JPEGs use lossy compression, which can cause compression artifacts at lower quality settings but take up significantly less space than TGAs. TGA images are uncompressed, meaning the saved image is identical to the rendered frame with no loss of quality, but the file size will be significantly larger. Screenshots can be also taken using other programs and injectors, with support for modern formats like PNG (which is lossless, like TGA, except with proper compression).
The default screenshot key is . This will take a JPEG screenshot (or TGA in GoldSrc with no quality loss) at default quality 90 unless the console variable for quality is adjusted.
||Takes a TGA screenshot|
||The filename to save the next TGA screenshot with|
||Takes a JPEG screenshot. Progressive or not?[Clarify] The filename will have ".jpg" appended. If no quality is specified, the quality defined by jpeg_quality is used. |
Confirm:You cannot specify the quality without a filename.
||Compression quality to save the JPEG with, ranging from 1-100, with 100 being the best quality. The default value is 90, which means visually lossless for most images.|
Screenshots are saved in the
<game>/screenshots/ directory of the relevant game. By default, the naming scheme they use is "mapname####", with sequential numbering using four digits, for example "de_train0035".
- How To Take Artistic Screenshots - a general guide on setting up, saving, and editing screenshots for artistic purposes
- Panorama Creation - a guide for creating a panorama image using multiple screenshots
- Category:Screenshot needed - a list of articles on this Wiki which could use one or more screenshots. You can help!