Beams and Lasers: Difference between revisions
		
		
		
		
		
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Revision as of 11:12, 12 January 2024
| Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want | 
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 Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie  | 
Beams and Lasers can be added to the map to interact with its environment and add to the scenery.
Entities
- env_beam — A visible beam between two points.
 - env_laser — Laser with optional end sprite & sparks at the end.
 
- func_tanklaser (only in 


) — A brush entity that functions as a laser turret. - func_tankpulselaser (only in 


) — Fires a laser at a specific speed. 
- env_portal_laser Laser used in Template:Game name.
 
Articles
- wiseLaser — A little fun with 
env_beam