Template:KV BreakableProp:zh-cn

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添加nohl2以用于隐藏HL2的特定键值.BreakableProp:

爆炸伤害(ExplodeDamage) <float>
如不为0,当实体被破坏时将会产生特定伤害的爆炸.详见爆炸范围.
爆炸范围 (ExplodeRadius) <float>
如不为0,当实体被破坏时将会对指定范围内造成爆炸伤害.详见爆炸伤害.
被击打的声音(puntsound) <sound> (New with Half-Life 2: Episode One / Source 2006)
当被重力枪击打时发出的音效.
模型破坏行为信息(BreakModelMessage) <string>
"如果指定,会将指定的模型破坏行为信息代替正常的破坏行为."
Confirm:是否是Source SDK 2013的新功能...? 此功能不存在于Alien SwarmSource 2007的代码里,但在Source 2013里出现了.是L4D的新功能?

Breakable (common):

Performance Mode (PerformanceMode) <choices>
Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
  • 0: Normal
  • 1: No Gibs
  • 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
  • 3: Reduced gibs
Min Damage to Hurt (minhealthdmg) <integer>
If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
Pressure Delay (PressureDelay) <float>
Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
Health (health) <integer>
How close to breaking the object is.
Maximum Health (max_health) <integer>
Health cannot exceed this amount.
Physics Impact Damage Scale (physdamagescale) <float>
Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Breakable By (BreakableType) <choices> (New with Left 4 Dead)
<Left 4 Dead><Left 4 Dead 2> only. Who can break this?
  • 0: Everyone
  • 1: All Infected
  • 2: Only Tanks