Category:Chinese
Category of the pages in Chinese. Other languages are also available.
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
- 请不要在句号后面加空格,更不要使用英文句号。
- 请不要给汉字加斜体。必要时用粗体代替。
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 ![]() 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧.....
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Subcategories
This category has the following 71 subcategories, out of 71 total.
A
C
D
E
F
G
H
I
K
L
M
N
O
P
R
S
T
V
W
Pages in category "Chinese"
The following 200 pages are in this category, out of 756 total.
(previous page) (next page)F
- Template:Fl FuncMoveLinear:zh-cn
- Template:Fl NavAttributeRegion:zh-cn
- Template:Fl Sprite:zh-cn
- Template:Fl TriggerOnce:zh-cn
- Template:Fl WeaponSpawn:zh-cn
- Template:Fl WeaponSpawnOptionalScavenge:zh-cn
- Template:Fl WeaponSpawnSingle:zh-cn
- Template:Fl:zh-cn
- Fog tutorial:zh-cn
- Fog volume:zh-cn
- Func areaportal:zh-cn
- Func detail:zh-cn
- Func door/zh
- Func extinguisher:zh-cn
- Func instance:zh-cn
- Func ladder/zh
- Func nav attribute region:zh-cn
- Func nav avoidance obstacle/zh
- Func nav blocker:zh-cn
- Func simpleladder/zh
- Func timescale/zh
- Func viscluster/zh
G
H
- Half-Life (PS2)/zh
- Half-Life 2 (Xbox)/zh
- Half-Life 2 Sky List:zh-cn
- Half-Life 2 Vehicles:zh-cn
- Half-Life 2/zh
- Half-Life 2: Deathmatch/zh
- Half-Life 2: Episode One/zh
- Half-Life 2: Episode Two/zh
- Half-Life 2: Lost Coast/zh
- Half-Life Deathmatch: Source/zh
- Half-Life SDK/Installing and Launching Tools/zh
- Half-Life SDK/zh
- Half-Life series/zh
- Half-Life/zh
- Half-Life: Alyx Workshop Tools/Addon Sounds/zh
- Half-Life: Alyx Workshop Tools/Animgraph/zh
- Half-Life: Alyx Workshop Tools/Examples/zh
- Half-Life: Alyx Workshop Tools/Installing and Launching Tools/zh
- Half-Life: Alyx Workshop Tools/Introduction/zh
- Half-Life: Alyx Workshop Tools/Level Design/3D Skybox Creation:zh-cn
- Half-Life: Alyx Workshop Tools/Level Design/Doors:zh-cn
- Half-Life: Alyx Workshop Tools/Level Design/Energy Gun:zh-cn
- Half-Life: Alyx Workshop Tools/Level Design/Launching Custom Maps/zh
- Half-Life: Alyx Workshop Tools/Level Design/Map Extensions:zh-cn
- Half-Life: Alyx Workshop Tools/Level Design/Visibility:zh-cn
- Half-Life: Alyx Workshop Tools/Level Design/zh
- Half-Life: Alyx Workshop Tools/Lua Scripting/Getting Started:zh-cn
- Half-Life: Alyx Workshop Tools/Lua Scripting/zh
- Half-Life: Alyx Workshop Tools/Modding/Creating an Addon/zh
- Half-Life: Alyx Workshop Tools/Modding/zh
- Half-Life: Alyx Workshop Tools/Modeling/Model Creation/zh
- Half-Life: Alyx Workshop Tools/Modeling/Model Troubleshooting/zh
- Half-Life: Alyx Workshop Tools/Modeling/zh
- Half-Life: Alyx Workshop Tools/Particles/zh
- Half-Life: Alyx Workshop Tools/Postprocessing/zh
- Half-Life: Alyx Workshop Tools/Reference/zh
- Half-Life: Alyx Workshop Tools/Scripting API/zh
- Half-Life: Alyx Workshop Tools/Source Filmmaker/zh
- Half-Life: Alyx Workshop Tools/zh
- Half-Life: Alyx Workshop Tools:zh-cn/Source Filmmaker:zh-cn/Extracting Assets From The Workshop:zh-cn
- Half-Life: Alyx Workshop Tools:zh-cn/Source Filmmaker:zh-cn/Fixing Game Lighting:zh-cn
- Half-Life: Alyx Workshop Tools:zh-cn/Source Filmmaker:zh-cn/Source 2 Filmmaker Theory:zh-cn
- Half-Life: Alyx Workshop Tools:zh-cn/Source Filmmaker:zh-cn/Working With Volumetrics:zh-cn
- Half-Life: Alyx/zh
- Half-Life: Blue Shift/zh
- Half-Life: Decay/zh
- Half-Life: Opposing Force/zh
- Half-Life: Source/zh
- Hammer Face Edit Dialog:zh-cn
- Hammer Hotkey Reference:zh-cn
- Hammer Manual Configuration/zh
- Hammer++/zh
- Hazard Course/zh
- Hazard Team Compile Tool:zh-cn
- HDR Lighting Basics:zh-cn
- HDR Lighting Settings/zh
- HDR/zh
- Hint brush/zh
- Template:HLA KV Targetname:zh-cn
- Template:HLS add:zh-cn
- HLSL/zh
- How to Develop a Map That Works:zh-cn
- Template:How:zh-cn
I
- Template:I BaseAnimating:zh-cn
- Template:I BaseEntity:zh-cn
- Template:I Breakable:zh-cn
- Template:I BreakableProp:zh-cn
- Template:I DamageFilter:zh-cn
- Template:I DynamicProp:zh-cn
- Template:I EnableDisable:zh-cn
- Template:I FuncMoveLinear:zh-cn
- Template:I NavAttributeRegion:zh-cn
- Template:I NavBlocker:zh-cn
- Template:I Reflection:zh-cn
- Template:I RenderFields:zh-cn
- Template:I Shadow:zh-cn
- Template:I Sprite:zh-cn
- Template:I Studiomodel:zh-cn
- Template:I ToggleDraw:zh-cn
- Template:I TriggerOnce:zh-cn
- Template:I visiblebrush:zh-cn
- Template:I WeaponSpawnSingle:zh-cn
- Id Tech 2/zh
- Template:Idea:zh-cn
- Help:Images/zh
- Template:Important:zh-cn
- Impulse/zh
- Template:In:zh-cn
- Info ambient mob/zh
- Info director/zh
- Info elevator floor:zh-cn
- Info item position:zh-cn
- Info player start:zh-cn
- Info survivor position:zh-cn
- Info target instructor hint:zh-cn
- Info zombie spawn:zh-cn
- INFRA Level Creation:zh-cn
- INFRA/zh
- Template:Inline note:zh-cn
- Inputs and Outputs/zh
- Template:Ins add:zh-cn
- Installing and Debugging the Source Code/zh
- Integer/zh
- Template:Intent:zh-cn
- Template:IO:zh-cn
K
- Keyvalue:zh-cn
- Template:KV Angles:zh-cn
- Template:KV BaseFadeProp:zh-cn
- Template:KV Breakable:zh-cn
- Template:KV BreakableProp:zh-cn
- Template:KV DamageFilter:zh-cn
- Template:KV DXLevelChoice:zh-cn
- Template:KV DynamicProp:zh-cn
- Template:KV EnableDisable:zh-cn
- Template:KV FuncMoveLinear:zh-cn
- Template:KV GibshooterBase:zh-cn
- Template:KV GMOD:zh-cn
- Template:KV info:zh-cn
- Template:KV NavAttributeRegion:zh-cn
- Template:KV NavBlocker:zh-cn
- Template:KV Origin:zh-cn
- Template:KV Parentname:zh-cn
- Template:KV Reflection:zh-cn
- Template:KV Render FX:zh-cn
- Template:KV RenderFields:zh-cn
- Template:KV Shadow:zh-cn
- Template:KV Sprite:zh-cn
- Template:KV Studiomodel:zh-cn
- Template:KV Targetname:zh-cn
- Template:KV TriggerOnce:zh-cn
- Template:KV Type:zh-cn
- Template:KV visiblebrush:zh-cn
- Template:KV WeaponSpawn:zh-cn
- Template:KV WeaponSpawnSingle:zh-cn
- Template:KV:zh-cn
L
- Template:L4D add:zh-cn
- L4D Level Design Basics Tutorial/zh
- L4D Level Design/Advanced Nav Editing/zh
- L4D Level Design/Getting Started/zh
- L4D Level Design/Ladders/zh
- L4D Level Design/Nav Flow/zh
- L4D Level Design/Nav Meshes/zh
- L4D Level Design/Visibility/zh
- L4D Level Design/Your First L4D Level/zh
- L4D Level Design:zh-cn/Additional Finale Components:zh-cn
- L4D Level Design:zh-cn/Breakable Walls:zh-cn
- L4D Level Design:zh-cn/Checkpoint Rooms:zh-cn
- L4D Level Design:zh-cn/Checkpoints:zh-cn
- L4D Level Design:zh-cn/Clip Brushes:zh-cn
- L4D Level Design:zh-cn/Elevators:zh-cn
- L4D Level Design:zh-cn/Finale Events Part 1:zh-cn
- L4D Level Design:zh-cn/Finale Events Part 2:zh-cn
- L4D Level Design:zh-cn/Finale Events Part 3:zh-cn
- L4D Level Design:zh-cn/Level Organization:zh-cn
- L4D Level Design:zh-cn/Level Standards:zh-cn
- L4D Level Design:zh-cn/Outdoor Levels:zh-cn
- L4D Level Design:zh-cn/Panic Events:zh-cn
- L4D Level Design:zh-cn/Versus Maps:zh-cn
- L4D Mapping Notes:zh-cn
- Template:L4d series brush:zh-cn
- L4D Soundscripts:zh-cn
- Template:L4d2 brush:zh-cn
- L4D2 Campaign Add-on Tutorial/zh
- L4D2 Director Scripts/zh
- L4D2 EMS/zh