This article's documentation is for anything that uses the Source engine. Click here for more information.

ai_battle_line

From Valve Developer Community
(Redirected from Ai drawbattlelines)
Jump to: navigation, search
English (en)Translate (Translate)

ai_battle_line is a point entity available in all Source Source games except Left 4 Dead series Left 4 Dead series.

Class hierarchy
CAI_BattleLine
CBaseEntity
ai_behavior_standoff.cpp
Standoff diagram.png

Battle lines are a part of the Standoff AI schedule. They instruct NPCs to try and stay behind it to a configurable degree. See Standoffs for more information about the use of ai_battle_line.

ConVars/Commands

Cvar/CommandParameters or default valueDescriptorEffect
ai_drawbattlelines00 disables, 1 enablesWhen NPCs move to new positions, show any ground considered to be gained or lost.

Flags

  •  Use parent's orientation : [1]

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Actor (actor) <target_name_or_class>
Actor(s) or squad to affect.
Active (Active) <boolean>
Self-explanatory.
Strict (Strict) <boolean>
If true, players will not be able to order their allies to ignore the battle line by commanding them with impulse 50 (bound to C by default).

Inputs

Activate
If the entity is not yet active, this input will activate it.
Deactivate
If the entity is not yet inactive, this input will turn it inactive.