Trains: Difference between revisions

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(→‎Entities: Added func_tanktrain and codified.)
(→‎Notes: Codified, linking to easy track system explanation.)
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*If you want a prop to behave as a train, parent it to an invisible [[func_tracktrain]].
*If you want a prop to behave as a train, parent it to an invisible [[func_tracktrain]].
*Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
*Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
*You don't need to create each [[path_track]] by hand. Create the first one, then shift-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones.
*You don't need to create each <code>[[path_track]]</code> by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new <code>path_track</code>s between existing ones. (For details, see <code>[[path_track]]</code>.)


==External links==
==External links==

Revision as of 09:05, 23 September 2007

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This page is about Source train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).

Entities

Main entities

Other entities

Entities not in the FGD

Notes

  • If you want a prop to behave as a train, parent it to an invisible func_tracktrain.
  • Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
  • You don't need to create each path_track by hand. Create the first one, then <Shift>-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones. (For details, see path_track.)

External links

The following SDKNuts tutorials all includes the use of trains: