User:MrTwoVideoCards/Mrwtoidea: Difference between revisions

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====Architecture====
====Architecture====
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[How to Release A Map]]
* [[How to Release a Map]]
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Source Mapping for Half-Life 1 Mappers]]


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===Design Tips===
===Design Tips===
* [[Adding More Detail to a map]]
* [[Adding More Detail to a map]]
* [[How To Develop A Map That Works]]
* [[How to Develop a Map That Works]]
* [[Single-Player Mapping Tips]]
* [[Single-Player Mapping Tips]]



Latest revision as of 10:30, 13 August 2023

See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.

Getting Started


Source games

http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png Half-Life 2

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png Day of Defeat: Source

http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png The Ship

Level Design

Intermediate Design

Architecture

Entity Creation

Npc Movement System

Prop Types

Skybox Design

Lighting

Basic/Intermediate/Advanced Techniques

LDR and HDR

World Atmosphere

Advanced Design

Architecture

In-Depth Design


Hammer Editor

Features

Documentations

Hammer Fixes and Issues

Abstract Mapping

Objects

Entity's

Npc's

Props

Troubleshooting

Design Problems

Compile log

Documentations

Optimization

Level Design Optimization

In-depth Optimization


Design Theory

Design Types

Design Tips

Compile Tips

Upload Sites