Category:Shader parameters: Difference between revisions
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(Individual pages list the games/branches, and almost all parameters are specific to/appear since some branch, so why mark these ones) |
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See [[Material Flags]] for $flags and $flags2 parameter enumerations. | See [[Material Flags]] for $flags and $flags2 parameter enumerations. | ||
See [[Material | See [[Material map compile flags]] for the list of special {{mono|%compile}} parameters which change the vbsp compile behavior of materials. | ||
'''The list is far from complete.''' see [[Category talk:Shader parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed! | '''The list is far from complete.''' see [[Category talk:Shader parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed! | ||
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{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
==Basics== | ==Basics== | ||
* {{mono|[[$basetexture]]}} | * {{mono|[[$basetexture]]}} | ||
:* {{mono|$basetexturetransform}} | :* {{mono|$basetexturetransform}} | ||
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==Adjustment== | ==Adjustment== | ||
* {{mono|[[$color]]}} | * {{mono|[[$color]]}} | ||
* {{mono|[[$seamless scale]]}} | * {{mono|[[$seamless scale]]}} | ||
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==Transparency== | ==Transparency== | ||
* {{mono|[[$alpha]]}} | * {{mono|[[$alpha]]}} | ||
* {{mono|[[$alphatest]]}} | * {{mono|[[$alphatest]]}} | ||
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==Lighting== | ==Lighting== | ||
* {{mono|[[$bumpmap]]}} | * {{mono|[[$bumpmap]]}} | ||
* {{mono|[[$ssbump]]}} | * {{mono|[[$ssbump]]}} | ||
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==Optimization== | ==Optimization== | ||
* {{mono|[[$ignorez]]}} | * {{mono|[[$ignorez]]}} | ||
* {{mono|[[$alphatest]]}} | * {{mono|[[$alphatest]]}} | ||
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==Texture Organization== | ==Texture Organization== | ||
* {{mono|[[%keywords]]}} | * {{mono|[[%keywords]]}} | ||
* {{mono|[[%notooltexture]]}} | * {{mono|[[%notooltexture]]}} | ||
Latest revision as of 17:43, 28 November 2025
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This category lists top-level parameters available in the "Generic" shaders.
See Material Flags for $flags and $flags2 parameter enumerations. See Material map compile flags for the list of special %compile parameters which change the vbsp compile behavior of materials. The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed! |
Basics
Adjustment
Transparency |
Lighting
ReflectionOptimizationTexture OrganizationEffectBehavior |
Subcategories
This category has only the following subcategory.
S
- Source base shader parameters (31 P)
Pages in category "Shader parameters"
The following 117 pages are in this category, out of 117 total.
B
C
D
E
- $envmap
- $envmapanisotropy
- $envmapanisotropyscale
- $envmapcontrast
- $envmapframe
- $envmapfresnel
- $envmapfresnelminmaxexp
- $envmaplightscale
- $envmaplightscaleminmax
- $envmapmask
- $envmapmaskframe
- $envmapmaskscale
- $envmapmasktransform
- $envmapmode
- $envmapoptional
- $envmapsaturation
- $envmapsphere
- $envmaptint
- $emissiveblend