Moving Clouds: Difference between revisions
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==Articles== | ==Articles== | ||
;[[Creating Animated Clouds]]:This is a tutorial showing how to make animated clouds with a [[dynamic prop]]. | ;[[Creating Animated Clouds]]:This is a tutorial showing how to make animated clouds with a [[dynamic prop]]. | ||
==Entities== | ==Entities== |
Revision as of 15:42, 23 March 2009
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Articles
- Creating Animated Clouds
- This is a tutorial showing how to make animated clouds with a dynamic prop.
Entities
Notes
Dynamic props are networked entities and could be just a frivolous addition to a multiplayer map.
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |