Left 4 Dead 2 Level Creation: Difference between revisions

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m (→‎Tutorials and Constructing Elements: so that's why its called "addoninfo.txt" on the other page. Just renamed two sections here, cant do much yet)
m (→‎Navigation Meshes: Page 'List_of_L4D2_Nav_Mesh_Attributes')
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** [[Left 4 Dead Infected Populations]]
** [[Left 4 Dead Infected Populations]]
** [[Sorting out navigation flow]]
** [[Sorting out navigation flow]]
* References
** [[List_of_L4D2_Nav_Mesh_Attributes|List of L4D2 Navigation Mesh Attributes]]


== Other Resources ==
== Other Resources ==

Revision as of 10:33, 2 July 2021

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Scripting API

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons (Via addoninfo) | Melee Weapons | Intro/Outro Camera
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites