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<h2 style="border-bottom: 0px solid rgba(82,82,82,1);">Personal Profile 个人简介</h2><!-- | <h2 style="border-bottom: 0px solid rgba(82,82,82,1);">Personal Profile 个人简介</h2><!-- | ||
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Revision as of 11:10, 16 July 2024



This user lives somewhere on Earth.

This user is a native speaker of Chinese.

This user knows English at an intermediate level.

This user contributes through Windows.

This user translates from English to Chinese.
Personal Profile 个人简介

I usually translate the content (or templates) of some pages into Chinese. I also update the Chinese page (or template) to be the same as the latest original article.
You can find me in Steam Community.
I will also contribute to the Wiki community.
我是大康。我是 Left 4 Dead 2 的一个地图作者。
我平时翻译一些页面的内容(或模板)为中文。我还更新中文页面(或模板),以便与最新原文章相同。
你可以在 Steam 社区找到我。
我也会为维基社区做出贡献。
My maps 我的地图
The DISTINCTIVE Map (tdm for short) is my first map since August 2020, so the scene of the first generation tdm is not very good, so I have updated several versions one after another. The update doesn't change a lot, but it's better than before. The rescue level is special, requiring 40~60 minutes of hordes (only in versions after 2.5.2).
The map supports all modes (except some mutation modes) in version 2.5.6, including but not limited to co-op mode, versus mode, survival mode, scavenge mode, and realism mode.
tdm2 recreates tdm. This is the second generation. Unlike the previous generation, the difficulty of this generation has been greatly reduced and more elements have been added. The plot of the map is: the survivors came to the parking lot to find CEDA, and found that CEDA had been evacuated; they had to escape the parking lot, go through forests, sewers, forests, and come to the city; enter a hospital in the city and come to the roof to look for rescue.
The map is still in development (WIP, work in process), so the final version will be somewhat different. Currently (as of February 8, 2022) there are 3 more levels in development.
The DISTINCTIVE Map(简称tdm)是我的第一张地图,自2020年8月起,所以第一代tdm的场景不太好,因此我陆续更新了几个版本。更新并没有改动很多内容,但相比之前来说好点了。救援关比较特殊,需要守40~60分钟的尸潮(仅在2.5.2以后的版本)。
地图在2.5.6版本中支持所有的模式(除了部分突变模式),包括但不限于战役模式、对抗模式、生还者模式、清道夫模式、写实模式。
tdm2重新打造了tdm。这个是第二代,与前代不同,此代难度大幅度下降,添加了更多的元素。地图剧情是:幸存者来到停车场寻找CEDA,发现CEDA已经撤离了;他们要逃离停车场,经过森林、下水道、森林,来到城市;在城市里进入一家医院,来到楼顶寻找救援。
地图仍然在开发当中(WIP,在制品),因此最终版本多多少少会有些不同。目前(截至2022年2月8日)还有3个关卡在开发中。
你可以在创意工坊或者Gamemaps上下载本地图。
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Version 2.5.6 | Beta Channel | 测试版频道 |
Version 2.5.5 | Version 0.4 |
Version 2.5.4 | |
Version 2.5.3 | |
Version 2.5.2 | |
Version 2.5.1 | |
Version 2.1(This Version is a reset version of 2.0, under development 此版本作为2.0的重置版,开发中) | |
Version 2.0 | |
Version 1.5 | |
Version 1.0 |
Recent Contributions | 最近贡献
Templates
- Template:Entity
- Template:Point ent
- Template:Delete-meta:zh-cn
- Template:Delete:zh-cn
- Template:Autolang
- Template:Uselang
- Template:Suflang
- Template:Uilang (documentation)
- Template:I DamageFilter:zh-cn
- Template:KV RenderFxChoices:zh-cn
- Template:KV RenderFields:zh-cn
- Template:KV DamageFilter
- Template:Hl2msg
- Template:End-hl2msg
- Template:Begin-hl2msg
- Template:Eventnote
- Template:PreservedEnt
- Template:Translating
- Template:Varcom
Pages
- List of L4D2 Game Events
- List of L4D Game Events
- List of L4D2 Entities
- env_weaponfire
- env_laserdot
- env_weaponfire:zh-cn
- info_landmark
- point_worldtext
- env_rotorshooter:zh-cn
- trigger_finale_dlc3:zh-cn
- light_environment
- Half-Life 2 Sky List:zh-cn
- func_button_timed:zh-cn
- math_counter:zh-cn
- VICE
- Nav Mesh/Console commands/zh
- grenade_launcher_projectile:zh-cn
- Response System:zh-cn
Major Contributions | 主要贡献
Template
Since September 11, 2022: | 自2022年9月11日以来:}}
- {{Lang}} (improved | 改进)
- {{Lang/doc}} (rewrited | 重写)
- {{MultiPage}} (improved | 改进)
- {{MultiPage/doc}} (improved | 改进)
- {{Doc}} (improved | 改进)
- {{Doc/Sandbox other}} (created | 创建)
- {{Doc/subpage}} (created | 创建)
- {{Doc/subpage/doc}} (created | 创建)
- {{Doc/subpage/doc/zh}} (created | 创建)
- {{Doc/preload}} (created | 创建)
- {{Doc/preload/zh}} (created | 创建)
- {{Point ent}} (improved | 改进)
- {{Point ent/doc}} (rewrited | 重写)
- {{Point ent/doc/zh-cn}} (rewrited | 重写)
- {{Autolang}} (created | 创建)
- {{Uselangflags}} (created | 创建)
- {{Suflang}} (created | 创建)
- {{Hl2msg}} (created | 创建)
- {{End-hl2msg}} (created | 创建)
- {{Begin-hl2msg}} (created | 创建)
- {{Eventnote}} (created | 创建)
- {{Doc/doc/zh-cn}} (created | 创建)
- {{Discussion page/doc}} (created | 创建)
- {{Discussion page/doc/zh-cn}} (created | 创建)
- {{Entity}} (improved | 改进)
- {{Entity/doc}} (rewrited | 重写)
- {{Entity/doc/zh-cn}} (rewrited | 重写)
- {{Wikipage port}} (created | 创建)
- {{Wikipage port/doc}} (improved | 改进)
- {{ModernNote}} and its derivative templates' translations | {{ModernNote}} 及其衍生模板的翻译}}
- Translations of the game icon templates created by {{New icon}} | {{New icon}} 创建的游戏图标模板的翻译}}
As of September 11, 2022: | 自2022年9月11日以前:
- {{Documentation:zh-cn}}
- {{Documentation/start box:zh-cn}}
- {{Documentation/end box:zh-cn}}
- {{Documentation/start box2:zh-cn}}
- {{Documentation/end box2:zh-cn}}
- {{KV:zh-cn}}
- {{KV BaseAnimating:zh-cn}}
- {{I BaseAnimating:zh-cn}}
- {{KV BaseEntity:zh-cn}}
- {{I BaseEntity:zh-cn}}
- {{O BaseEntity:zh-cn}}
- {{IO:zh-cn}}
- {{Fl:zh-cn}}
- {{WeaponSpawn:zh-cn}} series (including Template:WeaponSpawnSingle:zh-cn series) | {{WeaponSpawn:zh-cn}} 系列 (包括 Template:WeaponSpawnSingle:zh-cn 系列)
- {{ModernNote|Template:ModernNote:zh-cn}}
- {{ModernBug|Template:ModernBug:zh-cn}}
- {{ModernCodenote}}
- {{ModernCodenote|Template:ModernCodenote:zh-cn}}
- {{ModernFix}}
- {{ModernFix|Template:ModernFix:zh-cn}}
- {{ModernNote|Template:ModernNote:zh-cn}}
- {{PreservedEnt:zh-cn}}
- {{KV EnableDisable:zh-cn}}
- {{Merge:zh-cn}}
- {{L4D2 level intro pages:zh-cn}}
- {{KV FuncMoveLinear:zh-cn}}
- {{I FuncMoveLinear:zh-cn}}
- {{O FuncMoveLinear:zh-cn}}
- {{Fl FuncMoveLinear}}
- {{Brush ent:zh-cn}}
- {{Point ent:zh-cn}}
- {{KV info:zh-cn}}
- {{Translating}}
- {{Translating|Template:Translating:zh-cn}}
- {{Machine Translation}}
- {{Machine Translation:zh-cn}}
- {{KV TriggerOnce:zh-cn}}
- {{KV NavBlocker:zh-cn}}
- {{Wikipedia port:zh-cn}}
- {{KV visiblebrush:zh-cn}}
- {{L4D series navbits table:zh-cn}}
- {{ExpandBox:zh-cn}}
- {{Only:zh-cn}}
- {{Since:zh-cn}}
- {{Also:zh-cn}}
- {{L4d series brush:zh-cn}}
- {{KV Reflection:zh-cn}}
- {{Deprecated:zh-cn}}
- {{KV NavAttributeRegion:zh-cn}}
- {{I NavAttributeRegion:zh-cn}}
- {{Fl NavAttributeRegion:zh-cn}}
- {{Envart:zh-cn}}
- {{KV Studiomodel:zh-cn}}
- {{I Studiomodel:zh-cn}}
- {{I ToggleDraw:zh-cn}}
- {{I Shadow:zh-cn}}
- {{L4d2 brush:zh-cn}}
- {{Cleanup:zh-cn}}
……
- Notice Templates: | 标记模板: Category:Notice_templates:zh-cn
Template{{<game> add:zh-cn}}
Template{{<game> only:zh-cn}}
Template{{<game> also:zh-cn}}
- Inline note templates: | 注释模板: Category:Inline note templates:zh-cn
- FGD Templates: | FGD 模板: Category:FGD Templates:zh-cn
……(This will show edits for all templates|这将显示所有模板的编辑)
Page
As of September 11, 2022: | 自2022年9月11日以前:
- 生还者游戏模式(L4D)
- Areaportal
- VBSP
- 求生之路2之所有音景列表
- 求生之路2之任务(Mission)文件
- FGD
- 求生之路2提示信息列表
- 求生之路提示信息列表
- The Active Area Set
- The Active Area Set/zh
- Func orador:zh-cn
- Left 4 Dead 2.fgd:zh-cn
- Base.fgd/Left 4 Dead 2/zh
- Left 4 Dead 2
- Left 4 Dead/zh
- Left 4 Dead 2 Level Creation/zh
- Left 4 Dead engine branch/zh
- Orange Box (engine branch)/zh
- Response System:zh-cn
- Func instance:zh-cn
- Func brush:zh-cn
- Prop static/zh
- Sky camera:zh-cn
- Entity Scripts:zh-cn
- The Sacrifice:zh-cn
- Mutation Gametype (L4D2):zh-cn
- Func nav attribute region:zh-cn
- Info director/zh
- VMX/zh
- Coordinates:zh-cn
- Reshaping solids
- Momentary rot button/zh
- Func nav blocker:zh-cn
- VBSP/zh
- Logic case:zh-cn
- Func viscluster/zh
- L4D2 Mission Files/zh
- Areaportal tutorial/zh
- FGD/zh
Self-use template: | 自用模板:{{:User:1416006136/Signature}}