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Category:Shader parameters: Difference between revisions

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(Individual pages list the games/branches, and almost all parameters are specific to/appear since some branch, so why mark these ones)
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See [[Material Flags]] for $flags and $flags2 parameter enumerations.
See [[Material Flags]] for $flags and $flags2 parameter enumerations.


See [[Material Map Compile Flags]] for the list of special {{mono|%compile}} parameters which change the vbsp compile behavior of materials.
See [[Material map compile flags]] for the list of special {{mono|%compile}} parameters which change the vbsp compile behavior of materials.


'''The list is far from complete.''' see [[Category talk:Shader parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed!
'''The list is far from complete.''' see [[Category talk:Shader parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed!
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{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
==Basics==
==Basics==
* {{mono|[[$basetexture]]}}
* {{mono|[[$basetexture]]}}
:* {{mono|$basetexturetransform}}
:* {{mono|$basetexturetransform}}
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==Adjustment==
==Adjustment==
* {{mono|[[$color]]}}
* {{mono|[[$color]]}}
* {{mono|[[$seamless scale]]}}
* {{mono|[[$seamless scale]]}}
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==Transparency==
==Transparency==
* {{mono|[[$alpha]]}}
* {{mono|[[$alpha]]}}
* {{mono|[[$alphatest]]}}
* {{mono|[[$alphatest]]}}
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==Lighting==
==Lighting==
* {{mono|[[$bumpmap]]}}
* {{mono|[[$bumpmap]]}}
* {{mono|[[$ssbump]]}}
* {{mono|[[$ssbump]]}}
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==Optimization==
==Optimization==
* {{mono|[[$ignorez]]}}
* {{mono|[[$ignorez]]}}
* {{mono|[[$alphatest]]}}
* {{mono|[[$alphatest]]}}
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==Texture Organization==
==Texture Organization==
* {{mono|[[%keywords]]}}
* {{mono|[[%keywords]]}}
* {{mono|[[%notooltexture]]}}
* {{mono|[[%notooltexture]]}}

Latest revision as of 17:43, 28 November 2025

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This category lists top-level parameters available in the "Generic" shaders.

  • Parameters for specialised shaders are documented in the shaders' articles themselves.
  • Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.

See Material Flags for $flags and $flags2 parameter enumerations.

See Material map compile flags for the list of special %compile parameters which change the vbsp compile behavior of materials.

The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed!

Basics

  • $basetexturetransform
  • $frame
  • $basetexture2
  • $basetexturetransform2
  • $frame2
  • $decalscale
  • $modelmaterial
  • $decalfadeduration
  • $decalfadetime
  • $decalsecondpass
  • $fogscale
  • $splatter
  • $detailtexturetransform
  • $detailscale
  • $detailblendfactor
  • $detailblendmode
  • $detailtint
  • $detailframe
  • $detail_alpha_mask_base_texture
  • $detail2
  • $detailscale2
  • $detailblendfactor2
  • $detailframe2
  • $detailtint2

Adjustment

  • $seamless_detail

Transparency

Lighting

Reflection

Optimization

Texture Organization

Effect

Behavior

List of shader parameters

Subcategories

This category has only the following subcategory.

Pages in category "Shader parameters"

The following 117 pages are in this category, out of 117 total.