Beams and Lasers: Difference between revisions
Jump to navigation
Jump to search
m (Replaced deprecated {{Game name}} template with {{Software}} counterpart. Action performed by bot) |
m (Multipage removal) |
||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{Abstract Mapping}} | {{Abstract Mapping}} | ||
Line 19: | Line 20: | ||
== See also == | == See also == | ||
* [[:Category:Level Design]] | * [[:Category:Level Design]] | ||
[[Category:Hubs]] |
Revision as of 05:08, 12 July 2024
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Beams and Lasers can be added to the map to interact with its environment and add to the scenery.
Entities
- env_beam — A visible beam between two points.
- env_laser — Laser with optional end sprite & sparks at the end.
- func_tanklaser (only in
) — A brush entity that functions as a laser turret.
- func_tankpulselaser (only in
) — Fires a laser at a specific speed.
- env_portal_laser Laser used in
Portal 2.
Articles
- wiseLaser — A little fun with
env_beam