Sound and Music: Difference between revisions

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This article is a hub for finding information about sound and music in [[Source]].
This article is a hub for finding information about sound and music in [[Source]].


==Entities==
== Entities ==
*[[ambient_generic]] — this is the basic entity to play a specific sound, including music
*[[ambient_generic]] — this is the basic entity to play a specific sound, including music
*[[env_soundscape]] — plays background noises (see [[Soundscapes]])
*[[env_soundscape]] — plays background noises (see [[Soundscapes]])
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*[[logic_choreographed_scene]] — used for conversations and other sequences. See [[:Category:Choreography]].
*[[logic_choreographed_scene]] — used for conversations and other sequences. See [[:Category:Choreography]].


==Articles==
== Articles ==
*[[:Category:Sound System]] — how sound works in Source
*[[:Category:Sound System]] — how sound works in Source
*[[Hammer Sound Browser]] — documents the [[Hammer]] user interface for browsing sounds
*[[Hammer Sound Browser]] — documents the [[Hammer]] user interface for browsing sounds
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*[[Startup Music]] — one way to add music to a mod's title screen (alternately, put it in a [[Menu Background Map]])
*[[Startup Music]] — one way to add music to a mod's title screen (alternately, put it in a [[Menu Background Map]])


==AI sounds==
== AI sounds ==
AI sounds are not audible to the player; they are purely an [[:Category:AI|AI]] construction. They can be placed in-map with the [[ai_sound]] entity.
AI sounds are not audible to the player; they are purely an [[:Category:AI|AI]] construction. They can be placed in-map with the [[ai_sound]] entity.


==Music==
== Music ==
*[[Music Composition]] - software synthesizers and other audio tools
* [[Music Composition]] - software synthesizers and other audio tools


==Materials==
== Materials ==
To specify the set of sounds for a custom [[:Category:Material System|material]] (the noises produced in response to hits, scrapes, etc), see [[Material surface properties]].
To specify the set of sounds for a custom [[:Category:Material System|material]] (the noises produced in response to hits, scrapes, etc), see [[Material surface properties]].


==Notes==
== Notes ==
*To play music, use [[Hammer Sound Browser]] to search for keyword <code>music</code>.
*To play music, use [[Hammer Sound Browser]] to search for keyword <code>music</code>.
*Many entities can have sounds assigned to them. For example, [[prop_door_rotating]] can be assigned sounds for opening, closing, swinging, being locked, and being unlocked. See the individual [[list of entities|entities]] for details.
*Many entities can have sounds assigned to them. For example, [[prop_door_rotating]] can be assigned sounds for opening, closing, swinging, being locked, and being unlocked. See the individual [[list of entities|entities]] for details.


==External links==
== External links ==
*[http://www.halflifestorm.com/?page=tutorials&tutorial=16 Adding Sounds into your Maps]Tutorial
*[http://www.halflifestorm.com/?page=tutorials&tutorial=16 Adding Sounds into your Maps] - Tutorial
*[http://www.halflifestorm.com/?page=tutorials&tutorial=17 Triggering sounds in your Maps]Tutorial
*[http://www.halflifestorm.com/?page=tutorials&tutorial=17 Triggering sounds in your Maps] - Tutorial
<!-- SDK nuts has closed. When (and if) this tutorial is ported onto the VDC, please link to it instead!
*[http://www.sdknuts.net/akg/?sdk=tutarts Art & Sound] &mdash; tutorials about sound in Source, including adding custom sounds {{todo|replace with list of sound tutorials}}
*[http://www.sdknuts.net/akg/?sdk=tutarts Art & Sound] &mdash; tutorials about sound in Source, including adding custom sounds {{todo|replace with list of sound tutorials}}
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Revision as of 13:47, 13 February 2008

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This article is a hub for finding information about sound and music in Source.

Entities

Articles

AI sounds

AI sounds are not audible to the player; they are purely an AI construction. They can be placed in-map with the ai_sound entity.

Music

Materials

To specify the set of sounds for a custom material (the noises produced in response to hits, scrapes, etc), see Material surface properties.

Notes

  • To play music, use Hammer Sound Browser to search for keyword music.
  • Many entities can have sounds assigned to them. For example, prop_door_rotating can be assigned sounds for opening, closing, swinging, being locked, and being unlocked. See the individual entities for details.

External links