Category:Shader parameters: Difference between revisions
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(Added a bunch of parameters to the list (some don't have pages yet).) |
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* <code>[[$nocull]]</code> | * <code>[[$nocull]]</code> | ||
* <code>[[$translucent]]</code> | * <code>[[$translucent]]</code> | ||
== Compile == | |||
* <code>[[%compileclip]]</code> | |||
* <code>[[%compiledetail]]</code> | |||
* <code>[[%compilehint]]</code> | |||
* <code>[[%compileladder]]</code> | |||
* <code>[[%compilenodraw]]</code> | |||
* <code>[[%compilenolight]]</code> | |||
* <code>[[%compilenonsolid]]</code> | |||
* <code>[[%compilepassbullets]]</code> | |||
* <code>[[%compileskip]]</code> | |||
* <code>[[%compilewater]]</code> | |||
* <code>[[%compilenpcclip]]</code> | |||
* <code>[[%compilenoshadows]]</code> | |||
* <code>[[%compiletrigger]]</code> | |||
* <code>[[%playerclip]]</code> | |||
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== Lighting == | == Lighting == | ||
* <code>[[$bumpmap]]</code> | * <code>[[$bumpmap]]</code> | ||
* <code>[[$ssbump]]</code> | |||
* <code>[[$normalmap]]</code> | |||
* <code>[[$parallaxmap]]</code> | * <code>[[$parallaxmap]]</code> | ||
* <code>[[$selfillum]]</code> | * <code>[[$selfillum]]</code> | ||
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* <code>[[$halflambert]]</code> | * <code>[[$halflambert]]</code> | ||
* <code>[[$ambientocclusion]] </code> | * <code>[[$ambientocclusion]] </code> | ||
* <code>[[$rimlight]]</code> | |||
== Reflection == | == Reflection == | ||
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* <code>[[$phong]]</code> | * <code>[[$phong]]</code> | ||
* <code>[[$envmap]]</code> | * <code>[[$envmap]]</code> | ||
== Optimization == | == Optimization == | ||
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*<code>[[$ignorez]]</code> | *<code>[[$ignorez]]</code> | ||
*<code>[[$alphatest]]</code> | *<code>[[$alphatest]]</code> | ||
== Texture Organization == | |||
*<code>[[%keywords]]</code> | |||
*<code>[[%notooltexture]]</code> | |||
*<code>[[%tooltexture]]</code> | |||
== Effect == | |||
*<code>[[$treeSway]]</code> | |||
*<code>[[$nofog]]</code> | |||
{{category end}} | {{category end}} |
Revision as of 12:40, 16 August 2017
This category lists top-level parameters available in the "Generic" shaders.
The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed! |
BasicsAdjustmentTransparencyCompile
|
Lighting
ReflectionOptimizationTexture OrganizationEffect |
Subcategories
This category has only the following subcategory.
S
- Source base shader parameters (31 P)
Pages in category "Shader parameters"
The following 117 pages are in this category, out of 117 total.
B
C
D
E
- $envmap
- $envmapanisotropy
- $envmapanisotropyscale
- $envmapcontrast
- $envmapframe
- $envmapfresnel
- $envmapfresnelminmaxexp
- $envmaplightscale
- $envmaplightscaleminmax
- $envmapmask
- $envmapmaskframe
- $envmapmaskscale
- $envmapmasktransform
- $envmapmode
- $envmapoptional
- $envmapsaturation
- $envmapsphere
- $envmaptint
- $emissiveblend