Doors: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(22 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{LanguageBar}} | |||
{{ | |||
{{Abstract Mapping}} | |||
A hub of door-related assets and articles. | |||
== Entities == | == Entities == | ||
* | *{{ent|func_door}} | ||
* | *{{ent|func_door_rotating}} | ||
* | *{{ent|prop_door_rotating}} | ||
*{{ent|prop_testchamber_door}} {{portal2|only}} | |||
*{{ent|dz_door}} {{csgo|only}} | |||
*{{ent|asw_door}} {{as|only|addtext={{asrd}}}} | |||
*Doors can also be made with several other moving entities. | *Doors can also be made with several other moving entities. | ||
== See also == | == See also == | ||
* [[Door creation]] | |||
* [[WiseDoor]] | |||
* [[Blowout Doors]] | * [[Blowout Doors]] | ||
[[Category: Level Design]] | |||
[[Category:Hubs]] |
Latest revision as of 06:15, 12 July 2024
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
A hub of door-related assets and articles.
Entities
- func_door
- func_door_rotating
- prop_door_rotating
- prop_testchamber_door (only in
)
- dz_door (only in
)
- asw_door (only in
)
- Doors can also be made with several other moving entities.