Portal 2 (engine branch)
The Portal 2 Engine Branch was introduced with Portal 2 in 2011. It succeeds the Alien Swarm engine branch.
Features
New since the Alien Swarm branch is:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Sound operators
- For defining complex audio behaviour.
- Blob particles
- Used to render paint.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces.
Availability
Portal 2
Dino D-Day
INFRA
The Stanley Parable
- File:The beginner's guide icon.PNG The Beginner's Guide
Source code for this branch is not available. However, authoring tools exist for custom content.