|Color correction}} | |||
* {{L|Sprite|Sprites}} | |||
* {{L|Lists of Special Effects in level design|Lists of Special Effects}} | |||
== | == NPCs and AI == | ||
* {{L|Introduction_to_AI|Introduction to AI}} | |||
* {{ | * {{L|Nodegraph|Nodegraph construction}} | ||
* {{ | |||
== | == Finishing Up == | ||
* {{ | * {{L|3D_Skybox|3D Skyboxes}} | ||
* {{ | * {{L|Cubemaps|Cubemaps}} | ||
* {{L|Optimization (level design)|Optimization}} | |||
* {{L|Expert compile mode}} | |||
* {{L|Bspzip|Bspzip (Embedding Custom Content)}} | |||
* {{L|Pre-publication evaluation}} | |||
* {{L|Fixing lighting on a static prop}} | |||
* {{L|Level Transitions}} | |||
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== Other Engines == | |||
: {{gldsrc|link=:Category:GoldSrc_Level_Design}} {{LCategory|GoldSrc_Level_Design|GoldSrc Level Design}} | |||
: {{source2|link=:Category:Source_2/Docs/Level_Design}} {{L|Source 2 Basic Level Creation|Source 2 Level Design}} | |||
== | == Specific Games == | ||
:{{ | : {{as}} {{L|Alien Swarm Level Creation|Alien Swarm}} | ||
: {{bms}} {{L|Black Mesa Level Creation|Black Mesa}} | |||
:{{ | : {{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive}} | ||
:{{ | : {{css}} {{L|Counter-Strike: Source Level Creation|Counter-Strike: Source}} | ||
:{{css}} | : {{dm}} {{L|Dark Messiah Level Creation|Dark Messiah of Might and Magic}} | ||
:{{ | : {{dods}} {{L|Day of Defeat: Source Level Creation|Day of Defeat: Source}} | ||
:{{ | : {{gmod}} {{L|Garry's Mod Level Creation|Garry's Mod}} | ||
:{{ | : {{hl2}} {{L|Half-Life 2 Level Creation|Half-Life 2 and Half-Life 2 Episodes}} | ||
:{{ | : {{HL2dm}} {{L|Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch}} | ||
:{{ | : {{Hls}} {{L|Half-Life: Source Level Creation|Half-Life: Source}} | ||
:{{ | : {{hldms}} {{L|Half-Life Deathmatch: Source Level Creation|Half-Life Deathmatch: Source}} | ||
:{{ | : {{INFRA}} {{L|INFRA Level Creation|INFRA}} | ||
:{{portal2}} | : {{l4d}} {{L|Left 4 Dead Level Creation|Left 4 Dead}} | ||
:{{ | : {{l4d2}} {{L|Left 4 Dead 2 Level Creation|Left 4 Dead 2}} | ||
:{{tf2}} | : {{portal}} {{L|Portal Level Creation|Portal}} | ||
:{{ | : {{portal2}} {{LCategory|Portal 2 Level Design|Portal 2}} | ||
: {{sineps}} {{L|SiN Episodes Level Creation|SiN Episodes: Emergence}} | |||
: {{tf2}} {{L|Team Fortress 2/Docs/Level Design|Team Fortress 2}} | |||
:{{ | : {{ship}} {{L|The Ship Level Creation|The Ship}} | ||
: {{vtmb}} {{L|Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines}} | |||
:{{ | : {{src}} {{L|Source Mods Level Creation|Other Source Mods}} | ||
== | == Design Theory == | ||
* {{ | * {{L|Single-Player Mapping Tips}} | ||
* {{ | * {{L|Bounce (level design)}} | ||
* {{ | * {{L|Loops (level design)}} | ||
* {{ | * {{L|Push Gameplay}} | ||
* {{ | * {{L|Map Compiling Theory}} | ||
* {{ | * {{L|How to Develop a Map That Works}} | ||
* {{ | * {{L|Adding More Detail to a map}} | ||
* {{L|Color Theory in Level Design}} | |||
* {{L|Decompiling Maps}} | |||
* {{L|Creating High-Quality Maps in Source}} | |||
== Troubleshooting == | |||
== | === Source SDK/Hammer Troubleshooting === | ||
{{ | * {{L|Troubleshooting Level Design}} | ||
* {{LCategory|Level Design FAQ|Level Design FAQ}} | |||
* {{L|Compile Errors}} | |||
* {{L|Source SDK FAQ}} | |||
== | === In-game/Engine Troubleshooting === | ||
{{ | * {{L|Engine Hunk Overflow}} | ||
* {{L|Showbudget|Using the Showbudget Panel}} | |||
== | == External links == | ||
* {{ | * {{L|Level Design Video Tutorials}} - A list of video tutorials related to Source mapping. | ||
* {{ | * {{L|Mapping Sites}} - sites about mapping, including tutorials, articles | ||
* {{ | * {{L|General Sites}} - Sites covering a wide variety of topics including mapping | ||
* {{ | * {{L|Map Archive Sites}} - sites where you can download maps for Valve's games | ||
* {{ | * {{L|File Hosting Sites}} - A list of reliable websites for hosting user-created maps | ||
* {{ | * {{L|Image Hosting Sites}} - A list of reliable websites to share screenshots of user-created maps | ||
* {{ | * {{L|News Site List}} - A list of websites for hype/advertisement and discussion | ||
{{category end}} | {{category end}} | ||
__NOTOC__ | __NOTOC__ | ||
{{cleanup|Not easy to use with 526 direct links or redirects}} | |||
{{ACategory|Modding}} | |||
{{ACategory|Entry pages}} |
Latest revision as of 17:34, 25 May 2025
Welcome to Source Level Editing.

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Not easy to use with 526 direct links or redirects
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Ko/Level Design"
The following 45 pages are in this category, out of 45 total.
C
T
- Ko/Team Fortress 2/Basic Map Construction
- Ko/Team Fortress 2/Creating a Capture Point
- Ko/Team Fortress 2/Creating a CP assault map
- Ko/Team Fortress 2/Creating a Payload Map
- Ko/Team Fortress 2/Creating a Spawnroom
- Ko/Team Fortress 2/Creating Respawning Sentries
- Ko/Team Fortress 2/Creating Rollback/Rollforward zones for payload maps
- Ko/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ko/Team Fortress 2/Docs/Level Design
- Ko/Team Fortress 2/Domination Gametype
- Ko/Team Fortress 2/King of the Hill
- Ko/Teleporters
- Ko/TF2 Design Theory
- Ko/TF2/Creating Audio Playing Buttons
- Ko/TF2/Creating Respawning Dispensers
- Ko/TF2/Hunted Gametype
- Ko/TF2/Making an Arena map
- Ko/TF2/Respawn Areas
- Ko/TF2/Resupply Areas
- Ko/TF2/Setup Gates
- Ko/TF2/Team Fortress 2 Mapper's Reference
- Ko/TF2/Team-Specific Barriers
- Ko/TF2/Team-Specific Doors