Dynlightscript.txt
Jump to navigation
Jump to search
Important:Must present in your mod folder, otherwise all the entities will use default light values.
dynlightscript.txt is a txt file available in Black Mesa, placed in cfg folder. This file used by
Xengine to load values for some settings from new point lights, which are used by some other entities as a dynamic light source. You can set RGB light color, intensity and light style/appearance.

Full list of entities
- prop_flare (Flare) - flare's light
- weapon_gluon (GluonRay) - ray's light at the end point
- item_battery (ItemBattery) - battery light
- prop_xen_grunt_pod_dynamic and prop_xen_grunt_pod (PropXenGruntPod) - pod's light
- item_ammo_canister and item_ammo_box (ItemAmmoBox) - canister's light
- npc_sentry_ground (SentryGround) - muzzle's light for sentry ground
- entityflame (Flame) - used by entityflame, which used for any ignited object
- npc_gargantua (Gargantua) - used by gargantua's eye
- npc_xontroller (Controller.BrainGlow) - used by xontroller's head
- npc_plantlight (PlantLight.Light) - plantlight's light (protracting version)
- npc_plantlight_stalker (PlantLightStalker.Light) - plantlight's light (stalker version)
- weapon_357 (WeaponFlash.357) - weapon's muzzle light
- weapon_glock (WeaponFlash.GLOCK) - weapon's muzzle light
- weapon_hivehand (WeaponFlash.HIVEHAND) - weapons muzzle light
- weapon_mp5 (WeaponFlash.MP5) - weapon's muzzle light
- weapon_rpg (WeaponFlash.RPG) - weapon's muzzle light
- weapon_shotgun (WeaponFlash.SHOTGUN) - weapon's muzzle light
- weapon_assassin_glock (WeaponFlash.ASSASSIN_GLOCK) - weapon's muzzle light