Category:Black Mesa level design: Difference between revisions
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MyGamepedia (talk | contribs) (This make sense because it allowes users to quickly get know which entities or things associated with them and this game were documented.) |
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* [[List of BMS Soundscapes|List of Soundscapes]] | * [[List of BMS Soundscapes|List of Soundscapes]] | ||
== Black Mesa Shaders == | == Shared Entities == | ||
*{{ent|ambient_generic}} | |||
*{{ent|fog_volume}} | |||
*{{ent|func_tank}} | |||
*{{ent|func_tank_combine_cannon}} | |||
*{{ent|func_tankairboatgun}} | |||
*{{ent|func_tanklaser}} | |||
*{{ent|func_tankmortar}} | |||
*{{ent|func_tankphyscannister}} | |||
*{{ent|game_end}} | |||
*{{ent|game_round_win}} | |||
*{{ent|env_cascade_light}} | |||
*{{ent|env_tonemap_controller}} | |||
*{{ent|info_player_deathmatch}} | |||
*{{ent|info_player_start}} | |||
*{{ent|item_healthcharger}} | |||
*{{ent|item_suitcharger}} | |||
*{{ent|light_dynamic}} | |||
*{{ent|npc_barnacle}} | |||
*{{ent|npc_headcrab}} | |||
*{{ent|npc_headcrab_black}} | |||
*{{ent|npc_headcrab_fast}} | |||
*{{ent|player}} | |||
*{{ent|shadow_control}} | |||
*{{ent|prop_physics}} | |||
*{{ent|prop_physics_multiplayer}} | |||
*{{ent|prop_physics_override}} | |||
*{{ent|prop_physics_respawnable}} | |||
*{{ent|prop_ragdoll}} | |||
== Black Mesa Specific Entities == | |||
*{{ent|func_conveyor_bms}} | |||
*{{ent|game_mp_gamerules}} | |||
*{{ent|game_round_start}} | |||
*{{ent|godrays_settings}} | |||
*{{ent|env_lensflare}} | |||
*{{ent|info_player_scientist}} | |||
*{{ent|info_player_marine}} | |||
*{{ent|mp_round_time}} | |||
*{{ent|newLight_Point}} | |||
*{{ent|newLight_Spot}} | |||
*{{ent|newLight_Dir}} | |||
*{{ent|newLights_settings}} | |||
*{{ent|newLights_Spawner}} | |||
*{{ent|newlights_gbuffersettings}} | |||
*{{ent|newxog_volume}} | |||
*{{ent|prop_physics_psychokinesis}} | |||
*{{ent|prop_physics_teleprop}} | |||
*{{ent|prop_ragdoll|alt=prop_ragdoll_original}} | |||
== Black Mesa Specific Shaders == | |||
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]] | * [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]] | ||
* {{ent|$specmap_texture}} | * {{ent|$specmap_texture}} |
Revision as of 07:22, 22 February 2024

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This category contains articles relating specifically to Level Design for Black Mesa.
Pages in category "Black Mesa level design"
The following 4 pages are in this category, out of 4 total.