Left 4 Dead 2 Level Creation: Difference between revisions

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(→‎Tutorials and Constructing Elements: added new "Witch bride" link. Page is to be added soon.)
(→‎Tutorials and Constructing Elements: set link for L4D1 players and Soundscripts)
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* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* [[L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes]]
* [[L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes]]
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | L4D1 Survivor Players
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile)
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director  Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]]
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director  Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]]
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:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Deadline_AddonInfo_File|Weapons (Via addoninfo)]] | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Point_viewcontrol_survivor|Intro/Outro Camera]]
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Deadline_AddonInfo_File|Weapons (Via addoninfo)]] | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Point_viewcontrol_survivor|Intro/Outro Camera]]
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]
:[[L4D2 Soundscripts|Soundscripts]] | [[Soundscapes]]
:[[Soundscripts]] | [[Soundscapes]]
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]]
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]]
* [[Detail_prop|Detail Props]]
* [[Detail_prop|Detail Props]]

Revision as of 08:29, 20 April 2021

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons (Via addoninfo) | Melee Weapons | Intro/Outro Camera
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites