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Below is a list of 292 soundscapes for use in Black Mesa, but with building blocks its 475 soundscapes . An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Inbound
Base Utility Soundscapes
These .base soundscapes are building blocks to establish the baseline environmental ambience for the entire chapter, and are meant for insertion into the proper main use soundscapes. They are NOT meant for actual .vmf soundscape entity consumption. For the main soundscapes proper, please scroll down to "Map A"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
ib.a.huge_tunnels
|
|
7
|
|
|
|
ib.station.base
|
|
0
|
|
|
|
ib.area9hub.base
|
|
7
|
|
|
|
ib.huge_tunnel.base
|
|
7
|
|
|
|
ib.tunnel_small.base
|
|
5
|
|
|
|
ib.factoryarea.base
|
|
10
|
|
|
|
ib.outsidevista.base
|
|
1
|
|
|
|
ib.cave.base
|
|
24
|
|
|
|
ib.tunnels_door.base
|
|
9
|
|
|
|
ib.bridge_room.base
|
|
10
|
|
|
|
ib.reactor_room.base
|
|
10
|
|
|
|
ib.vat_room.base
|
|
19
|
|
|
|
ib.am.catwalk.base
|
|
10
|
|
|
|
c0a0a
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
a_t1s1.util_pos0-1
|
|
0
|
0
|
|
electric hum
|
|
|
|
1
|
|
electric hum
|
a_t1s2.util_pos6-7
|
|
0
|
6
|
|
electric hum
|
|
|
|
7
|
|
pipe
|
a_t1s3.util_pos0-1
|
|
0
|
0
|
|
electric hum
|
|
|
|
1
|
|
electric hum
|
a_t1s3.util_pos2-3
|
|
0
|
2
|
|
computer amience
|
|
|
|
3
|
|
equipment beep
|
a_t1s3.util_pos5only
|
|
|
5
|
|
pipe
|
Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
ib.a.station_start
|
|
10
|
|
|
|
ib.a.tunnel1_section1
|
|
7
|
|
|
|
ib.a.tunnel1_section2
|
|
7
|
|
|
|
ib.a.tunnel1_section3
|
|
7
|
|
|
|
ib.a.area9hub
|
|
7
|
|
|
|
ib.a.tunnel2
|
|
7
|
|
|
|
c0a0b
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
b_t1.util_pos0only
|
|
0
|
0
|
|
pipe
|
b_t2.util_pos0-1
|
|
0
|
0
|
|
electrical
|
|
|
|
1
|
|
ambience misc
|
b_fct.util_pos2-3
|
|
0
|
2
|
|
electric hum
|
|
|
|
3
|
|
pipe
|
b_t3.util_pos6-7
|
|
0
|
6
|
|
pipe flow
|
|
|
|
7
|
|
electric hum
|
b_cave1.util_pos0-1
|
|
0
|
0
|
|
steam
|
|
|
|
1
|
|
pipe
|
b_tdoors.util_pos0-1
|
|
0
|
0
|
|
pipe flow
|
|
|
|
1
|
|
vending hum
|
Map B
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
ib.b.tunnel1
|
|
7
|
|
|
|
ib.b.factoryarea_s1
|
|
10
|
|
|
|
ib.b.tunnel2
|
|
7
|
|
|
|
ib.b.factoryarea_s2
|
|
10
|
|
|
|
ib.b.tunnel3
|
|
7
|
|
|
|
ib.b.outsidevista1
|
|
1
|
|
|
|
ib.b.cave1
|
|
24
|
|
|
|
ib.b.outsidevista2
|
|
1
|
|
|
|
ib.b.cave2
|
|
24
|
|
|
|
ib.b.tunnels_door
|
|
9
|
|
|
|
ib.b.tunnels_door2
|
|
9
|
|
|
|
c0a0c
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c_t1.util_pos6-7
|
|
0
|
6
|
|
electric hum
|
|
|
|
7
|
|
pipe flow
|
c_t1.util_pos3-5
|
|
0
|
3
|
|
pipe
|
|
|
|
4
|
|
pipe
|
|
|
|
5
|
|
pipe
|
c_t3.util_pos5-7
|
|
0
|
5
|
|
pipe
|
|
|
|
6
|
|
pipe
|
|
|
|
7
|
|
fan
|
Map C
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
ib.c.tunnels_door
|
|
9
|
|
|
|
ib.c.tunnel1
|
|
5
|
|
|
|
ib.c.reactor_room
|
|
10
|
|
|
|
ib.c.tunnel2
|
|
5
|
|
|
|
ib.c.bridge_room
|
|
10
|
|
|
|
ib.c.tunnel3
|
|
5
|
|
|
|
ib.c.vat_room
|
|
19
|
|
|
|
ib.c.tunnel4
|
|
5
|
|
|
|
ib.am_entrance
|
|
10
|
|
|
|
soundscapes_c0a0.txt
Anomalous Materials
c1a0a
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0.computers
|
|
|
|
|
|
c1a0.computers2
|
|
|
|
|
|
Base Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for establishing the baseline sound aesthetic for the overall environments being portrayed. Scroll down to "Map A" for the soundscapes proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0a.hallway.base
|
|
0
|
|
|
|
c1a0a.networkroom.base
|
|
0
|
|
|
|
c1a0a.lockerroom.base
|
|
0
|
|
|
|
c1a0a.devlabs.base
|
|
0
|
|
|
|
c1a0a.elevatorshaft.base
|
|
0
|
|
|
|
Posititonal Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes, in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity. Scroll down to "Map A" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0a.airlock.util_pos4-7
|
info_target: a_air_pos4_comp1
|
0
|
4
|
|
computer
|
|
info_target: a_air_pos5_ehum1b
|
|
5
|
|
electric hum
|
|
info_target: a_air_pos6_misc10
|
|
6
|
|
ambience misc
|
|
info_target: a_air_pos7_misc10a
|
|
7
|
|
ambience misc
|
c1a0a.lob.util_pos0
|
info_target: a_lob_pos0_ehum1
|
0
|
0
|
|
electric hum
|
c1a0a.lob.util_pos2
|
info_target: a_lob_pos2_comp1
|
0
|
2
|
|
computer
|
c1a0a.hnet.util_pos1-2
|
info_target: a_hnet_pos1_vent2
|
3
|
1
|
|
vent
|
|
a_hnet_pos2_ehum
|
|
2
|
|
electric hum
|
c1a0a.hdev.util_pos0
|
info_target: a_hdev_pos0_ehum1a
|
0
|
0
|
|
|
c1a0a.hdev.util_pos3
|
info_target: a_hdev_pos7_pflow1
|
|
3
|
|
pipe flow
|
c1a0a.wb.util_pos6-7
|
info_target: a_hwb_pos6_vent1
|
3
|
6
|
|
vent
|
|
info_target: a_hwb_pos7_vent1a
|
|
7
|
|
vent_a
|
c1a0a.lockerroom.util_pos6-7
|
info_target: a_loc_pos6_comp2
|
0
|
6
|
|
computer
|
|
info_target: a_loc_pos7_lc20
|
|
7
|
|
ambience_lc20
|
c1a0a.lockerroom.util_posblend
|
|
0
|
|
|
|
c1a0a.plza.util_pos0-1
|
info_target: a_plz_pos0_ehum1
|
0
|
0
|
|
electric hum
|
|
info_target: a_plz_pos1_ehum1a
|
|
1
|
|
electric hum
|
c1a0a.brk.util_pos4-5
|
info_target: a_brk_pos4_vendinga
|
0
|
4
|
|
vending hum
|
|
info_target: a_brk_pos5_vedningb
|
|
5
|
|
vending hum
|
c1a0a.devlab.util_pos5-7
|
info_target: a_devlab_pos5_comp3
|
0
|
5
|
|
computer
|
|
info_target: a_devlab_pos6_comp3a
|
|
6
|
|
computer
|
|
info_target: a_devlab_pos7_comp2
|
|
7
|
|
computer
|
c1a0a.devlab.util_posblend
|
( a_devlab_posend; use position 4 to help blend sound transition from devhallway thru devlab door)
|
0
|
4
|
|
r_ambience_lab1a
|
Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0a.am_catwalk
|
|
10
|
|
|
|
c1a0a.airlock
|
|
2
|
|
|
|
c1a0a.lobby
|
|
2
|
|
|
|
c1a0a.hallway_net
|
|
2
|
|
|
|
c1a0a.networkroom
|
|
2
|
|
|
|
c1a0a.hallway_dev
|
|
2
|
|
|
|
c1a0a.devlabs
|
|
2
|
|
|
|
c1a0a.hallway_wb
|
|
2
|
|
|
|
c1a0a.hallway_brk
|
|
2
|
|
|
|
c1a0a.breakroom
|
|
2
|
|
|
|
c1a0a.lockerroom
|
|
2
|
|
|
|
c1a0a.labs
|
|
2
|
|
|
|
c1a0a.hallway_ret
|
|
2
|
|
|
|
c1a0a.plaza
|
|
2
|
|
|
|
c1a0a.elevatorshaft
|
|
10
|
|
|
|
c1a0b
Base Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for establishing the baseline sound aesthetic for the overall environments being portrayed. Scroll down to "Map B" for the soundscapes proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0b.hallway.base
|
|
0
|
|
|
|
c1a0b.contolroom.base
|
|
0
|
|
|
|
Positional Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes, in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity. Scroll down to "Map B" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0b.h3.util_pos0-3
|
info_target: b_h3_pos0_comp1
|
0
|
0
|
|
m_ambience_comp1
|
|
info_target: b_h3_pos1_comp2
|
|
1
|
|
m_ambience_comp2
|
|
info_target: b_h3_pos2_comp3
|
|
2
|
|
m_ambience_comp3
|
|
info_target: b_h3_pos3_ehum1a
|
|
3
|
|
m_ambience_electrichum1a
|
c1a0b.h3.util_pos4-7
|
info_target: b_h3_pos4_ehum1
|
0
|
4
|
|
m_ambience_electrichum1
|
|
info_target: b_h3_pos5_pflow1
|
|
5
|
|
m_ambience_pipe1
|
|
info_target: b_h3_pos7_labdrone
|
|
7
|
|
labdrone2
|
c1a0b.t1.util_pos1-3
|
info_target: b_t1_pos1_comp3
|
0
|
1
|
|
m_ambience_comp3
|
|
info_target: b_t1_pos2_pflow2
|
|
2
|
|
m_ambience_pipeflow2
|
|
info_target: b_t1_pos3_pflow1
|
|
3
|
|
m_ambience_pipeflow1
|
c1a0b.h1.util_pos5
|
info_target: b_h1_pos5_comp1
|
0
|
5
|
|
m_ambience_comp1
|
c1a0b.ionroom.util_pos4-5
|
info_target: b_ion_pos4_comp1a
|
0
|
4
|
|
m_ambience_comp1a
|
|
info_target: b_ion_pos5_comp1b
|
|
5
|
|
m_ambience_comp1b
|
c1a0b.ionroom.util_pos6-7
|
info_target: b_ion_pos6_pflow2
|
|
6
|
|
m_ambience_pipeflow2
|
|
info_target: b_ion_pos7_ehum
|
|
7
|
|
m_ambience_electrichum1
|
c1a0b.hw2.util_pos0-1
|
info_target: b_hw2_pos0_lc17
|
0
|
0
|
|
m_ambience_lc17
|
|
info_target: b_hw2_pos1_lc17a
|
|
1
|
|
m_ambience_lc17a
|
c1a0b.hw2.util_pos2-3
|
info_target: b_hw2_pos2_fire2
|
|
2
|
|
o_ambience_disaster_fire2
|
|
info_target: b_hw2_pos3_fire8
|
|
3
|
|
o_ambience_disaster_fire8
|
c1a0b.ctrl.util_pos0
|
info_target: b_ctrl_pos0_vent2
|
0
|
0
|
|
m_ambience_vent2
|
c1a0b.ctrl.pos4blendscape
|
info_target: b_ctrl_pos4_blendscape
|
0
|
4
|
|
r_ambience_lab1a
|
c1a0b.tcf.util_pos0-1
|
info_target: b_tcf_pos1_ehum1
|
0
|
1
|
|
m_ambience_electrichum1
|
|
info_target: b_tct_pos0_fan1
|
|
0
|
|
r_ambience_fan1
|
Map B
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a0b.hallway3
|
|
2
|
|
|
|
c1a0b.hallway2_2
|
|
2
|
|
|
|
c1a0b.hallway2
|
|
2
|
|
|
|
c1a0b.ionroom
|
|
2
|
|
|
|
c1a0b.ionroom_s2
|
|
2
|
|
|
|
c1a0b.contolroom
|
|
2
|
|
|
|
c1a0b.tuberoom
|
|
2
|
|
|
|
c1a0b.tuberoom_v2
|
|
2
|
|
|
|
c1a0b.hallway1
|
|
2
|
|
|
|
c1a0b.tcfoyer
|
|
2
|
|
|
|
c1a0b.tcfoyer_v2
|
|
2
|
3
|
|
r_ambience_large8
|
c1a0b.testchamber
|
|
10
|
|
|
|
c1a0b.xenshowcase
|
|
10
|
|
|
|
soundscapes_c1a0.txt
Unforeseen Consequences
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1.util_indoorboom1
|
|
|
(random)
|
|
|
c1a1.util_metalcreak1
|
|
|
(random)
|
|
|
c1a1.util_bighit1
|
|
|
(random)
|
|
|
c1a1.util_indamb
|
|
|
(random)
|
|
|
c1a1a
Base Utility Soundscapes
These .base soundscapes are basic building blocks, meant for insertion into the proper main use soundscapes. They are NOT meant for actual .vmf consumption. For the soundscapes proper, please scroll down to "Map A"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1a.testchamber.base
|
|
0
|
|
|
|
c1a1a.airlock.base
|
|
0
|
|
|
|
c1a1a.hallway.base
|
|
0
|
|
|
|
c1a1a.hallway2.base
|
|
0
|
|
|
|
c1a1a.hallway3.base
|
|
0
|
|
|
|
c1a1a.tuberoom.base
|
|
0
|
|
|
|
c1a1a.controlroom.base
|
|
0
|
|
|
|
c1a1a.ionroom.base
|
|
0
|
|
|
|
c1a1a.shaft.base
|
|
0
|
|
|
|
Positional Utility Soundscapes
These soundscapes are utilities for positional sounds, meant for insertion into the proper main use soundscapes. They are NOT meant for actual .vmf consumption. For the soundscapes proper, please scroll down to "Map A"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1a.tc.util_pos
|
info_target: a_tc_pos3_ehum1
|
0
|
3
|
|
m_ambience_electrichum1
|
|
info_target: a_tc_pos5_fire3
|
|
5
|
|
o_ambience_disaster_fire3
|
|
info_target: a_tc_pos6_fire7
|
|
6
|
|
o_ambience_disaster_fire7
|
|
info_target: a_tc_pos7_fire4
|
|
7
|
|
o_ambience_disaster_fire4
|
c1a1a.airlock.util_pos
|
info_target: a_tc_pos0_fan1
|
0
|
0
|
|
|
|
info_target: a_tc_pos1_ehum1
|
|
1
|
|
|
|
info_target: a_tc_pos4_fire2
|
|
4
|
|
|
c1a1a.h1.util_pos
|
info_target: a_h1_pos5_fire5
|
0
|
5
|
|
o_ambience_disaster_fire2
|
|
info_target: a_h1_pos6_lc23
|
|
6
|
|
m_ambience_lc23
|
|
info_target: a_h1_pos7_hiss
|
|
7
|
|
o_ambience_disaster_hiss1
|
c1a1a.t1.util_pos
|
info_target: a_t1_pos1_fire8
|
0
|
1
|
|
o_ambience_disaster_fire8
|
|
info_target: a_t1_pos2_eloop (eli server)
|
|
2
|
|
electric_loop
|
|
info_target: a_t1_pos3_lc9
|
|
3
|
|
m_ambience_lc9
|
c1a1a.ionroom.util_pos
|
info_target: a_ion_pos4_firesm1 (sound positions are flipped in soundscapes_c1a1_ab.txt)
|
0
|
4
|
|
fire_small1
|
|
info_target: a_ion_pos5_electrical8
|
|
5
|
|
m_ambience_electrical8
|
|
info_target: a_ion_pos6_lc11
|
|
6
|
|
m_ambience_lc11
|
|
info_target: a_ion_pos7_ehum
|
|
7
|
|
m_ambience_electrichum1
|
c1a1a.h2.util_pos
|
info_target: a_h2_pos0_lc17
|
0
|
0
|
|
m_ambience_lc17
|
|
info_target: a_h2_pos1_lc17a
|
|
1
|
|
m_ambience_lc17a
|
|
info_target: a_h2_pos2_fire2
|
|
2
|
|
o_ambience_disaster_fire2
|
|
info_target: a_h2_pos3_fire8
|
|
3
|
|
o_ambience_disaster_fire8
|
Main Positional Utilities
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1a.h3.util_pos0-3
|
info_target: a_h3_pos1_comp2 (pos0 not used)
|
0
|
1
|
|
m_ambience_comp2
|
|
info_target: a_h3_pos2_comp3
|
|
2
|
|
m_ambience_comp3
|
|
info_target: a_h3_pos3_ehum1a
|
|
3
|
|
m_ambience_electrichum1a
|
c1a1a.h3.util_pos4-7
|
info_target: a_h3_pos4_ehum1
|
0
|
4
|
|
m_ambience_electrichum1
|
|
info_target: a_h3_pos5_hiss1a
|
|
5
|
|
o_ambience_disaster_hiss1a
|
|
info_target: a_h3_pos6_hiss1
|
|
6
|
|
o_ambience_disaster_hiss1
|
|
info_target: a_h3_pos7_labdrone
|
|
7
|
|
labdrone2
|
Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1a.testchamber
|
|
10
|
|
|
|
c1a1a.airlock
|
|
0
|
|
|
|
c1a1a.hallway1
|
|
3
|
|
|
|
c1a1a.tuberoom
|
|
3
|
|
|
|
c1a1a.controlroom
|
|
0
|
|
|
|
c1a1a.ionroom
|
|
3
|
|
|
|
c1a1a.hallway2
|
|
3
|
|
|
|
c1a1a.hallway2_2
|
|
3
|
|
|
|
c1a1a.hallway3
|
|
3
|
|
|
|
c1a1a.shaft
|
|
1
|
|
|
|
c1a1b
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1b.hallway.base
|
|
0
|
|
|
|
c1a1b.plaza.base
|
|
0
|
|
|
|
c1a1b.lab.base
|
|
0
|
|
|
|
c1a1b.tram_stop.base
|
|
0
|
|
|
|
c1a1b.lobby.base
|
|
0
|
|
|
|
Positional Utility Soundscapes
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1b.plza.util_pos
|
info_target: b_plz_pos0_ehum1
|
0
|
0
|
|
m_ambience_electrichum1
|
|
info_target: b_plz_pos1_ehum1a
|
|
1
|
|
m_ambience_electrichum1a
|
|
info_target: b_plz_pos2_fire1
|
|
2
|
|
o_ambience_disaster_fire1
|
c1a1b.hret.util_pos
|
info_target: b_hret_pos7_alarm5a
|
0
|
6
|
|
alarm5a
|
|
info_target: b_plz_pos6_alarm5
|
|
7
|
|
alarm5
|
c1a1b.hdev.util_pos
|
info_target: b_hdev_pos0_ehum1a
|
0
|
0
|
|
m_ambience_electrichum1a
|
|
info_target: b_hdev_pos1_alarm5c
|
|
1
|
|
alarm5c
|
|
info_target: b_hdev_pos2_
|
|
2
|
|
white_noise2
|
|
info_target: b_hdev_pos3_wnoise
|
|
3
|
|
white_noise
|
|
info_target: b_hdev_pos4_alarm5b
|
|
4
|
|
alarm5b
|
|
info_target: b_hdev_pos5_hiss1
|
|
5
|
|
o_ambience_disaster_hiss1
|
c1a1b.hbrk.util_pos
|
info_target: b_hbrk_pos2_alarm5
|
0
|
2
|
|
alarm5
|
c1a1b.hnet.util_pos
|
info_target: b_hnet_pos2_ehum (positions are flipped in the file)
|
3
|
2
|
|
m_ambience_electrichum1
|
|
info_target: b_hnet_pos6_fire4
|
|
6
|
|
o_ambience_disaster_fire4
|
c1a1b.lob.util_pos
|
info_target: b_lob_pos0_ehum1
|
0
|
0
|
|
m_ambience_electrichum1
|
|
info_target: b_lob_pos1_fire2
|
|
1
|
|
o_ambience_disaster_fire2
|
|
info_target: b_lob_pos2_wnoise
|
|
2
|
|
white_noise
|
c1a1b.airlock.util_pos
|
info_target: b_air_pos5_energy1
|
0
|
5
|
|
m_ambience_brokenenergy1
|
|
info_target: b_air_pos6_misc7
|
|
6
|
|
m_ambience_misc7
|
|
info_target: b_air_pos7_misc10
|
|
7
|
|
m_ambience_misc10
|
Map B
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1a.shaft.bversion
|
|
1
|
|
|
|
c1a1b.plaza
|
|
2
|
|
|
|
c1a1b.hallway_ret
|
|
|
3
|
|
|
c1a1b.lab_ret_NOTUSINGTHIS
|
Map B - Retinal Scanner Hallway - Laboratory -- NOT GONNA USE THIS ----- (in file)
|
2
|
|
|
|
c1a1b.hallway_dev
|
|
3
|
|
|
|
c1a1b.lab_dev
|
|
2
|
|
|
|
c1a1b.hallway_brk
|
|
3
|
|
|
|
c1a1b.breakroom
|
|
3
|
|
|
|
c1a1b.hallway_net
|
|
3
|
|
|
|
c1a1b.lockerroom
|
|
2
|
|
|
|
c1a1b.lobby
|
|
3
|
|
|
|
c1a1b.hallway_wb
|
|
3
|
|
|
|
c1a1b.hwb.util_pos
|
|
0
|
0
|
|
alarm5
|
|
|
|
1
|
|
alarm5a
|
c1a1b.tram_stop
|
|
1
|
|
|
|
c1a1b.vent
|
|
2
|
|
|
|
c1a1b.disasterlab
|
|
0
|
|
|
|
c1a1b.frozenlab
|
|
0
|
|
|
|
c1a1b.maintenance
|
|
17
|
|
|
|
c1a1b.shaft
|
|
1
|
|
|
|
c1a1c
Base Utility Soundscapes
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1c.hallway.base
|
|
|
|
|
|
c1a1c.hallway1.base
|
|
|
|
|
|
c1a1c.frozenlab1.base
|
|
|
|
|
|
c1a1c.warehouse.base
|
|
|
|
|
|
Positional Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes, in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity. Scroll down to "Map X" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1c.hallway1.util_pos0-2
|
info_target: h1_pos0_alarm5
|
0
|
0
|
|
alarm5
|
|
info_target: h1_pos1_alarm5a
|
|
1
|
|
alarm5a
|
|
info_target: h1_pos2_ofire5
|
|
2
|
|
o_ambience_disaster_fire5
|
c1a1c.hallway1.util_pos3-4
|
info_target: h1_pos3_tvhiss
|
|
3
|
|
white_noise
|
|
info_target: h1_pos4_steamsound
|
|
4
|
|
m_ambience_misc7
|
c1a1c.mt1.util_pos3_6_7
|
info_target: el_pos3_fire
|
|
3
|
|
o_ambience_disaster_fire4
|
|
info_target: m1_pos6_pipe
|
|
6
|
|
m_ambience_misc7
|
|
info_target: m1_pos7_alarm
|
|
7
|
|
alarm5b
|
c1a1c.elevatorshaft.util_pos3_6_7
|
|
|
3
|
|
o_ambience_disaster_fire4
|
|
|
|
6
|
|
r_ambience_water4
|
|
|
|
7
|
|
alarm5b
|
c1a1c.warehouse.util_pos4-7
|
info_target: w1_pos4_electrichum1
|
0
|
4
|
|
m_ambience_electrichum1
|
|
info_target: w1_pos5_hum
|
|
5
|
|
hum2
|
|
info_target: w1_pos6_water
|
|
6
|
|
r_ambience_water4
|
|
info_target: w1_pos7_pipe1a
|
|
7
|
|
m_ambience_pipe1
|
c1a1c.util.hallway2
|
info_target: h2_pos0_comp
|
0
|
0
|
|
m_ambience_comp1
|
|
info_target: h2_pos1_comp
|
|
1
|
|
m_ambience_comp2
|
|
info_target: h2_pos2_hum
|
|
2
|
|
hum1
|
|
info_target: h2_pos3_pipe
|
|
3
|
|
m_ambience_pipe3
|
|
info_target: h2_pos4_pump1
|
|
4
|
|
m_ambience_watercontainer
|
|
info_target: h2_pos5_pipe
|
|
5
|
|
m_ambience_pipeflow1
|
|
info_target: h2_pos6_pump2
|
|
6
|
|
m_ambience_watercontainer2
|
|
info_target: h2_puzz_pos7
|
|
7
|
|
waterleak_loop1
|
c1a1c.util.hallway3
|
info_target: h3_pos0_pipe
|
0
|
0
|
|
m_ambience_pipe3
|
|
info_target: h3_pos1_pipe
|
|
1
|
|
m_ambience_pipe2
|
|
info_target: h3_pos2_pipe
|
|
2
|
|
m_ambience_pipe2a
|
|
info_target: h3_pos3_comp
|
|
3
|
|
m_ambience_comp2
|
|
info_target: h3_pos5_water
|
|
5
|
|
waterleak_loop1
|
c1a1c.util.hallway4
|
|
0
|
4
|
|
m_ambience_pipe2b
|
|
|
|
6
|
|
fan6
|
|
|
|
7
|
|
fan6a (a copy of fan6.wav)
|
c1a1c.util.hallway.ctl
|
info_target: h2ctl_pos1_comp
|
0
|
1
|
|
m_ambience_comp1
|
|
info_target: h2ctl_pos2_comp
|
|
2
|
|
m_ambience_comp1a
|
|
info_target: h2ctl_pos3_fan
|
|
3
|
|
fan2
|
|
info_target: h2ctl_pos4_fan
|
|
4
|
|
fan8
|
|
info_target: h2ctl_pos5_comp
|
|
5
|
|
m_ambience_comp2
|
|
info_target: h2ctl_pos6_comp
|
|
6
|
|
m_ambience_comp2a
|
|
info_target: h2ctl_pos7_comp
|
|
7
|
|
m_ambience_electrichum1
|
Map C
Note:c1a1c.util.hallway2 is being used for the pos3 pipe and the pos4-6 pumps just outside.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1c.hallway
|
|
2
|
|
|
|
c1a1c.hallway1
|
(positional sounds : c1a1c.hallway1.util_pos0-2 & 3-4 ; c1a1c.mt1.util_pos3_6_7)
|
3
|
|
|
|
c1a1c.frozenlab1
|
(positional sounds identical to the above)
|
2
|
|
|
|
c1a1c.maintenance1
|
(positional sounds : c1a1c.hallway1.util_pos0-2 & c1a1c.mt1.util_pos3_6_7)
|
17
|
|
|
|
c1a1c.shaft.ele
|
(positional sounds : c1a1c.elevatorshaft.util_pos3_6_7)
|
17
|
|
|
|
c1a1c.warehouse1
|
(positional sounds : c1a1c.warehouse.util_pos4-7)
|
2
|
|
|
|
c1a1c.hallway2
|
(positional sounds : c1a1c.util.hallway2)
|
2
|
|
|
|
c1a1c.hallway2.maintenancetunnel
|
(positional sounds identical to the above)
|
2
|
|
|
|
c1a1c.frozenlab2
|
(positional sounds identical to the above)
|
2
|
|
|
|
c1a1c.frozenlab3
|
|
2
|
|
|
|
c1a1c.frozenlab4
|
|
0
|
|
|
|
c1a1c.hallway.ctl
|
|
2
|
|
|
|
c1a1c.frozenlab.ctl
|
|
0
|
|
|
|
c1a1c.frozenlab.ctl2
|
|
0
|
|
|
|
c1a1c.hallway.ctu
|
|
2
|
0
|
|
m_ambience_pipe2a
|
|
|
|
1
|
|
m_ambience_pipe4
|
|
|
|
2
|
|
m_ambience_electrichum1
|
|
|
|
4
|
|
m_ambience_watercontainer
|
|
|
|
6
|
|
m_ambience_watercontainer2
|
c1a1c.secoffice.ctu
|
|
2
|
0
|
|
m_ambience_electrichum1a
|
|
|
|
7
|
|
m_ambience_comp1
|
c1a1c.hallway3
|
|
2
|
|
|
|
c1a1c.hallway4.dumpster
|
|
2
|
|
|
|
c1a1c.hallway4.closet
|
|
2
|
|
|
|
c1a1c.util.hallway4.closet
|
info_target: h4_pos4_closetbox ; position 4 opens up for the electrical box. we keep the big fans cuz they're loud
|
|
4
|
|
m_ambience_electrichum1
|
|
info_target: h4_pos6_fan
|
|
6
|
|
fan6
|
|
info_target: h4_pos7_fan
|
|
7
|
|
fan6a (copy)
|
c1a1c.sewers
|
|
1
|
|
|
|
c1a1c.hallway5.base
|
|
|
|
|
|
c1a1c.hallway5.endmap
|
|
2
|
0
|
|
m_ambience_pipe3
|
|
|
|
1
|
|
waterleak_loop1
|
|
|
|
2
|
|
m_ambience_pipe4
|
|
|
|
3
|
|
waterleak_loop1
|
|
|
|
7
|
|
m_ambience_pipe5
|
c1a1d
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1d.shaft.base
|
|
0
|
|
|
|
c1a1d.securityoffice.base
|
|
0
|
|
|
|
c1a1d.storage.base
|
|
0
|
|
|
|
c1a1d.hallway.base
|
|
0
|
|
|
|
Map D
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1c.hallway5.d_version1
|
Version 1, has the positionals from the map c version, with the same settings.
|
2
|
|
|
|
c1a1c.hallway5.d_version2
|
Version 2 - same deal, but adds positions 0 and 1, which are copied from positional utility c1a1d.shaft1.pre_util_pos
|
2
|
|
|
|
c1a1d.shaft1.pre
|
|
4
|
|
|
|
c1a1d.shaft1.pre_util_pos
|
positional utility for shaft1.pre
|
0
|
0
|
|
fan6
|
|
|
|
1
|
|
m_ambience_pipeflow1
|
|
|
|
2
|
|
m_ambience_pipe3
|
|
|
|
3
|
|
m_ambience_pipe2a
|
|
|
|
4
|
|
m_ambience_pipe2b
|
|
|
|
5
|
|
m_ambience_pipe1
|
|
|
|
6
|
|
m_ambience_pipe1a
|
|
|
|
7
|
|
m_ambience_pipe5
|
c1a1d.vent
|
|
2
|
|
|
|
c1a1d.vent2
|
info_target: d_vent2_pos0_fan4
|
2
|
0
|
|
fan6
|
|
info_target: d_vent2_pos1_fan8
|
|
1
|
|
fan8
|
c1a1d.securityoffice1
|
info_target: d_spre_pos0_fan6
|
2
|
0
|
|
r_ambience_pipes1
|
|
info_target: d_sec3_pos1_comp3
|
|
1
|
|
m_ambience_comp3
|
c1a1d.shaft1
|
|
4
|
|
|
|
c1a1d.storage_a1
|
|
17
|
|
|
|
c1a1d.storage_a1.util_pos
|
info_target: d_sta1_pos0_electric (water electrical hazard at the bottom of the shaft)
|
0
|
0
|
|
electric_machine
|
|
info_target: d_sta1_pos1_pf1
|
|
1
|
|
m_ambience_pipeflow1
|
|
info_target: d_sta1_pos2_water15
|
|
2
|
|
r_ambience_water15
|
|
info_target: d_sta1_pos3_wtrleak03
|
|
3
|
|
waterleak_loop1
|
|
|
|
4
|
|
waterleak_loop1_NULL
|
|
|
|
5
|
|
m_ambience_pipeflow2
|
|
|
|
6
|
|
m_ambience_pipe3
|
|
|
|
7
|
|
m_ambience_pipeflow2a
|
c1a1d.securityoffice2
|
info_target: d_sta1_pos0_electric (settings are pulled from the storage a1 utility, then modified for this area)
|
2
|
0
|
|
electric_machine
|
|
info_target: sec2_pos1_comp2
|
|
1
|
|
m_ambience_comp2
|
|
info_target: sec2_pos2_comp2a
|
|
2
|
|
m_ambience_comp2a
|
c1a1d.hallway1
|
|
4
|
|
|
|
c1a1d.canal1
|
|
25
|
|
|
|
c1a1d.hallway2
|
|
4
|
|
|
|
c1a1d.hallway2.util_pos
|
info_target: d_h2_pos0_hum1
|
0
|
|
|
hum1
|
|
info_target: d_h2_pos1_flow1
|
|
1
|
|
m_ambience_pipeflow1
|
|
info_target: d_h2_pos2_flow1a
|
|
2
|
|
m_ambience_pipeflow1a
|
|
info_target: d_cn1_pos3_ehum1
|
|
3
|
|
m_ambience_electrichum1
|
c1a1e
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1d.corridor.base
|
|
0
|
|
|
|
c1a1e.corridor2.base
|
|
0
|
|
|
|
c1a1e.hallway.base
|
|
0
|
|
|
|
c1a1e.canal3.controlroom.base
|
|
0
|
|
|
|
c1a1e.storage.base
|
|
4
|
|
|
|
Map E
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1e.canal2
|
|
4
|
|
|
|
c1a1e.canal2a
|
|
4
|
|
|
|
c1a1e.canal2a.util_pos
|
info_target: e_cn2a_pos7_pflow2
|
4
|
7
|
|
m_ambience_pipeflow2
|
c1a1e.corridor2
|
|
17
|
|
|
|
c1a1e.corridor2.util_pos
|
info_target: e_c2_pos0_hum1
|
4
|
0
|
|
hum1
|
|
info_target: e_c2_pos1_pflow1
|
|
1
|
|
m_ambience_pipeflow1
|
|
info_target: e_c2_pos2_pipe3
|
|
2
|
|
m_ambience_pipe3
|
c1a1e.canal3
|
|
4
|
|
|
|
c1a1e.canal3.controlroom
|
(soundscape uses c1a1e.c3.ctrlroom.utilpos )
|
7
|
|
|
|
c1a1e.c3.ctrlroom.utilpos
|
info_target: e_ctr_pos0_comp2
|
0
|
|
|
m_ambience_comp2
|
|
info_target: e_ctr_pos1_comp1
|
|
1
|
|
m_ambience_comp1
|
|
info_target: e_ctr_pos3_comp2a
|
|
2
|
|
m_ambience_comp2
|
c1a1e.corridor1
|
|
17
|
|
|
|
c1a1e.corridor3
|
|
17
|
|
|
|
c1a1e.corridor3.util_pos
|
info_target: e_c3_pos0_pflow2
|
0
|
0
|
|
m_ambience_pipeflow2
|
|
info_target: e_c3_pos1_pflow2a
|
|
1
|
|
m_ambience_pipeflow2a
|
|
info_target: e_c3_pos2_pflow1
|
|
2
|
|
m_ambience_pipeflow1
|
|
info_target: e_c3_pos3_pflow1a
|
|
3
|
|
m_ambience_pipeflow1a
|
|
info_target: e_c3_pos4_ehum1
|
|
4
|
|
m_ambience_electrichum1
|
|
info_target: e_c3_pos5_ehum1a
|
|
5
|
|
m_ambience_electrichum1a
|
c1a1e.corridor3.mod01
|
|
17
|
|
|
|
c1a1e.corridor3_lower
|
|
17
|
|
|
|
c1a1e.corridor3_basic
|
|
17
|
|
|
|
c1a1e.corridor3l.util_pos
|
|
0
|
0
|
|
m_ambience_pipeflow2a
|
|
|
|
1
|
|
m_ambience_pipeflow1.wav
|
|
|
|
2
|
|
m_ambience_pipeflow2
|
c1a1e.corridor4
|
|
17
|
|
|
|
c1a1e.corridor4.util_pos
|
info_target: e_c4_pos0_pipe2
|
0
|
0
|
|
m_ambience_pipe2
|
|
info_target: e_c4_pos1_pflow1
|
|
1
|
|
m_ambience_pipeflow1
|
|
info_target: e_c4_pos2_pipe3
|
|
2
|
|
m_ambience_pipe3
|
c1a1e.corridor5
|
|
17
|
|
|
|
c1a1e.corridor5.util_pos
|
info_target: e_c5_pos0_pipe1
|
0
|
0
|
|
m_ambience_pipe1
|
|
info_target: e_c5_pos1_pipe3a
|
|
1
|
|
m_ambience_pipe3a
|
|
info_target: e_c5_pos2_pflow1a
|
|
2
|
|
m_ambience_pipeflow1a
|
|
info_target: e_c5_pos3_pipe5
|
|
3
|
|
m_ambience_pipe5
|
|
|
|
6
|
|
m_ambience_pipeflow1
|
c1a1e.hallway.final
|
|
4
|
|
|
|
c1a1e.hallway.final_utilpos
|
info_target: e_hF_pos7_pipe3
|
0
|
7
|
|
m_ambience_pipe3
|
c1a1e.storagearea.B2
|
(soundscape uses c1a1e.hallway.final_utilpos & c1a1e.storagearea.B2_utilpos )
|
17
|
|
|
|
c1a1e.storagearea.B2_utilpos
|
info_target: e_str_pos0_ehum1
|
0
|
0
|
|
m_ambience_electrichum1
|
|
info_target: e_str_pos1_ehum1a
|
|
1
|
|
m_ambience_electrichum1a
|
|
info_target: e_str_pos2_pflow1a
|
|
2
|
|
m_ambience_pipeflow1a
|
|
info_target: e_str_pos3_pflow2a
|
|
3
|
|
m_ambience_pipeflow2a
|
Misc
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
soundscapes_c1a1.ArmClose
|
|
|
|
|
|
soundscapes_c1a1.ArmOpen
|
|
|
|
|
|
soundscapes_c1a1_ab.txt
soundscapes_c1a1.txt
Office Complex
c1a2a
Base Utility Soundscapes
These .base soundscapes are building blocks to establish the baseline environmental ambience, and are meant for
insertion into the proper main use soundscapes. They are NOT meant for actual .vmf soundscape entity consumption.
For the main soundscapes proper, please scroll down to "Map A"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2a.corridor.base
|
|
|
|
|
|
c1a2a.ventilation_duct.base
|
|
|
|
|
|
c1a2a.ventilation_fanroom.base
|
|
|
|
|
|
c1a2a.lounge.base
|
|
|
|
|
|
c1a2a.lounge_utrm.base
|
|
|
|
|
|
c1a2a.corridor2_uta1.base
|
|
|
|
|
|
c1a2a.storagebay.base
|
|
|
|
|
|
c1a2a.storagebay_utwp.base
|
|
|
|
|
|
c1a2a.floodedofficeroom.base
|
|
|
|
|
|
c1a2a.utility_smallroom.base
|
|
|
|
|
|
c1a2a.securityturretarea1.base
|
|
|
|
|
|
c1a2a.utility_stairwell.base
|
|
|
|
|
|
Positional Utility Soundscapes
These positional soundscapes are supplements to provide local sound placements and attenuation instuctions via info_target.
They are NOT meant for actual .vmf soundscape entity consumption.
For the main soundscapes proper, please scroll down to "Map A"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2a.cor1.util_pos7
|
info_target: a_cor1_pos7_pipe1
|
|
7
|
|
m_ambience_pipe1
|
c1a2a.lng1.util_pos0-1
|
info_target: a_lng1_pos0_ehum1
|
0
|
0
|
|
m_ambience_electrichum1
|
|
info_target: a_lng1_pos1_ehum1a
|
|
1
|
|
m_ambience_electrichum1a
|
c1a2a.lng1.util_pos2-3
|
info_target: a_lng1_pos2_vendinga
|
0
|
2
|
|
vending_hum_a
|
|
info_target: a_lng1_pos3_vendingb
|
|
3
|
|
vending_hum_b
|
c1a2a.cor2.util_pos0-1
|
info_target: a_cor2_pos0_vendinga
|
0
|
0
|
|
vending_hum_a
|
|
info_target: a_cor2_pos1_vendingb
|
|
1
|
|
vending_hum_b
|
|
info_target: a_cor2_pos2_ehum1
|
|
2
|
|
m_ambience_electrichum1
|
c1a2a.cor2.util_pos3
|
info_target: a_offd_pos3_water
|
0
|
3
|
|
r_ambience_water_room_st
|
c1a2a.sbay.util_pos0-3
|
info_target: a_sbay_pos0_ehum1
|
0
|
0
|
|
m_ambience_electrichum1
|
|
info_target: a_sbay_pos1_ehum1a
|
|
1
|
|
m_ambience_electrichum1a
|
|
info_target: a_sbay_pos2_pflow2
|
|
2
|
|
m_ambience_pipeflow2
|
|
info_target: a_sbay_pos3_steam2
|
|
3
|
|
m_ambience_pipe4
|
c1a2a.sbut.util_pos7
|
info_target: a_sbut_pos7_pflow1
|
0
|
7
|
|
m_ambience_pipeflow1
|
c1a2a.ut1.util_pos0-3
|
info_target: a_ut1_pos0_ehum1a
|
0
|
0
|
|
m_ambience_electrichum1a
|
|
info_target: a_ut1_pos1_ehum1b
|
|
1
|
|
m_ambience_electrichum1b
|
|
info_target: a_ut1_pos2_pipe4
|
|
2
|
|
m_ambience_pipe4
|
|
info_target: a_ut1_pos3_pflow1
|
|
3
|
|
m_ambience_pipeflow1
|
c1a2a.stur1.util_pos7
|
info_target: a_stur1_pos7_ehum1
|
|
7
|
|
m_ambience_electrichum1a
|
c1a2a.stw1.util_pos5-6
|
info_target: a_stw_pos5_pflow2
|
|
5
|
|
m_ambience_pipeflow2
|
|
info_target: a_stw_pos6_pipe1
|
|
6
|
|
m_ambience_pipe1
|
Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2a.corridor1.pre
|
|
17
|
|
|
|
c1a2a.corridor1
|
|
19
|
|
|
|
c1a2a.ventilation_duct1
|
|
2
|
|
|
|
c1a2a.ventilation_fanroom1
|
|
2
|
|
|
|
c1a2a.lounge1
|
|
0
|
|
|
|
c1a2a.lounge1_utrm1
|
|
17
|
|
|
|
c1a2a.corridor2
|
|
19
|
|
|
|
c1a2a.corridor2_s2
|
|
19
|
|
|
|
c1a2a.corridor2_uta1
|
|
17
|
|
|
|
c1a2a.storagebay
|
|
19
|
|
|
|
c1a2a.storagebay_utwp01
|
|
17
|
|
|
|
c1a2a.floodedofficeroom1
|
|
0
|
|
|
|
c1a2a.ventilation_duct2
|
|
2
|
|
|
|
c1a2a.corridor3
|
|
19
|
|
|
|
c1a2a.ventilation_duct3
|
|
2
|
|
|
|
c1a2a.corridor_ut01
|
info_target: a_sta_posblend
|
17
|
7
|
|
r_ambience_large7
|
c1a2a.securityturretarea1
|
|
19
|
|
|
|
c1a2a.stairwell
|
|
18
|
|
|
|
c1a2b
Base Utility Soundscapes
These .base soundscapes are building blocks to establish the baseline environmental ambience, and are meant for
insertion into the proper main use soundscapes. They are NOT meant for actual .vmf soundscape entity consumption.
For the main soundscapes proper, please scroll down to "Map **"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2b.corridor.base
|
|
|
|
|
|
c1a2b.office_largeroom.base
|
|
|
|
|
|
c1a2b.office_smallroom.base.v2
|
.v2 is sans computer ambience wav.
|
|
|
|
|
c1a2b.office_floodedroom.base
|
|
|
|
|
|
c1a2b.ventilation_duct.base
|
|
|
|
|
|
c1a2b.ventilation_shaft.base
|
|
|
|
|
|
c1a2b.utility_largeroom.base
|
|
|
|
|
|
c1a2b.utility_smallroom.base
|
|
|
|
|
|
c1a2b.utility_stairwell.base
|
|
|
|
|
|
c1a2b.elevator_shaft.base
|
|
|
|
|
|
c1a2b.utility_exit.base
|
|
|
|
|
|
c1a2b.utility_entrance.base
|
|
|
|
|
|
c1a2b.utility_entrance.baseblend
|
|
|
|
|
|
c1a2b.office_cafeteria.base
|
|
|
|
|
|
Positional Utility Soundscapes
These positional soundscapes are supplements to provide local sound placements and attenuation instuctions via info_target.
They are NOT meant for actual .vmf soundscape entity consumption.
For the main soundscapes proper, please scroll down to "Map B"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2b.offsm.util_pos7
|
info_target: b_offsm_pos7_pipe1
|
0
|
7
|
|
m_ambience_pipe1
|
c1a2b.cor3.util_pos0-1
|
info_target: b_cor3_pos0_vending
|
0
|
0
|
|
vending_hum
|
|
info_target: b_cor3_pos1_vendinga
|
|
1
|
|
vending_hum_a
|
c1a2b.stw.util_pos6-7
|
|
|
6
|
|
m_ambience_pipeflow1
|
|
info_target: b_stw_pos7_pipe4b
|
|
7
|
|
m_ambience_pipe4b
|
Map B
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2b.corridor1
|
|
19
|
|
|
|
c1a2b.corridor2
|
|
19
|
|
|
|
c1a2b.office_area1
|
|
19
|
|
|
|
c1a2b.officearea1_smallroom
|
|
19
|
|
|
|
c1a2b.officearea1_room1
|
|
19
|
|
|
|
c1a2b.officearea1_room2
|
|
19
|
|
|
|
c1a2b.officearea1_room3
|
|
19
|
|
|
|
c1a2b.officearea1_room4
|
|
19
|
|
|
|
c1a2b.officearea1_room5
|
|
19
|
|
|
|
c1a2b.officearea1_room6
|
|
19
|
|
|
|
c1a2b.officearea1_lounge
|
Note:Please note that this soundscape utilizes a positonal target utility, "c1a2b.offsm.util_pos7" that is used also in Map C. This is done because there is a map transition nearby, and this preserves continuity between the landmark areas.
|
19
|
|
|
|
c1a2b.corridor2a
|
|
19
|
|
|
|
c1a2b.officesmcorridor
|
|
19
|
|
|
|
c1a2b.ventilation_duct1
|
|
2
|
|
|
|
c1a2b.corridor3
|
|
19
|
|
|
|
c1a2b.stairwell
|
|
18
|
|
|
|
c1a2b.stairwell_utrm01
|
|
17
|
|
|
|
c1a2c
Base Utility Soundscapes
These .base soundscapes are building blocks to establish the baseline environmental ambience, and are meant for
insertion into the proper main use soundscapes. They are NOT meant for actual .vmf soundscape entity consumption.
For the main soundscapes proper, please scroll down to "Map C"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2c.corridor.base
|
|
|
|
|
|
c1a2c.office_largeroom.base
|
|
|
|
|
|
c1a2c.office_smallroom.base
|
|
|
|
|
|
c1a2c.office_floodedroom.base
|
|
|
|
|
|
c1a2c.ventilation_duct.base
|
|
|
|
|
|
c1a2c.ventilation_shaft.base
|
|
|
|
|
|
c1a2c.utility_largeroom.base
|
|
|
|
|
|
c1a2c.utility_smallroom.base
|
|
|
|
|
|
c1a2c.utility_stairwell.base
|
|
|
|
|
|
c1a2c.elevator_shaft.base
|
|
|
|
|
|
c1a2c.utility_exit.base
|
|
|
|
|
|
c1a2c.utility_entrance.base
|
|
|
|
|
|
c1a2c.utility_entrance.baseblend
|
|
|
|
|
|
c1a2c.office_cafeteria.base
|
|
|
|
|
|
c1a2c.freezer_main.base
|
|
|
|
|
|
c1a2c.freezer_duct.base
|
|
|
|
|
|
Positional Utility Soundscapes
These positional soundscapes are supplements to provide local sound placements and attenuation instuctions via info_target.
They are NOT meant for actual .vmf soundscape entity consumption.
For the main soundscapes proper, please scroll down to "Map C"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2c.cor1.util_pos7
|
info_target: c_cor1_pos7_pipe1
|
0
|
7
|
|
m_ambience_pipe1
|
c1a2c.ut1ex.util_pos0-3
|
info_target: c_ut1ex_pos0_pipe4
|
0
|
0
|
|
m_ambience_pipe4
|
|
info_target: c_ut1ex_pos1_pipe5
|
|
1
|
|
m_ambience_pipe5
|
|
info_target: c_ut1ex_pos2_pflow2
|
|
2
|
|
|
|
info_target: c_ut1ex_pos3_pipe2
|
|
3
|
|
m_ambience_pipe2
|
c1a2c.ut1ex.util_pos4-6
|
info_target: c_ut1ex_pos4_pflow2a
|
0
|
4
|
|
m_ambience_pipeflow2a
|
|
info_target: c_ut1ex_pos5_pipe4a
|
|
5
|
|
m_ambience_pipe4a
|
|
info_target: c_ut1ex_pos6_ehum1
|
|
6
|
|
m_ambience_electrichum1
|
c1a2c.uten.util_pos0-4
|
info_target: c_uten_pos0_pipe4b
|
0
|
0
|
|
m_ambience_pipe4b
|
|
info_target: c_uten_pos1_pipe1a
|
|
1
|
|
m_ambience_pipe1a
|
|
info_target: c_uten_pos2_pipe3
|
|
2
|
|
m_ambience_pipe3
|
|
info_target: c_uten_pos3_pflow2
|
|
3
|
|
m_ambience_pipeflow2
|
|
info_target: c_uten_pos4_pipe1b
|
|
4
|
|
m_ambience_pipe1b
|
c1a2c.uten2.util_pos5-7
|
info_target: c_uten2_pos5_pflow1a
|
0
|
5
|
|
m_ambience_pipeflow1a
|
|
info_target: c_uten2_pos6_pflow1
|
|
6
|
|
m_ambience_pipeflow1
|
|
info_target: c_uten2_pos7_carchime
|
|
7
|
|
car_chime
|
c1a2c.dct1a.util_pos7
|
info_target: c_dct1a_pos7_exit ; this is used to smooth out the hard transition into the UT Entrance soundscape. it's a neat trick.
|
|
7
|
|
")bms_ambience\...\r_ambience_pipes1a.wav"
|
c1a2c.caf.util_pos6
|
info_target: c_car_pos6_drinkfountain
|
0
|
6
|
|
water_flow_loop1
|
c1a2c.cor3.util_pos0-1
|
info_target: c_cor3_pos0_vendinghum
|
0
|
0
|
|
vending_hum
|
|
info_target: c_cor3_pos1_vendinghum
|
|
1
|
|
vending_hum_a
|
c1a2c.frz.util_pos2-6
|
info_target: c_fzr_pos2_fan4 ; positions 2 to 5 only. (c_fzr_pos6_steam2 is in the text but not in the soundscape)
|
0
|
2
|
|
fan4
|
|
info_target: c_fzr_pos3_fan4a
|
|
3
|
|
fan4a
|
|
info_target: c_fzr_pos4_fan4b
|
|
4
|
|
fan4b
|
|
info_target: c_fzr_pos5_fan4c
|
|
5
|
|
fan4c
|
c1a2c.frz.util_pos_doorway
|
info_target: c_frz_pos_doorway ; this is a special guy, full of audio trickery shannanigans.
|
0
|
7
|
|
")bms_ambience\...\r_ambience_large5a"
|
c1a2c.utba.util_pos0-3
|
info_target: c_utba_pos0_pipe1
|
0
|
0
|
|
m_ambience_pipe1
|
|
info_target: c_utba_pos1_pipe4
|
|
1
|
|
m_ambience_pipe4
|
|
info_target: c_utba_pos2_ehum1
|
|
2
|
|
m_ambience_electrichum1
|
|
info_target: c_utba_pos3_fan5
|
|
3
|
|
fan5
|
c1a2c.stw.util_pos7
|
info_target: c_stw_pos7_pipe2
|
|
7
|
|
m_ambience_pipe2
|
c1a2c.eshaft.util_pos6
|
info_target: c_elshaft_pos6_ele
|
|
6
|
|
|
Map C
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a2b.stairwell.Cversion
|
|
1
|
|
|
|
c1a2c.corridor1
|
|
18
|
|
|
|
c1a2c.corridor_ut1_exit
|
|
3
|
|
|
|
c1a2c.corridor_ut1_entrance
|
|
3
|
|
|
|
c1a2c.corridor_ut1_entrance2
|
|
3
|
|
|
|
c1a2c.ventilation_duct1
|
|
2
|
|
|
|
c1a2c.ventilation_fanroom
|
|
2
|
|
|
|
c1a2c.ventilation_duct1a
|
|
2
|
|
|
|
c1a2c.corridor2
|
|
19
|
|
|
|
c1a2c.small_office1
|
|
18
|
|
|
|
c1a2c.cafeteria
|
|
19
|
|
|
|
c1a2c.corridor3
|
|
18
|
|
|
|
c1a2c.corridor3_fzr
|
|
18
|
|
|
|
c1a2c.freezer_main
|
|
4
|
|
|
|
c1a2c.freezer_duct1_mze
|
|
2
|
|
|
|
c1a2c.freezer_duct1
|
|
2
|
|
|
|
c1a2c.ventilation_duct2
|
|
2
|
|
|
|
c1a2c.maintenance_utba01
|
|
18
|
|
|
|
c1a2c.ventilation_duct3
|
|
2
|
|
|
|
c1a2c.stairwell1
|
|
18
|
|
|
|
c1a2c.corridor4
|
|
18
|
|
|
|
c1a2c.elevator_shaft
|
|
1
|
|
|
|
c1a2a.elevator_shaft
|
|
1
|
|
|
|
c1a2c.ventilation_duct4
|
|
2
|
|
|
|
c1a2c.ventilation_duct5
|
|
2
|
|
|
|
c1a2c.elevator_shaft2
|
|
|
|
|
|
Leftovers from the conversion effort?
|
c1a2a.office_smallroom
|
|
0
|
|
|
|
c1a2a.utility_largeroom
|
|
19
|
|
|
|
soundscapes_c1a2.txt
We've Got Hostiles
c1a3a
Base Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for establishing the baseline sound aesthetic
for the overall environments being portrayed.
Scroll down to "Main Map Soundscapes - Map A" for the soundscapes proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a3a.hallway.base
|
|
|
|
|
|
c1a3a_storagearea01.base
|
|
|
|
|
|
c1a3a_storagearea02.base
|
|
|
|
|
|
c1a3a_storagearea02_mid.base
|
|
|
|
|
|
Positional Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes,
in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity.
Scroll down to "Map A" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a3a.h1.util_pos0-2
|
info_target: h1_pos0_ehum1
|
|
0
|
|
m_ambience_electrichum1
|
|
info_target: h1_pos1_vend
|
|
1
|
|
vending_hum
|
|
info_target: h1_pos2_vent2
|
|
2
|
|
m_ambience_vent2
|
c1a3a.h1a.util_pos3
|
info_target: h1a_pos3_vent2a
|
|
3
|
|
m_ambience_vent2a
|
c1a3a.h1a.util_pos4-5
|
info_target: h1a_pos4_ehum1
|
|
4
|
|
m_ambience_electrichum1a
|
|
info_target: h1a_pos5_hum1
|
|
5
|
|
hum1
|
c1a3a.sra01.util_pos0-3
|
info_target: sra1_pos0_ehum
|
|
0
|
|
m_ambience_electrichum1
|
|
info_target: sra1_pos1_vent2b
|
|
1
|
|
m_ambience_vent2b
|
|
info_target: sra1_pos2_vent2a
|
|
2
|
|
m_ambience_vent2a
|
|
info_target: sra1_pos3_vent2
|
|
3
|
|
m_ambience_vent2
|
c1a3a.sra01.util_pos6-7
|
|
|
6
|
|
hum1a
|
|
|
|
7
|
|
m_ambience_pipe4
|
c1a3a_util_h2_pos0
|
info_target: h2_pos0_hum1b
|
|
0
|
|
hum1b
|
c1a3a_util_h2_pos3-4
|
info_target: h2_pos3_fan1
|
|
3
|
|
fan1
|
|
info_target: h2_pos4_hum1
|
|
4
|
|
hum1
|
c1a3a_util_cfa_sr1
|
info_target: cfa_pos5_hum1c
|
|
5
|
|
hum1a
|
|
info_target: sra1_pos6_hum1
|
|
6
|
|
hum1a
|
c1a3a_util_cfa_pos
|
info_target: cfa_pos0_hum
|
|
0
|
|
hum1
|
|
info_target: cfa_pos1_vendhum
|
|
1
|
|
vending_hum
|
|
info_target: cfa_pos2_sodavend
|
|
2
|
|
vending_hum2
|
|
info_target: h2_pos3_fan1
|
|
3
|
|
fan1
|
|
info_target: cfa_pos5_hum1a
|
|
5
|
|
hum1a
|
|
|
|
6
|
|
hum1a
|
c1a3a_util_sra02_pos0-2
|
info_target: sra2_pos0_ehum1
|
|
0
|
|
m_ambience_electrichum1
|
|
info_target: sra2_pos1_fan
|
|
1
|
|
fan3
|
|
info_target: sra2_pos2_fan4
|
|
2
|
|
fan4
|
c1a3a_util_sra02_pos5-7
|
info_target: sra2_pos5_vent2
|
|
5
|
|
m_ambience_vent2
|
|
info_target: sra2_pos6_pipe4
|
|
6
|
|
m_ambience_pipe4
|
|
info_target: sra2_pos7_ehum1a
|
|
7
|
|
m_ambience_electrichum1a
|
c1a3a.h3.util_pos0-2
|
info_target: h3_pos0_pipe
|
|
0
|
|
leak_1
|
|
info_target: h3_pos1_ehum
|
|
1
|
|
m_ambience_electrichum1
|
|
info_target: h3_pos2_vent2a
|
|
2
|
|
m_ambience_vent2a
|
c1a3a.h3.util_pos3-4
|
info_target: h3_pos3_vent2
|
|
3
|
|
m_ambience_vent2
|
|
info_target: h3_pos4_hum1a
|
|
4
|
|
hum1a
|
c1a3a_storagearea03_util_pos0-2
|
info_target: sra3_pos0_hum1
|
0
|
0
|
|
hum1
|
|
info_target: sra3_pos1_vent2
|
|
1
|
|
m_ambience_vent2b
|
|
info_target: sra3_pos2_ehum1
|
|
2
|
|
m_ambience_electrichum1
|
c1a3a_storagearea03_util_pos5and7
|
(info_target is ????????pos5, possibly not used)
|
|
5
|
|
hum1b
|
|
info_target: sra3_pos7_pipe2
|
|
7
|
|
m_ambience_pipe2
|
c1a3a.util_hallway4_pos
|
info_target: h4_pos0_hum1 Note:NOTE TO SELF "attenuation" "4.0" volume "1" works pretty well for light fixtures in this area
|
0
|
0
|
|
hum1
|
|
info_target: h4_pos1_vent2
|
|
1
|
|
m_ambience_vent2
|
|
info_target: h4_pos2_vent2a
|
|
2
|
|
m_ambience_vent2a
|
|
info_target: h4_pos3_hum1a
|
|
3
|
|
hum1a
|
|
info_target: h4_pos4_hum1b
|
|
4
|
|
hum1b
|
|
info_target: h4_pos5_pipe3
|
|
5
|
|
m_ambience_pipe3
|
|
info_target: h4_pos6_hum1c
|
|
6
|
|
hum1c
|
|
info_target: h4_pos7_ehum1
|
|
7
|
|
m_ambience_electrichum1
|
c1a3a.util_hallway4a_pos
|
info_target: h4a_pos0_hum1 ; rest of the info_target(s) are from the soundscape above.
|
0
|
0
|
|
hum1
|
|
info_target: h4a_pos1_hum1a
|
|
1
|
|
hum1c
|
|
|
|
2
|
|
hum1c
|
|
|
|
3
|
|
hum1a
|
|
|
|
4
|
|
hum1b
|
|
|
|
5
|
|
m_ambience_pipe3
|
|
|
|
6
|
|
hum1c
|
|
|
|
7
|
|
m_ambience_electrichum1
|
c1a3a_sra01over_util_pos
|
info_target: sra0_pos0_hum1
|
0
|
0
|
|
hum1
|
|
info_target: sra0_pos1_hum1a
|
|
1
|
|
hum1a
|
|
info_target: sra0_pos2_hum1b
|
|
2
|
|
hum1b
|
|
info_target: sra1_pos3_vent2
|
|
3
|
|
m_ambience_vent2
|
|
info_target: sra0_pos4_hum1c
|
|
4
|
|
hum1c
|
Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a3a_hallway1
|
|
17
|
|
|
|
c1a3a_hallway1a
|
|
17
|
|
|
|
c1a3a_storagearea01
|
|
18
|
|
|
|
c1a3a_hallway2pre
|
|
18
|
|
|
|
c1a3a_hallway2
|
|
18
|
|
|
|
c1a3a_cafeteria
|
|
18
|
|
|
|
c1a3a_storagearea02
|
|
17
|
|
|
|
c1a3a_storagearea02_mid
|
|
18
|
|
|
|
c1a3a_hallway3.wetfloor
|
|
17
|
|
|
|
c1a3a_storagearea03
|
|
19
|
|
|
|
c1a3a_small_room
|
|
17
|
|
|
|
c1a3a_storagearega03_ele
|
|
19
|
|
|
|
c1a3a_ele_ashaft2b
|
|
19
|
|
|
|
These next section of soundscapes refer to those that start from the rear section of map A, as the player makes their way back to the security office at the beginning of the map, so to access the blast pit tunnel.
|
c1a3a_vent_c2a
|
|
2
|
|
|
|
c1a3a_hallway4
|
|
17
|
|
|
|
c1a3a_hallway4a
|
|
17
|
|
|
|
c1a3a_smallroom_mvent
|
|
17
|
|
|
|
c1a3a_mvent
|
|
3
|
|
|
|
c1a3a_sra01_overpass
|
|
18
|
|
|
|
c1a3a_hallway5
|
|
18
|
|
|
|
c1a3a_securityroom
|
|
17
|
|
|
|
wgh.c1a3a_storage_big
|
|
19
|
|
|
|
wgh.c1a3a_vent
|
|
2
|
|
|
|
c1a3a.util_pos_pipes
|
info_target: a_bpt_pos5_pipe5
|
0
|
5
|
|
m_ambience_pipe5
|
|
info_target: s10_pos1_pipe1 ; use position 6 instead in vmf, frees things up for transitioning from the previous room's soundscape.
|
|
6
|
|
m_ambience_pipe1
|
|
info_target: s10_pos2_pipeflow2 ; use position 7 instead in vmf, frees things up for transitioning from the previous room's soundscape.
|
|
7
|
|
m_ambience_pipeflow2
|
wgh.c1a3a_bptunnel
|
|
1
|
|
|
|
wgh.c1a3a.bp_hallway
|
|
1
|
|
|
|
c1a3b
DEV NOTE: Most of the conveyor sounds in map b are handled with ambient_generic entities (since they are multiple instances of the same wav sound) They are toggled on/off thru the various relevant env_soundscapes's "OnPlay" outputs into logic_branches (true/false), ensuring only the appropiate sound placements will play for the area the player is in. That said, the following below is a General stereo utility for conveyor sounds Generally, we used this inside the actual conveyor shafts, in order to cut down on ambient generic placements.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c2a4.util_conveyorbelts_stereo
|
|
|
|
|
|
Base Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for establishing the baseline sound aesthetic for the overall environments being portrayed. Scroll down to "Map B" for the soundscapes proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a3b_small_room.base
|
|
0
|
|
|
|
c1a3b_warehouse_big.base
|
|
0
|
|
|
|
c1a3b_warehouse_medium.base
|
|
0
|
|
|
|
c1a3b_central_shaft.base
|
|
0
|
|
|
|
c1a3b_hallway.base
|
|
1
|
|
|
|
c1a3b_elev_shaft.base
|
|
1
|
|
|
|
Positional Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes, in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity. Scroll down to "Main Map Soundscapes - Map B" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a3b_w1_util_pos
|
info_target: b_w1_pos7_ehum1
|
|
7
|
|
m_ambience_electrichum1
|
c1a3b_h2_util_pos
|
info_target: b_h2_pos3_vent2
|
|
3
|
|
m_ambience_vent2
|
c1a3b_cs01_util_pos
|
info_target: b_cs1_pos0_fan6
|
|
0
|
|
fan6
|
|
info_target: b_cs1_pos1_pipe1
|
|
1
|
|
m_ambience_pipe1
|
|
info_target: b_cs1_pos2_pipe3
|
|
2
|
|
m_ambience_pipe3
|
c1a3b_hallway03_util_pos
|
info_target: b_h3_pos0_vent2
|
|
0
|
|
m_ambience_vent2
|
|
info_target: b_h3_pos1_ehum1
|
|
1
|
|
m_ambience_electrichum1
|
c1a3b_w1a_util_pos
|
info_target: b_w1a_pos0_vent2
|
|
0
|
|
m_ambience_vent2
|
|
info_target: b_w1a_pos1_vent2a
|
|
1
|
|
m_ambience_vent2a
|
|
info_target: b_w1a_pos2_vent2b
|
|
2
|
|
m_ambience_vent2b
|
|
info_target: b_w1a_pos3_pipe4
|
|
3
|
|
m_ambience_pipe4
|
|
(info_target: b_w1a_pos3_pipe4 ; mistake by dev[confirm] , supposed to be b_w1a_pos5_pipe5)
|
|
4
|
|
m_ambience_pipe5
|
c1a3b_w2a_room_pos
|
info_target: b_w2a_pos0_vent2a
|
|
0
|
|
m_ambience_vent2a
|
|
info_target: b_w2a_pos1_vent2b
|
|
1
|
|
m_ambience_vent2b
|
|
|
|
2
|
|
m_ambience_comp1
|
|
info_target: b_w2a_pos7_pipeflow1
|
|
7
|
|
m_ambience_pipeflow1
|
Map B
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a3b_elevator_shaft01
|
|
1
|
|
|
|
c1a3b_warehouse01
|
Note: Im not sure if the area is actually designated as "warehouse 1" in bm canon, but its the nomenclature I chose for this section.
|
17
|
|
|
|
c1a3b_warehouse01_smallroom
|
|
17
|
|
|
|
c1a3b_hallway01
|
|
8
|
|
|
|
c1a3b_central_shaft01
|
|
8
|
|
|
|
c1a3b_hallway02
|
|
8
|
|
|
|
c1a3b_hallway02a
|
|
8
|
|
|
|
c1a3b_conveyor_H3
|
|
8
|
|
|
|
c1a3b_hallway03
|
|
8
|
|
|
|
c1a3b_warehouse01a
|
|
17
|
|
|
|
c1a3b_warehouse01a_s2
|
|
17
|
|
|
|
c1a3b_warehouse02a
|
|
17
|
|
|
|
c1a3b_warehouse02a_smallroom
|
|
8
|
|
|
|
c1a3b_conveyor_w1a
|
|
8
|
|
|
|
c1a3b_conveyor_w1a_s2
|
|
8
|
|
|
|
c1a3b_hallway04
|
|
8
|
|
|
|
c1a3b_hallway04a
|
|
8
|
|
|
|
c1a3b_central_shaft02
|
|
8
|
|
|
|
c1a3b_elevator_shaft02_end
|
|
8
|
|
|
|
c1a3c (no soundscapes)
in the text file soundscapes_c1a3.txt
it says 'MAP c1a3c STARTS HERE!!!' then goes to 'Main Map Soundscapes - Map C'
Map C
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a3c_elevator_shaft
|
|
8
|
|
|
|
c1a3c_util_siren
|
|
0
|
|
|
|
c1a3c_warehouse
|
|
1
|
|
|
|
c1a3c_outside
|
|
129
|
|
|
|
c1a3c_bunker
|
|
1
|
|
|
|
soundscapes_c1a3.txt
Blast Pit
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
bp.tentroar_far
|
|
|
|
|
|
bp.tenthit_far
|
|
|
|
|
|
bp.distantnoise1
|
|
|
|
|
|
bp.distantnoise2
|
|
|
|
|
|
c1a4.util_indamb
|
|
|
|
|
|
c1a4a
Base Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs.
They are Building Blocks only, meant for establishing the baseline sound aesthetic for the overall environments being portrayed. Scroll down to "Map A" for the soundscapes proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4a.generic_hallway.base
|
|
0
|
|
|
|
c1a4a.medium_room.base
|
|
0
|
|
|
|
c1a4a.control_room.base
|
|
0
|
|
|
|
c1a4a.elevator_shaft.base
|
|
0
|
|
|
|
c1a4a.tube_hallway.base
|
|
7
|
|
|
|
c1a4a.sewer_hallway.base
|
|
0
|
|
|
|
c1a4a.small_corridor.base
|
|
2
|
|
|
|
c1a4a.generic_hallway
|
|
1
|
|
|
|
c1a4a.medium_room
|
|
1
|
|
|
|
c1a4a.small_corridor
|
|
2
|
|
|
|
c1a4a.elevator_shaft
|
|
1
|
|
|
|
c1a4a.tube_hallway
|
|
7
|
|
|
|
Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4a.hallway1
|
|
1
|
|
|
|
c1a4a.h1_util_pos_pipes
|
info_target: a_bpt_pos3_pipe4
|
0
|
3
|
|
m_ambience_pipe4
|
|
info_target: a_bpt_pos5_pipe5
|
|
5
|
|
|
|
info_target: a_bpt_pos4_pipe1a
|
|
4
|
|
m_ambience_pipe1a
|
|
info_target: a_bpt_pos6_pipe1
|
|
6
|
|
m_ambience_pipe1
|
|
info_target: a_bpt_pos7_pipeflow2
|
|
7
|
|
m_ambience_pipeflow2
|
c1a4a.medium_room1
|
|
1
|
|
|
|
c1a4a.mediumroom1.util_pos
|
info_target: a_mdrm1_pos0_watercontainer
|
1
|
0
|
|
m_ambience_watercontainer
|
|
|
|
1
|
|
drip_loop1
|
c1a4a.control_room
|
|
2
|
|
|
|
c1a4a.elevator_shaft1_vent
|
|
1
|
|
|
|
c1a4a.elevator_shaft1
|
|
1
|
|
|
|
c1a4a.elevator_shaft1_v2
|
|
1
|
|
|
|
c1a4a.railway_tunnel1
|
|
1
|
|
|
|
Positional Utility Map A
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4a.swhw1.util_pos1-3
|
info_target: a_swhw1_pos1_misc7a
|
|
1
|
|
m_ambience_misc7a
|
|
info_target: a_swhw1_pos2_misc7b
|
|
2
|
|
m_ambience_misc7b
|
|
info_target: a_swhw1_pos3_ehum1
|
|
3
|
|
m_ambience_electrichum1
|
c1a4a.swhw1.util_pos4-6
|
info_target: a_swhw1_pos4_ehum1a
|
|
4
|
|
m_ambience_electrichum1a
|
|
info_target: a_swhw1_pos5_water4
|
|
5
|
|
r_ambience_water4
|
|
info_target: a_swhw1_pos6_twaste
|
|
6
|
|
r_ambience_toxicwaste
|
c1a4a.small_corridor1_v1
|
|
2
|
|
|
|
c1a4a.small_corridor1_v2
|
|
2
|
|
|
|
c1a4a.smc1.util_pos
|
info_target: a_smc1_pos7_misc7
|
|
0
|
|
m_ambience_misc7
|
c1a4a.outer_silo
|
|
25
|
|
|
|
c1a4a.otso.util_pos4-7
|
info_target: a_otso_pos4_vent1
|
|
4
|
|
m_ambience_vent1
|
|
info_target: a_otso_pos5_fan5
|
|
5
|
|
fan5
|
|
info_target: a_otso_pos6_fan5a
|
|
6
|
|
fan5a
|
|
info_target: a_otso_pos7_fan5b
|
|
7
|
|
|
c1a4b
Base Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. hey are Building Blocks only, meant for establishing the baseline sound aesthetic for the overall environments being portrayed. Scroll down to "Map B" for the soundscapes proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4a.outer_silo.base
|
|
0
|
|
|
|
c1a4b.inner_silo.base
|
|
0
|
|
|
|
c1a4b.tiny_room.base
|
|
0
|
|
|
|
c1a4b.outer_corridor.base
|
|
0
|
|
|
|
c1a4b.control_room.base
|
|
0
|
|
|
|
c1a4b.blast_chamber.base
|
|
0
|
|
|
|
Positional Utility Soundscapes
DO NOT USE IN THE ACTUAL VMFs. They are Building Blocks only, meant for insertion into the main soundscapes, in order to provide up to 8 positional sounds, as well as their attenuation instructions via the info_target entity. Scroll down to "Map B" for the soundscapes list proper.
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4b.otso.util_pos0-2
|
info_target: b_cor1_pos0_ehum1
|
|
0
|
|
m_ambience_electrichum1
|
|
info_target: b_cor1_pos1_vent1
|
|
1
|
|
m_ambience_vent1
|
|
info_target: b_cor1_pos2_vent1a
|
|
2
|
|
m_ambience_vent1
|
Map B
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4b.corridor1
|
|
2
|
|
|
|
c1a4b.inner_silo
|
|
25
|
|
|
|
c1a4b.tiny_room
|
|
0
|
|
|
|
c1a4b.control_room
|
|
2
|
|
|
|
c1a4b.control_room.util_pos4-7
|
info_target: b_ctrl_pos4_vent1
|
2
|
4
|
|
m_ambience_vent1
|
|
info_target: b_ctrl_pos5_comp1
|
|
5
|
|
m_ambience_comp1
|
|
info_target: b_ctrl_pos6_comp3
|
|
6
|
|
m_ambience_comp3
|
|
info_target: b_ctrl_pos7_comp2
|
|
7
|
|
m_ambience_comp2
|
c1a4b.corridor_P1
|
|
3
|
|
|
|
c1a4b.corP1.utility_pos0-1
|
info_target: b_cor_p1_pos0_hiss1
|
2
|
0
|
|
o_ambience_disaster_hiss1
|
|
info_target: b_cor_p2_pos1_hiss2
|
|
1
|
|
o_ambience_disaster_hiss2
|
c1a4b.corridor_P2
|
|
3
|
|
|
|
c1a4b.corridor_P3
|
|
3
|
|
|
|
c1a4b.corP2P3.utility_pos
|
info_target: b_cor_P2P3_pos5_ehum1
|
2
|
5
|
|
m_ambience_electrichum1
|
|
info_target: b_cor_p2p3_pos6_hiss1
|
|
6
|
|
o_ambience_disaster_hiss1
|
|
info_target: b_cor_P2P3_pos5_ehum1a
|
|
7
|
|
m_ambience_electrichum1a
|
c1a4b.corridor_P1_s2
|
|
3
|
|
|
|
c1a4b.corP1_s2.util_pos0-3
|
info_target: b_cor_p1s2_pos0_hiss1
|
2
|
0
|
|
o_ambience_disaster_hiss1
|
|
info_target: b_cor_p1s2_pos1_driploop
|
|
1
|
|
drip_loop1
|
|
info_target: b_cor_p1s2_pos2_hiss1a
|
|
2
|
|
o_ambience_disaster_hiss1a
|
|
info_target: b_cor_p1s2_pos3_hiss2
|
|
3
|
|
o_ambience_disaster_hiss2
|
c1a4b.corridor_P1_s2_notent
|
(No Tentacle Version)
|
3
|
|
|
|
c1a4b.blast_chamber
|
|
10
|
|
|
|
c1a4c
Map X
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4c.corridor1
|
|
2
|
|
|
|
c1a4c.corridor1_s2
|
|
2
|
|
|
|
c1a4c.elevator_shaft
|
|
1
|
|
|
|
c1a4c.elevator_shaft.util_pos0-1
|
info_target: c_eshaft_pos0_ehum1
|
1
|
0
|
|
m_ambience_electrichum1
|
|
info_target: c_eshaft_pos1_pflow1
|
|
1
|
|
m_ambience_pipeflow1
|
c1a4c.elevator_shaft.util_pos2-3
|
info_target: c_eshaft_pos2_pflow1a
|
1
|
2
|
|
m_ambience_pipeflow1a
|
|
info_target: c_eshaft_pos3_pflow1b
|
|
3
|
|
m_ambience_pipeflow1b
|
c1a4c.elevator_shaft.util_pos4
|
info_target: c_eshaft_pos4_eleloop (Classic H2 elevator loop sound)
|
1
|
4
|
|
elevator_move_loop1
|
c1a4c.sewer_tunnel
|
|
6
|
|
|
|
c1a4c.corridor2
|
|
2
|
|
|
|
c1a4c.corridor2.util_pos6-7
|
|
|
6
|
|
m_ambience_electrichum1
|
|
|
|
7
|
|
r_ambience_med3
|
c1a4c.large_fanroom
|
|
25
|
|
|
|
c1a4c.fanroom.util_pos3-5
|
info_target: c_fnrm_pos3_ehum1a
|
|
3
|
|
m_ambience_electrichum1a
|
|
info_target: c_fnrm_pos4_hiss1
|
|
4
|
|
o_ambience_disaster_hiss1
|
|
info_target: c_fnrm_pos5_pipe5
|
|
5
|
|
m_ambience_pipe5
|
c1a4c.corridor2a
|
|
2
|
|
|
|
c1a4c.vent_shaft
|
|
2
|
|
|
|
c1a4c.corridor3
|
|
2
|
|
|
|
c1a4c.gen_room
|
|
3
|
|
|
|
c1a4c.fanroom.muffledrumble
|
|
3
|
|
|
|
c1a4c.gen_room.util_pos4-7
|
|
3
|
4
|
|
r_ambience_med3
|
|
|
|
5
|
|
m_ambience_electrichum1a
|
|
|
|
6
|
|
r_ambience_med3a
|
|
|
|
7
|
|
fan10
|
c1a4c.gen_control
|
|
0
|
|
|
|
c1a4c.gen_control.util_pos0-3
|
info_target: c_genctrl_pos0_pipe5
|
3
|
0
|
|
m_ambience_pipe5
|
|
info_target: c_genctrl_pos1_comp3
|
|
1
|
|
m_ambience_comp3
|
|
info_target: c_genctrl_pos2_comp1
|
|
2
|
|
m_ambience_comp1
|
|
info_target: c_genctrl_pos3_comp2
|
|
3
|
|
m_ambience_comp2
|
c1a4c.service_hallway
|
|
17
|
|
|
|
c1a4d
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4d.corridor1
|
|
2
|
|
|
|
c1a4d.large_chamber1
|
|
10
|
|
|
|
c1a4d.large_chamber1.fall
|
|
10
|
|
|
|
c1a4d.chamber1.util_pos
|
info_target: d_eshaft_pos6_twaste
|
|
6
|
|
r_ambience_toxicwaste
|
c1a4d.tunnel1
|
|
6
|
|
|
|
c1a4d.large_chamber2
|
|
10
|
|
|
|
c1a4d.tunnel2
|
|
6
|
|
|
|
c1a4d.silo_d3
|
|
25
|
|
|
|
c1a4d.silo_control1
|
|
0
|
|
|
|
c1a4d.silo_control2
|
|
0
|
|
|
|
c1a4e
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a4e.util_pos.industrialturbinefans
|
|
3
|
5
|
|
fan5
|
|
info_target: e_sewer_pos6_indturbine
|
|
6
|
|
fan5a
|
|
info_target: e_sewer_pos7_indturbine
|
|
7
|
|
m_ambience_ind17
|
c1a4e.blast_pit
|
|
3
|
|
|
|
c1a4e.blast_pit.util_pos0-2
|
info_target: e_pit_pos0_water5
|
3
|
0
|
|
r_ambience_water5
|
|
info_target: e_pit_pos1_fire8
|
|
1
|
|
o_ambience_disaster_fire8
|
|
info_target: e_pit_pos2_fire5
|
|
2
|
|
o_ambience_disaster_fire5
|
c1a4e.sewer_large
|
|
4
|
|
|
|
c1a4e.water_silo
|
|
25
|
|
|
|
c1a4e.big_pipe
|
|
6
|
|
|
|
soundscapes_c1a4.txt
Power Up
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
c1a1.util_gargfar1
|
|
|
|
|
|
c1a1.util_gargroarfar1
|
|
|
|
|
|
c1a1.util_gargroarfar2
|
|
|
|
|
|
c2a1a
Base Utility Soundscapes
These .base soundscape are building blocks, for insertion into the proper main use soundscapes. They are not meant for actual .vmf consumption. for the soundscapes proper, please scroll down to "Map A"
Name
|
Description
|
DSP
|
Position Number
|
Position Origin
|
Location Description
|
(soundscape name)
|
|
|
|
|
|
soundscapes_c2a1.txt