ai_battle_line
(Redirected from Ai drawbattlelines)
Jump to navigation
Jump to search
ai_battle_line is a point entity available in all
Source games except ![]()
Left 4 Dead series.
| CAI_BattleLine |
Battle lines are a part of the Standoff AI schedule. They instruct NPCs to try and stay behind it to a configurable degree. See Standoffs for more information about the use of ai_battle_line.
ConVars/Commands
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| ai_drawbattlelines | 0 | 0 disables, 1 enables | When NPCs move to new positions, show any ground considered to be gained or lost. |
Flags
- Use parent's orientation : [1]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Actor (actor) <target_name_or_class>
- Actor(s) or squad to affect.
- Active (Active) <boolean>
- Self-explanatory.
- Strict (Strict) <boolean>
- If true, players will not be able to order their allies to ignore the battle line by commanding them with
impulse 50(bound to C by default).
Inputs
- Activate
- If the entity is not yet active, this input will activate it.
- Deactivate
- If the entity is not yet inactive, this input will turn it inactive.
