Console Command List: Difference between revisions
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RavuAlHemio (talk | contribs) (Re-alphabetised list, added 'mp3' command) |
(Turned a to q into links for future reference. My hand hurts, but it was worth it.) |
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! Command !! Default !! Cheat? !! Help Text | ! Command !! Default !! Cheat? !! Help Text | ||
|- | |- | ||
|_fov||0||||Automates fov command to server. | |[[_fov]]||0||||Automates fov command to server. | ||
|- | |- | ||
|_restart||||||Shutdown and restart the engine. | |[[_restart]]||||||Shutdown and restart the engine. | ||
|- | |- | ||
|addip||||||Add an IP address to the ban list. | |[[addip]]||||||Add an IP address to the ban list. | ||
|- | |- | ||
|adsp_alley_min||122||||None | |[[adsp_alley_min]]||122||||None | ||
|- | |- | ||
|adsp_courtyard_min||126||||None | |[[adsp_courtyard_min]]||126||||None | ||
|- | |- | ||
|adsp_debug||0||||None | |[[adsp_debug]]||0||||None | ||
|- | |- | ||
|adsp_door_height||112||||None | |[[adsp_door_height]]||112||||None | ||
|- | |- | ||
|adsp_duct_min||106||||None | |[[adsp_duct_min]]||106||||None | ||
|- | |- | ||
|adsp_hall_min||110||||None | |[[adsp_hall_min]]||110||||None | ||
|- | |- | ||
|adsp_low_ceiling||108||||None | |[[adsp_low_ceiling]]||108||||None | ||
|- | |- | ||
|adsp_opencourtyard_min||126||||None | |[[adsp_opencourtyard_min]]||126||||None | ||
|- | |- | ||
|adsp_openspace_min||130||||None | |[[adsp_openspace_min]]||130||||None | ||
|- | |- | ||
|adsp_openstreet_min||118||||None | |[[adsp_openstreet_min]]||118||||None | ||
|- | |- | ||
|adsp_openwall_min||130||||None | |[[adsp_openwall_min]]||130||||None | ||
|- | |- | ||
|adsp_room_min||102||||None | |[[adsp_room_min]]||102||||None | ||
|- | |- | ||
|adsp_street_min||118||||None | |[[adsp_street_min]]||118||||None | ||
|- | |- | ||
|adsp_tunnel_min||114||||None | |[[adsp_tunnel_min]]||114||||None | ||
|- | |- | ||
|adsp_wall_height||128||||None | |[[adsp_wall_height]]||128||||None | ||
|- | |- | ||
|ai_actbusy_search_time||10||||None | |[[ai_actbusy_search_time]]||10||||None | ||
|- | |- | ||
|ai_ally_manager_debug||0||||None | |[[ai_ally_manager_debug]]||0||||None | ||
|- | |- | ||
|ai_auto_contact_solver||1||||None | |[[ai_auto_contact_solver]]||1||||None | ||
|- | |- | ||
|ai_citizen_debug_commander||1||||None | |[[ai_citizen_debug_commander]]||1||||None | ||
|- | |- | ||
|ai_clear_bad_links||||||Clears bits set on nav links indicating link is unusable | |[[ai_clear_bad_links]]||||||Clears bits set on nav links indicating link is unusable | ||
|- | |- | ||
|ai_debug_actbusy||0||Yes||Used to debug actbusy behavior. Usage: | |[[ai_debug_actbusy]]||0||Yes||Used to debug actbusy behavior. Usage: | ||
;1:Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. | ;1:Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. | ||
;2:Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. | ;2:Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. | ||
Line 58: | Line 58: | ||
;4:Display debug output of actbusy logic. | ;4:Display debug output of actbusy logic. | ||
|- | |- | ||
|ai_debug_assault||0||||None | |[[ai_debug_assault]]||0||||None | ||
|- | |- | ||
|ai_debug_directnavprobe||0||||None | |[[ai_debug_directnavprobe]]||0||||None | ||
|- | |- | ||
|ai_debug_doors||0||||None | |[[ai_debug_doors]]||0||||None | ||
|- | |- | ||
|ai_debug_efficiency||0||||None | |[[ai_debug_efficiency]]||0||||None | ||
|- | |- | ||
|ai_debug_enemies||0||||None | |[[ai_debug_enemies]]||0||||None | ||
|- | |- | ||
|ai_debug_expressions||0||||Show random expression decisions for NPCs. | |[[ai_debug_expressions]]||0||||Show random expression decisions for NPCs. | ||
|- | |- | ||
|ai_debug_follow||0||||None | |[[ai_debug_follow]]||0||||None | ||
|- | |- | ||
|ai_debug_loners||0||||None | |[[ai_debug_loners]]||0||||None | ||
|- | |- | ||
|ai_debug_looktargets||0||||None | |[[ai_debug_looktargets]]||0||||None | ||
|- | |- | ||
|ai_debug_los||0||Yes||NPC Line-Of-Sight debug mode. | |[[ai_debug_los]]||0||Yes||NPC Line-Of-Sight debug mode. | ||
;1:Solid entities that block NPC LOC will be highlighted with white bounding boxes. | ;1:Solid entities that block NPC LOC will be highlighted with white bounding boxes. | ||
;2:It'll show non-solid entities that would do it if they were solid. | ;2:It'll show non-solid entities that would do it if they were solid. | ||
|- | |- | ||
|ai_debug_nav||0||||None | |[[ai_debug_nav]]||0||||None | ||
|- | |- | ||
|ai_debug_node_connect||||||Debug the attempted connection between two nodes | |[[ai_debug_node_connect]]||||||Debug the attempted connection between two nodes | ||
|- | |- | ||
|ai_debug_ragdoll_magnets||0||||None | |[[ai_debug_ragdoll_magnets]]||0||||None | ||
|- | |- | ||
|ai_debug_readiness||0||||None | |[[ai_debug_readiness]]||0||||None | ||
|- | |- | ||
|ai_debug_shoot_positions||0||||None | |[[ai_debug_shoot_positions]]||0||||None | ||
|- | |- | ||
|ai_debug_speech||0||||None | |[[ai_debug_speech]]||0||||None | ||
|- | |- | ||
|ai_debug_squads||0||||None | |[[ai_debug_squads]]||0||||None | ||
|- | |- | ||
|ai_debug_think_ticks||0||||None | |[[ai_debug_think_ticks]]||0||||None | ||
|- | |- | ||
|ai_debugscriptconditions||0||||None | |[[ai_debugscriptconditions]]||0||||None | ||
|- | |- | ||
|ai_disable||||||Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | |[[ai_disable]]||||||Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | ||
|- | |- | ||
|ai_drawbattlelines||0||Yes||None | |[[ai_drawbattlelines]]||0||Yes||None | ||
|- | |- | ||
|ai_dump_hints||||||None | |[[ai_dump_hints]]||||||None | ||
|- | |- | ||
|ai_efficiency_override||0||||None | |[[ai_efficiency_override]]||0||||None | ||
|- | |- | ||
|ai_follow_move_commands||1||||None | |[[ai_follow_move_commands]]||1||||None | ||
|- | |- | ||
|ai_follow_use_points||1||||None | |[[ai_follow_use_points]]||1||||None | ||
|- | |- | ||
|ai_follow_use_points_when_moving||1||||None | |[[ai_follow_use_points_when_moving]]||1||||None | ||
|- | |- | ||
|ai_lead_time||0||||None | |[[ai_lead_time]]||0||||None | ||
|- | |- | ||
|ai_LOS_mode||0||||None | |[[ai_LOS_mode]]||0||||None | ||
|- | |- | ||
|ai_moveprobe_debug||0||||None | |[[ai_moveprobe_debug]]||0||||None | ||
|- | |- | ||
|ai_moveprobe_jump_debug||0||||None | |[[ai_moveprobe_jump_debug]]||0||||None | ||
|- | |- | ||
|ai_moveprobe_usetracelist||0||||None | |[[ai_moveprobe_usetracelist]]||0||||None | ||
|- | |- | ||
|ai_new_aiming||1||||None | |[[ai_new_aiming]]||1||||None | ||
|- | |- | ||
|ai_newgroundturret||0||||None | |[[ai_newgroundturret]]||0||||None | ||
|- | |- | ||
|ai_next_hull||||||Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used | |[[ai_next_hull]]||||||Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used | ||
|- | |- | ||
|ai_no_local_paths||0||||None | |[[ai_no_local_paths]]||0||||None | ||
|- | |- | ||
|ai_no_node_cache||0||||None | |[[ai_no_node_cache]]||0||||None | ||
|- | |- | ||
|ai_no_select_box||0||||None | |[[ai_no_select_box]]||0||||None | ||
|- | |- | ||
|ai_no_steer||0||||None | |[[ai_no_steer]]||0||||None | ||
|- | |- | ||
|ai_no_talk_delay||0||||None | |[[ai_no_talk_delay]]||0||||None | ||
|- | |- | ||
|ai_nodes||||||Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: | |[[ai_nodes]]||||||Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: | ||
;Green:Ground node | ;Green:Ground node | ||
;Cyan:Air node | ;Cyan:Air node | ||
Line 145: | Line 145: | ||
;Orange:Node currently locked | ;Orange:Node currently locked | ||
|- | |- | ||
|ai_norebuildgraph||0||||None | |[[ai_norebuildgraph]]||0||||None | ||
|- | |- | ||
|ai_path_adjust_speed_on_immediate_turns||1||||None | |[[ai_path_adjust_speed_on_immediate_turns]]||1||||None | ||
|- | |- | ||
|ai_path_insert_pause_at_est_end||1||||None | |[[ai_path_insert_pause_at_est_end]]||1||||None | ||
|- | |- | ||
|ai_path_insert_pause_at_obstruction||1||||None | |[[ai_path_insert_pause_at_obstruction]]||1||||None | ||
|- | |- | ||
|ai_reaction_delay_alert||0||||None | |[[ai_reaction_delay_alert]]||0||||None | ||
|- | |- | ||
|ai_reaction_delay_idle||0||||None | |[[ai_reaction_delay_idle]]||0||||None | ||
|- | |- | ||
|ai_readiness_decay||120||||None | |[[ai_readiness_decay]]||120||||None | ||
|- | |- | ||
|ai_rebalance_thinks||1||||None | |[[ai_rebalance_thinks]]||1||||None | ||
|- | |- | ||
|ai_reloadresponsesystems||||||Reload all response system scripts. | |[[ai_reloadresponsesystems]]||||||Reload all response system scripts. | ||
|- | |- | ||
|ai_report_task_timings_on_limit||0||||None | |[[ai_report_task_timings_on_limit]]||0||||None | ||
|- | |- | ||
|ai_resume||||||If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |[[ai_resume]]||||||If NPC is stepping through tasks (see ai_step ) will resume normal processing. | ||
|- | |- | ||
|ai_sequence_debug||0||||None | |[[ai_sequence_debug]]||0||||None | ||
|- | |- | ||
|ai_set_move_height_epsilon||||||Set how high AI bumps up ground walkers when checking steps | |[[ai_set_move_height_epsilon]]||||||Set how high AI bumps up ground walkers when checking steps | ||
|- | |- | ||
|ai_shot_bias||1||||None | |[[ai_shot_bias]]||1||||None | ||
|- | |- | ||
|ai_shot_bias_max||1||||None | |[[ai_shot_bias_max]]||1||||None | ||
|- | |- | ||
|ai_shot_bias_min||-1||||None | |[[ai_shot_bias_min]]||-1||||None | ||
|- | |- | ||
|ai_shot_stats||0||||None | |[[ai_shot_stats]]||0||||None | ||
|- | |- | ||
|ai_shot_stats_term||1000||||None | |[[ai_shot_stats_term]]||1000||||None | ||
|- | |- | ||
|ai_show_connect||||||Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: | |[[ai_show_connect]]||||||Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: | ||
;Green:Ground movement | ;Green:Ground movement | ||
;Blue:Jumping movement | ;Blue:Jumping movement | ||
Line 188: | Line 188: | ||
;Red:Connection disabled | ;Red:Connection disabled | ||
|- | |- | ||
|ai_show_connect_fly||||||Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: | |[[ai_show_connect_fly]]||||||Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: | ||
;Green:Ground movement | ;Green:Ground movement | ||
;Blue:Jumping movement | ;Blue:Jumping movement | ||
Line 195: | Line 195: | ||
;Red:Connection disabled | ;Red:Connection disabled | ||
|- | |- | ||
|ai_show_connect_jump||||||Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: | |[[ai_show_connect_jump]]||||||Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: | ||
;Green:Ground movement | ;Green:Ground movement | ||
;Blue:Jumping movement | ;Blue:Jumping movement | ||
Line 202: | Line 202: | ||
;Red:Connection disabled | ;Red:Connection disabled | ||
|- | |- | ||
|ai_show_graph_connect||||||Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. | |[[ai_show_graph_connect]]||||||Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. | ||
|- | |- | ||
|ai_show_grid||||||Draw a grid on the floor where looking. | |[[ai_show_grid]]||||||Draw a grid on the floor where looking. | ||
|- | |- | ||
|ai_show_hints||||||Displays all hints as small boxes | |[[ai_show_hints]]||||||Displays all hints as small boxes | ||
;Blue:Hint is available for use | ;Blue:Hint is available for use | ||
;Red:Hint is currently being used by an NPC | ;Red:Hint is currently being used by an NPC | ||
Line 212: | Line 212: | ||
;Grey:Hint has been disabled | ;Grey:Hint has been disabled | ||
|- | |- | ||
|ai_show_hull||||||Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: | |[[ai_show_hull]]||||||Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: | ||
;Green:Ground movement | ;Green:Ground movement | ||
;Blue:Jumping movement | ;Blue:Jumping movement | ||
Line 218: | Line 218: | ||
;Magenta:Climbing movement | ;Magenta:Climbing movement | ||
|- | |- | ||
|ai_show_hull_attacks||0||||None | |[[ai_show_hull_attacks]]||0||||None | ||
|- | |- | ||
|ai_show_node||||||Highlight the specified node | |[[ai_show_node]]||||||Highlight the specified node | ||
|- | |- | ||
|ai_show_think_tolerance||0||||None | |[[ai_show_think_tolerance]]||0||||None | ||
|- | |- | ||
|ai_show_visibility||||||Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. | |[[ai_show_visibility]]||||||Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. | ||
|- | |- | ||
|ai_simulate_task_overtime||0||||None | |[[ai_simulate_task_overtime]]||0||||None | ||
|- | |- | ||
|ai_spread_cone_focus_time||0||||None | |[[ai_spread_cone_focus_time]]||0||||None | ||
|- | |- | ||
|ai_spread_defocused_cone_multiplier||3||||None | |[[ai_spread_defocused_cone_multiplier]]||3||||None | ||
|- | |- | ||
|ai_spread_pattern_focus_time||0||||None | |[[ai_spread_pattern_focus_time]]||0||||None | ||
|- | |- | ||
|ai_step||||||NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' | |[[ai_step]]||||||NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' | ||
|- | |- | ||
|ai_think_limit_label||0||||None | |[[ai_think_limit_label]]||0||||None | ||
|- | |- | ||
|ai_use_clipped_paths||1||||None | |[[ai_use_clipped_paths]]||1||||None | ||
|- | |- | ||
|ai_use_efficiency||1||||None | |[[ai_use_efficiency]]||1||||None | ||
|- | |- | ||
|ai_use_frame_think_limits||1||||None | |[[ai_use_frame_think_limits]]||1||||None | ||
|- | |- | ||
|ai_use_readiness||1||||None | |[[ai_use_readiness]]||1||||None | ||
|- | |- | ||
|ai_use_think_optimizations||1||||None | |[[ai_use_think_optimizations]]||1||||None | ||
|- | |- | ||
|ainet_generate_report||||||Generate a report to the console. | |[[ainet_generate_report]]||||||Generate a report to the console. | ||
|- | |- | ||
|ainet_generate_report_only||||||Generate a report to the console. | |[[ainet_generate_report_only]]||||||Generate a report to the console. | ||
|- | |- | ||
|air_density||||||Changes the density of air for drag computations. | |[[air_density]]||||||Changes the density of air for drag computations. | ||
|- | |- | ||
|airboat_fatal_stress||5000||||Amount of stress in kg that would kill the airboat driver. | |[[airboat_fatal_stress]]||5000||||Amount of stress in kg that would kill the airboat driver. | ||
|- | |- | ||
|alias||||||Alias a command. | |[[alias]]||||||Alias a command. | ||
|- | |- | ||
|<nowiki>+</nowiki>alt1||||||None | |<nowiki>+</nowiki>[[alt1]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>alt1||||||None | |<nowiki>-</nowiki>[[alt1]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>attack||||||None | |<nowiki>+</nowiki>[[attack]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>attack||||||None | |<nowiki>-</nowiki>[[attack]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>attack2||||||None | |<nowiki>+</nowiki>[[attack2]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>attack2||||||None | |<nowiki>-</nowiki>[[attack2]]||||||None | ||
|- | |- | ||
|autosave||||||None | |[[autosave]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>back||||||None | |<nowiki>+</nowiki>[[back]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>back||||||None | |<nowiki>-</nowiki>[[back]]||||||None | ||
|- | |- | ||
|banid||||||Add a user ID to the ban list. | |[[banid]]||||||Add a user ID to the ban list. | ||
|- | |- | ||
|bench_end||||||Ends gathering of info. | |[[bench_end]]||||||Ends gathering of info. | ||
|- | |- | ||
|bench_showstatsdialog||||||Shows a dialog displaying the most recent benchmark results. | |[[bench_showstatsdialog]]||||||Shows a dialog displaying the most recent benchmark results. | ||
|- | |- | ||
|bench_start||||||Starts gathering of info. Arguments: filename to write results into | |[[bench_start]]||||||Starts gathering of info. Arguments: filename to write results into | ||
|- | |- | ||
|bench_upload||||||Uploads most recent benchmark stats to the Valve servers. | |[[bench_upload]]||||||Uploads most recent benchmark stats to the Valve servers. | ||
|- | |- | ||
|benchframe||||||Takes a snapshot of a particular frame in a time demo. | |[[benchframe]]||||||Takes a snapshot of a particular frame in a time demo. | ||
|- | |- | ||
|bgmvolume||1||||CD sound playback volume. | |[[bgmvolume]]||1||||CD sound playback volume. | ||
|- | |- | ||
|bind||||||Bind a key. | |[[bind]]||||||Bind a key. | ||
|- | |- | ||
|BindToggle||||||None | |[[BindToggle]]||||||None | ||
|- | |- | ||
|birds_debug||0||||None | |[[birds_debug]]||0||||None | ||
|- | |- | ||
|blink_duration||0||||How many seconds an eye blink will last. | |[[blink_duration]]||0||||How many seconds an eye blink will last. | ||
|- | |- | ||
|bloodspray||||||blood | |[[bloodspray]]||||||blood | ||
|- | |- | ||
|box||||||Draw a debug box. | |[[box]]||||||Draw a debug box. | ||
|- | |- | ||
|<nowiki>+</nowiki>break||||||None | |<nowiki>+</nowiki>[[break]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>break||||||None | |<nowiki>-</nowiki>[[break]]||||||None | ||
|- | |- | ||
|breakable_disable_gib_limit||0||||None | |[[breakable_disable_gib_limit]]||0||||None | ||
|- | |- | ||
|breakable_multiplayer||1||||None | |[[breakable_multiplayer]]||1||||None | ||
|- | |- | ||
|buddha||||||Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |[[buddha]]||||||Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | ||
|- | |- | ||
|budget_averages_window||30||||number of frames to look at when figuring out average frametimes | |[[budget_averages_window]]||30||||number of frames to look at when figuring out average frametimes | ||
|- | |- | ||
|budget_background_alpha||128||||how translucent the budget panel is | |[[budget_background_alpha]]||128||||how translucent the budget panel is | ||
|- | |- | ||
|budget_bargraph_background_alpha||128||||how translucent the budget panel is | |[[budget_bargraph_background_alpha]]||128||||how translucent the budget panel is | ||
|- | |- | ||
|budget_bargraph_range_ms||16||||budget bargraph range in milliseconds | |[[budget_bargraph_range_ms]]||16||||budget bargraph range in milliseconds | ||
|- | |- | ||
|budget_history_numsamplesvisible||100||||number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |[[budget_history_numsamplesvisible]]||100||||number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | ||
|- | |- | ||
|budget_history_range_ms||66||||budget history range in milliseconds | |[[budget_history_range_ms]]||66||||budget history range in milliseconds | ||
|- | |- | ||
|budget_panel_bottom_of_history_fraction||0||||number between 0 and 1 | |[[budget_panel_bottom_of_history_fraction]]||0||||number between 0 and 1 | ||
|- | |- | ||
|budget_panel_height||384||||height in pixels of the budget panel | |[[budget_panel_height]]||384||||height in pixels of the budget panel | ||
|- | |- | ||
|budget_panel_width||512||||width in pixels of the budget panel | |[[budget_panel_width]]||512||||width in pixels of the budget panel | ||
|- | |- | ||
|budget_panel_x||0||||number of pixels from the left side of the game screen to draw the budget panel | |[[budget_panel_x]]||0||||number of pixels from the left side of the game screen to draw the budget panel | ||
|- | |- | ||
|budget_panel_y||50||||number of pixels from the top side of the game screen to draw the budget panel | |[[budget_panel_y]]||50||||number of pixels from the top side of the game screen to draw the budget panel | ||
|- | |- | ||
|budget_peaks_window||30||||number of frames to look at when figuring out peak frametimes | |[[budget_peaks_window]]||30||||number of frames to look at when figuring out peak frametimes | ||
|- | |- | ||
|budget_show_averages||0||||enable/disable averages in the budget panel | |[[budget_show_averages]]||0||||enable/disable averages in the budget panel | ||
|- | |- | ||
|budget_show_history||1||||turn history graph off and on. . good to turn off on low end | |[[budget_show_history]]||1||||turn history graph off and on. . good to turn off on low end | ||
|- | |- | ||
|budget_show_peaks||1||||enable/disable peaks in the budget panel | |[[budget_show_peaks]]||1||||enable/disable peaks in the budget panel | ||
|- | |- | ||
|bug||||||Show/hide the bug reporting UI. | |[[bug]]||||||Show/hide the bug reporting UI. | ||
|- | |- | ||
|bug_swap||||||Automatically swaps the current weapon for the bug bait and back again. | |[[bug_swap]]||||||Automatically swaps the current weapon for the bug bait and back again. | ||
|- | |- | ||
|bugbait_distract_time||5||||None | |[[bugbait_distract_time]]||5||||None | ||
|- | |- | ||
|bugbait_grenade_radius||150||||None | |[[bugbait_grenade_radius]]||150||||None | ||
|- | |- | ||
|bugbait_hear_radius||2500||||None | |[[bugbait_hear_radius]]||2500||||None | ||
|- | |- | ||
|bugbait_radius||512||||None | |[[bugbait_radius]]||512||||None | ||
|- | |- | ||
|bugreporter_includebsp||1||||Include .bsp for internal bug submissions. | |[[bugreporter_includebsp]]||1||||Include .bsp for internal bug submissions. | ||
|- | |- | ||
|buildcubemaps||||||Rebuild cubemaps. | |[[buildcubemaps]]||||||Rebuild cubemaps. | ||
|- | |- | ||
|building_cubemaps||0||||None | |[[building_cubemaps]]||0||||None | ||
|- | |- | ||
|bulletspeed||6000||||None | |[[bulletspeed]]||6000||||None | ||
|- | |- | ||
|c_maxdistance||200||||None | |[[c_maxdistance]]||200||||None | ||
|- | |- | ||
|c_maxpitch||90||||None | |[[c_maxpitch]]||90||||None | ||
|- | |- | ||
|c_maxyaw||135||||None | |[[c_maxyaw]]||135||||None | ||
|- | |- | ||
|c_mindistance||30||||None | |[[c_mindistance]]||30||||None | ||
|- | |- | ||
|c_minpitch||0||||None | |[[c_minpitch]]||0||||None | ||
|- | |- | ||
|c_minyaw||-135||||None | |[[c_minyaw]]||-135||||None | ||
|- | |- | ||
|c_orthoheight||100||||None | |[[c_orthoheight]]||100||||None | ||
|- | |- | ||
|c_orthowidth||100||||None | |[[c_orthowidth]]||100||||None | ||
|- | |- | ||
|cache_print||||||Print out contents of cache memory. | |[[cache_print]]||||||Print out contents of cache memory. | ||
|- | |- | ||
|cam_command||0||Yes||None | |[[cam_command]]||0||Yes||None | ||
|- | |- | ||
|cam_idealdist||64||||None | |[[cam_idealdist]]||64||||None | ||
|- | |- | ||
|cam_idealpitch||0||||None | |[[cam_idealpitch]]||0||||None | ||
|- | |- | ||
|cam_idealyaw||90||||None | |[[cam_idealyaw]]||90||||None | ||
|- | |- | ||
|cam_snapto||0||||None | |[[cam_snapto]]||0||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>camdistance||||||None | |<nowiki>+</nowiki>[[camdistance]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>camdistance||||||None | |<nowiki>-</nowiki>[[camdistance]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>camin||||||None | |<nowiki>+</nowiki>[[camin]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>camin||||||None | |<nowiki>-</nowiki>[[camin]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>cammousemove||||||None | |<nowiki>+</nowiki>[[cammousemove]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>cammousemove||||||None | |<nowiki>-</nowiki>[[cammousemove]]||||||None | ||
|- | |- | ||
|camortho||||||Switch to orthographic camera. | |[[camortho]]||||||Switch to orthographic camera. | ||
|- | |- | ||
|<nowiki>+</nowiki>camout||||||None | |<nowiki>+</nowiki>[[camout]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>camout||||||None | |<nowiki>-</nowiki>[[camout]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>campitchdown||||||None | |<nowiki>+</nowiki>[[campitchdown]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>campitchdown||||||None | |<nowiki>-</nowiki>[[campitchdown]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>campitchup||||||None | |<nowiki>+</nowiki>[[campitchup]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>campitchup||||||None | |<nowiki>-</nowiki>[[campitchup]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>camyawleft||||||None | |<nowiki>+</nowiki>[[camyawleft]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>camyawleft||||||None | |<nowiki>-</nowiki>[[camyawleft]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>camyawright||||||None | |<nowiki>+</nowiki>[[camyawright]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>camyawright||||||None | |<nowiki>-</nowiki>[[camyawright]]||||||None | ||
|- | |- | ||
|cancelselect||||||None | |[[cancelselect]]||||||None | ||
|- | |- | ||
|cast_hull||||||Tests hull collision detection | |[[cast_hull]]||||||Tests hull collision detection | ||
|- | |- | ||
|cast_ray||||||Tests collision detection | |[[cast_ray]]||||||Tests collision detection | ||
|- | |- | ||
|cc_captiontrace||1||||Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in hud) | |[[cc_captiontrace]]||1||||Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in hud) | ||
|- | |- | ||
|cc_emit||||||Emits a closed caption | |[[cc_emit]]||||||Emits a closed caption | ||
|- | |- | ||
|cc_lang||0||||Current close caption language (emtpy = use game UI language) | |[[cc_lang]]||0||||Current close caption language (emtpy = use game UI language) | ||
|- | |- | ||
|cc_linger_time||1||||Close caption linger time. | |[[cc_linger_time]]||1||||Close caption linger time. | ||
|- | |- | ||
|cc_lookup_crc||||||For tracking down missing CC token strings | |[[cc_lookup_crc]]||||||For tracking down missing CC token strings | ||
|- | |- | ||
|cc_predisplay_time||0||||Close caption delay before showing caption. | |[[cc_predisplay_time]]||0||||Close caption delay before showing caption. | ||
|- | |- | ||
|cc_sentencecaptionnorepeat||4||||How often a sentence can repeat. | |[[cc_sentencecaptionnorepeat]]||4||||How often a sentence can repeat. | ||
|- | |- | ||
|cc_subtitles||0||||If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | |[[cc_subtitles]]||0||||If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | ||
|- | |- | ||
|cd||||||Play or stop a cd track. | |[[cd]]||||||Play or stop a cd track. | ||
|- | |- | ||
|centerview||||||None | |[[centerview]]||||||None | ||
|- | |- | ||
|ch_createairboat||||||Spawn airboat in front of the player. | |[[ch_createairboat]]||||||Spawn airboat in front of the player. | ||
|- | |- | ||
|ch_createjeep||||||Spawn jeep in front of the player. | |[[ch_createjeep]]||||||Spawn jeep in front of the player. | ||
|- | |- | ||
|changelevel||||||Change server to the specified map | |[[changelevel]]||||||Change server to the specified map | ||
|- | |- | ||
|changelevel2||||||Transition to the specified map in single player | |[[changelevel2]]||||||Transition to the specified map in single player | ||
|- | |- | ||
|cl_allowdownload||1||||Client downloads customization files | |[[cl_allowdownload]]||1||||Client downloads customization files | ||
|- | |- | ||
|cl_allowupload||1||||Client uploads customization files | |[[cl_allowupload]]||1||||Client uploads customization files | ||
|- | |- | ||
|cl_anglespeedkey||0||||None | |[[cl_anglespeedkey]]||0||||None | ||
|- | |- | ||
|cl_animationinfo||||||Hud element to examine. | |[[cl_animationinfo]]||||||Hud element to examine. | ||
|- | |- | ||
|cl_backspeed||400||||None | |[[cl_backspeed]]||400||||None | ||
|- | |- | ||
|cl_bob||0||||None | |[[cl_bob]]||0||||None | ||
|- | |- | ||
|cl_bobcycle||0||||None | |[[cl_bobcycle]]||0||||None | ||
|- | |- | ||
|cl_bobup||0||||None | |[[cl_bobup]]||0||||None | ||
|- | |- | ||
|cl_class||0||||Default class when joining a game | |[[cl_class]]||0||||Default class when joining a game | ||
|- | |- | ||
|cl_clock_correction||1||Yes||Enable/disable clock correction on the client. | |[[cl_clock_correction]]||1||Yes||Enable/disable clock correction on the client. | ||
|- | |- | ||
|cl_clock_correction_adjustment_max_amount||200||Yes||Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. | |[[cl_clock_correction_adjustment_max_amount]]||200||Yes||Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. | ||
|- | |- | ||
|cl_clock_correction_adjustment_max_offset||90||Yes||As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. | |[[cl_clock_correction_adjustment_max_offset]]||90||Yes||As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. | ||
|- | |- | ||
|cl_clock_correction_adjustment_min_offset||10||Yes||If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. | |[[cl_clock_correction_adjustment_min_offset]]||10||Yes||If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. | ||
|- | |- | ||
|cl_clock_correction_force_server_tick||999||Yes||Force clock correction to match the server tick + this offset (-999 disables it). | |[[cl_clock_correction_force_server_tick]]||999||Yes||Force clock correction to match the server tick + this offset (-999 disables it). | ||
|- | |- | ||
|cl_clock_showdebuginfo||0||Yes||Show debugging info about the clock drift. | |[[cl_clock_showdebuginfo]]||0||Yes||Show debugging info about the clock drift. | ||
|- | |- | ||
|cl_clockdrift_max_ms||150||Yes||Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |[[cl_clockdrift_max_ms]]||150||Yes||Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | ||
|- | |- | ||
|cl_cmdbackup||2||||For each command packet, how many additional history commands are sent ( helps in case of packet loss ) | |[[cl_cmdbackup]]||2||||For each command packet, how many additional history commands are sent ( helps in case of packet loss ) | ||
|- | |- | ||
|cl_cmdrate||30||||Max number of command packets sent to server per second | |[[cl_cmdrate]]||30||||Max number of command packets sent to server per second | ||
|- | |- | ||
|cl_customsounds||0||||Enable customized player sound playback | |[[cl_customsounds]]||0||||Enable customized player sound playback | ||
|- | |- | ||
|cl_demoviewoverride||0||||Override view during demo playback | |[[cl_demoviewoverride]]||0||||Override view during demo playback | ||
|- | |- | ||
|cl_detaildist||1200||||Distance at which detail props (e.g. grass) are shown. | |[[cl_detaildist]]||1200||||Distance at which detail props (e.g. grass) are shown. | ||
|- | |- | ||
|cl_detailfade||400||||Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0. | |[[cl_detailfade]]||400||||Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0. | ||
|- | |- | ||
|cl_draw_airboat_wake||1||Yes||None | |[[cl_draw_airboat_wake]]||1||Yes||None | ||
|- | |- | ||
|cl_drawhud||1||Yes||Enable the rendering of the hud | |[[cl_drawhud]]||1||Yes||Enable the rendering of the hud | ||
|- | |- | ||
|cl_drawleaf||-1||Yes||None | |[[cl_drawleaf]]||-1||Yes||None | ||
|- | |- | ||
|cl_drawmaterial||0||Yes||Draw a particular material over the frame | |[[cl_drawmaterial]]||0||Yes||Draw a particular material over the frame | ||
|- | |- | ||
|cl_drawmonitors||1||||None | |[[cl_drawmonitors]]||1||||None | ||
|- | |- | ||
|cl_drawshadowtexture||0||Yes||None | |[[cl_drawshadowtexture]]||0||Yes||None | ||
|- | |- | ||
|cl_ejectbrass||1||||Determines whether spent shells are shown ejecting from a gun. | |[[cl_ejectbrass]]||1||||Determines whether spent shells are shown ejecting from a gun. | ||
|- | |- | ||
|cl_ent_absbox||||||Displays the client's absbox for the entity under the crosshair. | |[[cl_ent_absbox]]||||||Displays the client's absbox for the entity under the crosshair. | ||
|- | |- | ||
|cl_ent_bbox||||||Displays the client's bounding box for the entity under the crosshair. | |[[cl_ent_bbox]]||||||Displays the client's bounding box for the entity under the crosshair. | ||
|- | |- | ||
|cl_ent_rbox||||||Displays the client's render box for the entity under the crosshair. | |[[cl_ent_rbox]]||||||Displays the client's render box for the entity under the crosshair. | ||
|- | |- | ||
|cl_entityreport||0||Yes||For debugging, draw entity states to console | |[[cl_entityreport]]||0||Yes||For debugging, draw entity states to console | ||
|- | |- | ||
|cl_extrapolate||1||Yes||Enable/disable extrapolation if interpolation history runs out. | |[[cl_extrapolate]]||1||Yes||Enable/disable extrapolation if interpolation history runs out. | ||
|- | |- | ||
|cl_extrapolate_amount||0||Yes||Set how many seconds the client will extrapolate entities for. | |[[cl_extrapolate_amount]]||0||Yes||Set how many seconds the client will extrapolate entities for. | ||
|- | |- | ||
|cl_flushentitypacket||0||Yes||For debugging. Force the engine to flush an entity packet. | |[[cl_flushentitypacket]]||0||Yes||For debugging. Force the engine to flush an entity packet. | ||
|- | |- | ||
|cl_forcehighendmonitors||1||||None | |[[cl_forcehighendmonitors]]||1||||None | ||
|- | |- | ||
|cl_forcepreload||0||||Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly. | |[[cl_forcepreload]]||0||||Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly. | ||
|- | |- | ||
|cl_forwardspeed||400||||None | |[[cl_forwardspeed]]||400||||None | ||
|- | |- | ||
|cl_fullupdate||||||Forces the server to send a full update packet | |[[cl_fullupdate]]||||||Forces the server to send a full update packet | ||
|- | |- | ||
|cl_idealpitchscale||0||||None | |[[cl_idealpitchscale]]||0||||None | ||
|- | |- | ||
|cl_ignorepackets||0||Yes||Force client to ignore packets (for debugging). | |[[cl_ignorepackets]]||0||Yes||Force client to ignore packets (for debugging). | ||
|- | |- | ||
|cl_interp||0||||Interpolate object positions starting this many seconds in past | |[[cl_interp]]||0||||Interpolate object positions starting this many seconds in past | ||
|- | |- | ||
|cl_interp_npcs||0||||Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | |[[cl_interp_npcs]]||0||||Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | ||
|- | |- | ||
|cl_interpolate||1||||Interpolate entities on the client. | |[[cl_interpolate]]||1||||Interpolate entities on the client. | ||
|- | |- | ||
|cl_lagcomp_errorcheck||0||||Player index of other player to check for position errors. | |[[cl_lagcomp_errorcheck]]||0||||Player index of other player to check for position errors. | ||
|- | |- | ||
|cl_lagcompensation||1||||Perform server side lag compensation of weapon firing events. | |[[cl_lagcompensation]]||1||||Perform server side lag compensation of weapon firing events. | ||
|- | |- | ||
|cl_leveloverview||0||Yes||None | |[[cl_leveloverview]]||0||Yes||None | ||
|- | |- | ||
|cl_localnetworkbackdoor||1||||Enable network optimizations for single player games. | |[[cl_localnetworkbackdoor]]||1||||Enable network optimizations for single player games. | ||
|- | |- | ||
|cl_logofile||0||||Spraypoint logo decal. | |[[cl_logofile]]||0||||Spraypoint logo decal. | ||
|- | |- | ||
|cl_maxrenderable_dist||3000||Yes||Max distance from the camera at which things will be rendered | |[[cl_maxrenderable_dist]]||3000||Yes||Max distance from the camera at which things will be rendered | ||
|- | |- | ||
|cl_mouseenable||1||||None | |[[cl_mouseenable]]||1||||None | ||
|- | |- | ||
|cl_observercrosshair||1||||None | |[[cl_observercrosshair]]||1||||None | ||
|- | |- | ||
|cl_overdraw_test||0||Yes||None | |[[cl_overdraw_test]]||0||Yes||None | ||
|- | |- | ||
|cl_panelanimation||||||Shows panel animation variables: <panelname | blanak for all panels>. | |[[cl_panelanimation]]||||||Shows panel animation variables: <panelname | blanak for all panels>. | ||
|- | |- | ||
|cl_particleeffect_aabb_buffer||2||Yes||Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. | |[[cl_particleeffect_aabb_buffer]]||2||Yes||Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. | ||
|- | |- | ||
|cl_pclass||0||Yes||Dump entity by prediction classname. | |[[cl_pclass]]||0||Yes||Dump entity by prediction classname. | ||
|- | |- | ||
|cl_pdump||-1||Yes||Dump info about this entity to screen. | |[[cl_pdump]]||-1||Yes||Dump info about this entity to screen. | ||
|- | |- | ||
|cl_phys_props_enable||1||||Disable clientside physics props (must be set before loading a level). | |[[cl_phys_props_enable]]||1||||Disable clientside physics props (must be set before loading a level). | ||
|- | |- | ||
|cl_phys_props_max||300||||Maximum clientside physic props | |[[cl_phys_props_max]]||300||||Maximum clientside physic props | ||
|- | |- | ||
|cl_phys_timescale||1||Yes||Sets the scale of time for client-side physics (ragdolls) | |[[cl_phys_timescale]]||1||Yes||Sets the scale of time for client-side physics (ragdolls) | ||
|- | |- | ||
|cl_pitchdown||89||||None | |[[cl_pitchdown]]||89||||None | ||
|- | |- | ||
|cl_pitchspeed||225||||None | |[[cl_pitchspeed]]||225||||None | ||
|- | |- | ||
|cl_pitchup||89||||None | |[[cl_pitchup]]||89||||None | ||
|- | |- | ||
|cl_precacheinfo||||||Show precache info (client). | |[[cl_precacheinfo]]||||||Show precache info (client). | ||
|- | |- | ||
|cl_pred_optimize||2||||Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). | |[[cl_pred_optimize]]||2||||Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). | ||
|- | |- | ||
|cl_predict||0||||Perform client side prediction. | |[[cl_predict]]||0||||Perform client side prediction. | ||
|- | |- | ||
|cl_predictionlist||0||Yes||Show which entities are predicting | |[[cl_predictionlist]]||0||Yes||Show which entities are predicting | ||
|- | |- | ||
|cl_predictweapons||1||||Perform client side prediction of weapon effects. | |[[cl_predictweapons]]||1||||Perform client side prediction of weapon effects. | ||
|- | |- | ||
|cl_ragdoll_collide||0||||None | |[[cl_ragdoll_collide]]||0||||None | ||
|- | |- | ||
|cl_rate||10000||||Max bytes/sec the host can send data | |[[cl_rate]]||10000||||Max bytes/sec the host can send data | ||
|- | |- | ||
|cl_removedecals||||||Remove the decals from the entity under the crosshair. | |[[cl_removedecals]]||||||Remove the decals from the entity under the crosshair. | ||
|- | |- | ||
|cl_resend||6||||Delay in seconds before the client will resend the 'connect' attempt | |[[cl_resend]]||6||||Delay in seconds before the client will resend the 'connect' attempt | ||
|- | |- | ||
|cl_SetupAllBones||0||||None | |[[cl_SetupAllBones]]||0||||None | ||
|- | |- | ||
|cl_show_bloodspray||1||||None | |[[cl_show_bloodspray]]||1||||None | ||
|- | |- | ||
|cl_show_splashes||1||||None | |[[cl_show_splashes]]||1||||None | ||
|- | |- | ||
|cl_showanimstate||-1||Yes||Show the (client) animation state for the specified entity (-1 for none). | |[[cl_showanimstate]]||-1||Yes||Show the (client) animation state for the specified entity (-1 for none). | ||
|- | |- | ||
|cl_showanimstate_log||0||Yes||1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. | |[[cl_showanimstate_log]]||0||Yes||1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. | ||
|- | |- | ||
|cl_showents||||||Dump entity list to console. | |[[cl_showents]]||||||Dump entity list to console. | ||
|- | |- | ||
|cl_showerror||0||Yes||Show prediction errors, 2 for above plus detailed field deltas. | |[[cl_showerror]]||0||Yes||Show prediction errors, 2 for above plus detailed field deltas. | ||
|- | |- | ||
|cl_showevents||0||Yes||Print event firing info in the console | |[[cl_showevents]]||0||Yes||Print event firing info in the console | ||
|- | |- | ||
|cl_showfps||0||||Draw fps meter at top of screen (1 = fps, 2 = smooth fps) | |[[cl_showfps]]||0||||Draw fps meter at top of screen (1 = fps, 2 = smooth fps) | ||
|- | |- | ||
|cl_showpos||0||||Draw current position at top of screen | |[[cl_showpos]]||0||||Draw current position at top of screen | ||
|- | |- | ||
|cl_ShowSunVectors||0||||None | |[[cl_ShowSunVectors]]||0||||None | ||
|- | |- | ||
|cl_showtextmsg||1||||Enable/disable text messages printing on the screen. | |[[cl_showtextmsg]]||1||||Enable/disable text messages printing on the screen. | ||
|- | |- | ||
|cl_sidespeed||400||||None | |[[cl_sidespeed]]||400||||None | ||
|- | |- | ||
|cl_slist||10||||Number of seconds to wait for server ping responses when checking for server on your lan | |[[cl_slist]]||10||||Number of seconds to wait for server ping responses when checking for server on your lan | ||
|- | |- | ||
|cl_smooth||1||||Smooth view/eye origin after prediction errors | |[[cl_smooth]]||1||||Smooth view/eye origin after prediction errors | ||
|- | |- | ||
|cl_smoothtime||0||||Smooth client's view after prediction error over this many seconds | |[[cl_smoothtime]]||0||||Smooth client's view after prediction error over this many seconds | ||
|- | |- | ||
|cl_soundemitter_flush||||||Flushes the sounds.txt system (client only) | |[[cl_soundemitter_flush]]||||||Flushes the sounds.txt system (client only) | ||
|- | |- | ||
|cl_soundfile||0||||Jingle sound file. | |[[cl_soundfile]]||0||||Jingle sound file. | ||
|- | |- | ||
|cl_soundscape_flush||||||Flushes the client side soundscapes | |[[cl_soundscape_flush]]||||||Flushes the client side soundscapes | ||
|- | |- | ||
|cl_soundscape_printdebuginfo||||||print soundscapes | |[[cl_soundscape_printdebuginfo]]||||||print soundscapes | ||
|- | |- | ||
|cl_starfield_diameter||128||||None | |[[cl_starfield_diameter]]||128||||None | ||
|- | |- | ||
|cl_starfield_distance||256||||None | |[[cl_starfield_distance]]||256||||None | ||
|- | |- | ||
|cl_sun_decay_rate||0||Yes||None | |[[cl_sun_decay_rate]]||0||Yes||None | ||
|- | |- | ||
|cl_team||0||||Default team when joining a game | |[[cl_team]]||0||||Default team when joining a game | ||
|- | |- | ||
|cl_timeout||30||||After this many seconds without receiving a packet from the server, the client will disconnect itself | |[[cl_timeout]]||30||||After this many seconds without receiving a packet from the server, the client will disconnect itself | ||
|- | |- | ||
|cl_updaterate||20||||Number of packets per second of updates you are requesting from the server | |[[cl_updaterate]]||20||||Number of packets per second of updates you are requesting from the server | ||
|- | |- | ||
|cl_upspeed||320||||None | |[[cl_upspeed]]||320||||None | ||
|- | |- | ||
|cl_view||||||Set the view entity index. | |[[cl_view]]||||||Set the view entity index. | ||
|- | |- | ||
|cl_winddir||0||||Weather effects wind direction angle | |[[cl_winddir]]||0||||Weather effects wind direction angle | ||
|- | |- | ||
|cl_windspeed||0||||Weather effects wind speed scalar | |[[cl_windspeed]]||0||||Weather effects wind speed scalar | ||
|- | |- | ||
|cl_yawspeed||210||||None | |[[cl_yawspeed]]||210||||None | ||
|- | |- | ||
|clear||||||Clear all console output. | |[[clear]]||||||Clear all console output. | ||
|- | |- | ||
|clear_debug_overlays||||||clears debug overlays | |[[clear_debug_overlays]]||||||clears debug overlays | ||
|- | |- | ||
|clientport||27005||||Host game client port | |[[clientport]]||27005||||Host game client port | ||
|- | |- | ||
|closecaption||0||||Enable close captioning. | |[[closecaption]]||0||||Enable close captioning. | ||
|- | |- | ||
|cmd||||||Forward command to server. | |[[cmd]]||||||Forward command to server. | ||
|- | |- | ||
|collision_shake_amp||0||||None | |[[collision_shake_amp]]||0||||None | ||
|- | |- | ||
|collision_shake_freq||0||||None | |[[collision_shake_freq]]||0||||None | ||
|- | |- | ||
|collision_shake_time||0||||None | |[[collision_shake_time]]||0||||None | ||
|- | |- | ||
|combine_guard_spawn_health||1||||None | |[[combine_guard_spawn_health]]||1||||None | ||
|- | |- | ||
|combine_spawn_health||1||||None | |[[combine_spawn_health]]||1||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>commandermousemove||||||None | |<nowiki>+</nowiki>[[commandermousemove]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>commandermousemove||||||None | |<nowiki>-</nowiki>[[commandermousemove]]||||||None | ||
|- | |- | ||
|con_drawnotify||1||||Disables drawing of notification area (for taking screenshots). | |[[con_drawnotify]]||1||||Disables drawing of notification area (for taking screenshots). | ||
|- | |- | ||
|con_enable||1||||Allows the console to be activated. | |[[con_enable]]||1||||Allows the console to be activated. | ||
|- | |- | ||
|con_notifytime||8||||How long to display recent console text to the upper part of the game window | |[[con_notifytime]]||8||||How long to display recent console text to the upper part of the game window | ||
|- | |- | ||
|con_nprint_bgalpha||50||||Con_NPrint background alpha. | |[[con_nprint_bgalpha]]||50||||Con_NPrint background alpha. | ||
|- | |- | ||
|con_nprint_bgborder||5||||Con_NPrint border size. | |[[con_nprint_bgborder]]||5||||Con_NPrint border size. | ||
|- | |- | ||
|con_trace||0||||Print console text to low level printout. | |[[con_trace]]||0||||Print console text to low level printout. | ||
|- | |- | ||
|connect||||||Connect to specified server. | |[[connect]]||||||Connect to specified server. | ||
|- | |- | ||
|contimes||8||||Number of console lines to overlay for debugging. | |[[contimes]]||8||||Number of console lines to overlay for debugging. | ||
|- | |- | ||
|coop||0||||Cooperative play. | |[[coop]]||0||||Cooperative play. | ||
|- | |- | ||
|CreateHairball||||||None | |[[CreateHairball]]||||||None | ||
|- | |- | ||
|creditsdone||||||None | |[[creditsdone]]||||||None | ||
|- | |- | ||
|crosshair||1||||None | |[[crosshair]]||1||||None | ||
|- | |- | ||
|curve_bias||0||||None | |[[curve_bias]]||0||||None | ||
|- | |- | ||
|cvarlist||||||Show the list of convars/concommands. | |[[cvarlist]]||||||Show the list of convars/concommands. | ||
|- | |- | ||
|deathmatch||0||||Running a deathmatch server. | |[[deathmatch]]||0||||Running a deathmatch server. | ||
|- | |- | ||
|debug_physimpact||0||||None | |[[debug_physimpact]]||0||||None | ||
|- | |- | ||
|decalfrequency||10||||None | |[[decalfrequency]]||10||||None | ||
|- | |- | ||
|default_fov||75||Yes||None | |[[default_fov]]||75||Yes||None | ||
|- | |- | ||
|demo_debug||0||||Demo debug info. | |[[demo_debug]]||0||||Demo debug info. | ||
|- | |- | ||
|demo_fastforwardfinalspeed||20||||Go this fast when starting to hold FF button. | |[[demo_fastforwardfinalspeed]]||20||||Go this fast when starting to hold FF button. | ||
|- | |- | ||
|demo_fastforwardramptime||5||||How many seconds it takes to get to full FF speed. | |[[demo_fastforwardramptime]]||5||||How many seconds it takes to get to full FF speed. | ||
|- | |- | ||
|demo_fastforwardstartspeed||2||||Go this fast when starting to hold FF button. | |[[demo_fastforwardstartspeed]]||2||||Go this fast when starting to hold FF button. | ||
|- | |- | ||
|demo_interpolateview||1||||Do view interpolation during dem playback. | |[[demo_interpolateview]]||1||||Do view interpolation during dem playback. | ||
|- | |- | ||
|demo_pauseatservertick||0||||Pauses demo playback at server tick | |[[demo_pauseatservertick]]||0||||Pauses demo playback at server tick | ||
|- | |- | ||
|demo_quitafterplayback||0||||Quits game after demo playback. | |[[demo_quitafterplayback]]||0||||Quits game after demo playback. | ||
|- | |- | ||
|demo_recordcommands||1||||Record commands typed at console into .dem files. | |[[demo_recordcommands]]||1||||Record commands typed at console into .dem files. | ||
|- | |- | ||
|demogototick||||||Skips to a tick in demo. | |[[demogototick]]||||||Skips to a tick in demo. | ||
|- | |- | ||
|demolist||||||Print demo sequence list. | |[[demolist]]||||||Print demo sequence list. | ||
|- | |- | ||
|demopause||||||Pauses demo playback. | |[[demopause]]||||||Pauses demo playback. | ||
|- | |- | ||
|demoresume||||||Resumes demo playback. | |[[demoresume]]||||||Resumes demo playback. | ||
|- | |- | ||
|demos||||||Demo demo file sequence. | |[[demos]]||||||Demo demo file sequence. | ||
|- | |- | ||
|demotimescale||||||Sets demo replay speed. | |[[demotimescale]]||||||Sets demo replay speed. | ||
|- | |- | ||
|demotogglepause||||||Toggles demo playback. | |[[demotogglepause]]||||||Toggles demo playback. | ||
|- | |- | ||
|demoui||||||Show/hide the demo player UI. | |[[demoui]]||||||Show/hide the demo player UI. | ||
|- | |- | ||
|developer||0||||Show developer messages. | |[[developer]]||0||||Show developer messages. | ||
|- | |- | ||
|differences||||||Show all convars which are not at their default values. | |[[differences]]||||||Show all convars which are not at their default values. | ||
|- | |- | ||
|disconnect||||||Disconnect game from server. | |[[disconnect]]||||||Disconnect game from server. | ||
|- | |- | ||
|disp_dynamic||0||||None | |[[disp_dynamic]]||0||||None | ||
|- | |- | ||
|disp_modlimit||80||||None | |[[disp_modlimit]]||80||||None | ||
|- | |- | ||
|disp_modlimit_down||20||||None | |[[disp_modlimit_down]]||20||||None | ||
|- | |- | ||
|disp_modlimit_up||80||||None | |[[disp_modlimit_up]]||80||||None | ||
|- | |- | ||
|disp_numiterations||1||Yes||None | |[[disp_numiterations]]||1||Yes||None | ||
|- | |- | ||
|dispcoll_drawplane||0||||None | |[[dispcoll_drawplane]]||0||||None | ||
|- | |- | ||
|displaysoundlist||0||||None | |[[displaysoundlist]]||0||||None | ||
|- | |- | ||
|dog_debug||0||||None | |[[dog_debug]]||0||||None | ||
|- | |- | ||
|dog_max_wait_time||7||||None | |[[dog_max_wait_time]]||7||||None | ||
|- | |- | ||
|drawcross||||||Draws a cross at the given location. Arguments: x y z | |[[drawcross]]||||||Draws a cross at the given location. Arguments: x y z | ||
|- | |- | ||
|drawline||||||Draws line between two 3D Points. | |[[drawline]]||||||Draws line between two 3D Points. | ||
;Green:If no collision | ;Green:If no collision | ||
;Red:Is collided with something | ;Red:Is collided with something | ||
;Arguments: x1 y1 z1 x2 y2 z2 | ;Arguments: x1 y1 z1 x2 y2 z2 | ||
|- | |- | ||
|dropprimary||||||dropprimary: Drops the primary weapon of the player. | |[[dropprimary]]||||||dropprimary: Drops the primary weapon of the player. | ||
|- | |- | ||
|dsp_automatic||0||||None | |[[dsp_automatic]]||0||||None | ||
|- | |- | ||
|dsp_db_min||80||||None | |[[dsp_db_min]]||80||||None | ||
|- | |- | ||
|dsp_db_mixdrop||0||||None | |[[dsp_db_mixdrop]]||0||||None | ||
|- | |- | ||
|dsp_dist_max||1440||||None | |[[dsp_dist_max]]||1440||||None | ||
|- | |- | ||
|dsp_dist_min||0||||None | |[[dsp_dist_min]]||0||||None | ||
|- | |- | ||
|dsp_enhance_stereo||1||||None | |[[dsp_enhance_stereo]]||1||||None | ||
|- | |- | ||
|dsp_facingaway||0||||None | |[[dsp_facingaway]]||0||||None | ||
|- | |- | ||
|dsp_mix_max||0||||None | |[[dsp_mix_max]]||0||||None | ||
|- | |- | ||
|dsp_mix_min||0||||None | |[[dsp_mix_min]]||0||||None | ||
|- | |- | ||
|dsp_off||0||Yes||None | |[[dsp_off]]||0||Yes||None | ||
|- | |- | ||
|dsp_player||0||||None | |[[dsp_player]]||0||||None | ||
|- | |- | ||
|dsp_reload||||||None | |[[dsp_reload]]||||||None | ||
|- | |- | ||
|dsp_room||0||||None | |[[dsp_room]]||0||||None | ||
|- | |- | ||
|dsp_slow_cpu||0||||None | |[[dsp_slow_cpu]]||0||||None | ||
|- | |- | ||
|dsp_spatial||40||||None | |[[dsp_spatial]]||40||||None | ||
|- | |- | ||
|dsp_speaker||50||||None | |[[dsp_speaker]]||50||||None | ||
|- | |- | ||
|dsp_vol_2ch||1||||None | |[[dsp_vol_2ch]]||1||||None | ||
|- | |- | ||
|dsp_vol_4ch||0||||None | |[[dsp_vol_4ch]]||0||||None | ||
|- | |- | ||
|dsp_vol_5ch||0||||None | |[[dsp_vol_5ch]]||0||||None | ||
|- | |- | ||
|dsp_volume||1||||None | |[[dsp_volume]]||1||||None | ||
|- | |- | ||
|dsp_water||14||||None | |[[dsp_water]]||14||||None | ||
|- | |- | ||
|dti_flush||||||Write out the datatable instrumentation files (you must run with -dti for this to work). | |[[dti_flush]]||||||Write out the datatable instrumentation files (you must run with -dti for this to work). | ||
|- | |- | ||
|dtwarning||0||||Print data table warnings? | |[[dtwarning]]||0||||Print data table warnings? | ||
|- | |- | ||
|dtwatchent||-1||||Watch this entities data table encoding. | |[[dtwatchent]]||-1||||Watch this entities data table encoding. | ||
|- | |- | ||
|dtwatchvar||0||||Watch the named variable. | |[[dtwatchvar]]||0||||Watch the named variable. | ||
|- | |- | ||
|<nowiki>+</nowiki>duck||||||None | |<nowiki>+</nowiki>[[duck]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>duck||||||None | |<nowiki>-</nowiki>[[duck]]||||||None | ||
|- | |- | ||
|dump_globals||||||Dump all global entities/states | |[[dump_globals]]||||||Dump all global entities/states | ||
|- | |- | ||
|dumpstringtables||||||Print string tables to console. | |[[dumpstringtables]]||||||Print string tables to console. | ||
|- | |- | ||
|echo||||||Echo text to console. | |[[echo]]||||||Echo text to console. | ||
|- | |- | ||
|editdemo||||||Edit a recorded demo file (.dem ). | |[[editdemo]]||||||Edit a recorded demo file (.dem ). | ||
|- | |- | ||
|endmovie||||||Stop recording movie frames. | |[[endmovie]]||||||Stop recording movie frames. | ||
|- | |- | ||
|english||1||||If set to 1, running the english language set of assets. | |[[english]]||1||||If set to 1, running the english language set of assets. | ||
|- | |- | ||
|ent_absbox||||||Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. | |[[ent_absbox]]||||||Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|ent_bbox||||||Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. | |[[ent_bbox]]||||||Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|ent_debugkeys||0||||None | |[[ent_debugkeys]]||0||||None | ||
|- | |- | ||
|ent_dump||||||Usage: ent_dump <entity name></pre> | |[[ent_dump]]||||||Usage: ent_dump <entity name></pre> | ||
|- | |- | ||
|ent_fire||||||Usage: ent_fire <target> [action] [value] [delay] | |[[ent_fire]]||||||Usage: ent_fire <target> [action] [value] [delay] | ||
|- | |- | ||
|ent_info||||||Usage: ent_info <class name></pre> | |[[ent_info]]||||||Usage: ent_info <class name></pre> | ||
|- | |- | ||
|ent_messages||||||Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. | |[[ent_messages]]||||||Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|ent_messages_draw||0||Yes||Visualizes all entity input/output activity. | |[[ent_messages_draw]]||0||Yes||Visualizes all entity input/output activity. | ||
|- | |- | ||
|ent_name||||||None | |[[ent_name]]||||||None | ||
|- | |- | ||
|ent_pause||||||Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | |[[ent_pause]]||||||Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | ||
|- | |- | ||
|ent_pivot||||||Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). | |[[ent_pivot]]||||||Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|ent_rbox||||||Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. | |[[ent_rbox]]||||||Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|ent_remove||||||Removes the given entity(s) | |[[ent_remove]]||||||Removes the given entity(s) | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|ent_remove_all||||||Removes all entities of the specified type;Arguments: {entity_name} / {class_name} | |[[ent_remove_all]]||||||Removes all entities of the specified type;Arguments: {entity_name} / {class_name} | ||
|- | |- | ||
|ent_setname||||||Sets the targetname of the given entity(s) | |[[ent_setname]]||||||Sets the targetname of the given entity(s) | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|ent_show_response_criteria||||||Print, to the console, an entity's current criteria set used to select responses. | |[[ent_show_response_criteria]]||||||Print, to the console, an entity's current criteria set used to select responses. | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|ent_step||||||When 'ent_pause' is set this will step through one waiting input / output message at a time. | |[[ent_step]]||||||When 'ent_pause' is set this will step through one waiting input / output message at a time. | ||
|- | |- | ||
|ent_text||||||Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) | |[[ent_text]]||||||Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) | ||
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|envmap||||||None | |[[envmap]]||||||None | ||
|- | |- | ||
|escape||||||Escape key pressed. | |[[escape]]||||||Escape key pressed. | ||
|- | |- | ||
|exec||||||Execute script file. | |[[exec]]||||||Execute script file. | ||
|- | |- | ||
|exit||||||Exit the engine. | |[[exit]]||||||Exit the engine. | ||
|- | |- | ||
|fadein||||||fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |[[fadein]]||||||fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | ||
|- | |- | ||
|fadeout||||||fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |[[fadeout]]||||||fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | ||
|- | |- | ||
|find||||||Find concommands with the specified string in their name/help text. | |[[find]]||||||Find concommands with the specified string in their name/help text. | ||
|- | |- | ||
|fire_absorbrate||3||||None | |[[fire_absorbrate]]||3||||None | ||
|- | |- | ||
|fire_dmgbase||1||||None | |[[fire_dmgbase]]||1||||None | ||
|- | |- | ||
|fire_dmginterval||1||||None | |[[fire_dmginterval]]||1||||None | ||
|- | |- | ||
|fire_dmgscale||0||||None | |[[fire_dmgscale]]||0||||None | ||
|- | |- | ||
|fire_extabsorb||5||||None | |[[fire_extabsorb]]||5||||None | ||
|- | |- | ||
|fire_extscale||12||||None | |[[fire_extscale]]||12||||None | ||
|- | |- | ||
|fire_growthrate||1||||None | |[[fire_growthrate]]||1||||None | ||
|- | |- | ||
|fire_heatscale||1||||None | |[[fire_heatscale]]||1||||None | ||
|- | |- | ||
|fire_incomingheatscale||0||||None | |[[fire_incomingheatscale]]||0||||None | ||
|- | |- | ||
|fire_maxabsorb||50||||None | |[[fire_maxabsorb]]||50||||None | ||
|- | |- | ||
|firetarget||||||None | |[[firetarget]]||||||None | ||
|- | |- | ||
|firstperson||||||Switch to firstperson camera. | |[[firstperson]]||||||Switch to firstperson camera. | ||
|- | |- | ||
|flex_expression||0||||None | |[[flex_expression]]||0||||None | ||
|- | |- | ||
|flex_looktime||5||||None | |[[flex_looktime]]||5||||None | ||
|- | |- | ||
|flex_maxawaytime||1||||None | |[[flex_maxawaytime]]||1||||None | ||
|- | |- | ||
|flex_maxplayertime||7||||None | |[[flex_maxplayertime]]||7||||None | ||
|- | |- | ||
|flex_minawaytime||0||||None | |[[flex_minawaytime]]||0||||None | ||
|- | |- | ||
|flex_minplayertime||5||||None | |[[flex_minplayertime]]||5||||None | ||
|- | |- | ||
|flex_rules||1||||Allow flex animation rules to run. | |[[flex_rules]]||1||||Allow flex animation rules to run. | ||
|- | |- | ||
|flex_smooth||1||||Applies smoothing/decay curve to flex animation controller changes. | |[[flex_smooth]]||1||||Applies smoothing/decay curve to flex animation controller changes. | ||
|- | |- | ||
|flex_talk||0||||None | |[[flex_talk]]||0||||None | ||
|- | |- | ||
|flush||||||Flush cache memory. | |[[flush]]||||||Flush cache memory. | ||
|- | |- | ||
|flush_unlocked||||||Flush unlocked cache memory. | |[[flush_unlocked]]||||||Flush unlocked cache memory. | ||
|- | |- | ||
|fog_color||-1||||None | |[[fog_color]]||-1||||None | ||
|- | |- | ||
|fog_colorskybox||-1||||None | |[[fog_colorskybox]]||-1||||None | ||
|- | |- | ||
|fog_enable||1||||None | |[[fog_enable]]||1||||None | ||
|- | |- | ||
|fog_enable_water_fog||1||||None | |[[fog_enable_water_fog]]||1||||None | ||
|- | |- | ||
|fog_enableskybox||1||||None | |[[fog_enableskybox]]||1||||None | ||
|- | |- | ||
|fog_end||-1||||None | |[[fog_end]]||-1||||None | ||
|- | |- | ||
|fog_endskybox||-1||||None | |[[fog_endskybox]]||-1||||None | ||
|- | |- | ||
|fog_override||0||Yes||None | |[[fog_override]]||0||Yes||None | ||
|- | |- | ||
|fog_start||-1||||None | |[[fog_start]]||-1||||None | ||
|- | |- | ||
|fog_startskybox||-1||||None | |[[fog_startskybox]]||-1||||None | ||
|- | |- | ||
|force_centerview||||||None | |[[force_centerview]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>forward||||||None | |<nowiki>+</nowiki>[[forward]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>forward||||||None | |<nowiki>-</nowiki>[[forward]]||||||None | ||
|- | |- | ||
|fov||||||Change players FOV | |[[fov]]||||||Change players FOV | ||
|- | |- | ||
|fps_max||300||||Frame rate limiter | |[[fps_max]]||300||||Frame rate limiter | ||
|- | |- | ||
|free_pass_peek_debug||0||||None | |[[free_pass_peek_debug]]||0||||None | ||
|- | |- | ||
|fs_printopenfiles||||||Show all files currently opened by the engine. | |[[fs_printopenfiles]]||||||Show all files currently opened by the engine. | ||
|- | |- | ||
|fs_warning_level||||||Set the filesystem warning level. | |[[fs_warning_level]]||||||Set the filesystem warning level. | ||
|- | |- | ||
|func_break_max_pieces||15||||None | |[[func_break_max_pieces]]||15||||None | ||
|- | |- | ||
|func_breakdmg_bullet||0||||None | |[[func_breakdmg_bullet]]||0||||None | ||
|- | |- | ||
|func_breakdmg_club||1||||None | |[[func_breakdmg_club]]||1||||None | ||
|- | |- | ||
|func_breakdmg_explosive||1||||None | |[[func_breakdmg_explosive]]||1||||None | ||
|- | |- | ||
|g_ai_citizen_show_enemy||0||||None | |[[g_ai_citizen_show_enemy]]||0||||None | ||
|- | |- | ||
|g_antlion_maxgibs||16||||None | |[[g_antlion_maxgibs]]||16||||None | ||
|- | |- | ||
|g_debug_antlion||0||||None | |[[g_debug_antlion]]||0||||None | ||
|- | |- | ||
|g_debug_antlionguard||0||||None | |[[g_debug_antlionguard]]||0||||None | ||
|- | |- | ||
|g_debug_antlionmaker||0||Yes||None | |[[g_debug_antlionmaker]]||0||Yes||None | ||
|- | |- | ||
|g_debug_basehelicopter||0||Yes||None | |[[g_debug_basehelicopter]]||0||Yes||None | ||
|- | |- | ||
|g_debug_combine_camera||0||||None | |[[g_debug_combine_camera]]||0||||None | ||
|- | |- | ||
|g_debug_cscanner||0||||None | |[[g_debug_cscanner]]||0||||None | ||
|- | |- | ||
|g_debug_doors||0||||None | |[[g_debug_doors]]||0||||None | ||
|- | |- | ||
|g_debug_dropship||0||||None | |[[g_debug_dropship]]||0||||None | ||
|- | |- | ||
|g_debug_dynamicresupplies||0||||Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning. | |[[g_debug_dynamicresupplies]]||0||||Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning. | ||
|- | |- | ||
|g_debug_gunship||0||Yes||None | |[[g_debug_gunship]]||0||Yes||None | ||
|- | |- | ||
|g_debug_headcrab||0||Yes||None | |[[g_debug_headcrab]]||0||Yes||None | ||
|- | |- | ||
|g_debug_physcannon||0||||None | |[[g_debug_physcannon]]||0||||None | ||
|- | |- | ||
|g_debug_ragdoll_removal||0||Yes||None | |[[g_debug_ragdoll_removal]]||0||Yes||None | ||
|- | |- | ||
|g_debug_ragdoll_visualize||0||Yes||None | |[[g_debug_ragdoll_visualize]]||0||Yes||None | ||
|- | |- | ||
|g_debug_trackpather||0||Yes||None | |[[g_debug_trackpather]]||0||Yes||None | ||
|- | |- | ||
|g_debug_transitions||0||||Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. | |[[g_debug_transitions]]||0||||Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. | ||
|- | |- | ||
|g_debug_turret||0||||None | |[[g_debug_turret]]||0||||None | ||
|- | |- | ||
|g_debug_turret_ceiling||0||||None | |[[g_debug_turret_ceiling]]||0||||None | ||
|- | |- | ||
|g_debug_vehiclebase||0||Yes||None | |[[g_debug_vehiclebase]]||0||Yes||None | ||
|- | |- | ||
|g_debug_vehicledriver||0||Yes||None | |[[g_debug_vehicledriver]]||0||Yes||None | ||
|- | |- | ||
|g_debug_vehicleexit||0||Yes||None | |[[g_debug_vehicleexit]]||0||Yes||None | ||
|- | |- | ||
|g_debug_vehiclesound||0||Yes||None | |[[g_debug_vehiclesound]]||0||Yes||None | ||
|- | |- | ||
|g_helicopter_bullrush_bomb_enemy_distance||0||||None | |[[g_helicopter_bullrush_bomb_enemy_distance]]||0||||None | ||
|- | |- | ||
|g_helicopter_bullrush_bomb_speed||850||||The maximum distance the player can be from the chopper before it stops firing | |[[g_helicopter_bullrush_bomb_speed]]||850||||The maximum distance the player can be from the chopper before it stops firing | ||
|- | |- | ||
|g_helicopter_bullrush_bomb_time||10||||None | |[[g_helicopter_bullrush_bomb_time]]||10||||None | ||
|- | |- | ||
|g_helicopter_bullrush_distance||5000||||None | |[[g_helicopter_bullrush_distance]]||5000||||None | ||
|- | |- | ||
|g_helicopter_bullrush_mega_bomb_health||0||||Fraction of the health of the chopper before it mega-bombs | |[[g_helicopter_bullrush_mega_bomb_health]]||0||||Fraction of the health of the chopper before it mega-bombs | ||
|- | |- | ||
|g_helicopter_bullrush_shoot_height||650||||The maximum distance the player can be from the chopper before it stops firing | |[[g_helicopter_bullrush_shoot_height]]||650||||The maximum distance the player can be from the chopper before it stops firing | ||
|- | |- | ||
|g_helicopter_chargetime||2||||How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires | |[[g_helicopter_chargetime]]||2||||How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires | ||
|- | |- | ||
|g_helicopter_idletime||3||||How much time we have to wait (on average) after we fire before we can charge up again | |[[g_helicopter_idletime]]||3||||How much time we have to wait (on average) after we fire before we can charge up again | ||
|- | |- | ||
|g_helicopter_maxfiringdist||2500||||The maximum distance the player can be from the chopper before it stops firing | |[[g_helicopter_maxfiringdist]]||2500||||The maximum distance the player can be from the chopper before it stops firing | ||
|- | |- | ||
|g_jeepexitspeed||100||Yes||None | |[[g_jeepexitspeed]]||100||Yes||None | ||
|- | |- | ||
|g_Language||0||||None | |[[g_Language]]||0||||None | ||
|- | |- | ||
|g_ragdoll_fadespeed||600||||None | |[[g_ragdoll_fadespeed]]||600||||None | ||
|- | |- | ||
|g_ragdoll_maxcount||8||||None | |[[g_ragdoll_maxcount]]||8||||None | ||
|- | |- | ||
|g_test_new_antlion_jump||1||||None | |[[g_test_new_antlion_jump]]||1||||None | ||
|- | |- | ||
|gameui_hide||||||None | |[[gameui_hide]]||||||None | ||
|- | |- | ||
|getpos||||||dump position and angles to the console | |[[getpos]]||||||dump position and angles to the console | ||
|- | |- | ||
|give||||||Give item to player. Arguments: <item_name> | |[[give]]||||||Give item to player. Arguments: <item_name> | ||
|- | |- | ||
|gl_clear||0||||None | |[[gl_clear]]||0||||None | ||
|- | |- | ||
|god||||||Toggle. Player becomes invulnerable. | |[[god]]||||||Toggle. Player becomes invulnerable. | ||
|- | |- | ||
|<nowiki>+</nowiki>graph||||||None | |<nowiki>+</nowiki>[[graph]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>graph||||||None | |<nowiki>-</nowiki>[[graph]]||||||None | ||
|- | |- | ||
|groundlist||||||Display ground entity list <index> | |[[groundlist]]||||||Display ground entity list <index> | ||
|- | |- | ||
|heartbeat||||||None | |[[heartbeat]]||||||None | ||
|- | |- | ||
|help||||||Find help about a convar/concommand. | |[[help]]||||||Find help about a convar/concommand. | ||
|- | |- | ||
|hideconsole||||||Hide the console. | |[[hideconsole]]||||||Hide the console. | ||
|- | |- | ||
|hidehud||0||Yes||None | |[[hidehud]]||0||Yes||None | ||
|- | |- | ||
|hidepanel||||||Hides a viewport panel <name> | |[[hidepanel]]||||||Hides a viewport panel <name> | ||
|- | |- | ||
|hl2_normspeed||190||||None | |[[hl2_normspeed]]||190||||None | ||
|- | |- | ||
|hl2_sprintspeed||320||||None | |[[hl2_sprintspeed]]||320||||None | ||
|- | |- | ||
|hl2_walkspeed||150||||None | |[[hl2_walkspeed]]||150||||None | ||
|- | |- | ||
|hltv_autorecord||0||||Automatically records all games as HLTV demos. | |[[hltv_autorecord]]||0||||Automatically records all games as HLTV demos. | ||
|- | |- | ||
|hltv_cam_distance||96||||Default HLTV chase camera distance | |[[hltv_cam_distance]]||96||||Default HLTV chase camera distance | ||
|- | |- | ||
|hltv_cam_fov||90||||Default HLTV chase camera FOV | |[[hltv_cam_fov]]||90||||Default HLTV chase camera FOV | ||
|- | |- | ||
|hltv_cam_inertia||100||||Default HLTV chase camera inertia | |[[hltv_cam_inertia]]||100||||Default HLTV chase camera inertia | ||
|- | |- | ||
|hltv_cam_offset||64||||Default HLTV chase camera offset | |[[hltv_cam_offset]]||64||||Default HLTV chase camera offset | ||
|- | |- | ||
|hltv_cam_phi||0||||Default HLTV chase camera phi angle | |[[hltv_cam_phi]]||0||||Default HLTV chase camera phi angle | ||
|- | |- | ||
|hltv_cam_theta||0||||Default HLTV chase camera theta angle | |[[hltv_cam_theta]]||0||||Default HLTV chase camera theta angle | ||
|- | |- | ||
|hltv_connect||||||Connect to specified HLTV server. | |[[hltv_connect]]||||||Connect to specified HLTV server. | ||
|- | |- | ||
|hltv_debug||0||||HLTV debug info. | |[[hltv_debug]]||0||||HLTV debug info. | ||
|- | |- | ||
|hltv_delay||10||||HLTV broadcast delay in seconds | |[[hltv_delay]]||10||||HLTV broadcast delay in seconds | ||
|- | |- | ||
|hltv_maxclients||128||||Maximum client number on HLTV server. | |[[hltv_maxclients]]||128||||Maximum client number on HLTV server. | ||
|- | |- | ||
|hltv_maxrate||3500||||Max client bandwidth rate allowed, 0 == unlimited | |[[hltv_maxrate]]||3500||||Max client bandwidth rate allowed, 0 == unlimited | ||
|- | |- | ||
|hltv_port||27020||||Host HLTV port | |[[hltv_port]]||27020||||Host HLTV port | ||
|- | |- | ||
|hltv_record||||||Starts HLTV demo recording. | |[[hltv_record]]||||||Starts HLTV demo recording. | ||
|- | |- | ||
|hltv_retry||||||Reconnects the HLTV relay proxy. | |[[hltv_retry]]||||||Reconnects the HLTV relay proxy. | ||
|- | |- | ||
|hltv_snapshotinterval||2||||Take game snapshot every nth tick | |[[hltv_snapshotinterval]]||2||||Take game snapshot every nth tick | ||
|- | |- | ||
|hltv_status||||||Connect to specified HLTV server. | |[[hltv_status]]||||||Connect to specified HLTV server. | ||
|- | |- | ||
|hltv_stop||||||Stops the HLTV broadcast. | |[[hltv_stop]]||||||Stops the HLTV broadcast. | ||
|- | |- | ||
|hltv_stoprecord||||||Stops HLTV demo recording. | |[[hltv_stoprecord]]||||||Stops HLTV demo recording. | ||
|- | |- | ||
|hltv_viewent||0||||HLTV camera entity index | |[[hltv_viewent]]||0||||HLTV camera entity index | ||
|- | |- | ||
|host_framerate||0||||Set to lock per-frame time elapse. | |[[host_framerate]]||0||||Set to lock per-frame time elapse. | ||
|- | |- | ||
|host_limitlocal||0||||Apply cl_cmdrate and cl_updaterate to loopback connection | |[[host_limitlocal]]||0||||Apply cl_cmdrate and cl_updaterate to loopback connection | ||
|- | |- | ||
|host_map||0||||Current map name. | |[[host_map]]||0||||Current map name. | ||
|- | |- | ||
|host_profile||0||||None | |[[host_profile]]||0||||None | ||
|- | |- | ||
|host_runofftime||||||Run off some time without rendering/updating sounds | |[[host_runofftime]]||||||Run off some time without rendering/updating sounds | ||
|- | |- | ||
|host_showcachemiss||0||||Print a debug message when the client or server cache is missed. | |[[host_showcachemiss]]||0||||Print a debug message when the client or server cache is missed. | ||
|- | |- | ||
|host_sleep||0||Yes||Force the host to sleep a certain number of milliseconds each frame. | |[[host_sleep]]||0||Yes||Force the host to sleep a certain number of milliseconds each frame. | ||
|- | |- | ||
|host_speeds||0||||Show general system running times. | |[[host_speeds]]||0||||Show general system running times. | ||
|- | |- | ||
|host_timescale||1||||Prescale the clock by this amount. | |[[host_timescale]]||1||||Prescale the clock by this amount. | ||
|- | |- | ||
|host_writeconfig||||||Store current settings to config.cfg (or specified .cfg file). | |[[host_writeconfig]]||||||Store current settings to config.cfg (or specified .cfg file). | ||
|- | |- | ||
|hostname||0||||Hostname for server. | |[[hostname]]||0||||Hostname for server. | ||
|- | |- | ||
|hostport||27015||||Host game server port | |[[hostport]]||27015||||Host game server port | ||
|- | |- | ||
|hud_airboathint_numentries||10||||None | |[[hud_airboathint_numentries]]||10||||None | ||
|- | |- | ||
|hud_autoreloadscript||0||||Automatically reloads the animation script each time one is ran | |[[hud_autoreloadscript]]||0||||Automatically reloads the animation script each time one is ran | ||
|- | |- | ||
|hud_deathnotice_time||6||||None | |[[hud_deathnotice_time]]||6||||None | ||
|- | |- | ||
|hud_drawhistory_time||5||||None | |[[hud_drawhistory_time]]||5||||None | ||
|- | |- | ||
|hud_fastswitch||0||||None | |[[hud_fastswitch]]||0||||None | ||
|- | |- | ||
|hud_jeephint_numentries||10||||None | |[[hud_jeephint_numentries]]||10||||None | ||
|- | |- | ||
|hud_quickinfo||0||||None | |[[hud_quickinfo]]||0||||None | ||
|- | |- | ||
|hud_reloadscheme||||||Reloads hud layout and animation scripts. | |[[hud_reloadscheme]]||||||Reloads hud layout and animation scripts. | ||
|- | |- | ||
|hud_saytext_time||12||||None | |[[hud_saytext_time]]||12||||None | ||
|- | |- | ||
|hurtme||||||Hurts the player. Arguments: <health to lose> | |[[hurtme]]||||||Hurts the player. Arguments: <health to lose> | ||
|- | |- | ||
|impulse||||||None | |[[impulse]]||||||None | ||
|- | |- | ||
|incrementvar||||||Increment specified convar value. | |[[incrementvar]]||||||Increment specified convar value. | ||
|- | |- | ||
|invnext||||||None | |[[invnext]]||||||None | ||
|- | |- | ||
|invprev||||||None | |[[invprev]]||||||None | ||
|- | |- | ||
|ip||0||||Overrides IP for multihomed hosts | |[[ip]]||0||||Overrides IP for multihomed hosts | ||
|- | |- | ||
|<nowiki>+</nowiki>jlook||||||None | |<nowiki>+</nowiki>[[jlook]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>jlook||||||None | |<nowiki>-</nowiki>[[jlook]]||||||None | ||
|- | |- | ||
|joy_advanced||0||||None | |[[joy_advanced]]||0||||None | ||
|- | |- | ||
|joy_advaxisr||0||||None | |[[joy_advaxisr]]||0||||None | ||
|- | |- | ||
|joy_advaxisu||0||||None | |[[joy_advaxisu]]||0||||None | ||
|- | |- | ||
|joy_advaxisv||0||||None | |[[joy_advaxisv]]||0||||None | ||
|- | |- | ||
|joy_advaxisx||0||||None | |[[joy_advaxisx]]||0||||None | ||
|- | |- | ||
|joy_advaxisy||0||||None | |[[joy_advaxisy]]||0||||None | ||
|- | |- | ||
|joy_advaxisz||0||||None | |[[joy_advaxisz]]||0||||None | ||
|- | |- | ||
|joy_diagonalpov||0||||POV manipulator operates on diagonal axes, too. | |[[joy_diagonalpov]]||0||||POV manipulator operates on diagonal axes, too. | ||
|- | |- | ||
|joy_forwardsensitivity||-1||||None | |[[joy_forwardsensitivity]]||-1||||None | ||
|- | |- | ||
|joy_forwardthreshold||0||||None | |[[joy_forwardthreshold]]||0||||None | ||
|- | |- | ||
|joy_name||0||||None | |[[joy_name]]||0||||None | ||
|- | |- | ||
|joy_pitchsensitivity||1||||None | |[[joy_pitchsensitivity]]||1||||None | ||
|- | |- | ||
|joy_pitchthreshold||0||||None | |[[joy_pitchthreshold]]||0||||None | ||
|- | |- | ||
|joy_sidesensitivity||-1||||None | |[[joy_sidesensitivity]]||-1||||None | ||
|- | |- | ||
|joy_sidethreshold||0||||None | |[[joy_sidethreshold]]||0||||None | ||
|- | |- | ||
|joy_wingmanwarrier_centerhack||0||||Wingman warrior centering hack. | |[[joy_wingmanwarrier_centerhack]]||0||||Wingman warrior centering hack. | ||
|- | |- | ||
|joy_wingmanwarrier_turnhack||0||||Wingman warrior hack related to turn axes. | |[[joy_wingmanwarrier_turnhack]]||0||||Wingman warrior hack related to turn axes. | ||
|- | |- | ||
|joy_yawsensitivity||-1||||None | |[[joy_yawsensitivity]]||-1||||None | ||
|- | |- | ||
|joy_yawthreshold||0||||None | |[[joy_yawthreshold]]||0||||None | ||
|- | |- | ||
|joyadvancedupdate||||||None | |[[joyadvancedupdate]]||||||None | ||
|- | |- | ||
|joystick||0||||None | |[[joystick]]||0||||None | ||
|- | |- | ||
|jpeg||||||Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |[[jpeg]]||||||Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | ||
|- | |- | ||
|jpeg_quality||90||||jpeg screenshot quality. | |[[jpeg_quality]]||90||||jpeg screenshot quality. | ||
|- | |- | ||
|<nowiki>+</nowiki>jump||||||None | |<nowiki>+</nowiki>[[jump]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>jump||||||None | |<nowiki>-</nowiki>[[jump]]||||||None | ||
|- | |- | ||
|kdtree_test||||||Tests spatial partition for entities queries. | |[[kdtree_test]]||||||Tests spatial partition for entities queries. | ||
|- | |- | ||
|key_findbinding||||||Find key bound to specified command string. | |[[key_findbinding]]||||||Find key bound to specified command string. | ||
|- | |- | ||
|key_listboundkeys||||||List bound keys with bindings. | |[[key_listboundkeys]]||||||List bound keys with bindings. | ||
|- | |- | ||
|key_updatelayout||||||Updates game keyboard layout to current windows keyboard setting. | |[[key_updatelayout]]||||||Updates game keyboard layout to current windows keyboard setting. | ||
|- | |- | ||
|kick||||||Kick a player by slot, userid or name. | |[[kick]]||||||Kick a player by slot, userid or name. | ||
|- | |- | ||
|kill||||||kills the player | |[[kill]]||||||kills the player | ||
|- | |- | ||
|killserver||||||Shutdown the server. | |[[killserver]]||||||Shutdown the server. | ||
|- | |- | ||
|<nowiki>+</nowiki>klook||||||None | |<nowiki>+</nowiki>[[klook]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>klook||||||None | |<nowiki>-</nowiki>[[klook]]||||||None | ||
|- | |- | ||
|lastinv||||||None | |[[lastinv]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>left||||||None | |<nowiki>+</nowiki>[[left]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>left||||||None | |<nowiki>-</nowiki>[[left]]||||||None | ||
|- | |- | ||
|-left||||||None | |-[[left]]||||||None | ||
|- | |- | ||
|light_crosshair||||||Show texture color at crosshair | |[[light_crosshair]]||||||Show texture color at crosshair | ||
|- | |- | ||
|linefile||||||Parses map leak data from .lin file | |[[linefile]]||||||Parses map leak data from .lin file | ||
|- | |- | ||
|list||||||List cached servers. | |[[list]]||||||List cached servers. | ||
|- | |- | ||
|listdemo||||||List demo file contents. | |[[listdemo]]||||||List demo file contents. | ||
|- | |- | ||
|listid||||||Lists banned users. | |[[listid]]||||||Lists banned users. | ||
|- | |- | ||
|listip||||||List IP addresses on the ban list. | |[[listip]]||||||List IP addresses on the ban list. | ||
|- | |- | ||
|listmodels||||||List loaded models. | |[[listmodels]]||||||List loaded models. | ||
|- | |- | ||
|load||||||Load a saved game. | |[[load]]||||||Load a saved game. | ||
|- | |- | ||
|lod_Enable||1||||None | |[[lod_Enable]]||1||||None | ||
|- | |- | ||
|lod_TransitionDist||800||||None | |[[lod_TransitionDist]]||800||||None | ||
|- | |- | ||
|log||||||Enables standard log file <0|1>. | |[[log]]||||||Enables standard log file <0|1>. | ||
|- | |- | ||
|log_addaddress||||||Set address and port for remote host <ip:port>. | |[[log_addaddress]]||||||Set address and port for remote host <ip:port>. | ||
|- | |- | ||
|log_console||||||Echos event logging in console <0|1>. | |[[log_console]]||||||Echos event logging in console <0|1>. | ||
|- | |- | ||
|log_events||||||Set UDP logging to remote host <0|1>. | |[[log_events]]||||||Set UDP logging to remote host <0|1>. | ||
|- | |- | ||
|log_level||||||Specifies a logging level 0..15 <n>. | |[[log_level]]||||||Specifies a logging level 0..15 <n>. | ||
|- | |- | ||
|log_udp||||||Send log packets to hosts in address list <0|1>. | |[[log_udp]]||||||Send log packets to hosts in address list <0|1>. | ||
|- | |- | ||
|<nowiki>+</nowiki>lookdown||||||None | |<nowiki>+</nowiki>[[lookdown]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>lookdown||||||None | |<nowiki>-</nowiki>[[lookdown]]||||||None | ||
|- | |- | ||
|lookspring||0||||None | |[[lookspring]]||0||||None | ||
|- | |- | ||
|lookstrafe||0||||None | |[[lookstrafe]]||0||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>lookup||||||None | |<nowiki>+</nowiki>[[lookup]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>lookup||||||None | |<nowiki>-</nowiki>[[lookup]]||||||None | ||
|- | |- | ||
|lservercfgfile||0||||None | |[[lservercfgfile]]||0||||None | ||
|- | |- | ||
|m_customaccel||0||||Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). | |[[m_customaccel]]||0||||Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). | ||
Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivityIf mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. | Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivityIf mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. | ||
|- | |- | ||
|m_customaccel_exponent||1||||Mouse move is raised to this power before being scaled by scale factor. | |[[m_customaccel_exponent]]||1||||Mouse move is raised to this power before being scaled by scale factor. | ||
|- | |- | ||
|m_customaccel_max||0||||Max mouse move scale factor, 0 for no limit | |[[m_customaccel_max]]||0||||Max mouse move scale factor, 0 for no limit | ||
|- | |- | ||
|m_customaccel_scale||0||||Custom mouse acceleration value. | |[[m_customaccel_scale]]||0||||Custom mouse acceleration value. | ||
|- | |- | ||
|m_filter||0||||Mouse filtering (set this to 1 to average the mouse over 2 frames). | |[[m_filter]]||0||||Mouse filtering (set this to 1 to average the mouse over 2 frames). | ||
|- | |- | ||
|m_forward||1||||Mouse forward factor. | |[[m_forward]]||1||||Mouse forward factor. | ||
|- | |- | ||
|m_mouseaccel1||0||||Windows mouse acceleration initial threshold (2x movement). | |[[m_mouseaccel1]]||0||||Windows mouse acceleration initial threshold (2x movement). | ||
|- | |- | ||
|m_mouseaccel2||0||||Windows mouse acceleration secondary threshold (4x movement). | |[[m_mouseaccel2]]||0||||Windows mouse acceleration secondary threshold (4x movement). | ||
|- | |- | ||
|m_mousespeed||1||||Windows mouse speed factor (range 1 to 20). | |[[m_mousespeed]]||1||||Windows mouse speed factor (range 1 to 20). | ||
|- | |- | ||
|m_pitch||0||||Mouse pitch factor. | |[[m_pitch]]||0||||Mouse pitch factor. | ||
|- | |- | ||
|m_side||0||||Mouse side factor. | |[[m_side]]||0||||Mouse side factor. | ||
|- | |- | ||
|m_yaw||0||||Mouse yaw factor. | |[[m_yaw]]||0||||Mouse yaw factor. | ||
|- | |- | ||
|map||||||Start playing on specified map. | |[[map]]||||||Start playing on specified map. | ||
|- | |- | ||
|map_background||||||Runs a map as the background to the main menu. | |[[map_background]]||||||Runs a map as the background to the main menu. | ||
|- | |- | ||
|map_edit||||||None | |[[map_edit]]||||||None | ||
|- | |- | ||
|map_noareas||0||||Disable area to area connection testing. | |[[map_noareas]]||0||||Disable area to area connection testing. | ||
|- | |- | ||
|mapcyclefile||0||||None | |[[mapcyclefile]]||0||||None | ||
|- | |- | ||
|maps||||||Displays list of maps. | |[[maps]]||||||Displays list of maps. | ||
|- | |- | ||
|mat_antialias||0||||None | |[[mat_antialias]]||0||||None | ||
|- | |- | ||
|mat_bloom||1||||None | |[[mat_bloom]]||1||||None | ||
|- | |- | ||
|mat_bufferprimitives||1||||None | |[[mat_bufferprimitives]]||1||||None | ||
|- | |- | ||
|mat_bumpbasis||0||||None | |[[mat_bumpbasis]]||0||||None | ||
|- | |- | ||
|mat_bumpmap||1||||None | |[[mat_bumpmap]]||1||||None | ||
|- | |- | ||
|mat_camerarendertargetoverlaysize||128||Yes||None | |[[mat_camerarendertargetoverlaysize]]||128||Yes||None | ||
|- | |- | ||
|mat_clipz||1||||None | |[[mat_clipz]]||1||||None | ||
|- | |- | ||
|mat_compressedtextures||1||||None | |[[mat_compressedtextures]]||1||||None | ||
|- | |- | ||
|mat_configcurrent||||||show the current video control panel config for the material system | |[[mat_configcurrent]]||||||show the current video control panel config for the material system | ||
|- | |- | ||
|mat_crosshair||||||None | |[[mat_crosshair]]||||||None | ||
|- | |- | ||
|mat_debug||||||None | |[[mat_debug]]||||||None | ||
|- | |- | ||
|mat_debugdepth||0||||None | |[[mat_debugdepth]]||0||||None | ||
|- | |- | ||
|mat_debugdepthmode||0||||None | |[[mat_debugdepthmode]]||0||||None | ||
|- | |- | ||
|mat_debugdepthval||128||||None | |[[mat_debugdepthval]]||128||||None | ||
|- | |- | ||
|mat_debugdepthvalmax||256||||None | |[[mat_debugdepthvalmax]]||256||||None | ||
|- | |- | ||
|mat_depthbias_decal||-262144||||None | |[[mat_depthbias_decal]]||-262144||||None | ||
|- | |- | ||
|mat_depthbias_normal||0||Yes||None | |[[mat_depthbias_normal]]||0||Yes||None | ||
|- | |- | ||
|mat_diffuse||1||||None | |[[mat_diffuse]]||1||||None | ||
|- | |- | ||
|mat_drawflat||0||Yes||None | |[[mat_drawflat]]||0||Yes||None | ||
|- | |- | ||
|mat_drawwater||1||Yes||None | |[[mat_drawwater]]||1||Yes||None | ||
|- | |- | ||
|mat_dxlevel||90||||None | |[[mat_dxlevel]]||90||||None | ||
|- | |- | ||
|mat_envmapsize||128||||None | |[[mat_envmapsize]]||128||||None | ||
|- | |- | ||
|mat_envmaptgasize||32||||None | |[[mat_envmaptgasize]]||32||||None | ||
|- | |- | ||
|mat_fastnobump||0||||None | |[[mat_fastnobump]]||0||||None | ||
|- | |- | ||
|mat_fastspecular||1||||Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |[[mat_fastspecular]]||1||||Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | ||
|- | |- | ||
|mat_fillrate||0||Yes||None | |[[mat_fillrate]]||0||Yes||None | ||
|- | |- | ||
|mat_filterlightmaps||1||||Smooths lightmaps. Lighting appears blocky when this is off. | |[[mat_filterlightmaps]]||1||||Smooths lightmaps. Lighting appears blocky when this is off. | ||
|- | |- | ||
|mat_filtertextures||1||||Smooths textures. Textures appear blocky when this is off. | |[[mat_filtertextures]]||1||||Smooths textures. Textures appear blocky when this is off. | ||
|- | |- | ||
|mat_forceaniso||1||||Sets Anistropic Filtering Level | |[[mat_forceaniso]]||1||||Sets Anistropic Filtering Level | ||
|- | |- | ||
|mat_forcedynamic||0||Yes||None | |[[mat_forcedynamic]]||0||Yes||None | ||
|- | |- | ||
|mat_forcehardwaresync||1||||None | |[[mat_forcehardwaresync]]||1||||None | ||
|- | |- | ||
|mat_frame_sync_enable||1||Yes||None | |[[mat_frame_sync_enable]]||1||Yes||None | ||
|- | |- | ||
|mat_frame_sync_force_texture||0||Yes||Force frame syncing to lock a managed texture. | |[[mat_frame_sync_force_texture]]||0||Yes||Force frame syncing to lock a managed texture. | ||
|- | |- | ||
|mat_framebuffercopyoverlaysize||128||||None | |[[mat_framebuffercopyoverlaysize]]||128||||None | ||
|- | |- | ||
|mat_fullbright||0||Yes||None | |[[mat_fullbright]]||0||Yes||None | ||
|- | |- | ||
|mat_hsv||0||||None | |[[mat_hsv]]||0||||None | ||
|- | |- | ||
|mat_info||||||Shows material system info | |[[mat_info]]||||||Shows material system info | ||
|- | |- | ||
|mat_leafvis||0||||Draw wireframe of current leaf | |[[mat_leafvis]]||0||||Draw wireframe of current leaf | ||
|- | |- | ||
|mat_levelflush||1||||None | |[[mat_levelflush]]||1||||None | ||
|- | |- | ||
|mat_loadtextures||1||||None | |[[mat_loadtextures]]||1||||None | ||
|- | |- | ||
|mat_luxels||0||Yes||None | |[[mat_luxels]]||0||Yes||None | ||
|- | |- | ||
|mat_maxframelatency||1||||None | |[[mat_maxframelatency]]||1||||None | ||
|- | |- | ||
|mat_measurefillrate||0||Yes||None | |[[mat_measurefillrate]]||0||Yes||None | ||
|- | |- | ||
|mat_mipmaptextures||1||||None | |[[mat_mipmaptextures]]||1||||None | ||
|- | |- | ||
|mat_monitorgamma||2||||monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |[[mat_monitorgamma]]||2||||monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | ||
|- | |- | ||
|mat_norendering||0||||None | |[[mat_norendering]]||0||||None | ||
|- | |- | ||
|mat_normalmaps||0||Yes||None | |[[mat_normalmaps]]||0||Yes||None | ||
|- | |- | ||
|mat_normals||0||Yes||None | |[[mat_normals]]||0||Yes||None | ||
|- | |- | ||
|mat_parallaxmap||0||||None | |[[mat_parallaxmap]]||0||||None | ||
|- | |- | ||
|mat_picmip||0||||Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low | |[[mat_picmip]]||0||||Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low | ||
|- | |- | ||
|mat_proxy||0||||None | |[[mat_proxy]]||0||||None | ||
|- | |- | ||
|mat_reducefillrate||0||||None | |[[mat_reducefillrate]]||0||||None | ||
|- | |- | ||
|mat_reloadallmaterials||||||None | |[[mat_reloadallmaterials]]||||||None | ||
|- | |- | ||
|mat_reloadmaterial||||||None | |[[mat_reloadmaterial]]||||||None | ||
|- | |- | ||
|mat_reloadtextures||||||None | |[[mat_reloadtextures]]||||||None | ||
|- | |- | ||
|mat_reversedepth||0||Yes||None | |[[mat_reversedepth]]||0||Yes||None | ||
|- | |- | ||
|mat_savechanges||||||saves current video configuration to the registry | |[[mat_savechanges]]||||||saves current video configuration to the registry | ||
|- | |- | ||
|mat_setvideomode||||||sets the width, height, windowed state of the material system | |[[mat_setvideomode]]||||||sets the width, height, windowed state of the material system | ||
|- | |- | ||
|mat_shadowstate||1||||None | |[[mat_shadowstate]]||1||||None | ||
|- | |- | ||
|mat_show_texture_memory_usage||0||||Display the texture memory usage on the HUD. | |[[mat_show_texture_memory_usage]]||0||||Display the texture memory usage on the HUD. | ||
|- | |- | ||
|mat_showcamerarendertarget||0||Yes||None | |[[mat_showcamerarendertarget]]||0||Yes||None | ||
|- | |- | ||
|mat_showenvmapmask||0||||None | |[[mat_showenvmapmask]]||0||||None | ||
|- | |- | ||
|mat_showframebuffertexture||0||Yes||None | |[[mat_showframebuffertexture]]||0||Yes||None | ||
|- | |- | ||
|mat_showlightmapcomponent||0||||0: show normal-mapped lightmap<p>1: show component 11: show component 21: show component 3</p> | |[[mat_showlightmapcomponent]]||0||||0: show normal-mapped lightmap<p>1: show component 11: show component 21: show component 3</p> | ||
|- | |- | ||
|mat_showlightmappage||-1||||None | |[[mat_showlightmappage]]||-1||||None | ||
|- | |- | ||
|mat_showlowresimage||0||||None | |[[mat_showlowresimage]]||0||||None | ||
|- | |- | ||
|mat_showmaterials||||||Show materials. | |[[mat_showmaterials]]||||||Show materials. | ||
|- | |- | ||
|mat_showmaterialsverbose||||||None | |[[mat_showmaterialsverbose]]||||||None | ||
|- | |- | ||
|mat_showmiplevels||0||||None | |[[mat_showmiplevels]]||0||||None | ||
|- | |- | ||
|mat_showtextures||||||Show textures. | |[[mat_showtextures]]||||||Show textures. | ||
|- | |- | ||
|mat_showwatertextures||0||Yes||None | |[[mat_showwatertextures]]||0||Yes||None | ||
|- | |- | ||
|mat_skybloomamount||1||||None | |[[mat_skybloomamount]]||1||||None | ||
|- | |- | ||
|mat_slopescaledepthbias_decal||0||||None | |[[mat_slopescaledepthbias_decal]]||0||||None | ||
|- | |- | ||
|mat_slopescaledepthbias_normal||0||||None | |[[mat_slopescaledepthbias_normal]]||0||||None | ||
|- | |- | ||
|mat_softwarelighting||0||||None | |[[mat_softwarelighting]]||0||||None | ||
|- | |- | ||
|mat_softwareskin||0||||None | |[[mat_softwareskin]]||0||||None | ||
|- | |- | ||
|mat_specular||1||||Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |[[mat_specular]]||1||||Enable/Disable specularity for perf testing. Will cause a material reload upon change. | ||
|- | |- | ||
|mat_spewvertexandpixelshaders||||||print all vertex and pixel shaders currently loaded to the console | |[[mat_spewvertexandpixelshaders]]||||||print all vertex and pixel shaders currently loaded to the console | ||
|- | |- | ||
|mat_stub||0||Yes||None | |[[mat_stub]]||0||Yes||None | ||
|- | |- | ||
|mat_suppress||||||Supress a material from drawing | |[[mat_suppress]]||||||Supress a material from drawing | ||
|- | |- | ||
|mat_surfaceid||0||||None | |[[mat_surfaceid]]||0||||None | ||
|- | |- | ||
|mat_surfacemat||0||||None | |[[mat_surfacemat]]||0||||None | ||
|- | |- | ||
|mat_texture_limit||-1||||If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. | |[[mat_texture_limit]]||-1||||If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. | ||
|- | |- | ||
|<nowiki>+</nowiki>mat_texture_list||||||None | |<nowiki>+</nowiki>[[mat_texture_list]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>mat_texture_list||||||None | |<nowiki>-</nowiki>[[mat_texture_list]]||||||None | ||
|- | |- | ||
|mat_texture_list||0||||For debugging, show a list of used textures per frame | |[[mat_texture_list]]||0||||For debugging, show a list of used textures per frame | ||
|- | |- | ||
|mat_texture_list_all||0||||If this is nonzero, then the texture list panel will show all currently-loaded textures. | |[[mat_texture_list_all]]||0||||If this is nonzero, then the texture list panel will show all currently-loaded textures. | ||
|- | |- | ||
|mat_texturelist_directories||0||||None | |[[mat_texturelist_directories]]||0||||None | ||
|- | |- | ||
|mat_texturelist_files||1||||None | |[[mat_texturelist_files]]||1||||None | ||
|- | |- | ||
|mat_trilinear||1||||None | |[[mat_trilinear]]||1||||None | ||
|- | |- | ||
|mat_viewportscale||1||Yes||debugging viewport scale | |[[mat_viewportscale]]||1||Yes||debugging viewport scale | ||
|- | |- | ||
|mat_vsync||0||||Force sync to vertical retrace | |[[mat_vsync]]||0||||Force sync to vertical retrace | ||
|- | |- | ||
|mat_wateroverlaysize||128||||None | |[[mat_wateroverlaysize]]||128||||None | ||
|- | |- | ||
|mat_wireframe||0||Yes||See <a href="/wiki/index.php/Mat_wireframe" title ="Mat wireframe">mat_wireframe</a>. | |[[mat_wireframe]]||0||Yes||See <a href="/wiki/index.php/Mat_wireframe" title ="Mat wireframe">mat_wireframe</a>. | ||
|- | |- | ||
|mat_yuv||0||||Turns the screen monochrome | |[[mat_yuv]]||0||||Turns the screen monochrome | ||
|- | |- | ||
|maxplayers||||||Change the maximum number of players allowed on this server. | |[[maxplayers]]||||||Change the maximum number of players allowed on this server. | ||
|- | |- | ||
|mem_dump||||||dump memory stats. | |[[mem_dump]]||||||dump memory stats. | ||
|- | |- | ||
|mem_dumpstats||0||||Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |[[mem_dumpstats]]||0||||Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | ||
|- | |- | ||
|mem_force_flush||0||||Force cache flush of unlocked resources on every alloc | |[[mem_force_flush]]||0||||Force cache flush of unlocked resources on every alloc | ||
|- | |- | ||
|metropolice_charge||1||||None | |[[metropolice_charge]]||1||||None | ||
|- | |- | ||
|metropolice_chase_use_follow||0||||None | |[[metropolice_chase_use_follow]]||0||||None | ||
|- | |- | ||
|metropolice_move_and_melee||1||||None | |[[metropolice_move_and_melee]]||1||||None | ||
|- | |- | ||
|minisave||||||Saves game (for current level only!) | |[[minisave]]||||||Saves game (for current level only!) | ||
|- | |- | ||
|mod_forcedata||1||||Forces all model file data into cache on model load. | |[[mod_forcedata]]||1||||Forces all model file data into cache on model load. | ||
|- | |- | ||
|monk_headshot_freq||2||||None | |[[monk_headshot_freq]]||2||||None | ||
|- | |- | ||
|mortar_visualize||0||||None | |[[mortar_visualize]]||0||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>movedown||||||None | |<nowiki>+</nowiki>[[movedown]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>movedown||||||None | |<nowiki>-</nowiki>[[movedown]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>moveleft||||||None | |<nowiki>+</nowiki>[[moveleft]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>moveleft||||||None | |<nowiki>-</nowiki>[[moveleft]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>moveright||||||None | |<nowiki>+</nowiki>[[moveright]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>moveright||||||None | |<nowiki>-</nowiki>[[moveright]]||||||None | ||
|- | |- | ||
|<nowiki>+</nowiki>moveup||||||None | |<nowiki>+</nowiki>[[moveup]]||||||None | ||
|- | |- | ||
|<nowiki>-</nowiki>moveup||||||None | |<nowiki>-</nowiki>[[moveup]]||||||None | ||
|- | |- | ||
|mp_allowNPCs||1||||None | |[[mp_allowNPCs]]||1||||None | ||
|- | |- | ||
|mp_allowspectators||1||||toggles whether the server allows spectator mode or not | |[[mp_allowspectators]]||1||||toggles whether the server allows spectator mode or not | ||
|- | |- | ||
|mp_autocrosshair||1||||None | |[[mp_autocrosshair]]||1||||None | ||
|- | |- | ||
|mp_chattime||10||||amount of time players can chat after the game is over | |[[mp_chattime]]||10||||amount of time players can chat after the game is over | ||
|- | |- | ||
|mp_decals||200||||None | |[[mp_decals]]||200||||None | ||
|- | |- | ||
|mp_defaultteam||0||||None | |[[mp_defaultteam]]||0||||None | ||
|- | |- | ||
|mp_facefronttime||3||||After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. | |[[mp_facefronttime]]||3||||After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. | ||
|- | |- | ||
|mp_falldamage||0||||None | |[[mp_falldamage]]||0||||None | ||
|- | |- | ||
|mp_feetyawrate||720||||How many degrees per second that we can turn our feet or upper body. | |[[mp_feetyawrate]]||720||||How many degrees per second that we can turn our feet or upper body. | ||
|- | |- | ||
|mp_flashlight||0||||None | |[[mp_flashlight]]||0||||None | ||
|- | |- | ||
|mp_footsteps||1||||None | |[[mp_footsteps]]||1||||None | ||
|- | |- | ||
|mp_forcecamera||0||||Restricts spectator modes for dead players | |[[mp_forcecamera]]||0||||Restricts spectator modes for dead players | ||
|- | |- | ||
|mp_forcerespawn||1||||None | |[[mp_forcerespawn]]||1||||None | ||
|- | |- | ||
|mp_fraglimit||0||||None | |[[mp_fraglimit]]||0||||None | ||
|- | |- | ||
|mp_friendlyfire||0||||None | |[[mp_friendlyfire]]||0||||None | ||
|- | |- | ||
|mp_ik||1||||Use IK on in-place turns. | |[[mp_ik]]||1||||Use IK on in-place turns. | ||
|- | |- | ||
|mp_logecho||1||||None | |[[mp_logecho]]||1||||None | ||
|- | |- | ||
|mp_logfile||1||||None | |[[mp_logfile]]||1||||None | ||
|- | |- | ||
|mp_teamlist||0||||None | |[[mp_teamlist]]||0||||None | ||
|- | |- | ||
|mp_teamoverride||1||||None | |[[mp_teamoverride]]||1||||None | ||
|- | |- | ||
|mp_teamplay||0||||None | |[[mp_teamplay]]||0||||None | ||
|- | |- | ||
|mp_timelimit||0||||game time per map in minutes | |[[mp_timelimit]]||0||||game time per map in minutes | ||
|- | |- | ||
|mp_weaponstay||0||||None | |[[mp_weaponstay]]||0||||None | ||
|- | |- | ||
|mp3||||||''([[Counter-Strike: Source]] only)'' Starts the [[Valve MP3 Player]]. | |[[mp3]]||||||''([[Counter-Strike: Source]] only)'' Starts the [[Valve MP3 Player]]. | ||
|- | |- | ||
|muzzleflash_light||1||||None | |[[muzzleflash_light]]||1||||None | ||
|- | |- | ||
|name||0||||Current user name | |[[name]]||0||||Current user name | ||
|- | |- | ||
|nav_begin_area||||||Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | |[[nav_begin_area]]||||||Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | ||
|- | |- | ||
|nav_clear_walkable_marks||||||Erase any previously placed walkable positions. | |[[nav_clear_walkable_marks]]||||||Erase any previously placed walkable positions. | ||
|- | |- | ||
|nav_connect||||||To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | |[[nav_connect]]||||||To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | ||
|- | |- | ||
|nav_corner_lower||||||Lower the selected corner of the currently marked Area. | |[[nav_corner_lower]]||||||Lower the selected corner of the currently marked Area. | ||
|- | |- | ||
|nav_corner_raise||||||Raise the selected corner of the currently marked Area. | |[[nav_corner_raise]]||||||Raise the selected corner of the currently marked Area. | ||
|- | |- | ||
|nav_corner_select||||||Select a corner of the currently marked Area. Use multiple times to access all four corners. | |[[nav_corner_select]]||||||Select a corner of the currently marked Area. Use multiple times to access all four corners. | ||
|- | |- | ||
|nav_crouch||||||Toggles the 'must crouch in this area' flag used by the AI system. | |[[nav_crouch]]||||||Toggles the 'must crouch in this area' flag used by the AI system. | ||
|- | |- | ||
|nav_delete||||||Deletes the currently highlighted Area. | |[[nav_delete]]||||||Deletes the currently highlighted Area. | ||
|- | |- | ||
|nav_disconnect||||||To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | |[[nav_disconnect]]||||||To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | ||
|- | |- | ||
|nav_edit||0||||Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | |[[nav_edit]]||0||||Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | ||
|- | |- | ||
|nav_end_area||||||Defines the second corner of a new Area and creates it. | |[[nav_end_area]]||||||Defines the second corner of a new Area and creates it. | ||
|- | |- | ||
|nav_generate||||||Generate a Navigation Mesh for the current map and save it to disk. | |[[nav_generate]]||||||Generate a Navigation Mesh for the current map and save it to disk. | ||
|- | |- | ||
|nav_jump||||||Toggles the 'traverse this area by jumping' flag used by the AI system. | |[[nav_jump]]||||||Toggles the 'traverse this area by jumping' flag used by the AI system. | ||
|- | |- | ||
|nav_load||||||Loads the Navigation Mesh for the current map. | |[[nav_load]]||||||Loads the Navigation Mesh for the current map. | ||
|- | |- | ||
|nav_mark||||||Marks the Area under the cursor for manipulation by subsequent editing commands. | |[[nav_mark]]||||||Marks the Area under the cursor for manipulation by subsequent editing commands. | ||
|- | |- | ||
|nav_mark_unnamed||||||Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |[[nav_mark_unnamed]]||||||Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | ||
|- | |- | ||
|nav_mark_walkable||||||Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | |[[nav_mark_walkable]]||||||Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | ||
|- | |- | ||
|nav_merge||||||To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | |[[nav_merge]]||||||To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | ||
|- | |- | ||
|nav_no_jump||||||Toggles the 'don't jump in this area' flag used by the AI system. | |[[nav_no_jump]]||||||Toggles the 'don't jump in this area' flag used by the AI system. | ||
|- | |- | ||
|nav_place_floodfill||||||Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | |[[nav_place_floodfill]]||||||Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | ||
|- | |- | ||
|nav_place_pick||||||Sets the current Place to the Place of the Area under the cursor. | |[[nav_place_pick]]||||||Sets the current Place to the Place of the Area under the cursor. | ||
|- | |- | ||
|nav_precise||||||Toggles the 'don't avoid obstacles' flag used by the AI system. | |[[nav_precise]]||||||Toggles the 'don't avoid obstacles' flag used by the AI system. | ||
|- | |- | ||
|nav_quicksave||1||||Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | |[[nav_quicksave]]||1||||Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | ||
|- | |- | ||
|nav_save||||||Saves the current Navigation Mesh to disk. | |[[nav_save]]||||||Saves the current Navigation Mesh to disk. | ||
|- | |- | ||
|nav_show_approach_points||0||||Show Approach Points in the Navigation Mesh. | |[[nav_show_approach_points]]||0||||Show Approach Points in the Navigation Mesh. | ||
|- | |- | ||
|nav_show_danger||0||||Show current 'danger' levels. | |[[nav_show_danger]]||0||||Show current 'danger' levels. | ||
|- | |- | ||
|nav_splice||||||To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |[[nav_splice]]||||||To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | ||
|- | |- | ||
|nav_split||||||To split an Area into two, align the split line using your cursor and invoke the split command. | |[[nav_split]]||||||To split an Area into two, align the split line using your cursor and invoke the split command. | ||
|- | |- | ||
|nav_strip||||||Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |[[nav_strip]]||||||Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | ||
|- | |- | ||
|nav_toggle_place_mode||||||Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |[[nav_toggle_place_mode]]||||||Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | ||
|- | |- | ||
|nav_toggle_place_painting||||||Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |[[nav_toggle_place_painting]]||||||Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | ||
|- | |- | ||
|nav_use_place||||||If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |[[nav_use_place]]||||||If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | ||
|- | |- | ||
|net_blockmsg||0||Yes||Discards incoming message: <0|1|name> | |[[net_blockmsg]]||0||Yes||Discards incoming message: <0|1|name> | ||
|- | |- | ||
|net_channels||||||Shows net channel info | |[[net_channels]]||||||Shows net channel info | ||
|- | |- | ||
|net_chokeloop||0||||Apply bandwidth choke to loopback packets | |[[net_chokeloop]]||0||||Apply bandwidth choke to loopback packets | ||
|- | |- | ||
|net_drawslider||0||||Draw completion slider during signon | |[[net_drawslider]]||0||||Draw completion slider during signon | ||
|- | |- | ||
|net_droppackets||0||Yes||Drops next n packets on client | |[[net_droppackets]]||0||Yes||Drops next n packets on client | ||
|- | |- | ||
|net_fakelag||0||Yes||Lag all incoming network data (including loopback) by this many milliseconds. | |[[net_fakelag]]||0||Yes||Lag all incoming network data (including loopback) by this many milliseconds. | ||
|- | |- | ||
|net_fakeloss||0||Yes||Simulate packet loss as a percentage (negative means drop 1/n packets) | |[[net_fakeloss]]||0||Yes||Simulate packet loss as a percentage (negative means drop 1/n packets) | ||
|- | |- | ||
|net_graph||0||||Draw the network usage graph | |[[net_graph]]||0||||Draw the network usage graph | ||
|- | |- | ||
|net_graphheight||64||||None | |[[net_graphheight]]||64||||None | ||
|- | |- | ||
|net_graphpos||1||||None | |[[net_graphpos]]||1||||None | ||
|- | |- | ||
|net_graphsolid||1||||None | |[[net_graphsolid]]||1||||None | ||
|- | |- | ||
|net_maxfragments||1280||||Max fragment bytes per packet. | |[[net_maxfragments]]||1280||||Max fragment bytes per packet. | ||
|- | |- | ||
|net_scale||5||||None | |[[net_scale]]||5||||None | ||
|- | |- | ||
|net_showdrop||0||||Show dropped packets in console | |[[net_showdrop]]||0||||Show dropped packets in console | ||
|- | |- | ||
|net_showevents||0||||Print game event infos to console. | |[[net_showevents]]||0||||Print game event infos to console. | ||
|- | |- | ||
|net_showfragments||0||||Show netchannel fragments | |[[net_showfragments]]||0||||Show netchannel fragments | ||
|- | |- | ||
|net_showmsg||0||||Show incoming message: <0|1|name> | |[[net_showmsg]]||0||||Show incoming message: <0|1|name> | ||
|- | |- | ||
|net_showpeaks||0||||Show messages for large packets only: <size> | |[[net_showpeaks]]||0||||Show messages for large packets only: <size> | ||
|- | |- | ||
|net_showsplits||0||||Show info about packet splits | |[[net_showsplits]]||0||||Show info about packet splits | ||
|- | |- | ||
|net_showtcp||0||||Dump TCP stream summary to console | |[[net_showtcp]]||0||||Dump TCP stream summary to console | ||
|- | |- | ||
|net_showudp||0||||Dump UPD packets summary to console | |[[net_showudp]]||0||||Dump UPD packets summary to console | ||
|- | |- | ||
|net_start||||||Inits multiplayer network sockets | |[[net_start]]||||||Inits multiplayer network sockets | ||
|- | |- | ||
|net_synctags||0||Yes||Insert tokens into the net stream to find client/server mismatches. | |[[net_synctags]]||0||Yes||Insert tokens into the net stream to find client/server mismatches. | ||
|- | |- | ||
|next||0||Yes||Set to 1 to advance to next frame ( when singlestep == 1 ) | |[[next]]||0||Yes||Set to 1 to advance to next frame ( when singlestep == 1 ) | ||
|- | |- | ||
|nextdemo||||||Play next demo in sequence. | |[[nextdemo]]||||||Play next demo in sequence. | ||
|- | |- | ||
|noclip||||||Toggle. Player becomes non-solid and flies. | |[[noclip]]||||||Toggle. Player becomes non-solid and flies. Useful for developers and players that has gotten physically stuck. | ||
|- | |- | ||
|notarget||||||Toggle. Player becomes hidden to NPCs. | |[[notarget]]||||||Toggle. Player becomes hidden to NPCs. | ||
|- | |- | ||
|npc_ammo_deplete||||||Subtracts half of the target's ammo | |[[npc_ammo_deplete]]||||||Subtracts half of the target's ammo | ||
|- | |- | ||
|npc_barnacle_swallow||0||||Use prototype swallow code. | |[[npc_barnacle_swallow]]||0||||Use prototype swallow code. | ||
|- | |- | ||
|npc_bipass||||||Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. | |[[npc_bipass]]||||||Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. | ||
;Arguments:{entity_name} / {class_name} / no argument picks what player is looking at. | ;Arguments:{entity_name} / {class_name} / no argument picks what player is looking at. | ||
|- | |- | ||
|npc_citizen_auto_player_squad||1||||None | |[[npc_citizen_auto_player_squad]]||1||||None | ||
|- | |- | ||
|npc_citizen_auto_player_squad_allow_use||0||||None | |[[npc_citizen_auto_player_squad_allow_use]]||0||||None | ||
|- | |- | ||
|npc_citizen_explosive_resist||0||||None | |[[npc_citizen_explosive_resist]]||0||||None | ||
|- | |- | ||
|npc_citizen_insignia||0||||None | |[[npc_citizen_insignia]]||0||||None | ||
|- | |- | ||
|npc_citizen_squad_marker||0||||None | |[[npc_citizen_squad_marker]]||0||||None | ||
|- | |- | ||
|npc_combat||||||Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) | |[[npc_combat]]||||||Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) | ||
;Arguments:{entity_name} / {class_name} / no argument picks what player is looking at. | ;Arguments:{entity_name} / {class_name} / no argument picks what player is looking at. | ||
|- | |- | ||
|npc_conditions||||||Displays all the current AI conditions that an NPC has in the overlay text. | |[[npc_conditions]]||||||Displays all the current AI conditions that an NPC has in the overlay text. | ||
;Arguments:{entity_name} / {class_name} / no argument picks what player is looking at. | ;Arguments:{entity_name} / {class_name} / no argument picks what player is looking at. | ||
|- | |- | ||
|npc_create||||||Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. | |[[npc_create]]||||||Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. | ||
;Arguments:{npc_class_name} | ;Arguments:{npc_class_name} | ||
|- | |- | ||
|npc_create_aimed||||||Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. | |[[npc_create_aimed]]||||||Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. | ||
;Arguments:{npc_class_name} | ;Arguments:{npc_class_name} | ||
|- | |- | ||
|npc_create_equipment||0||||None | |[[npc_create_equipment]]||0||||None | ||
|- | |- | ||
|npc_destroy||||||Removes the given NPC(s) from the universe | |[[npc_destroy]]||||||Removes the given NPC(s) from the universe | ||
;Arguments:{entity_name} / {class_name} / no argument picks what player is looking at. | ;Arguments:{entity_name} / {class_name} / no argument picks what player is looking at. | ||
|- | |- | ||
|npc_destroy_unselected||||||Removes all NPCs from the universe that aren't currently selected | |[[npc_destroy_unselected]]||||||Removes all NPCs from the universe that aren't currently selected | ||
|- | |- | ||
|npc_enemies||||||Shows memory of NPC. Draws an X on top of each memory. | |[[npc_enemies]]||||||Shows memory of NPC. Draws an X on top of each memory. | ||
;Blue:Eluded entities (don't know where it went) | ;Blue:Eluded entities (don't know where it went) | ||
;Green:Unreachable entities (can't get to it) | ;Green:Unreachable entities (can't get to it) | ||
Line 1,815: | Line 1,815: | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_focus||||||Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) | |[[npc_focus]]||||||Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_freeze||||||Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. | |[[npc_freeze]]||||||Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. | ||
|- | |- | ||
|npc_go||||||Selected NPC(s) will go to the location that the player is looking (shown with a purple box) | |[[npc_go]]||||||Selected NPC(s) will go to the location that the player is looking (shown with a purple box) | ||
|- | |- | ||
|npc_go_do_run||1||||Set whether should run on NPC go | |[[npc_go_do_run]]||1||||Set whether should run on NPC go | ||
|- | |- | ||
|npc_go_random||||||Sends all selected NPC(s) to a random node. | |[[npc_go_random]]||||||Sends all selected NPC(s) to a random node. | ||
|- | |- | ||
|npc_heal||||||Heals the target back to full health | |[[npc_heal]]||||||Heals the target back to full health | ||
|- | |- | ||
|npc_height_adjust||1||||Enable test mode for ik height adjustment | |[[npc_height_adjust]]||1||||Enable test mode for ik height adjustment | ||
|- | |- | ||
|npc_kill||||||Kills the given NPC(s) | |[[npc_kill]]||||||Kills the given NPC(s) | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_nearest||||||Draw's a while box around the NPC(s) nearest node | |[[npc_nearest]]||||||Draw's a while box around the NPC(s) nearest node | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_reset||||||Reloads schedules for all NPC's from their script files | |[[npc_reset]]||||||Reloads schedules for all NPC's from their script files | ||
|- | |- | ||
|npc_route||||||Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: | |[[npc_route]]||||||Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: | ||
;Blue:Path to a node | ;Blue:Path to a node | ||
;Cyan:Detour around an object (triangulation) | ;Cyan:Detour around an object (triangulation) | ||
Line 1,845: | Line 1,845: | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_select||||||Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box | |[[npc_select]]||||||Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_sentences||0||||None | |[[npc_sentences]]||0||||None | ||
|- | |- | ||
|npc_speakall||||||Force the npc to try and speak all thier responses | |[[npc_speakall]]||||||Force the npc to try and speak all thier responses | ||
|- | |- | ||
|npc_squads||||||Obsolete. Replaced by npc_combat | |[[npc_squads]]||||||Obsolete. Replaced by npc_combat | ||
|- | |- | ||
|npc_steering||||||Displays the steering obstructions of the NPC (used to perform local avoidance) | |[[npc_steering]]||||||Displays the steering obstructions of the NPC (used to perform local avoidance) | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_steering_all||||||Displays the steering obstructions of all NPCs (used to perform local avoidance) | |[[npc_steering_all]]||||||Displays the steering obstructions of all NPCs (used to perform local avoidance) | ||
|- | |- | ||
|npc_strider_height_adj||0||||None | |[[npc_strider_height_adj]]||0||||None | ||
|- | |- | ||
|npc_strider_shake_ropes_magnitude||150||||None | |[[npc_strider_shake_ropes_magnitude]]||150||||None | ||
|- | |- | ||
|npc_strider_shake_ropes_radius||1200||||None | |[[npc_strider_shake_ropes_radius]]||1200||||None | ||
|- | |- | ||
|npc_task_text||||||Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule | |[[npc_task_text]]||||||Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_tasks||||||Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) | |[[npc_tasks]]||||||Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_thinknow||||||Trigger NPC to think | |[[npc_thinknow]]||||||Trigger NPC to think | ||
|- | |- | ||
|npc_viewcone||||||Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) | |[[npc_viewcone]]||||||Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) | ||
;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ;Arguments:{npc_name} / {npc class_name} / no argument picks what player is looking at | ||
|- | |- | ||
|npc_vphysics||0||||None | |[[npc_vphysics]]||0||||None | ||
|- | |- | ||
|old_radiusdamage||0||||None | |[[old_radiusdamage]]||0||||None | ||
|- | |- | ||
|overview_health||1||||Show player's health in map overview. | |[[overview_health]]||1||||Show player's health in map overview. | ||
|- | |- | ||
|overview_locked||1||||Locks map angle, doesn't follow view angle. | |[[overview_locked]]||1||||Locks map angle, doesn't follow view angle. | ||
|- | |- | ||
|overview_mode||||||Sets overview map mode off,small,large: <0|1|2> | |[[overview_mode]]||||||Sets overview map mode off,small,large: <0|1|2> | ||
|- | |- | ||
|overview_names||1||||Show player's names in map overview. | |[[overview_names]]||1||||Show player's names in map overview. | ||
|- | |- | ||
|overview_tracks||1||||Show player's tracks in map overview. | |[[overview_tracks]]||1||||Show player's tracks in map overview. | ||
|- | |- | ||
|overview_zoomabs||||||Sets overview map zoom: <zoom> | |[[overview_zoomabs]]||||||Sets overview map zoom: <zoom> | ||
|- | |- | ||
|overview_zoomrel||||||Changes overview map zoom: <factor> | |[[overview_zoomrel]]||||||Changes overview map zoom: <factor> | ||
|- | |- | ||
|particle_simulateoverflow||0||Yes||Used for stress-testing particle systems. Randomly denies creation of particles. | |[[particle_simulateoverflow]]||0||Yes||Used for stress-testing particle systems. Randomly denies creation of particles. | ||
|- | |- | ||
|password||0||||Current server access password | |[[password]]||0||||Current server access password | ||
|- | |- | ||
|path||||||Show the engine filesystem path. | |[[path]]||||||Show the engine filesystem path. | ||
|- | |- | ||
|pause||||||Toggle the server pause state. | |[[pause]]||||||Toggle the server pause state. | ||
|- | |- | ||
|perfui||||||Show/hide the level performance tools UI. | |[[perfui]]||||||Show/hide the level performance tools UI. | ||
|- | |- | ||
|perfvisualbenchmark||||||None | |[[perfvisualbenchmark]]||||||None | ||
|- | |- | ||
|perfvisualbenchmark_abort||||||None | |[[perfvisualbenchmark_abort]]||||||None | ||
|- | |- | ||
|phonemedelay||0||||Phoneme delay to account for sound system latency. | |[[phonemedelay]]||0||||Phoneme delay to account for sound system latency. | ||
|- | |- | ||
|phonemefilter||0||||Time duration of box filter to pass over phonemes. | |[[phonemefilter]]||0||||Time duration of box filter to pass over phonemes. | ||
|- | |- | ||
|phonemesnap||1||||Don't force visemes to always consider two phonemes, regardless of duration. | |[[phonemesnap]]||1||||Don't force visemes to always consider two phonemes, regardless of duration. | ||
|- | |- | ||
|phys_impactforcescale||1||||None | |[[phys_impactforcescale]]||1||||None | ||
|- | |- | ||
|phys_penetration_error_time||10||||Controls the duration of vphysics penetration error boxes. | |[[phys_penetration_error_time]]||10||||Controls the duration of vphysics penetration error boxes. | ||
|- | |- | ||
|phys_pushscale||1||||None | |[[phys_pushscale]]||1||||None | ||
|- | |- | ||
|phys_speeds||0||||None | |[[phys_speeds]]||0||||None | ||
|- | |- | ||
|phys_stressbodyweights||5||||None | |[[phys_stressbodyweights]]||5||||None | ||
|- | |- | ||
|phys_swap||||||Automatically swaps the current weapon for the physcannon and back again. | |[[phys_swap]]||||||Automatically swaps the current weapon for the physcannon and back again. | ||
|- | |- | ||
|phys_timescale||1||||Scale time for physics | |[[phys_timescale]]||1||||Scale time for physics | ||
|- | |- | ||
|phys_upimpactforcescale||0||||None | |[[phys_upimpactforcescale]]||0||||None | ||
|- | |- | ||
|physcannon_ball_cone||0||||None | |[[physcannon_ball_cone]]||0||||None | ||
|- | |- | ||
|physcannon_chargetime||2||||None | |[[physcannon_chargetime]]||2||||None | ||
|- | |- | ||
|physcannon_cone||0||||None | |[[physcannon_cone]]||0||||None | ||
|- | |- | ||
|physcannon_maxforce||1500||||None | |[[physcannon_maxforce]]||1500||||None | ||
|- | |- | ||
|physcannon_maxmass||250||||None | |[[physcannon_maxmass]]||250||||None | ||
|- | |- | ||
|physcannon_mega_pullforce||8000||||None | |[[physcannon_mega_pullforce]]||8000||||None | ||
|- | |- | ||
|physcannon_mega_tracelength||850||||None | |[[physcannon_mega_tracelength]]||850||||None | ||
|- | |- | ||
|physcannon_minforce||700||||None | |[[physcannon_minforce]]||700||||None | ||
|- | |- | ||
|physcannon_pullforce||4000||||None | |[[physcannon_pullforce]]||4000||||None | ||
|- | |- | ||
|physcannon_tracelength||250||||None | |[[physcannon_tracelength]]||250||||None | ||
|- | |- | ||
|physics_budget||||||Times the cost of each active object | |[[physics_budget]]||||||Times the cost of each active object | ||
|- | |- | ||
|physics_debug_entity||||||Dumps debug info for an entity | |[[physics_debug_entity]]||||||Dumps debug info for an entity | ||
|- | |- | ||
|physics_highlight_active||||||Turns on the absbox for all active physics objects | |[[physics_highlight_active]]||||||Turns on the absbox for all active physics objects | ||
|- | |- | ||
|physics_report_active||||||Lists all active physics objects | |[[physics_report_active]]||||||Lists all active physics objects | ||
|- | |- | ||
|physics_select||||||Dumps debug info for an entity | |[[physics_select]]||||||Dumps debug info for an entity | ||
|- | |- | ||
|physicsshadowupdate_render||0||||None | |[[physicsshadowupdate_render]]||0||||None | ||
|- | |- | ||
|picker||||||Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. | |[[picker]]||||||Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. | ||
;Arguments:Full - enables all debug information | ;Arguments:Full - enables all debug information | ||
|- | |- | ||
|ping||||||Display ping to server. | |[[ping]]||||||Display ping to server. | ||
|- | |- | ||
|pistol_use_new_accuracy||1||||None | |[[pistol_use_new_accuracy]]||1||||None | ||
|- | |- | ||
|pixelvis_debug||||||Dump debug info | |[[pixelvis_debug]]||||||Dump debug info | ||
|- | |- | ||
|play||||||Play a sound. | |[[play]]||||||Play a sound. | ||
|- | |- | ||
|playdemo||||||Play a recorded demo file (.dem ). | |[[playdemo]]||||||Play a recorded demo file (.dem ). | ||
|- | |- | ||
|player_old_armor||0||||None | |[[player_old_armor]]||0||||None | ||
|- | |- | ||
|player_showpredictedposition||0||||None | |[[player_showpredictedposition]]||0||||None | ||
|- | |- | ||
|player_showpredictedposition_timestep||1||||None | |[[player_showpredictedposition_timestep]]||1||||None | ||
|- | |- | ||
|player_squad_autosummon_debug||0||||None | |[[player_squad_autosummon_debug]]||0||||None | ||
|- | |- | ||
|player_squad_autosummon_move_tolerance||20||||None | |[[player_squad_autosummon_move_tolerance]]||20||||None | ||
|- | |- | ||
|player_squad_autosummon_player_tolerance||10||||None | |[[player_squad_autosummon_player_tolerance]]||10||||None | ||
|- | |- | ||
|player_squad_autosummon_time||5||||None | |[[player_squad_autosummon_time]]||5||||None | ||
|- | |- | ||
|player_squad_autosummon_time_after_combat||8||||None | |[[player_squad_autosummon_time_after_combat]]||8||||None | ||
|- | |- | ||
|player_squad_double_tap_time||0||||None | |[[player_squad_double_tap_time]]||0||||None | ||
|- | |- | ||
|player_squad_transient_commands||1||||None | |[[player_squad_transient_commands]]||1||||None | ||
|- | |- | ||
|player_throwforce||1000||||None | |[[player_throwforce]]||1000||||None | ||
|- | |- | ||
|playflush||||||Play a sound, reloading from disk in case of changes. | |[[playflush]]||||||Play a sound, reloading from disk in case of changes. | ||
|- | |- | ||
|playgamesound||||||Play a sound from the game sounds txt file | |[[playgamesound]]||||||Play a sound from the game sounds txt file | ||
|- | |- | ||
|playsoundscape||||||Forces a soundscape to play | |[[playsoundscape]]||||||Forces a soundscape to play | ||
|- | |- | ||
|playvol||||||Play a sound at a specified volume. | |[[playvol]]||||||Play a sound at a specified volume. | ||
|- | |- | ||
|progress_enable||||||None | |[[progress_enable]]||||||None | ||
|- | |- | ||
|prop_crosshair||||||Shows name for prop looking at | |[[prop_crosshair]]||||||Shows name for prop looking at | ||
|- | |- | ||
|prop_debug||||||Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |[[prop_debug]]||||||Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | ||
|- | |- | ||
|props_break_max_pieces||-1||||None | |[[props_break_max_pieces]]||-1||||None | ||
|- | |- | ||
|pwatchent||-1||Yes||Entity to watch for prediction system changes. | |[[pwatchent]]||-1||Yes||Entity to watch for prediction system changes. | ||
|- | |- | ||
|pwatchvar||0||Yes||Entity variable to watch in prediction system for changes. | |[[pwatchvar]]||0||Yes||Entity variable to watch in prediction system for changes. | ||
|- | |- | ||
|quit||||||Exit the engine. | |[[quit]]||||||Exit the engine. | ||
|- | |- | ||
|quti||||||Exit the engine. | |[[quti]]||||||Exit the engine. | ||
|- | |- | ||
|r_3dnow||||||None | |r_3dnow||||||None |
Revision as of 23:21, 19 February 2006

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Note: Commands with "Yes" in "Cheat?" column require sv_cheats 1
to be active before working.
Command | Default | Cheat? | Help Text |
---|---|---|---|
_fov | 0 | Automates fov command to server. | |
_restart | Shutdown and restart the engine. | ||
addip | Add an IP address to the ban list. | ||
adsp_alley_min | 122 | None | |
adsp_courtyard_min | 126 | None | |
adsp_debug | 0 | None | |
adsp_door_height | 112 | None | |
adsp_duct_min | 106 | None | |
adsp_hall_min | 110 | None | |
adsp_low_ceiling | 108 | None | |
adsp_opencourtyard_min | 126 | None | |
adsp_openspace_min | 130 | None | |
adsp_openstreet_min | 118 | None | |
adsp_openwall_min | 130 | None | |
adsp_room_min | 102 | None | |
adsp_street_min | 118 | None | |
adsp_tunnel_min | 114 | None | |
adsp_wall_height | 128 | None | |
ai_actbusy_search_time | 10 | None | |
ai_ally_manager_debug | 0 | None | |
ai_auto_contact_solver | 1 | None | |
ai_citizen_debug_commander | 1 | None | |
ai_clear_bad_links | Clears bits set on nav links indicating link is unusable | ||
ai_debug_actbusy | 0 | Yes | Used to debug actbusy behavior. Usage:
|
ai_debug_assault | 0 | None | |
ai_debug_directnavprobe | 0 | None | |
ai_debug_doors | 0 | None | |
ai_debug_efficiency | 0 | None | |
ai_debug_enemies | 0 | None | |
ai_debug_expressions | 0 | Show random expression decisions for NPCs. | |
ai_debug_follow | 0 | None | |
ai_debug_loners | 0 | None | |
ai_debug_looktargets | 0 | None | |
ai_debug_los | 0 | Yes | NPC Line-Of-Sight debug mode.
|
ai_debug_nav | 0 | None | |
ai_debug_node_connect | Debug the attempted connection between two nodes | ||
ai_debug_ragdoll_magnets | 0 | None | |
ai_debug_readiness | 0 | None | |
ai_debug_shoot_positions | 0 | None | |
ai_debug_speech | 0 | None | |
ai_debug_squads | 0 | None | |
ai_debug_think_ticks | 0 | None | |
ai_debugscriptconditions | 0 | None | |
ai_disable | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | ||
ai_drawbattlelines | 0 | Yes | None |
ai_dump_hints | None | ||
ai_efficiency_override | 0 | None | |
ai_follow_move_commands | 1 | None | |
ai_follow_use_points | 1 | None | |
ai_follow_use_points_when_moving | 1 | None | |
ai_lead_time | 0 | None | |
ai_LOS_mode | 0 | None | |
ai_moveprobe_debug | 0 | None | |
ai_moveprobe_jump_debug | 0 | None | |
ai_moveprobe_usetracelist | 0 | None | |
ai_new_aiming | 1 | None | |
ai_newgroundturret | 0 | None | |
ai_next_hull | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used | ||
ai_no_local_paths | 0 | None | |
ai_no_node_cache | 0 | None | |
ai_no_select_box | 0 | None | |
ai_no_steer | 0 | None | |
ai_no_talk_delay | 0 | None | |
ai_nodes | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
| ||
ai_norebuildgraph | 0 | None | |
ai_path_adjust_speed_on_immediate_turns | 1 | None | |
ai_path_insert_pause_at_est_end | 1 | None | |
ai_path_insert_pause_at_obstruction | 1 | None | |
ai_reaction_delay_alert | 0 | None | |
ai_reaction_delay_idle | 0 | None | |
ai_readiness_decay | 120 | None | |
ai_rebalance_thinks | 1 | None | |
ai_reloadresponsesystems | Reload all response system scripts. | ||
ai_report_task_timings_on_limit | 0 | None | |
ai_resume | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | ||
ai_sequence_debug | 0 | None | |
ai_set_move_height_epsilon | Set how high AI bumps up ground walkers when checking steps | ||
ai_shot_bias | 1 | None | |
ai_shot_bias_max | 1 | None | |
ai_shot_bias_min | -1 | None | |
ai_shot_stats | 0 | None | |
ai_shot_stats_term | 1000 | None | |
ai_show_connect | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
| ||
ai_show_connect_fly | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
| ||
ai_show_connect_jump | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
| ||
ai_show_graph_connect | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. | ||
ai_show_grid | Draw a grid on the floor where looking. | ||
ai_show_hints | Displays all hints as small boxes
| ||
ai_show_hull | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
| ||
ai_show_hull_attacks | 0 | None | |
ai_show_node | Highlight the specified node | ||
ai_show_think_tolerance | 0 | None | |
ai_show_visibility | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. | ||
ai_simulate_task_overtime | 0 | None | |
ai_spread_cone_focus_time | 0 | None | |
ai_spread_defocused_cone_multiplier | 3 | None | |
ai_spread_pattern_focus_time | 0 | None | |
ai_step | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' | ||
ai_think_limit_label | 0 | None | |
ai_use_clipped_paths | 1 | None | |
ai_use_efficiency | 1 | None | |
ai_use_frame_think_limits | 1 | None | |
ai_use_readiness | 1 | None | |
ai_use_think_optimizations | 1 | None | |
ainet_generate_report | Generate a report to the console. | ||
ainet_generate_report_only | Generate a report to the console. | ||
air_density | Changes the density of air for drag computations. | ||
airboat_fatal_stress | 5000 | Amount of stress in kg that would kill the airboat driver. | |
alias | Alias a command. | ||
+alt1 | None | ||
-alt1 | None | ||
+attack | None | ||
-attack | None | ||
+attack2 | None | ||
-attack2 | None | ||
autosave | None | ||
+back | None | ||
-back | None | ||
banid | Add a user ID to the ban list. | ||
bench_end | Ends gathering of info. | ||
bench_showstatsdialog | Shows a dialog displaying the most recent benchmark results. | ||
bench_start | Starts gathering of info. Arguments: filename to write results into | ||
bench_upload | Uploads most recent benchmark stats to the Valve servers. | ||
benchframe | Takes a snapshot of a particular frame in a time demo. | ||
bgmvolume | 1 | CD sound playback volume. | |
bind | Bind a key. | ||
BindToggle | None | ||
birds_debug | 0 | None | |
blink_duration | 0 | How many seconds an eye blink will last. | |
bloodspray | blood | ||
box | Draw a debug box. | ||
+break | None | ||
-break | None | ||
breakable_disable_gib_limit | 0 | None | |
breakable_multiplayer | 1 | None | |
buddha | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | ||
budget_averages_window | 30 | number of frames to look at when figuring out average frametimes | |
budget_background_alpha | 128 | how translucent the budget panel is | |
budget_bargraph_background_alpha | 128 | how translucent the budget panel is | |
budget_bargraph_range_ms | 16 | budget bargraph range in milliseconds | |
budget_history_numsamplesvisible | 100 | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |
budget_history_range_ms | 66 | budget history range in milliseconds | |
budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 | |
budget_panel_height | 384 | height in pixels of the budget panel | |
budget_panel_width | 512 | width in pixels of the budget panel | |
budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
budget_panel_y | 50 | number of pixels from the top side of the game screen to draw the budget panel | |
budget_peaks_window | 30 | number of frames to look at when figuring out peak frametimes | |
budget_show_averages | 0 | enable/disable averages in the budget panel | |
budget_show_history | 1 | turn history graph off and on. . good to turn off on low end | |
budget_show_peaks | 1 | enable/disable peaks in the budget panel | |
bug | Show/hide the bug reporting UI. | ||
bug_swap | Automatically swaps the current weapon for the bug bait and back again. | ||
bugbait_distract_time | 5 | None | |
bugbait_grenade_radius | 150 | None | |
bugbait_hear_radius | 2500 | None | |
bugbait_radius | 512 | None | |
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
buildcubemaps | Rebuild cubemaps. | ||
building_cubemaps | 0 | None | |
bulletspeed | 6000 | None | |
c_maxdistance | 200 | None | |
c_maxpitch | 90 | None | |
c_maxyaw | 135 | None | |
c_mindistance | 30 | None | |
c_minpitch | 0 | None | |
c_minyaw | -135 | None | |
c_orthoheight | 100 | None | |
c_orthowidth | 100 | None | |
cache_print | Print out contents of cache memory. | ||
cam_command | 0 | Yes | None |
cam_idealdist | 64 | None | |
cam_idealpitch | 0 | None | |
cam_idealyaw | 90 | None | |
cam_snapto | 0 | None | |
+camdistance | None | ||
-camdistance | None | ||
+camin | None | ||
-camin | None | ||
+cammousemove | None | ||
-cammousemove | None | ||
camortho | Switch to orthographic camera. | ||
+camout | None | ||
-camout | None | ||
+campitchdown | None | ||
-campitchdown | None | ||
+campitchup | None | ||
-campitchup | None | ||
+camyawleft | None | ||
-camyawleft | None | ||
+camyawright | None | ||
-camyawright | None | ||
cancelselect | None | ||
cast_hull | Tests hull collision detection | ||
cast_ray | Tests collision detection | ||
cc_captiontrace | 1 | Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in hud) | |
cc_emit | Emits a closed caption | ||
cc_lang | 0 | Current close caption language (emtpy = use game UI language) | |
cc_linger_time | 1 | Close caption linger time. | |
cc_lookup_crc | For tracking down missing CC token strings | ||
cc_predisplay_time | 0 | Close caption delay before showing caption. | |
cc_sentencecaptionnorepeat | 4 | How often a sentence can repeat. | |
cc_subtitles | 0 | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | |
cd | Play or stop a cd track. | ||
centerview | None | ||
ch_createairboat | Spawn airboat in front of the player. | ||
ch_createjeep | Spawn jeep in front of the player. | ||
changelevel | Change server to the specified map | ||
changelevel2 | Transition to the specified map in single player | ||
cl_allowdownload | 1 | Client downloads customization files | |
cl_allowupload | 1 | Client uploads customization files | |
cl_anglespeedkey | 0 | None | |
cl_animationinfo | Hud element to examine. | ||
cl_backspeed | 400 | None | |
cl_bob | 0 | None | |
cl_bobcycle | 0 | None | |
cl_bobup | 0 | None | |
cl_class | 0 | Default class when joining a game | |
cl_clock_correction | 1 | Yes | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | Yes | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
cl_clock_correction_adjustment_max_offset | 90 | Yes | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
cl_clock_correction_adjustment_min_offset | 10 | Yes | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | Yes | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | Yes | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | Yes | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdbackup | 2 | For each command packet, how many additional history commands are sent ( helps in case of packet loss ) | |
cl_cmdrate | 30 | Max number of command packets sent to server per second | |
cl_customsounds | 0 | Enable customized player sound playback | |
cl_demoviewoverride | 0 | Override view during demo playback | |
cl_detaildist | 1200 | Distance at which detail props (e.g. grass) are shown. | |
cl_detailfade | 400 | Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0. | |
cl_draw_airboat_wake | 1 | Yes | None |
cl_drawhud | 1 | Yes | Enable the rendering of the hud |
cl_drawleaf | -1 | Yes | None |
cl_drawmaterial | 0 | Yes | Draw a particular material over the frame |
cl_drawmonitors | 1 | None | |
cl_drawshadowtexture | 0 | Yes | None |
cl_ejectbrass | 1 | Determines whether spent shells are shown ejecting from a gun. | |
cl_ent_absbox | Displays the client's absbox for the entity under the crosshair. | ||
cl_ent_bbox | Displays the client's bounding box for the entity under the crosshair. | ||
cl_ent_rbox | Displays the client's render box for the entity under the crosshair. | ||
cl_entityreport | 0 | Yes | For debugging, draw entity states to console |
cl_extrapolate | 1 | Yes | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | Yes | Set how many seconds the client will extrapolate entities for. |
cl_flushentitypacket | 0 | Yes | For debugging. Force the engine to flush an entity packet. |
cl_forcehighendmonitors | 1 | None | |
cl_forcepreload | 0 | Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly. | |
cl_forwardspeed | 400 | None | |
cl_fullupdate | Forces the server to send a full update packet | ||
cl_idealpitchscale | 0 | None | |
cl_ignorepackets | 0 | Yes | Force client to ignore packets (for debugging). |
cl_interp | 0 | Interpolate object positions starting this many seconds in past | |
cl_interp_npcs | 0 | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | |
cl_interpolate | 1 | Interpolate entities on the client. | |
cl_lagcomp_errorcheck | 0 | Player index of other player to check for position errors. | |
cl_lagcompensation | 1 | Perform server side lag compensation of weapon firing events. | |
cl_leveloverview | 0 | Yes | None |
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |
cl_logofile | 0 | Spraypoint logo decal. | |
cl_maxrenderable_dist | 3000 | Yes | Max distance from the camera at which things will be rendered |
cl_mouseenable | 1 | None | |
cl_observercrosshair | 1 | None | |
cl_overdraw_test | 0 | Yes | None |
cl_panelanimation | blanak for all panels>. | ||
cl_particleeffect_aabb_buffer | 2 | Yes | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. |
cl_pclass | 0 | Yes | Dump entity by prediction classname. |
cl_pdump | -1 | Yes | Dump info about this entity to screen. |
cl_phys_props_enable | 1 | Disable clientside physics props (must be set before loading a level). | |
cl_phys_props_max | 300 | Maximum clientside physic props | |
cl_phys_timescale | 1 | Yes | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | None | |
cl_pitchspeed | 225 | None | |
cl_pitchup | 89 | None | |
cl_precacheinfo | Show precache info (client). | ||
cl_pred_optimize | 2 | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). | |
cl_predict | 0 | Perform client side prediction. | |
cl_predictionlist | 0 | Yes | Show which entities are predicting |
cl_predictweapons | 1 | Perform client side prediction of weapon effects. | |
cl_ragdoll_collide | 0 | None | |
cl_rate | 10000 | Max bytes/sec the host can send data | |
cl_removedecals | Remove the decals from the entity under the crosshair. | ||
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_SetupAllBones | 0 | None | |
cl_show_bloodspray | 1 | None | |
cl_show_splashes | 1 | None | |
cl_showanimstate | -1 | Yes | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log | 0 | Yes | 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. |
cl_showents | Dump entity list to console. | ||
cl_showerror | 0 | Yes | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | Yes | Print event firing info in the console |
cl_showfps | 0 | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) | |
cl_showpos | 0 | Draw current position at top of screen | |
cl_ShowSunVectors | 0 | None | |
cl_showtextmsg | 1 | Enable/disable text messages printing on the screen. | |
cl_sidespeed | 400 | None | |
cl_slist | 10 | Number of seconds to wait for server ping responses when checking for server on your lan | |
cl_smooth | 1 | Smooth view/eye origin after prediction errors | |
cl_smoothtime | 0 | Smooth client's view after prediction error over this many seconds | |
cl_soundemitter_flush | Flushes the sounds.txt system (client only) | ||
cl_soundfile | 0 | Jingle sound file. | |
cl_soundscape_flush | Flushes the client side soundscapes | ||
cl_soundscape_printdebuginfo | print soundscapes | ||
cl_starfield_diameter | 128 | None | |
cl_starfield_distance | 256 | None | |
cl_sun_decay_rate | 0 | Yes | None |
cl_team | 0 | Default team when joining a game | |
cl_timeout | 30 | After this many seconds without receiving a packet from the server, the client will disconnect itself | |
cl_updaterate | 20 | Number of packets per second of updates you are requesting from the server | |
cl_upspeed | 320 | None | |
cl_view | Set the view entity index. | ||
cl_winddir | 0 | Weather effects wind direction angle | |
cl_windspeed | 0 | Weather effects wind speed scalar | |
cl_yawspeed | 210 | None | |
clear | Clear all console output. | ||
clear_debug_overlays | clears debug overlays | ||
clientport | 27005 | Host game client port | |
closecaption | 0 | Enable close captioning. | |
cmd | Forward command to server. | ||
collision_shake_amp | 0 | None | |
collision_shake_freq | 0 | None | |
collision_shake_time | 0 | None | |
combine_guard_spawn_health | 1 | None | |
combine_spawn_health | 1 | None | |
+commandermousemove | None | ||
-commandermousemove | None | ||
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
con_enable | 1 | Allows the console to be activated. | |
con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
con_nprint_bgborder | 5 | Con_NPrint border size. | |
con_trace | 0 | Print console text to low level printout. | |
connect | Connect to specified server. | ||
contimes | 8 | Number of console lines to overlay for debugging. | |
coop | 0 | Cooperative play. | |
CreateHairball | None | ||
creditsdone | None | ||
crosshair | 1 | None | |
curve_bias | 0 | None | |
cvarlist | Show the list of convars/concommands. | ||
deathmatch | 0 | Running a deathmatch server. | |
debug_physimpact | 0 | None | |
decalfrequency | 10 | None | |
default_fov | 75 | Yes | None |
demo_debug | 0 | Demo debug info. | |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
demo_interpolateview | 1 | Do view interpolation during dem playback. | |
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
demo_quitafterplayback | 0 | Quits game after demo playback. | |
demo_recordcommands | 1 | Record commands typed at console into .dem files. | |
demogototick | Skips to a tick in demo. | ||
demolist | Print demo sequence list. | ||
demopause | Pauses demo playback. | ||
demoresume | Resumes demo playback. | ||
demos | Demo demo file sequence. | ||
demotimescale | Sets demo replay speed. | ||
demotogglepause | Toggles demo playback. | ||
demoui | Show/hide the demo player UI. | ||
developer | 0 | Show developer messages. | |
differences | Show all convars which are not at their default values. | ||
disconnect | Disconnect game from server. | ||
disp_dynamic | 0 | None | |
disp_modlimit | 80 | None | |
disp_modlimit_down | 20 | None | |
disp_modlimit_up | 80 | None | |
disp_numiterations | 1 | Yes | None |
dispcoll_drawplane | 0 | None | |
displaysoundlist | 0 | None | |
dog_debug | 0 | None | |
dog_max_wait_time | 7 | None | |
drawcross | Draws a cross at the given location. Arguments: x y z | ||
drawline | Draws line between two 3D Points.
| ||
dropprimary | dropprimary: Drops the primary weapon of the player. | ||
dsp_automatic | 0 | None | |
dsp_db_min | 80 | None | |
dsp_db_mixdrop | 0 | None | |
dsp_dist_max | 1440 | None | |
dsp_dist_min | 0 | None | |
dsp_enhance_stereo | 1 | None | |
dsp_facingaway | 0 | None | |
dsp_mix_max | 0 | None | |
dsp_mix_min | 0 | None | |
dsp_off | 0 | Yes | None |
dsp_player | 0 | None | |
dsp_reload | None | ||
dsp_room | 0 | None | |
dsp_slow_cpu | 0 | None | |
dsp_spatial | 40 | None | |
dsp_speaker | 50 | None | |
dsp_vol_2ch | 1 | None | |
dsp_vol_4ch | 0 | None | |
dsp_vol_5ch | 0 | None | |
dsp_volume | 1 | None | |
dsp_water | 14 | None | |
dti_flush | Write out the datatable instrumentation files (you must run with -dti for this to work). | ||
dtwarning | 0 | Print data table warnings? | |
dtwatchent | -1 | Watch this entities data table encoding. | |
dtwatchvar | 0 | Watch the named variable. | |
+duck | None | ||
-duck | None | ||
dump_globals | Dump all global entities/states | ||
dumpstringtables | Print string tables to console. | ||
echo | Echo text to console. | ||
editdemo | Edit a recorded demo file (.dem ). | ||
endmovie | Stop recording movie frames. | ||
english | 1 | If set to 1, running the english language set of assets. | |
ent_absbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
| ||
ent_bbox | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
| ||
ent_debugkeys | 0 | None | |
ent_dump | Usage: ent_dump <entity name> | ||
ent_fire | Usage: ent_fire <target> [action] [value] [delay] | ||
ent_info | Usage: ent_info <class name> | ||
ent_messages | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
| ||
ent_messages_draw | 0 | Yes | Visualizes all entity input/output activity. |
ent_name | None | ||
ent_pause | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | ||
ent_pivot | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red).
| ||
ent_rbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
| ||
ent_remove | Removes the given entity(s)
| ||
ent_remove_all | Removes all entities of the specified type;Arguments: {entity_name} / {class_name} | ||
ent_setname | Sets the targetname of the given entity(s)
| ||
ent_show_response_criteria | Print, to the console, an entity's current criteria set used to select responses.
| ||
ent_step | When 'ent_pause' is set this will step through one waiting input / output message at a time. | ||
ent_text | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
| ||
envmap | None | ||
escape | Escape key pressed. | ||
exec | Execute script file. | ||
exit | Exit the engine. | ||
fadein | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | ||
fadeout | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | ||
find | Find concommands with the specified string in their name/help text. | ||
fire_absorbrate | 3 | None | |
fire_dmgbase | 1 | None | |
fire_dmginterval | 1 | None | |
fire_dmgscale | 0 | None | |
fire_extabsorb | 5 | None | |
fire_extscale | 12 | None | |
fire_growthrate | 1 | None | |
fire_heatscale | 1 | None | |
fire_incomingheatscale | 0 | None | |
fire_maxabsorb | 50 | None | |
firetarget | None | ||
firstperson | Switch to firstperson camera. | ||
flex_expression | 0 | None | |
flex_looktime | 5 | None | |
flex_maxawaytime | 1 | None | |
flex_maxplayertime | 7 | None | |
flex_minawaytime | 0 | None | |
flex_minplayertime | 5 | None | |
flex_rules | 1 | Allow flex animation rules to run. | |
flex_smooth | 1 | Applies smoothing/decay curve to flex animation controller changes. | |
flex_talk | 0 | None | |
flush | Flush cache memory. | ||
flush_unlocked | Flush unlocked cache memory. | ||
fog_color | -1 | None | |
fog_colorskybox | -1 | None | |
fog_enable | 1 | None | |
fog_enable_water_fog | 1 | None | |
fog_enableskybox | 1 | None | |
fog_end | -1 | None | |
fog_endskybox | -1 | None | |
fog_override | 0 | Yes | None |
fog_start | -1 | None | |
fog_startskybox | -1 | None | |
force_centerview | None | ||
+forward | None | ||
-forward | None | ||
fov | Change players FOV | ||
fps_max | 300 | Frame rate limiter | |
free_pass_peek_debug | 0 | None | |
fs_printopenfiles | Show all files currently opened by the engine. | ||
fs_warning_level | Set the filesystem warning level. | ||
func_break_max_pieces | 15 | None | |
func_breakdmg_bullet | 0 | None | |
func_breakdmg_club | 1 | None | |
func_breakdmg_explosive | 1 | None | |
g_ai_citizen_show_enemy | 0 | None | |
g_antlion_maxgibs | 16 | None | |
g_debug_antlion | 0 | None | |
g_debug_antlionguard | 0 | None | |
g_debug_antlionmaker | 0 | Yes | None |
g_debug_basehelicopter | 0 | Yes | None |
g_debug_combine_camera | 0 | None | |
g_debug_cscanner | 0 | None | |
g_debug_doors | 0 | None | |
g_debug_dropship | 0 | None | |
g_debug_dynamicresupplies | 0 | Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning. | |
g_debug_gunship | 0 | Yes | None |
g_debug_headcrab | 0 | Yes | None |
g_debug_physcannon | 0 | None | |
g_debug_ragdoll_removal | 0 | Yes | None |
g_debug_ragdoll_visualize | 0 | Yes | None |
g_debug_trackpather | 0 | Yes | None |
g_debug_transitions | 0 | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. | |
g_debug_turret | 0 | None | |
g_debug_turret_ceiling | 0 | None | |
g_debug_vehiclebase | 0 | Yes | None |
g_debug_vehicledriver | 0 | Yes | None |
g_debug_vehicleexit | 0 | Yes | None |
g_debug_vehiclesound | 0 | Yes | None |
g_helicopter_bullrush_bomb_enemy_distance | 0 | None | |
g_helicopter_bullrush_bomb_speed | 850 | The maximum distance the player can be from the chopper before it stops firing | |
g_helicopter_bullrush_bomb_time | 10 | None | |
g_helicopter_bullrush_distance | 5000 | None | |
g_helicopter_bullrush_mega_bomb_health | 0 | Fraction of the health of the chopper before it mega-bombs | |
g_helicopter_bullrush_shoot_height | 650 | The maximum distance the player can be from the chopper before it stops firing | |
g_helicopter_chargetime | 2 | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires | |
g_helicopter_idletime | 3 | How much time we have to wait (on average) after we fire before we can charge up again | |
g_helicopter_maxfiringdist | 2500 | The maximum distance the player can be from the chopper before it stops firing | |
g_jeepexitspeed | 100 | Yes | None |
g_Language | 0 | None | |
g_ragdoll_fadespeed | 600 | None | |
g_ragdoll_maxcount | 8 | None | |
g_test_new_antlion_jump | 1 | None | |
gameui_hide | None | ||
getpos | dump position and angles to the console | ||
give | Give item to player. Arguments: <item_name> | ||
gl_clear | 0 | None | |
god | Toggle. Player becomes invulnerable. | ||
+graph | None | ||
-graph | None | ||
groundlist | Display ground entity list <index> | ||
heartbeat | None | ||
help | Find help about a convar/concommand. | ||
hideconsole | Hide the console. | ||
hidehud | 0 | Yes | None |
hidepanel | Hides a viewport panel <name> | ||
hl2_normspeed | 190 | None | |
hl2_sprintspeed | 320 | None | |
hl2_walkspeed | 150 | None | |
hltv_autorecord | 0 | Automatically records all games as HLTV demos. | |
hltv_cam_distance | 96 | Default HLTV chase camera distance | |
hltv_cam_fov | 90 | Default HLTV chase camera FOV | |
hltv_cam_inertia | 100 | Default HLTV chase camera inertia | |
hltv_cam_offset | 64 | Default HLTV chase camera offset | |
hltv_cam_phi | 0 | Default HLTV chase camera phi angle | |
hltv_cam_theta | 0 | Default HLTV chase camera theta angle | |
hltv_connect | Connect to specified HLTV server. | ||
hltv_debug | 0 | HLTV debug info. | |
hltv_delay | 10 | HLTV broadcast delay in seconds | |
hltv_maxclients | 128 | Maximum client number on HLTV server. | |
hltv_maxrate | 3500 | Max client bandwidth rate allowed, 0 == unlimited | |
hltv_port | 27020 | Host HLTV port | |
hltv_record | Starts HLTV demo recording. | ||
hltv_retry | Reconnects the HLTV relay proxy. | ||
hltv_snapshotinterval | 2 | Take game snapshot every nth tick | |
hltv_status | Connect to specified HLTV server. | ||
hltv_stop | Stops the HLTV broadcast. | ||
hltv_stoprecord | Stops HLTV demo recording. | ||
hltv_viewent | 0 | HLTV camera entity index | |
host_framerate | 0 | Set to lock per-frame time elapse. | |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_map | 0 | Current map name. | |
host_profile | 0 | None | |
host_runofftime | Run off some time without rendering/updating sounds | ||
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
host_sleep | 0 | Yes | Force the host to sleep a certain number of milliseconds each frame. |
host_speeds | 0 | Show general system running times. | |
host_timescale | 1 | Prescale the clock by this amount. | |
host_writeconfig | Store current settings to config.cfg (or specified .cfg file). | ||
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
hud_airboathint_numentries | 10 | None | |
hud_autoreloadscript | 0 | Automatically reloads the animation script each time one is ran | |
hud_deathnotice_time | 6 | None | |
hud_drawhistory_time | 5 | None | |
hud_fastswitch | 0 | None | |
hud_jeephint_numentries | 10 | None | |
hud_quickinfo | 0 | None | |
hud_reloadscheme | Reloads hud layout and animation scripts. | ||
hud_saytext_time | 12 | None | |
hurtme | Hurts the player. Arguments: <health to lose> | ||
impulse | None | ||
incrementvar | Increment specified convar value. | ||
invnext | None | ||
invprev | None | ||
ip | 0 | Overrides IP for multihomed hosts | |
+jlook | None | ||
-jlook | None | ||
joy_advanced | 0 | None | |
joy_advaxisr | 0 | None | |
joy_advaxisu | 0 | None | |
joy_advaxisv | 0 | None | |
joy_advaxisx | 0 | None | |
joy_advaxisy | 0 | None | |
joy_advaxisz | 0 | None | |
joy_diagonalpov | 0 | POV manipulator operates on diagonal axes, too. | |
joy_forwardsensitivity | -1 | None | |
joy_forwardthreshold | 0 | None | |
joy_name | 0 | None | |
joy_pitchsensitivity | 1 | None | |
joy_pitchthreshold | 0 | None | |
joy_sidesensitivity | -1 | None | |
joy_sidethreshold | 0 | None | |
joy_wingmanwarrier_centerhack | 0 | Wingman warrior centering hack. | |
joy_wingmanwarrier_turnhack | 0 | Wingman warrior hack related to turn axes. | |
joy_yawsensitivity | -1 | None | |
joy_yawthreshold | 0 | None | |
joyadvancedupdate | None | ||
joystick | 0 | None | |
jpeg | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | ||
jpeg_quality | 90 | jpeg screenshot quality. | |
+jump | None | ||
-jump | None | ||
kdtree_test | Tests spatial partition for entities queries. | ||
key_findbinding | Find key bound to specified command string. | ||
key_listboundkeys | List bound keys with bindings. | ||
key_updatelayout | Updates game keyboard layout to current windows keyboard setting. | ||
kick | Kick a player by slot, userid or name. | ||
kill | kills the player | ||
killserver | Shutdown the server. | ||
+klook | None | ||
-klook | None | ||
lastinv | None | ||
+left | None | ||
-left | None | ||
light_crosshair | Show texture color at crosshair | ||
linefile | Parses map leak data from .lin file | ||
list | List cached servers. | ||
listdemo | List demo file contents. | ||
listid | Lists banned users. | ||
listip | List IP addresses on the ban list. | ||
listmodels | List loaded models. | ||
load | Load a saved game. | ||
lod_Enable | 1 | None | |
lod_TransitionDist | 800 | None | |
log | 1>. | ||
log_addaddress | Set address and port for remote host <ip:port>. | ||
log_console | 1>. | ||
log_events | 1>. | ||
log_level | Specifies a logging level 0..15 <n>. | ||
log_udp | 1>. | ||
+lookdown | None | ||
-lookdown | None | ||
lookspring | 0 | None | |
lookstrafe | 0 | None | |
+lookup | None | ||
-lookup | None | ||
lservercfgfile | 0 | None | |
m_customaccel | 0 | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivityIf mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. | |
m_customaccel_exponent | 1 | Mouse move is raised to this power before being scaled by scale factor. | |
m_customaccel_max | 0 | Max mouse move scale factor, 0 for no limit | |
m_customaccel_scale | 0 | Custom mouse acceleration value. | |
m_filter | 0 | Mouse filtering (set this to 1 to average the mouse over 2 frames). | |
m_forward | 1 | Mouse forward factor. | |
m_mouseaccel1 | 0 | Windows mouse acceleration initial threshold (2x movement). | |
m_mouseaccel2 | 0 | Windows mouse acceleration secondary threshold (4x movement). | |
m_mousespeed | 1 | Windows mouse speed factor (range 1 to 20). | |
m_pitch | 0 | Mouse pitch factor. | |
m_side | 0 | Mouse side factor. | |
m_yaw | 0 | Mouse yaw factor. | |
map | Start playing on specified map. | ||
map_background | Runs a map as the background to the main menu. | ||
map_edit | None | ||
map_noareas | 0 | Disable area to area connection testing. | |
mapcyclefile | 0 | None | |
maps | Displays list of maps. | ||
mat_antialias | 0 | None | |
mat_bloom | 1 | None | |
mat_bufferprimitives | 1 | None | |
mat_bumpbasis | 0 | None | |
mat_bumpmap | 1 | None | |
mat_camerarendertargetoverlaysize | 128 | Yes | None |
mat_clipz | 1 | None | |
mat_compressedtextures | 1 | None | |
mat_configcurrent | show the current video control panel config for the material system | ||
mat_crosshair | None | ||
mat_debug | None | ||
mat_debugdepth | 0 | None | |
mat_debugdepthmode | 0 | None | |
mat_debugdepthval | 128 | None | |
mat_debugdepthvalmax | 256 | None | |
mat_depthbias_decal | -262144 | None | |
mat_depthbias_normal | 0 | Yes | None |
mat_diffuse | 1 | None | |
mat_drawflat | 0 | Yes | None |
mat_drawwater | 1 | Yes | None |
mat_dxlevel | 90 | None | |
mat_envmapsize | 128 | None | |
mat_envmaptgasize | 32 | None | |
mat_fastnobump | 0 | None | |
mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
mat_fillrate | 0 | Yes | None |
mat_filterlightmaps | 1 | Smooths lightmaps. Lighting appears blocky when this is off. | |
mat_filtertextures | 1 | Smooths textures. Textures appear blocky when this is off. | |
mat_forceaniso | 1 | Sets Anistropic Filtering Level | |
mat_forcedynamic | 0 | Yes | None |
mat_forcehardwaresync | 1 | None | |
mat_frame_sync_enable | 1 | Yes | None |
mat_frame_sync_force_texture | 0 | Yes | Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize | 128 | None | |
mat_fullbright | 0 | Yes | None |
mat_hsv | 0 | None | |
mat_info | Shows material system info | ||
mat_leafvis | 0 | Draw wireframe of current leaf | |
mat_levelflush | 1 | None | |
mat_loadtextures | 1 | None | |
mat_luxels | 0 | Yes | None |
mat_maxframelatency | 1 | None | |
mat_measurefillrate | 0 | Yes | None |
mat_mipmaptextures | 1 | None | |
mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
mat_norendering | 0 | None | |
mat_normalmaps | 0 | Yes | None |
mat_normals | 0 | Yes | None |
mat_parallaxmap | 0 | None | |
mat_picmip | 0 | Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low | |
mat_proxy | 0 | None | |
mat_reducefillrate | 0 | None | |
mat_reloadallmaterials | None | ||
mat_reloadmaterial | None | ||
mat_reloadtextures | None | ||
mat_reversedepth | 0 | Yes | None |
mat_savechanges | saves current video configuration to the registry | ||
mat_setvideomode | sets the width, height, windowed state of the material system | ||
mat_shadowstate | 1 | None | |
mat_show_texture_memory_usage | 0 | Display the texture memory usage on the HUD. | |
mat_showcamerarendertarget | 0 | Yes | None |
mat_showenvmapmask | 0 | None | |
mat_showframebuffertexture | 0 | Yes | None |
mat_showlightmapcomponent | 0 | 0: show normal-mapped lightmap 1: show component 11: show component 21: show component 3 | |
mat_showlightmappage | -1 | None | |
mat_showlowresimage | 0 | None | |
mat_showmaterials | Show materials. | ||
mat_showmaterialsverbose | None | ||
mat_showmiplevels | 0 | None | |
mat_showtextures | Show textures. | ||
mat_showwatertextures | 0 | Yes | None |
mat_skybloomamount | 1 | None | |
mat_slopescaledepthbias_decal | 0 | None | |
mat_slopescaledepthbias_normal | 0 | None | |
mat_softwarelighting | 0 | None | |
mat_softwareskin | 0 | None | |
mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |
mat_spewvertexandpixelshaders | print all vertex and pixel shaders currently loaded to the console | ||
mat_stub | 0 | Yes | None |
mat_suppress | Supress a material from drawing | ||
mat_surfaceid | 0 | None | |
mat_surfacemat | 0 | None | |
mat_texture_limit | -1 | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. | |
+mat_texture_list | None | ||
-mat_texture_list | None | ||
mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
mat_texture_list_all | 0 | If this is nonzero, then the texture list panel will show all currently-loaded textures. | |
mat_texturelist_directories | 0 | None | |
mat_texturelist_files | 1 | None | |
mat_trilinear | 1 | None | |
mat_viewportscale | 1 | Yes | debugging viewport scale |
mat_vsync | 0 | Force sync to vertical retrace | |
mat_wateroverlaysize | 128 | None | |
mat_wireframe | 0 | Yes | See <a href="/wiki/index.php/Mat_wireframe" title ="Mat wireframe">mat_wireframe</a>. |
mat_yuv | 0 | Turns the screen monochrome | |
maxplayers | Change the maximum number of players allowed on this server. | ||
mem_dump | dump memory stats. | ||
mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
metropolice_charge | 1 | None | |
metropolice_chase_use_follow | 0 | None | |
metropolice_move_and_melee | 1 | None | |
minisave | Saves game (for current level only!) | ||
mod_forcedata | 1 | Forces all model file data into cache on model load. | |
monk_headshot_freq | 2 | None | |
mortar_visualize | 0 | None | |
+movedown | None | ||
-movedown | None | ||
+moveleft | None | ||
-moveleft | None | ||
+moveright | None | ||
-moveright | None | ||
+moveup | None | ||
-moveup | None | ||
mp_allowNPCs | 1 | None | |
mp_allowspectators | 1 | toggles whether the server allows spectator mode or not | |
mp_autocrosshair | 1 | None | |
mp_chattime | 10 | amount of time players can chat after the game is over | |
mp_decals | 200 | None | |
mp_defaultteam | 0 | None | |
mp_facefronttime | 3 | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. | |
mp_falldamage | 0 | None | |
mp_feetyawrate | 720 | How many degrees per second that we can turn our feet or upper body. | |
mp_flashlight | 0 | None | |
mp_footsteps | 1 | None | |
mp_forcecamera | 0 | Restricts spectator modes for dead players | |
mp_forcerespawn | 1 | None | |
mp_fraglimit | 0 | None | |
mp_friendlyfire | 0 | None | |
mp_ik | 1 | Use IK on in-place turns. | |
mp_logecho | 1 | None | |
mp_logfile | 1 | None | |
mp_teamlist | 0 | None | |
mp_teamoverride | 1 | None | |
mp_teamplay | 0 | None | |
mp_timelimit | 0 | game time per map in minutes | |
mp_weaponstay | 0 | None | |
mp3 | (Counter-Strike: Source only) Starts the Valve MP3 Player. | ||
muzzleflash_light | 1 | None | |
name | 0 | Current user name | |
nav_begin_area | Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | ||
nav_clear_walkable_marks | Erase any previously placed walkable positions. | ||
nav_connect | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | ||
nav_corner_lower | Lower the selected corner of the currently marked Area. | ||
nav_corner_raise | Raise the selected corner of the currently marked Area. | ||
nav_corner_select | Select a corner of the currently marked Area. Use multiple times to access all four corners. | ||
nav_crouch | Toggles the 'must crouch in this area' flag used by the AI system. | ||
nav_delete | Deletes the currently highlighted Area. | ||
nav_disconnect | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | ||
nav_edit | 0 | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | |
nav_end_area | Defines the second corner of a new Area and creates it. | ||
nav_generate | Generate a Navigation Mesh for the current map and save it to disk. | ||
nav_jump | Toggles the 'traverse this area by jumping' flag used by the AI system. | ||
nav_load | Loads the Navigation Mesh for the current map. | ||
nav_mark | Marks the Area under the cursor for manipulation by subsequent editing commands. | ||
nav_mark_unnamed | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | ||
nav_mark_walkable | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | ||
nav_merge | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | ||
nav_no_jump | Toggles the 'don't jump in this area' flag used by the AI system. | ||
nav_place_floodfill | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | ||
nav_place_pick | Sets the current Place to the Place of the Area under the cursor. | ||
nav_precise | Toggles the 'don't avoid obstacles' flag used by the AI system. | ||
nav_quicksave | 1 | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | |
nav_save | Saves the current Navigation Mesh to disk. | ||
nav_show_approach_points | 0 | Show Approach Points in the Navigation Mesh. | |
nav_show_danger | 0 | Show current 'danger' levels. | |
nav_splice | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | ||
nav_split | To split an Area into two, align the split line using your cursor and invoke the split command. | ||
nav_strip | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | ||
nav_toggle_place_mode | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | ||
nav_toggle_place_painting | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | ||
nav_use_place | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | ||
net_blockmsg | 0 | Yes | 1|name> |
net_channels | Shows net channel info | ||
net_chokeloop | 0 | Apply bandwidth choke to loopback packets | |
net_drawslider | 0 | Draw completion slider during signon | |
net_droppackets | 0 | Yes | Drops next n packets on client |
net_fakelag | 0 | Yes | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | Yes | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | Draw the network usage graph | |
net_graphheight | 64 | None | |
net_graphpos | 1 | None | |
net_graphsolid | 1 | None | |
net_maxfragments | 1280 | Max fragment bytes per packet. | |
net_scale | 5 | None | |
net_showdrop | 0 | Show dropped packets in console | |
net_showevents | 0 | Print game event infos to console. | |
net_showfragments | 0 | Show netchannel fragments | |
net_showmsg | 0 | 1|name> | |
net_showpeaks | 0 | Show messages for large packets only: <size> | |
net_showsplits | 0 | Show info about packet splits | |
net_showtcp | 0 | Dump TCP stream summary to console | |
net_showudp | 0 | Dump UPD packets summary to console | |
net_start | Inits multiplayer network sockets | ||
net_synctags | 0 | Yes | Insert tokens into the net stream to find client/server mismatches. |
next | 0 | Yes | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo | Play next demo in sequence. | ||
noclip | Toggle. Player becomes non-solid and flies. Useful for developers and players that has gotten physically stuck. | ||
notarget | Toggle. Player becomes hidden to NPCs. | ||
npc_ammo_deplete | Subtracts half of the target's ammo | ||
npc_barnacle_swallow | 0 | Use prototype swallow code. | |
npc_bipass | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
| ||
npc_citizen_auto_player_squad | 1 | None | |
npc_citizen_auto_player_squad_allow_use | 0 | None | |
npc_citizen_explosive_resist | 0 | None | |
npc_citizen_insignia | 0 | None | |
npc_citizen_squad_marker | 0 | None | |
npc_combat | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
| ||
npc_conditions | Displays all the current AI conditions that an NPC has in the overlay text.
| ||
npc_create | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
| ||
npc_create_aimed | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
| ||
npc_create_equipment | 0 | None | |
npc_destroy | Removes the given NPC(s) from the universe
| ||
npc_destroy_unselected | Removes all NPCs from the universe that aren't currently selected | ||
npc_enemies | Shows memory of NPC. Draws an X on top of each memory.
| ||
npc_focus | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
| ||
npc_freeze | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. | ||
npc_go | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) | ||
npc_go_do_run | 1 | Set whether should run on NPC go | |
npc_go_random | Sends all selected NPC(s) to a random node. | ||
npc_heal | Heals the target back to full health | ||
npc_height_adjust | 1 | Enable test mode for ik height adjustment | |
npc_kill | Kills the given NPC(s)
| ||
npc_nearest | Draw's a while box around the NPC(s) nearest node
| ||
npc_reset | Reloads schedules for all NPC's from their script files | ||
npc_route | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
| ||
npc_select | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
| ||
npc_sentences | 0 | None | |
npc_speakall | Force the npc to try and speak all thier responses | ||
npc_squads | Obsolete. Replaced by npc_combat | ||
npc_steering | Displays the steering obstructions of the NPC (used to perform local avoidance)
| ||
npc_steering_all | Displays the steering obstructions of all NPCs (used to perform local avoidance) | ||
npc_strider_height_adj | 0 | None | |
npc_strider_shake_ropes_magnitude | 150 | None | |
npc_strider_shake_ropes_radius | 1200 | None | |
npc_task_text | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
| ||
npc_tasks | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
| ||
npc_thinknow | Trigger NPC to think | ||
npc_viewcone | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
| ||
npc_vphysics | 0 | None | |
old_radiusdamage | 0 | None | |
overview_health | 1 | Show player's health in map overview. | |
overview_locked | 1 | Locks map angle, doesn't follow view angle. | |
overview_mode | 1|2> | ||
overview_names | 1 | Show player's names in map overview. | |
overview_tracks | 1 | Show player's tracks in map overview. | |
overview_zoomabs | Sets overview map zoom: <zoom> | ||
overview_zoomrel | Changes overview map zoom: <factor> | ||
particle_simulateoverflow | 0 | Yes | Used for stress-testing particle systems. Randomly denies creation of particles. |
password | 0 | Current server access password | |
path | Show the engine filesystem path. | ||
pause | Toggle the server pause state. | ||
perfui | Show/hide the level performance tools UI. | ||
perfvisualbenchmark | None | ||
perfvisualbenchmark_abort | None | ||
phonemedelay | 0 | Phoneme delay to account for sound system latency. | |
phonemefilter | 0 | Time duration of box filter to pass over phonemes. | |
phonemesnap | 1 | Don't force visemes to always consider two phonemes, regardless of duration. | |
phys_impactforcescale | 1 | None | |
phys_penetration_error_time | 10 | Controls the duration of vphysics penetration error boxes. | |
phys_pushscale | 1 | None | |
phys_speeds | 0 | None | |
phys_stressbodyweights | 5 | None | |
phys_swap | Automatically swaps the current weapon for the physcannon and back again. | ||
phys_timescale | 1 | Scale time for physics | |
phys_upimpactforcescale | 0 | None | |
physcannon_ball_cone | 0 | None | |
physcannon_chargetime | 2 | None | |
physcannon_cone | 0 | None | |
physcannon_maxforce | 1500 | None | |
physcannon_maxmass | 250 | None | |
physcannon_mega_pullforce | 8000 | None | |
physcannon_mega_tracelength | 850 | None | |
physcannon_minforce | 700 | None | |
physcannon_pullforce | 4000 | None | |
physcannon_tracelength | 250 | None | |
physics_budget | Times the cost of each active object | ||
physics_debug_entity | Dumps debug info for an entity | ||
physics_highlight_active | Turns on the absbox for all active physics objects | ||
physics_report_active | Lists all active physics objects | ||
physics_select | Dumps debug info for an entity | ||
physicsshadowupdate_render | 0 | None | |
picker | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
| ||
ping | Display ping to server. | ||
pistol_use_new_accuracy | 1 | None | |
pixelvis_debug | Dump debug info | ||
play | Play a sound. | ||
playdemo | Play a recorded demo file (.dem ). | ||
player_old_armor | 0 | None | |
player_showpredictedposition | 0 | None | |
player_showpredictedposition_timestep | 1 | None | |
player_squad_autosummon_debug | 0 | None | |
player_squad_autosummon_move_tolerance | 20 | None | |
player_squad_autosummon_player_tolerance | 10 | None | |
player_squad_autosummon_time | 5 | None | |
player_squad_autosummon_time_after_combat | 8 | None | |
player_squad_double_tap_time | 0 | None | |
player_squad_transient_commands | 1 | None | |
player_throwforce | 1000 | None | |
playflush | Play a sound, reloading from disk in case of changes. | ||
playgamesound | Play a sound from the game sounds txt file | ||
playsoundscape | Forces a soundscape to play | ||
playvol | Play a sound at a specified volume. | ||
progress_enable | None | ||
prop_crosshair | Shows name for prop looking at | ||
prop_debug | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | ||
props_break_max_pieces | -1 | None | |
pwatchent | -1 | Yes | Entity to watch for prediction system changes. |
pwatchvar | 0 | Yes | Entity variable to watch in prediction system for changes. |
quit | Exit the engine. | ||
quti | Exit the engine. | ||
r_3dnow | None | ||
r_3dsky | 1 | Yes | Enable the rendering of 3d sky boxes |
r_AirboatPitchCurveLinear | 60 | Yes | None |
r_AirboatPitchCurveZero | 25 | Yes | None |
r_AirboatRollCurveLinear | 120 | Yes | None |
r_AirboatRollCurveZero | 90 | Yes | None |
r_AirboatViewBlendTo | 1 | Yes | None |
r_AirboatViewBlendToScale | 0 | Yes | None |
r_AirboatViewBlendToTime | 1 | Yes | None |
r_AirboatViewDampenDamp | 1 | Yes | None |
r_AirboatViewDampenFreq | 7 | Yes | None |
r_AirboatViewZHeight | 0 | Yes | None |
r_ambientlightingonly | 0 | Yes | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_aspectratio | 0 | Yes | None |
r_avglight | 1 | None | |
r_avglightmap | 0 | None | |
r_cheapwaterend | None | ||
r_cheapwaterstart | None | ||
r_cleardecals | Usage r_cleardecals <permanent>. | ||
r_ClipAreaPortals | 1 | Yes | None |
r_colorstaticprops | 0 | Yes | None |
r_debugcheapwater | 0 | Yes | None |
r_debugrandomstaticlighting | 0 | Yes | Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. |
r_decal_cullsize | 5 | Decals under this size in pixels are culled | |
r_decals | 2048 | None | |
r_decalstaticprops | 1 | Decal static props test | |
r_DispBuildable | 0 | Yes | None |
r_DispDrawAxes | 0 | None | |
r_DispEnableLOD | 0 | None | |
r_DispFullRadius | 400 | Radius within which a displacement will stay at its highest LOD | |
r_DispLockLOD | 0 | None | |
r_DispRadius | 500 | None | |
r_DispSetLOD | 0 | None | |
r_DispTolerance | 5 | None | |
r_DispUpdateAll | 0 | None | |
r_DispUseStaticMeshes | 1 | Yes | High end machines use static meshes. Low end machines use temp meshes. |
r_DispWalkable | 0 | Yes | None |
r_DoCovertTransitions | 0 | None | |
r_dopixelvisibility | 1 | None | |
r_drawbatchdecals | 1 | Render decals batched. | |
r_DrawBeams | 1 | Yes | None |
r_drawbrushmodels | 1 | Yes | Render brush models. |
r_drawclipbrushes | 0 | Yes | Draw clip brushes |
r_drawdecals | 1 | Yes | Render decals. |
r_drawdetailprops | 1 | None | |
r_DrawDisp | 1 | Yes | Toggles rendering of displacment maps |
r_drawentities | 1 | Yes | None |
r_drawflecks | 1 | None | |
r_drawfullskybox | 1 | Yes | None |
r_drawleaf | -1 | Yes | Draw the specified leaf. |
r_drawlightcache | 0 | Yes | 0: off 1: draw light cache entries2: draw rays |
r_drawlightinfo | 0 | Yes | None |
r_drawlights | 0 | Yes | None |
r_drawmodeldecals | 1 | None | |
r_DrawModelLightOrigin | 0 | Yes | None |
r_drawmodelstatsoverlay | 0 | Yes | None |
r_drawmodelstatsoverlaydistance | 500 | Yes | None |
r_drawmodelstatsoverlaymax | 1 | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | |
r_drawmodelstatsoverlaymin | 0 | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | |
r_drawopaquerenderables | 1 | Yes | None |
r_drawopaqueworld | 1 | Yes | None |
r_drawothermodels | 1 | Yes | None |
r_drawparticles | 1 | Yes | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | Show the occlusion proxies | |
r_DrawPortals | 0 | Yes | None |
r_DrawRain | 1 | Yes | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | Yes | None |
r_drawropes | 1 | Yes | None |
r_drawskybox | 1 | Yes | None |
r_DrawSpecificStaticProp | -1 | None | |
r_drawsprites | 1 | Yes | None |
r_drawstaticprops | 1 | Yes | None |
r_drawtranslucentrenderables | 1 | Yes | None |
r_drawtranslucentworld | 1 | Yes | None |
r_drawvgui | 1 | Yes | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | Yes | None |
r_drawworld | 1 | Yes | Render the world. |
r_dynamic | 1 | None | |
r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
r_eyegloss | 1 | None | |
r_eyemove | 1 | None | |
r_eyes | 1 | None | |
r_eyeshift_x | 0 | None | |
r_eyeshift_y | 0 | None | |
r_eyeshift_z | 0 | None | |
r_eyesize | 0 | None | |
r_eyewaterepsilon | 7 | Yes | None |
r_farz | -1 | Yes | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
r_flashlightconstant | 0 | Yes | None |
r_flashlightdrawfrustum | 0 | None | |
r_flashlightdrawfrustumbbox | 0 | None | |
r_flashlightdrawsweptbbox | 0 | None | |
r_flashlightfar | 750 | Yes | None |
r_flashlightfov | 45 | Yes | None |
r_flashlightlinear | 100 | Yes | None |
r_flashlightlockposition | 0 | Yes | None |
r_flashlightmodels | 1 | None | |
r_flashlightnear | 1 | Yes | None |
r_flashlightnodraw | 0 | None | |
r_flashlightoffsetx | 10 | Yes | None |
r_flashlightoffsety | -20 | Yes | None |
r_flashlightoffsetz | 24 | Yes | None |
r_flashlightquadratic | 0 | Yes | None |
r_flashlightvisualizetrace | 0 | Yes | None |
r_flex | 1 | None | |
r_flushlod | Flush and reload LODs. | ||
r_ForceRestore | 0 | None | |
r_ForceWaterLeaf | 1 | Enable for optimization to water - considers view in leaf under water for purposes of culling | |
r_frustumcullworld | 1 | None | |
r_JeepFOV | 90 | Yes | None |
r_JeepViewBlendTo | 1 | Yes | None |
r_JeepViewBlendToScale | 0 | Yes | None |
r_JeepViewBlendToTime | 1 | Yes | None |
r_JeepViewDampenDamp | 1 | Yes | None |
r_JeepViewDampenFreq | 7 | Yes | None |
r_JeepViewZHeight | 10 | Yes | None |
r_lightaverage | 1 | Activates/deactivate light averaging | |
r_lightcache_numambientsamples | 162 | number of random directions to fire rays when computing ambient lighting | |
r_lightcachecenter | 1 | Yes | None |
r_lightinterp | 5 | Controls the speed of light interpolation, 0 turns off interpolation | |
r_lightmap | -1 | None | |
r_lightstyle | -1 | None | |
r_lockpvs | 0 | Yes | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | -1 | None | |
r_lod_noupdate | 0 | None | |
r_mapextents | 16384 | Yes | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 32 | None | |
r_maxmodeldecal | 50 | None | |
r_maxnewsamples | 6 | None | |
r_maxsampledist | 128 | None | |
r_minnewsamples | 3 | None | |
r_mmx | None | ||
r_modellodscale | 1 | 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models | |
r_modelwireframedecal | 0 | Yes | None |
r_newflashlight | 1 | Yes | None |
r_newproplighting | 0 | None | |
r_nohw | 0 | Yes | None |
r_norefresh | 0 | None | |
r_nosw | 0 | Yes | None |
r_novis | 0 | Yes | Turn off the PVS. |
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
r_occlusion | 1 | Activate/deactivate the occlusion system. | |
r_occlusionspew | 0 | Activate/deactivates spew about what the occlusion system is doing. | |
r_overlaywireframe | 0 | None | |
r_PhysPropStaticLighting | 1 | None | |
r_pixelvis_partial | 1 | None | |
r_portalscloseall | 0 | None | |
r_portalsopenall | 0 | None | |
r_PortalTestEnts | 1 | Yes | Clip entities against portal frustums. |
r_printdecalinfo | None | ||
r_propsmaxdist | 1200 | Maximum visible distance | |
r_radiosity | 4 |
| |
r_rainalpha | 0 | None | |
r_rainalphapow | 0 | None | |
r_raindensity | 0 | None | |
r_RainHack | 0 | None | |
r_rainlength | 0 | None | |
r_RainProfile | 0 | Enable/disable rain profiling. | |
r_RainRadius | 1500 | None | |
r_RainSideVel | 130 | How much sideways velocity rain gets. | |
r_RainSimulate | 1 | Enable/disable rain simulation. | |
r_rainspeed | 600 | None | |
r_RainSplashPercentage | 20 | None | |
r_rainwidth | 0 | None | |
r_renderoverlayfragment | 1 | None | |
r_rootlod | 0 | Root LOD | |
r_ropebatch | 1 | None | |
r_ropetranslucent | 1 | None | |
r_screenfademaxsize | 0 | None | |
r_screenfademinsize | 0 | None | |
r_screenoverlay | None | ||
r_sequence_debug | 0 | None | |
r_shadowangles | Set shadow angles | ||
r_shadowblobbycutoff | some shadow stuff | ||
r_shadowcolor | Set shadow color | ||
r_shadowdir | Set shadow direction | ||
r_shadowdist | Set shadow distance | ||
r_shadowids | 0 | None | |
r_shadowlod | -1 | None | |
r_shadowlodbias | 2 | None | |
r_shadowmaxrendered | 32 | None | |
r_shadowrendertotexture | 1 | Determines shadow quality - is the same as the "Shadow Detail" option in the menu | |
r_shadows | 1 | Determines whether shadows are drawn | |
r_shadowwireframe | 0 | Yes | None |
r_showenvcubemap | 0 | Yes | None |
r_skin | 0 | None | |
r_skybox | 1 | Yes | Enable the rendering of sky boxes |
r_snapportal | -1 | None | |
r_spewleaf | 0 | None | |
r_sse | None | ||
r_sse2 | None | ||
r_staticpropinfo | 0 | None | |
r_teeth | 1 | None | |
r_TransitionSensitivity | 6 | Controls when LODs are changed. Lower numbers cause more overt LOD transitions. | |
r_updaterefracttexture | 1 | None | |
r_vehicleBrakeRate | 1 | Yes | None |
r_vehicleDrawDebug | 0 | Yes | None |
r_VehicleViewClamp | 1 | Yes | None |
r_VehicleViewDampen | 1 | Yes | None |
r_visocclusion | 0 | Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
r_visualizelighttraces | 0 | Yes | None |
r_visualizelighttracesshowfulltrace | 0 | Yes | None |
r_visualizeproplightcaching | 0 | None | |
r_visualizetraces | 0 | Yes | None |
r_WaterDrawReflection | 1 | Enable water reflection | |
r_WaterDrawRefraction | 1 | Enable water refraction | |
r_waterforceexpensive | 1 | None | |
r_waterforcereflectentities | 0 | None | |
r_worldlightmin | 0 | None | |
r_worldlights | 2 | number of world lights to use per vertex | |
rate | 12000 | Max bytes/sec the host can receive data | |
rcon | Issue an rcon command. | ||
rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
rcon_password | 0 | remote console password. | |
recompute_speed | Recomputes clock speed (for debugging purposes). | ||
record | Record a demo. | ||
+reload | None | ||
-reload | None | ||
reload | Reload the most recent saved game (add setpos to jump to current view position on reload). | ||
removeid | Remove a user ID from the ban list. | ||
removeip | Remove an IP address from the ban list. | ||
replaydelay | 0 | None | |
report_entities | Lists all entities | ||
report_simthinklist | Lists all simulating/thinking entities | ||
report_soundpatch | reports sound patch count | ||
report_soundpatch | reports sound patch count | ||
report_touchlinks | Lists all touchlinks | ||
restart | Restart the game on the same level (add setpos to jump to current view position on restart). | ||
retry | Retry connection to last server. | ||
revert | Revert convars to their default values. | ||
+right | None | ||
-right | None | ||
room_type | 0 | None | |
rope_averagelight | 1 | Makes ropes use average of cubemap lighting instead of max intensity. | |
rope_collide | 1 | Collide rope with the world | |
rope_drawlines | 0 | None | |
rope_shake | 0 | None | |
rope_smooth | 1 | Do an antialiasing effect on ropes | |
rope_smooth_enlarge | 1 | How much to enlarge ropes in screen space for antialiasing effect | |
rope_smooth_maxalpha | 0 | Alpha for rope antialiasing effect | |
rope_smooth_maxalphawidth | 1 | None | |
rope_smooth_minalpha | 0 | Alpha for rope antialiasing effect | |
rope_smooth_minwidth | 0 | When using smoothing, this is the min screenspace width it lets a rope shrink to | |
rope_subdiv | 2 | Rope subdivision amount | |
rope_wind_dist | 1000 | Don't use CPU applying small wind gusts to ropes when they're past this distance. | |
save | Saves current game. | ||
say | Display player message | ||
say_team | Display player message to team | ||
scene_allowoverrides | 1 | When playing back a choreographed scene, allow per-model expression overrides. | |
scene_flatturn | 1 | None | |
scene_flush | Flush all .vcds from the cache and reload from disk. | ||
scene_forcecombined | 0 | When playing back, force use of combined .wav files even in english. | |
scene_maxcaptionradius | 1200 | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | |
scene_print | 0 | When playing back a scene, print timing and event info to console. | |
scene_showfaceto | 0 | When playing back, show the directions of faceto events. | |
scene_showlook | 0 | When playing back, show the directions of look events. | |
scene_showmoveto | 0 | When moving, show the end location. | |
+score | None | ||
-score | None | ||
scr_centertime | 2 | None | |
screenshot | Take a screenshot. | ||
sensitivity | 3 | Mouse sensitivity. | |
servercfgfile | 0 | None | |
setang | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | ||
setmaster | None | ||
setmodel | Changes's player's model | ||
setpause | Set the pause state of the server. | ||
setpos | Move player to specified origin (must have sv_cheats). | ||
shake | Shake the screen. | ||
shake_show | 0 | Displays a list of the active screen shakes. | |
shake_stop | Stops all active screen shakes. | ||
+showbudget | None | ||
-showbudget | None | ||
+showbudget_texture | None | ||
-showbudget_texture | None | ||
showbudget_texture | 0 | Enable the texture budget panel. | |
+showbudget_texture_global | None | ||
-showbudget_texture_global | None | ||
showhitlocation | 0 | None | |
showinfo | Shows a info panel: <type> <title> <message> [<command>] | ||
showpanel | Shows a viewport panel <name> | ||
showparticlecounts | 0 | Display number of particles drawn per frame | |
+showscores | None | ||
-showscores | None | ||
showsniperdist | 0 | None | |
showsniperlines | 0 | None | |
showtriggers | 0 | Yes | Shows trigger brushes |
showtriggers_toggle | Toggle show triggers | ||
+showvprof | None | ||
-showvprof | None | ||
singlestep | 0 | Yes | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_airboat_drain_rate | 10 | None | |
sk_airboat_max_ammo | 100 | None | |
sk_airboat_recharge_rate | 15 | None | |
sk_allow_autoaim | 1 | None | |
sk_ally_regen_time | 0 | Time taken for an ally to regenerate a point of health. | |
sk_ammo_qty_scale1 | 1 | None | |
sk_ammo_qty_scale2 | 1 | None | |
sk_ammo_qty_scale3 | 0 | None | |
sk_antlion_health | 30 | None | |
sk_antlion_jump_damage | 5 | None | |
sk_antlion_swipe_damage | 5 | None | |
sk_antlionguard_dmg_charge | 20 | None | |
sk_antlionguard_dmg_shove | 10 | None | |
sk_antlionguard_health | 500 | None | |
sk_apc_health | 750 | None | |
sk_apc_missile_damage | 15 | None | |
sk_auto_reload_time | 3 | None | |
sk_autoaim_scale1 | 1 | None | |
sk_autoaim_scale2 | 0 | None | |
sk_barnacle_health | 35 | None | |
sk_barney_health | 35 | None | |
sk_battery | 15 | None | |
sk_bullseye_health | 35 | None | |
sk_citizen_giveammo_player_delay | 10 | None | |
sk_citizen_heal_ally | 30 | None | |
sk_citizen_heal_ally_delay | 20 | None | |
sk_citizen_heal_ally_min_pct | 0 | None | |
sk_citizen_heal_player | 25 | None | |
sk_citizen_heal_player_delay | 25 | None | |
sk_citizen_heal_player_min_forced | 10 | None | |
sk_citizen_heal_player_min_pct | 0 | None | |
sk_citizen_health | 40 | None | |
sk_citizen_player_stare_dist | 72 | None | |
sk_citizen_player_stare_time | 1 | None | |
sk_citizen_stare_heal_time | 5 | None | |
sk_combine_ball_search_radius | 512 | None | |
sk_combine_guard_health | 70 | None | |
sk_combine_guard_kick | 15 | None | |
sk_combine_s_health | 50 | None | |
sk_combine_s_kick | 10 | None | |
sk_combineball_guidefactor | 1 | None | |
sk_combineball_seek_angle | 15 | None | |
sk_combineball_seek_kill | 0 | None | |
sk_crow_health | 1 | None | |
sk_crow_melee_dmg | 0 | None | |
sk_crowbar_lead_time | 0 | None | |
sk_dmg_homer_grenade | 20 | None | |
sk_dmg_inflict_scale1 | 1 | None | |
sk_dmg_inflict_scale2 | 1 | None | |
sk_dmg_inflict_scale3 | 0 | None | |
sk_dmg_pathfollower_grenade | 0 | None | |
sk_dmg_sniper_penetrate_npc | 0 | None | |
sk_dmg_sniper_penetrate_plr | 0 | None | |
sk_dmg_take_scale1 | 0 | None | |
sk_dmg_take_scale2 | 1 | None | |
sk_dmg_take_scale3 | 1 | None | |
sk_dropship_container_health | 750 | None | |
sk_dynamic_resupply_modifier | 1 | None | |
sk_env_headcrabcanister_shake_amplitude | 50 | None | |
sk_env_headcrabcanister_shake_radius | 1024 | None | |
sk_env_headcrabcanister_shake_radius_vehicle | 2500 | None | |
sk_fraggrenade_radius | 250 | None | |
sk_gunship_burst_dist | 768 | None | |
sk_gunship_burst_min | 800 | None | |
sk_gunship_burst_size | 15 | None | |
sk_gunship_health_increments | 5 | None | |
sk_headcrab_fast_health | 10 | None | |
sk_headcrab_health | 10 | None | |
sk_headcrab_melee_dmg | 5 | None | |
sk_headcrab_poison_health | 35 | None | |
sk_healthcharger | 50 | None | |
sk_healthkit | 25 | None | |
sk_healthvial | 10 | None | |
sk_helicopter_burstcount | 12 | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is | |
sk_helicopter_drone_speed | 450 | How fast does the zapper drone move? | |
sk_helicopter_firingcone | 20 | The angle in degrees of the cone in which the shots will be fired | |
sk_helicopter_grenadedamage | 30 | The amount of damage the helicopter grenade deals. | |
sk_helicopter_grenadeforce | 55000 | The physics force that the helicopter grenade exerts. | |
sk_helicopter_grenaderadius | 275 | The damage radius of the helicopter grenade. | |
sk_helicopter_health | 5600 | None | |
sk_helicopter_roundsperburst | 5 | How many shots to fire in a single burst | |
sk_homer_grenade_radius | 100 | None | |
sk_ichthyosaur_health | 200 | None | |
sk_ichthyosaur_melee_dmg | 8 | None | |
sk_jeep_gauss_damage | 15 | None | |
sk_manhack_health | 25 | None | |
sk_manhack_melee_dmg | 20 | None | |
sk_manhack_v2 | 1 | None | |
sk_max_357 | 12 | None | |
sk_max_alyxgun | 150 | None | |
sk_max_ar2 | 60 | None | |
sk_max_ar2_altfire | 3 | None | |
sk_max_buckshot | 30 | None | |
sk_max_crossbow | 10 | None | |
sk_max_gauss_round | 30 | None | |
sk_max_grenade | 5 | None | |
sk_max_pistol | 150 | None | |
sk_max_rpg_round | 3 | None | |
sk_max_smg1 | 225 | None | |
sk_max_smg1_grenade | 3 | None | |
sk_max_sniper_round | 30 | None | |
sk_metropolice_health | 40 | None | |
sk_metropolice_simple_health | 26 | None | |
sk_metropolice_stitch_along_hitcount | 2 | None | |
sk_metropolice_stitch_at_hitcount | 1 | None | |
sk_metropolice_stitch_behind_hitcount | 3 | None | |
sk_metropolice_stitch_distance | 1000 | None | |
sk_metropolice_stitch_reaction | 1 | None | |
sk_metropolice_stitch_tight_hitcount | 2 | None | |
sk_npc_arm | 1 | None | |
sk_npc_chest | 1 | None | |
sk_npc_dmg_357 | 30 | None | |
sk_npc_dmg_airboat | 3 | None | |
sk_npc_dmg_alyxgun | 3 | None | |
sk_npc_dmg_ar2 | 3 | None | |
sk_npc_dmg_buckshot | 3 | None | |
sk_npc_dmg_combineball | 15 | None | |
sk_npc_dmg_crossbow | 10 | None | |
sk_npc_dmg_crowbar | 5 | None | |
sk_npc_dmg_dropship | 2 | Dropship container cannon damage. | |
sk_npc_dmg_fraggrenade | 75 | None | |
sk_npc_dmg_grenade | 75 | None | |
sk_npc_dmg_gunship | 40 | None | |
sk_npc_dmg_gunship_to_plr | 3 | None | |
sk_npc_dmg_helicopter | 6 | Damage helicopter shots deal to everything but the player | |
sk_npc_dmg_helicopter_to_plr | 3 | Damage helicopter shots deal to the player | |
sk_npc_dmg_pistol | 3 | None | |
sk_npc_dmg_rpg_round | 50 | None | |
sk_npc_dmg_smg1 | 3 | None | |
sk_npc_dmg_smg1_grenade | 50 | None | |
sk_npc_dmg_sniper_round | 100 | None | |
sk_npc_dmg_stunstick | 40 | None | |
sk_npc_head | 3 | None | |
sk_npc_leg | 1 | None | |
sk_npc_stomach | 1 | None | |
sk_pathfollower_grenade_radius | 0 | None | |
sk_player_arm | 1 | None | |
sk_player_chest | 1 | None | |
sk_player_head | 3 | None | |
sk_player_leg | 1 | None | |
sk_player_stomach | 1 | None | |
sk_plr_dmg_357 | 40 | None | |
sk_plr_dmg_airboat | 3 | None | |
sk_plr_dmg_alyxgun | 5 | None | |
sk_plr_dmg_ar2 | 8 | None | |
sk_plr_dmg_buckshot | 8 | None | |
sk_plr_dmg_crossbow | 100 | None | |
sk_plr_dmg_crowbar | 10 | None | |
sk_plr_dmg_fraggrenade | 125 | None | |
sk_plr_dmg_grenade | 150 | None | |
sk_plr_dmg_pistol | 5 | None | |
sk_plr_dmg_rpg_round | 100 | None | |
sk_plr_dmg_smg1 | 4 | None | |
sk_plr_dmg_smg1_grenade | 100 | None | |
sk_plr_dmg_sniper_round | 20 | None | |
sk_plr_dmg_stunstick | 10 | None | |
sk_plr_grenade_drop_time | 30 | None | |
sk_plr_health_drop_time | 30 | None | |
sk_plr_num_shotgun_pellets | 7 | None | |
sk_rollermine_shock | 10 | None | |
sk_rollermine_stun_delay | 3 | None | |
sk_rollermine_vehicle_intercept | 1 | None | |
sk_scanner_dmg_dive | 25 | None | |
sk_scanner_health | 30 | None | |
sk_smg1_grenade_radius | 250 | None | |
sk_stalker_health | 50 | None | |
sk_stalker_melee_dmg | 5 | None | |
sk_strider_health | 350 | None | |
sk_strider_num_missiles1 | 5 | None | |
sk_strider_num_missiles2 | 7 | None | |
sk_strider_num_missiles3 | 7 | None | |
sk_suitcharger | 75 | None | |
sk_suitcharger_citadel | 500 | None | |
sk_suitcharger_citadel_maxarmor | 200 | None | |
sk_vortigaunt_armor_charge | 30 | None | |
sk_vortigaunt_dmg_claw | 10 | None | |
sk_vortigaunt_dmg_rake | 25 | None | |
sk_vortigaunt_dmg_zap | 50 | None | |
sk_vortigaunt_health | 100 | None | |
sk_weapon_ar2_alt_fire_duration | 2 | None | |
sk_weapon_ar2_alt_fire_mass | 150 | None | |
sk_weapon_ar2_alt_fire_radius | 10 | None | |
sk_zombie_dmg_both_slash | 25 | None | |
sk_zombie_dmg_one_slash | 10 | None | |
sk_zombie_health | 50 | None | |
sk_zombie_poison_dmg_spit | 20 | None | |
sk_zombie_poison_health | 175 | None | |
skill | 1 | Game skill level (1-3). | |
slist | List servers on your LAN. | ||
slot0 | None | ||
slot1 | None | ||
slot10 | None | ||
slot2 | None | ||
slot3 | None | ||
slot4 | None | ||
slot5 | None | ||
slot6 | None | ||
slot7 | None | ||
slot8 | None | ||
slot9 | None | ||
smoke_trail | 1 | None | |
smoothstairs | 1 | Smooth player eye z coordinate when climbing stairs. | |
snapto | None | ||
snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | |
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
snd_disable_mixer_duck | 0 | None | |
snd_duckerattacktime | 0 | None | |
snd_duckerreleasetime | 2 | None | |
snd_duckerthreshold | 0 | None | |
snd_ducktovolume | 0 | None | |
snd_flushasync | Flush all async .wav data | ||
snd_foliage_db_loss | 4 | None | |
snd_gain | 1 | None | |
snd_gain_max | 1 | None | |
snd_gain_min | 0 | None | |
snd_memasync | Show async memory stats | ||
spec_track | 0 | Tracks an entity in spec mode | |
snd_mixahead | 0 | None | |
snd_mixvol | Set named Mixgroup to mix volume. | ||
snd_musicvolume | 1 | Music volume | |
snd_noextraupdate | 0 | None | |
snd_obscured_gain_dB | -2 | Yes | None |
snd_pitchquality | 1 | None | |
snd_profile | 0 | None | |
snd_rebuildaudiocache | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists | ||
snd_refdb | 60 | None | |
snd_refdist | 36 | None | |
snd_restart | Restart sound system. | ||
snd_show | 0 | Yes | Show sounds info |
snd_showclassname | 0 | None | |
snd_showmixer | 0 | None | |
snd_showstart | 0 | Yes | None |
snd_soundmixer | 0 | None | |
snd_surround_speakers | 0 | None | |
snd_visualize | 0 | Yes | Show sounds location in world |
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
snd_vox_globaltimeout | 300 | None | |
snd_vox_sectimetout | 300 | None | |
snd_vox_seqtimetout | 300 | None | |
snd_writemanifest | If running a game, outputs the precache manifest for the current level | ||
sndplaydelay | None | ||
sniperspeak | 0 | None | |
sniperviewdist | 35 | None | |
soundfade | Fade client volume. | ||
soundinfo | Describe the current sound device. | ||
soundlist | List all known sounds. | ||
soundpatch_captionlength | 2 | How long looping soundpatch captions should display for. | |
soundscape_fadetime | 3 | Time to crossfade sound effects between soundscapes | |
soundscape_flush | Flushes the server & client side soundscapes | ||
speak | Play a constructed sentence. | ||
spec_mode | Set spectator mode | ||
spec_next | Spectate next player | ||
spec_player | Spectate player by name | ||
spec_pos | dump position and angles to the console | ||
spec_prev | Spectate previous player | ||
spec_scoreboard | 0 | None | |
+speed | None | ||
-speed | None | ||
spike | generates a fake spike | ||
startdemos | Play demos in demo sequence. | ||
startmovie | Start recording movie frames. | ||
startupmenu | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. | ||
status | Display map and connection status. | ||
step_spline | 0 | None | |
stop | Finish recording demo. | ||
stopdemo | Stop playing back a demo. | ||
stopsound | None | ||
stopsoundscape | Stops all soundscape processing and fades current looping sounds | ||
+strafe | None | ||
-strafe | None | ||
strider_always_use_procedural_height | 0 | None | |
strider_ar2_altfire_dmg | 25 | None | |
strider_distributed_fire | 1 | None | |
strider_eyepositions | 0 | None | |
strider_free_knowledge | 0 | None | |
strider_free_pass_cover_dist | 120 | None | |
strider_free_pass_duration | 2 | None | |
strider_free_pass_move_tolerance | 320 | None | |
strider_free_pass_refill_rate | 0 | None | |
strider_free_pass_start_time | 3 | None | |
strider_idle_test | 0 | None | |
strider_immolate | 0 | None | |
strider_pct_height_no_crouch_move | 90 | None | |
strider_peek_eye_dist | 1 | None | |
strider_peek_eye_dist_z | 4 | None | |
strider_peek_time | 0 | None | |
strider_peek_time_after_damage | 4 | None | |
strider_show_cannonlos | 0 | None | |
strider_show_focus | 0 | None | |
strider_show_weapon_los_condition | 0 | None | |
strider_show_weapon_los_z | 0 | None | |
strider_test_height | 0 | None | |
stuffcmds | Parses and stuffs command line + commands to command buffer. | ||
suitvolume | 0 | None | |
surfaceprop | Reports the surface properties at the cursor | ||
sv_accelerate | 10 | None | |
sv_airaccelerate | 10 | None | |
sv_allowdownload | 1 | Allow clients to download files | |
sv_allowupload | 1 | Allow clients to upload customizations files | |
sv_alltalk | 0 | Players can hear all other players, no team restrictions | |
sv_alternateticks | 0 | None | |
sv_autojump | 0 | None | |
sv_autoladderdismount | 1 | Automatically dismount from ladders when you reach the end (don't have to +USE). | |
sv_autosave | 1 | Set to 1 to save game on level transition. Does not affect autosave triggers. | |
sv_backspeed | 0 | How much to slow down backwards motion | |
sv_bounce | 0 | Bounce multiplier for when physically simulated objects collide with other objects. | |
sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
sv_cheats | 0 | Allow cheats on server | |
sv_contact | 0 | Contact email for server sysop | |
sv_debug_player_use | 0 | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | |
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
sv_debugresponses | 0 | Show verbose matching output (1 for simple, 2 for rule scoring) | |
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
sv_dumpresponses | 0 | Dump all response_rules.txt and rules (requires restart) | |
sv_filterban | 1 | Set packet filtering by IP mode | |
sv_findsoundname | Find sound names which reference the specified wave files. | ||
sv_footsteps | 1 | Play footstep sound for players | |
sv_forcepreload | 0 | Force server side preloading. | |
sv_friction | 4 | World friction. | |
sv_gravity | 600 | World gravity. | |
sv_hltv | 0 | Enables HLTV on this server. | |
sv_infinite_aux_power | 0 | Yes | None |
sv_instancebaselines | 1 | Enable instanced baselines. Saves network overhead. | |
sv_ladderautomountdot | 0 | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. | |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. | |
sv_logbans | 0 | None | |
sv_massreport | 0 | None | |
sv_maxrate | 0 | Max bandwidth rate allowed on server, 0 == unlimited | |
sv_maxspeed | 320 | None | |
sv_maxunlag | 1 | Maximum lag compensation in seconds | |
sv_maxupdaterate | 60 | Maximum updates per second that the server will allow | |
sv_maxvelocity | 3500 | Maximum speed any ballistically moving object is allowed to attain per axis. | |
sv_minrate | 0 | Min bandwidth rate allowed on server, 0 == unlimited | |
sv_minupdaterate | 10 | Minimum updates per second that the server will allow | |
sv_netvisdist | 10000 | Yes | Test networking visibility distance |
sv_noclipaccelerate | 5 | None | |
sv_noclipduringpause | 0 | Yes | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | None | |
sv_npc_talker_maxdist | 1024 | NPCs over this distance from the player won't attempt to speak. | |
sv_password | 0 | Server password for entry into multiplayer games | |
sv_pausable | 0 | Is the server pausable. | |
sv_precachegeneric | Usage: sv_precachegeneric <name> [ preload ] Add file to precache list. | ||
sv_precacheinfo | Show precache info. | ||
sv_precachemodel | Usage: sv_precachemodel <name> [ preload ] Add model to precache list. | ||
sv_precachesound | Usage: sv_precachesound <name> [ preload ] Add sound to precache list. | ||
sv_pushaway_clientside_size | 15 | Minimum size of pushback objects | |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_region | -1 | The region of the world to report this server in. | |
sv_robust_explosions | 1 | None | |
sv_rollangle | 0 | Max view roll angle | |
sv_rollspeed | 200 | None | |
sv_sendtables | 0 | Force full sendtable sending path. | |
sv_show_crosshair_target | 0 | None | |
sv_showhitboxes | -1 | Yes | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
sv_showladders | 0 | Show bbox and dismount points for all ladders (must be set before level load.) | |
sv_skyname | 0 | Current name of the skybox texture | |
sv_soundemitter_filecheck | Report missing wave files for sounds and game_sounds files. | ||
sv_soundemitter_flush | Flushes the sounds.txt system (server only) | ||
sv_soundemitter_trace | 0 | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to | |
sv_soundscape_printdebuginfo | print soundscapes | ||
sv_specaccelerate | 5 | None | |
sv_specnoclip | 1 | None | |
sv_specspeed | 3 | None | |
sv_stats | 1 | Collect CPU usage stats | |
sv_stepsize | 18 | None | |
sv_stopspeed | 100 | Minimum stopping speed when on ground. | |
sv_stressbots | 0 | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |
sv_strict_notarget | 0 | If set, notarget will cause entities to never think they are in the pvs | |
sv_suppress_viewpunch | 0 | None | |
sv_teststepsimulation | 1 | None | |
sv_thinktimecheck | 0 | Check for thinktimes all on same timestamp. | |
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
sv_unlag | 1 | Enables player lag compensation | |
sv_unlockedchapters | 14 | Highest unlocked game chapter. | |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable | 1 | None | |
sv_wateraccelerate | 10 | None | |
sv_waterdist | 12 | Vertical view fixup when eyes are near water plane. | |
sv_waterfriction | 1 | None | |
template_debug | 0 | None | |
Test_CreateEntity | None | ||
test_dispatcheffect | Test a clientside dispatch effect.
| ||
Test_EHandle | None | ||
test_entity_blocker | Test command that drops an entity blocker out in front of the player. | ||
Test_InitRandomEntitySpawner | None | ||
Test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | ||
Test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | ||
Test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. | ||
test_nav_opt | 1 | None | |
Test_ProxyToggle_EnableProxy | None | ||
Test_ProxyToggle_EnsureValue | None | ||
Test_ProxyToggle_SetValue | None | ||
Test_RandomChance | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. | ||
Test_RandomizeInPVS | None | ||
Test_RandomPlayerPosition | None | ||
Test_RemoveAllRandomEntities | None | ||
Test_RunFrame | None | ||
Test_SendKey | None | ||
Test_SpawnRandomEntities | None | ||
Test_StartLoop | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | ||
Test_StartScript | Start a test script running.. | ||
Test_Wait | None | ||
Test_WaitForCheckPoint | None | ||
testhudanim | Test a hud element animation. Arguments: <anim name> | ||
testscript_debug | 0 | Debug test scripts. | |
texture_budget_background_alpha | 128 | how translucent the budget panel is | |
texture_budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 | |
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
texture_budget_panel_height | 284 | height in pixels of the budget panel | |
texture_budget_panel_width | 512 | width in pixels of the budget panel | |
texture_budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
texture_budget_panel_y | 450 | number of pixels from the top side of the game screen to draw the budget panel | |
think_limit | 0 | Maximum think time in milliseconds, warning is printed if this is exceeded. | |
thirdperson | Switch to thirdperson camera. | ||
timedemo | Play a demo and report performance info. | ||
timedemoquit | Play a demo, report performance info, and then exit | ||
timerefresh | Profile the renderer. | ||
toggleconsole | Show/hide the console. | ||
trace_report | 0 | None | |
tracer_extra | 1 | None | |
unbind | Unbind a key. | ||
unbindall | Unbind all keys. | ||
unpause | Unpause the game. | ||
+use | None | ||
-use | None | ||
use | Use a particular weapon Arguments: <weapon_name> | ||
user | Show user data. | ||
users | Show user info for players on server. | ||
v_centermove | 0 | None | |
v_centerspeed | 500 | None | |
v_ipitch_cycle | 1 | None | |
v_ipitch_level | 0 | None | |
v_iroll_cycle | 0 | None | |
v_iroll_level | 0 | None | |
v_iyaw_cycle | 2 | None | |
v_iyaw_level | 0 | None | |
vcollide_wireframe | 0 | Yes | None |
vcollide_wireframe_axes | 0 | None | |
version | Print version info string. | ||
vgui_drawfocus | 0 | Report which panel is under the mouse. | |
+vgui_drawtree | None | ||
-vgui_drawtree | None | ||
vgui_drawtree | 0 | Yes | Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_clear | None | ||
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
vgui_drawtree_visible | 1 | Draw the visible panels. | |
vgui_togglepanel | show/hide vgui panel by name. | ||
viewmodel_fov | 54 | Yes | None |
violence_ablood | 1 | Draw alien blood | |
violence_agibs | 1 | Show alien gib entities | |
violence_hblood | 1 | Draw human blood | |
violence_hgibs | 1 | Show human gib entities | |
voice_avggain | 0 | None | |
voice_clientdebug | 0 | None | |
voice_dsound | 0 | None | |
voice_enable | 1 | None | |
voice_fadeouttime | 0 | None | |
voice_forcemicrecord | 1 | None | |
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_loopback | 0 | None | |
voice_maxgain | 10 | None | |
voice_modenable | 1 | Enable/disable voice in this mod. | |
voice_overdrive | 2 | None | |
voice_overdrivefadetime | 0 | None | |
voice_profile | 0 | None | |
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_scale | 1 | None | |
voice_serverdebug | 0 | None | |
voice_showchannels | 0 | None | |
voice_showincoming | 0 | None | |
voice_steal | 2 | None | |
+voicerecord | None | ||
-voicerecord | None | ||
volume | 1 | Sound volume | |
vox_reload | Reload sentences.txt file | ||
voxeltree_box | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | ||
voxeltree_playerview | View entities in the voxel-tree at the player position. | ||
voxeltree_sphere | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | ||
voxeltree_view | View entities in the voxel-tree. | ||
vprof | Toggle VProf profiler | ||
vprof_adddebuggroup1 | add a new budget group dynamically for debugging | ||
vprof_cachemiss | Toggle VProf cache miss checking | ||
vprof_cachemiss_off | Turn off VProf cache miss checking | ||
vprof_cachemiss_on | Turn on VProf cache miss checking | ||
vprof_child | None | ||
vprof_collapse_all | Collapse the whole vprof tree | ||
vprof_counters | 0 | None | |
vprof_dump_groupnames | Write the names of all of the vprof groups to the console. | ||
vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled. | |
vprof_expand_all | Expand the whole vprof tree | ||
vprof_expand_group | Expand a budget group in the vprof tree by name | ||
vprof_generate_report | Generate a report to the console. | ||
vprof_generate_report_AI | Generate a report to the console. | ||
vprof_generate_report_AI_only | Generate a report to the console. | ||
vprof_generate_report_hierarchy | Generate a report to the console. | ||
vprof_generate_report_map_load | Generate a report to the console. | ||
vprof_graph | 0 | Draw the vprof graph. | |
vprof_graphheight | 256 | None | |
vprof_graphwidth | 512 | None | |
vprof_nextsibling | None | ||
vprof_off | Turn off VProf profiler | ||
vprof_on | Turn on VProf profiler | ||
vprof_parent | None | ||
vprof_playback_start | Start playing back a recorded .vprof file. | ||
vprof_playback_step | While playing back a .vprof file, step to the next tick. | ||
vprof_playback_stop | None | ||
vprof_prevsibling | None | ||
vprof_record_start | Start recording vprof data for playback later. | ||
vprof_record_stop | None | ||
vprof_remote_start | Request a VProf data stream from the remote server (requires authentication) | ||
vprof_remote_stop | Stop an existing remote VProf data request | ||
vprof_reset | Reset the stats in VProf profiler | ||
vprof_reset_peaks | Reset just the peak time in VProf profiler | ||
vprof_scope | 0 | Set a specific scope to start showing vprof tree | |
vprof_unaccounted_limit | 0 | number of milliseconds that a node must exceed to turn red in the vprof panel | |
vprof_verbose | 1 | Set to one to show average and peak times | |
vprof_vtune_group | enable vtune for a particular vprof group ('disable' to disable) | ||
vtune | Controls VTune's sampling. | ||
wait | Stop command parsing until next frame. | ||
+walk | None | ||
-walk | None | ||
wc_air_edit_further | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player | ||
wc_air_edit_nearer | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | ||
wc_air_node_edit | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | ||
wc_create | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) | ||
wc_destroy | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | ||
wc_destroy_undo | When in WC edit mode restores the last deleted node | ||
wc_link_edit | None | ||
wc_update_entity | Updates the entity's position/angles when in edit mode | ||
weapon_showproficiency | 0 | None | |
writeid | Writes a list of permanently-banned user IDs to banned_user.cfg. | ||
writeip | Save the ban list to banned_ip.cfg. | ||
zombie_ambushdist | 16000 | None | |
zombie_basemax | 100 | None | |
zombie_basemin | 100 | None | |
zombie_changemax | 0 | None | |
zombie_changemin | 0 | None | |
zombie_decaymax | 0 | None | |
zombie_decaymin | 0 | None | |
zombie_moanfreq | 1 | None | |
zombie_stepfreq | 4 | None | |
+zoom | None | ||
-zoom | None | ||
zoom_sensitivity_ratio | 1 | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |