Entity: Difference between revisions

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* [[Internal entity]]
* [[Internal entity]]
* [[:Category:Non-internal entity|Non-internal entity]]
* [[:Category:Non-internal entity|Non-internal entity]]
== Limitations ==
{{ModernWarning|[[Entity limit]]}}


== See Also ==
== See Also ==
* [[:Category:Entities]]
* [[:Category:Entities]]
* [[Entity limit]]
* [[Adding Point Entities]] (part of a series of tutorials)
* [[Adding Point Entities]] (part of a series of tutorials)
* [[Creating Brush Entities]] (ditto)
* [[Creating Brush Entities]] (ditto)

Revision as of 19:04, 12 April 2023

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An object defined within the Source Source or Source 2 Source 2[confirm] as having characteristics which differentiate it from "the world" (world brushes).

Types

by form

Exclusive to Source Source

Brush entity
Main article:  Brush entity

Brush entity/en

Source Source and Source 2 Source 2

Point entity
Main article:  Point entity
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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.

Point Entity is usually defined as simply an entity that is not a brush entity i.e. entity that is created by Hammer Entity Tool on specific point on a grid instead of tying brushes to an entity. More meaningful definition for a point entity is an entity that doesn't render a 3D model and its position in the world affects its functionality. It still may have a visual component (env_sprite, keyframe_rope) or create a visual component (infodecal, info_particle_system) but most of them are without one (ambient_generic, info_target, point_hurt, info_teleport_destination, info_elevator_floor). Other types of entities that are also created on a specific point and are usually referred to as point entity are model entities and logical entities. Point entities by these standards are most of the time subclasses of CPointEntity.

General types

Target of other entities

These serve mainly to provide their position for other entities that target them.

Spawners

Their position serves as a place where to spawn player/npc/weapon.

Viewcontrol

Visual

Sound

Lights

Other

More[Todo]

See also

Exclusive to Source 2 Source 2

Mesh entity
Main article:  Mesh entity

Mesh entity/overview

Path entity
Main article:  Path entity
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Path entities are a type of entity recently added to the tools. They can be created with Path Tool (Shift + P).

Todo: Path entities may not be fully functional in SteamVR Home. Document which path types work.


Stub

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by internality

Limitations

Template:ModernWarning

See Also