Trains: Difference between revisions

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m (Minors changes. Cleared up descriptions.)
(→‎Entities: Added func_tanktrain and codified.)
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==Entities==
==Entities==
==== Main entities ====
==== Main entities ====
*[[func_tracktrain]] — The part that moves. Brush-based.
*<code>[[func_tracktrain]]</code> &mdash; The part that moves. Brush-based.
*[[path_track]] &mdash; A waypoint on the track. Invisible and non-solid.
*<code>[[path_track]]</code> &mdash; A waypoint on the track. Invisible and non-solid.
*<code>[[func_tanktrain]]</code> &mdash; Train that attacks and that can be killed.


==== Other entities ====
==== Other entities ====
*[[func_platrot]] &mdash; Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*<code>[[func_platrot]]</code> &mdash; Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*[[func_traincontrols]] &mdash; Lets players control the train.
*<code>[[func_traincontrols]]</code> &mdash; Lets players control the train.
*[[func_trackchange]] &mdash;
*<code>[[func_trackchange]]</code> &mdash;
*[[func_trackautochange]] &mdash;
*<code>[[func_trackautochange]]</code> &mdash;


==== Entities [[This Feature is Not Available by Default|not in the FGD]] ====
==== Entities [[This Feature is Not Available by Default|not in the FGD]] ====
*[[func_train]] &mdash;  
*<code>[[func_train]]</code> &mdash;  
*[[func_plat]] &mdash; Raises or lowers a stopped train (without rotation).
*<code>[[func_plat]]</code> &mdash; Raises or lowers a stopped train (without rotation).


==Notes==
==Notes==

Revision as of 09:00, 23 September 2007

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This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).

Entities

Main entities

Other entities

Entities not in the FGD

Notes

  • If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
  • Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
  • You don't need to create each path_track by hand. Create the first one, then shift-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones.

External links

The following SDKNuts tutorials all includes the use of trains: