Trains: Difference between revisions

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This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).
{{Abstract Mapping}}
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Train entities move along a predetermined track, and can represent anything that moves.


==Entities==
== Articles ==
*[[func_tracktrain]] The part that moves. Brush-based.
* [[Setting up a basic razor train]]


==Notes==
== Entities ==
*If you want a prop to behave as a train, parent it to an invisible [[func_tracktrain]].
==== Main entities ====
*Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correect direction.
*{{ent|func_tracktrain}} - The part that moves. Brush-based.
*You don't need to create each [[path_track]] by hand.
*{{ent|path_track}} - A waypoint on the track. Invisible and non-solid.
*{{ent|func_tanktrain}} - Train that attacks and dies.


==External links==
==== Other entities ====
*[http://www.akilling.org/akg/tutorials/wiseTrains.asp Player Controllable Trains] tutorial
*{{ent|func_platrot}} - Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*{{ent|func_traincontrols}} - Lets players control the train.
*{{ent|func_trackchange}}
*{{ent|func_trackautochange}}


[[Category:Level Editing]]
==== Entities [[Non-FGD features|not in the FGD]] ====
*{{ent|func_train}} - Quake-style train; doesn't rotate when turning.
*{{ent|func_plat}} - Raises or lowers a stopped train (without rotation).
 
{{placement tip|While trains can be made purely from [[brushes]], brushes are lit statically based upon their initial spawning position, which can look weird when the train moves between locations of different lighting conditions (ex: sun to shade). Consider creating the train brush out of [[clip]] or [[skip]] and using a [[parenting|child]] {{ent|prop_dynamic}} for the visual representation of the train.}}
 
[[Category:Hubs]]

Latest revision as of 10:14, 26 October 2025

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Train entities move along a predetermined track, and can represent anything that moves.

Articles

Entities

Main entities

Other entities

Entities not in the FGD

  • func_train - Quake-style train; doesn't rotate when turning.
  • func_plat - Raises or lowers a stopped train (without rotation).
PlacementTip.gifPlacement Tip:While trains can be made purely from brushes, brushes are lit statically based upon their initial spawning position, which can look weird when the train moves between locations of different lighting conditions (ex: sun to shade). Consider creating the train brush out of clip or skip and using a child prop_dynamic for the visual representation of the train.