Black Mesa - Making a Headcrab Xen Spawner

From Valve Developer Community
Jump to: navigation, search
Black Mesa Level Creation
Wikipedia - Letter.png
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
Icon-broom.png
This article or section needs to be cleaned up to conform to a higher standard of quality because:
Grammatical errors.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Skill Level

This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly.

Novice Familiar Competent Proficient Expert

This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign.

Step 1

Step 1a

Start by creating a brush that uses the tools/toolstrigger texture
Next tie it to a trigger_once by pressing control + T

The trigger brush tied to a trigger_once

Step 1b

Now in the outputs add the following:

  My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnStartTouch xen_spawner Spawn   0.00 No

Step 2

Place a env_xen_portal with the following properties:

Property Name Value
Name xen_spawner
Frequency -1
Max Live NPCs 1
Class name of spawned NPC npc_headcrab


You may edit the Class name of spawned NPC parameter to change the desired npc, they are usually xen creatures.

Note.pngNote: You may fiddle around with the Frequency, and Max Live NPCs parameters to your liking.
Warning.pngWarning:Be careful of the Max Live NPCs and Frequency parameters, if you don't know what you are doing then leave it as the above values.

Final Setup

Your final setup should look like this;

The final result: