From Valve Developer Community
Jump to: navigation, search

This boolean ConVar available in all Source Engine games enables/disables realistic fall-damage on the server.

In code, it is represented by class falldamage, defined in game.cpp.

When mp_falldamage is non-zero players will get hurt based on the amount of units per second the player was travelling when falling, when it's zero, the fall damage will always be 10 when falling from a great height.

Note.png Note: Command parameters are described inside the < and > characters.

Syntax: sv_falldamage 0/1