User:1416006136: Difference between revisions

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Revision as of 11:10, 16 July 2024

简体中文 The People's Republic of China | 中华人民共和国


Earth.gif

This user lives somewhere on Earth.

中文 (zh)

This user is a native speaker of Chinese.

English (en)

This user knows English at an intermediate level.

Windows-11-Icon.png

This user contributes through Windows.

Translation.png

This user translates from English to Chinese.

Idle

This user is currently idle. They regularly check the site, but they don't edit as frequently as they used to.

Personal Profile 个人简介

I'm 大康(Da Kang, or Dark Kong). I am a map author for Left 4 Dead 2 Left 4 Dead 2.
I usually translate the content (or templates) of some pages into Chinese. I also update the Chinese page (or template) to be the same as the latest original article.
You can find me in Steam Community.
I will also contribute to the Wiki community.

My bilibili website

我是大康。我是 Left 4 Dead 2 Left 4 Dead 2 的一个地图作者。
我平时翻译一些页面的内容(或模板)为中文。我还更新中文页面(或模板),以便与最新原文章相同。
你可以在 Steam 社区找到我。
我也会为维基社区做出贡献。

B站主页

My maps 我的地图

The DISTINCTIVE Map (tdm for short) is my first map since August 2020, so the scene of the first generation tdm is not very good, so I have updated several versions one after another. The update doesn't change a lot, but it's better than before. The rescue level is special, requiring 40~60 minutes of hordes (only in versions after 2.5.2).
The map supports all modes (except some mutation modes) in version 2.5.6, including but not limited to co-op mode, versus mode, survival mode, scavenge mode, and realism mode.

tdm2 recreates tdm. This is the second generation. Unlike the previous generation, the difficulty of this generation has been greatly reduced and more elements have been added. The plot of the map is: the survivors came to the parking lot to find CEDA, and found that CEDA had been evacuated; they had to escape the parking lot, go through forests, sewers, forests, and come to the city; enter a hospital in the city and come to the roof to look for rescue.
The map is still in development (WIP, work in process), so the final version will be somewhat different. Currently (as of February 8, 2022) there are 3 more levels in development.

The DISTINCTIVE Map(简称tdm)是我的第一张地图,自2020年8月起,所以第一代tdm的场景不太好,因此我陆续更新了几个版本。更新并没有改动很多内容,但相比之前来说好点了。救援关比较特殊,需要守40~60分钟的尸潮(仅在2.5.2以后的版本)。
地图在2.5.6版本中支持所有的模式(除了部分突变模式),包括但不限于战役模式、对抗模式、生还者模式、清道夫模式、写实模式。

tdm2重新打造了tdm。这个是第二代,与前代不同,此代难度大幅度下降,添加了更多的元素。地图剧情是:幸存者来到停车场寻找CEDA,发现CEDA已经撤离了;他们要逃离停车场,经过森林、下水道、森林,来到城市;在城市里进入一家医院,来到楼顶寻找救援。
地图仍然在开发当中(WIP,在制品),因此最终版本多多少少会有些不同。目前(截至2022年2月8日)还有3个关卡在开发中。

你可以在创意工坊或者Gamemaps上下载本地图。

The DISTINCTIVE Map

The DISTINCTIVE Map Series
The DISTINCTIVE Map (独特的地图) 系列

Version 2.5.6 Beta Channel | 测试版频道
Version 2.5.5 Version 0.4
Version 2.5.4
Version 2.5.3
Version 2.5.2
Version 2.5.1
Version 2.1(This Version is a reset
version of 2.0, under development
此版本作为2.0的重置版,开发中)
Version 2.0
Version 1.5
Version 1.0

Recent Contributions | 最近贡献

As of January 25, 2023:

Templates

Pages

Major Contributions | 主要贡献

View my contributions here. | 在此处查看我的所有贡献。

Template

Since September 11, 2022: | 自2022年9月11日以来:}}

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As of September 11, 2022: | 自2022年9月11日以前:

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……(This will show edits for all templates|这将显示所有模板的编辑)



Page

As of September 11, 2022: | 自2022年9月11日以前:


求生之路2关卡设计的大部分页面: Most pages of L4D2 Level Design:
求生之路2关卡设计/VMF 实例 L4D2 Level Design/VMF Instances/zh
求生之路2关卡设计/多游戏模式支持 L4D2 Level Design/Multi-Gamemode Support/zh
求生之路2关卡设计/清道夫地图 L4D2 Level Design/Scavenge Maps/zh
求生之路2关卡设计/游荡的 Witch L4D2 Level Design/Wandering Witch/zh
求生之路2关卡设计/提示信息 L4D2 Level Design/Instructor Hints/zh
求生之路2关卡设计/终极感染者的禁用 L4D2 Level Design/Boss Prohibition/zh
求生之路2关卡设计/清道夫结局 L4D2 Level Design/Scavenge Finale/zh
求生之路2关卡设计/长途救援结局(Gauntlet 终局) L4D2 Level Design/Gauntlet Finale/zh
求生之路2关卡设计/自定义结局 L4D2 Level Design/Custom Finale/zh

……(This will show all of my contributions. | 这将会显示所有贡献)


Self-use template: | 自用模板:{{:User:1416006136/Signature}}