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This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).
{{Abstract Mapping}}
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Train entities move along a predetermined track, and can represent anything that moves.


==Entities==
== Articles ==
*[[func_tracktrain]] The part that moves. Brush-based.
* [[Setting up a basic razor train]]


==Notes==
== Entities ==
*If you want a prop to behave as a train, parent it to an invisible [[func_tracktrain]].
==== Main entities ====
*Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correect direction.
*{{ent|func_tracktrain}} - The part that moves. Brush-based.
*You don't need to create each [[path_track]] by hand.
*{{ent|path_track}} - A waypoint on the track. Invisible and non-solid.
*{{ent|func_tanktrain}} - Train that attacks and dies.


==External links==
==== Other entities ====
*[http://www.akilling.org/akg/tutorials/wiseTrains.asp Player Controllable Trains] tutorial
*{{ent|func_platrot}} - Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*{{ent|func_traincontrols}} - Lets players control the train.
*{{ent|func_trackchange}}
*{{ent|func_trackautochange}}


[[Category:Level Editing]]
==== Entities [[This Feature is Not Available by Default|not in the FGD]] ====
*{{ent|func_train}}
*{{ent|func_plat}} - Raises or lowers a stopped train (without rotation).
 
[[Category:Hubs]]

Latest revision as of 11:45, 12 July 2024

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Train entities move along a predetermined track, and can represent anything that moves.

Articles

Entities

Main entities

Other entities

Entities not in the FGD