Water: Difference between revisions
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*[[Adding Water]]: placing water in a map | *[[Adding Water]]: placing water in a map | ||
*[[Water (shader)]]: the [[shader]] that draws water on the video card | *[[Water (shader)]]: the [[shader]] that draws water on the video card | ||
*[[Moving | *[[Moving water (Source)|Moving water]]: tutorial on implementing water that acts like a [[func_movelinear]] | ||
*[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia | *[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia | ||
Revision as of 09:14, 30 November 2023
This article is about the level design concept. For the shader type, see Water Shader.
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Articles
- Adding Water: placing water in a map
- Water (shader): the shader that draws water on the video card
- Moving water: tutorial on implementing water that acts like a func_movelinear
- Flowing Water: realistically flowing water that was first introduced in cs_militia
Related entities
Textures
Water textures can be found in the Hammer material browser by searching for water
.
See Also
External links
- HL2 Water crash course tutorial (Archived version retrieved on 25 October, 2013)
- HL2 Waters pictures of different types of water (Archived version retrieved on 13 April, 2011)
- CSS water comparison video comparison of water textures available in Counter-Strike: Source
- CSGO water comparison video comparison of water textures available in Counter-Strike: Global Offensive