mat_picmip
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Note:This is the same as the "Texture Detail" menu in the graphics settings, but with more options.
Important:On systems with less than 1-2GB VRAM (especially with systems using integrated graphics or using older graphics card), and running a map with high resolution textures loaded in, having low value will cause the game to load the highest resolution and store textures to system RAM instead (when running out of VRAM). This can reduce game performance or cause stutter.


mat_picmip
is a console variable available in all Source games.
Specifies only one level of mipmapping to be displayed.

States

Has a range of -10 (depending on some games) to 4. Values higher than 2 require sv_cheats in most games. Values lower than -1 require sv_cheats in most games other than Team Fortress 2 (and the rest of Team Fortress 2 branch games), while other games such as
Half-Life 2 (and most Source 2013 Singleplayer games) does not support mat_picmip value lower than -1.
- mat_picmip -10
- The highest quality mipmapping level. Available in all Team Fortress 2 branch games.
- mat_picmip -1
- Sets Very High mipmapping level. Available in all games since Source 2007.
- mat_picmip 0
- Sets High mipmapping level.
- mat_picmip 1
- Sets Medium mipmapping level.
- mat_picmip 2
- Sets Low mipmapping level.