Category:Shader parameters: Difference between revisions
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(added no_draw to transparency list.) |
(Individual pages list the games/branches, and almost all parameters are specific to/appear since some branch, so why mark these ones) |
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{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
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* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed. | * Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed. | ||
See [[ | See [[Material Flags]] for $flags and $flags2 parameter enumerations. | ||
See [[ | See [[Material Map Compile Flags]] for the list of special {{mono|%compile}} parameters which change the vbsp compile behavior of materials. | ||
'''The list is far from complete.''' see [[Category talk:Shader parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed! | '''The list is far from complete.''' see [[Category talk:Shader parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed! | ||
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* {{mono|[[$color]]}} | * {{mono|[[$color]]}} | ||
* {{mono|[[$ | * {{mono|[[$seamless scale]]}} | ||
:* {{mono|$seamless_detail}} | :* {{mono|$seamless_detail}} | ||
* {{mono|[[$pointsamplemagfilter]]}} | * {{mono|[[$pointsamplemagfilter]]}} | ||
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* {{mono|[[$translucent]]}} | * {{mono|[[$translucent]]}} | ||
* {{mono|[[$no_draw]]}} | * {{mono|[[$no_draw]]}} | ||
* {{mono|[[$vertexalpha]]}} | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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* {{mono|[[$rimlight]]}} | * {{mono|[[$rimlight]]}} | ||
* {{mono|[[$receiveflashlight]]}} | * {{mono|[[$receiveflashlight]]}} | ||
* {{mono|[[$lightmap]] | * {{mono|[[$lightmap]]}} | ||
==Reflection== | ==Reflection== | ||
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* {{mono|[[$phong]]}} | * {{mono|[[$phong]]}} | ||
* {{mono|[[$envmap]]}} | * {{mono|[[$envmap]]}} | ||
* {{mono|[[$envmapmask]]}} | |||
==Optimization== | ==Optimization== | ||
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* {{mono|[[$ignorez]]}} | * {{mono|[[$ignorez]]}} | ||
* {{mono|[[$alphatest]]}} | * {{mono|[[$alphatest]]}} | ||
* {{mono|[[$softwareskin]]}} | |||
==Texture Organization== | ==Texture Organization== | ||
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==Effect== | ==Effect== | ||
* {{mono|[[$ | * {{mono|[[$treesway]]}} | ||
* {{mono|[[$nofog]]}} | * {{mono|[[$nofog]]}} | ||
==Behavior== | |||
* {{mono|[[%CompileBlockLOS]]}} | |||
* {{mono|[[%CompileClip]]}} | |||
* {{mono|[[%CompileDetail]]}} | |||
* {{mono|[[%CompileLadder]]}} | |||
* {{mono|[[%CompileNoDraw]]}} | |||
* {{mono|[[%CompileNoLight]]}} | |||
* {{mono|[[%CompileNonSolid]]}} | |||
* {{mono|[[%CompileNPCClip]]}} | |||
* {{mono|[[%CompilePassBullets]]}} | |||
* {{mono|[[%CompileSkip]]}} | |||
* {{mono|[[%CompileSlime]]}} | |||
* {{mono|[[%CompileTeam]]}} | |||
* {{mono|[[%CompileTrigger]]}} | |||
* {{mono|[[%CompileWater]]}} | |||
* {{mono|[[%PlayerClip]]}} | |||
* {{mono|[[$nodecal]]}} | |||
{{category end}} | {{category end}} | ||
[[List | [[List of shader parameters]] | ||
[[Category:Material System]] | [[Category:Material System]] | ||
{{source topicon}} | |||
[[Category:Lists]] | [[Category:Lists]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 09:42, 1 September 2025
This category lists top-level parameters available in the "Generic" shaders.
See Material Flags for $flags and $flags2 parameter enumerations. See Material Map Compile Flags for the list of special %compile parameters which change the vbsp compile behavior of materials. The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed! |
Basics
Adjustment
Transparency |
Lighting
ReflectionOptimizationTexture OrganizationEffectBehavior |
Subcategories
This category has only the following subcategory.
S
- Source base shader parameters (31 P)
Pages in category "Shader parameters"
The following 117 pages are in this category, out of 117 total.
B
C
D
E
- $envmap
- $envmapanisotropy
- $envmapanisotropyscale
- $envmapcontrast
- $envmapframe
- $envmapfresnel
- $envmapfresnelminmaxexp
- $envmaplightscale
- $envmaplightscaleminmax
- $envmapmask
- $envmapmaskframe
- $envmapmaskscale
- $envmapmasktransform
- $envmapmode
- $envmapoptional
- $envmapsaturation
- $envmapsphere
- $envmaptint
- $emissiveblend