File:Icon-gnome-folder alt.png
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Icon-gnome-folder_alt.png (256 × 214 pixels, file size: 12 KB, MIME type: image/png)
Description |
Icon for GNOME Files |
Date of upload |
4 May 2024 |
Source |
Source image obtained from Wikimedia Commons and slightly modified. |
Author | |
Permission |
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 11:16, 4 May 2024 | ![]() | 256 × 214 (12 KB) | THE OWL (talk | contribs) | Alternative version of Gnome Folder icon |
You cannot overwrite this file.
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- $envmap
- $lod
- Actbusy
- Adding Lua
- Advanced Lighting
- Ambient generic
- BSPZIP
- Black Mesa (Source)
- Bonus Maps
- Closed Captions
- Commentary Editor Fix for Alien Swarm
- Compiling under VS2005
- Convert WAD to VMT...
- Counter-Strike
- Create a Mod
- Credits
- Cubemaps
- DEM (file format)
- Deathmatch Classic
- Dod bomb target
- Dod control point
- Elevator (Portal 2)
- Engine tools
- Env instructor hint
- Es/Create a Mod
- Es/Gameinfo.txt
- Es/Modification
- Es/Valve Hammer Editor
- FGD
- Faceposer
- FireSoft Half-Life MDL Converter
- Fr/Getting Started
- Func reflective glass
- Func team wall
- Func water (Source)
- Func water analog
- GameMenu.res
- Gameinfo.txt
- Games Supported By The Source SDK
- Getting Started
- GoldSource mapping in Hammer 4.x
- HDR Skybox Creation
- Half-Life 2: Episode Three
- Hostage entity
- Implementing FMOD
- Importing CSS Weapons Into HL2
- Lights.rad
- Logic choreographed scene
- Logic mirror movement
- Manual shotgun pumping
- Map Analyst
- Mod wizard complete
- Modification
- Monster hevsuit dead (GoldSrc)
- Npc zombie (Source)
- Particles manifest.txt
- Prefab
- Prop door rotating
- Prop mirror
- Propper
- Resource list (Source)
- Ricochet
- Ru/Create a Mod
- Ru/HDR Skybox Creation
- Ru/VGUI Documentation
- Ru/VMT
- SDK Installation
- SDK versions
- SFM/Command-line startup options
- SRGB
- Save Game Files
- Screenshot
- Setting up Source SDK Base 2013 Multiplayer
- Shader Authoring
- SketchUp to Hammer Export plugin
- Skybox (2D)
- Soundcache
- Soundscripts
- Source SDK Base
- Source SDK Files and Directory Structure
- Source SDK Release Notes
- SteamCMD
- Subtitles (Portal 2)
- The Stanley Parable
- UnlitTwoTexture
- VCD
- VGUI Documentation
- VGUI Screen Creation
- VMT
- VTF (Valve Texture Format)
- Valve Hammer Editor
- Valve english.txt
- VertexLitGeneric Textures On Brush Faces
- Weapon cubemap
- White
- Xwad
- Zeno Clash
- Zh/Create a Mod
- Zh/SteamPipe
- Talk:DirectX Versions
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