Category:Shader parameters: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added a bunch of parameters to the list (some don't have pages yet).)
Line 35: Line 35:
* <code>[[$nocull]]</code>
* <code>[[$nocull]]</code>
* <code>[[$translucent]]</code>
* <code>[[$translucent]]</code>
== Compile ==
* <code>[[%compileclip]]</code>
* <code>[[%compiledetail]]</code>
* <code>[[%compilehint]]</code>
* <code>[[%compileladder]]</code>
* <code>[[%compilenodraw]]</code>
* <code>[[%compilenolight]]</code>
* <code>[[%compilenonsolid]]</code>
* <code>[[%compilepassbullets]]</code>
* <code>[[%compileskip]]</code>
* <code>[[%compilewater]]</code>
* <code>[[%compilenpcclip]]</code>
* <code>[[%compilenoshadows]]</code>
* <code>[[%compiletrigger]]</code>
* <code>[[%playerclip]]</code>




Line 41: Line 57:
== Lighting ==
== Lighting ==


* <code>[[$bumpmap]]</code> and <code>[[$ssbump]]</code>
* <code>[[$bumpmap]]</code>
* <code>[[$ssbump]]</code>
* <code>[[$normalmap]]</code>
* <code>[[$parallaxmap]]</code>
* <code>[[$parallaxmap]]</code>
* <code>[[$selfillum]]</code>
* <code>[[$selfillum]]</code>
Line 47: Line 65:
* <code>[[$halflambert]]</code>
* <code>[[$halflambert]]</code>
* <code>[[$ambientocclusion]] </code>
* <code>[[$ambientocclusion]] </code>
 
* <code>[[$rimlight]]</code>
{{category cell|background-color=white|border-color=white}}


== Reflection ==
== Reflection ==
Line 54: Line 71:
* <code>[[$phong]]</code>
* <code>[[$phong]]</code>
* <code>[[$envmap]]</code>
* <code>[[$envmap]]</code>
* <code>[[Water (shader)|Water]]</code> (shader)
{{category cell|background-color=#FBF7EA|border-color=white}}


== Optimization ==
== Optimization ==
Line 62: Line 76:
*<code>[[$ignorez]]</code>
*<code>[[$ignorez]]</code>
*<code>[[$alphatest]]</code>
*<code>[[$alphatest]]</code>
== Texture Organization ==
*<code>[[%keywords]]</code>
*<code>[[%notooltexture]]</code>
*<code>[[%tooltexture]]</code>
== Effect ==
*<code>[[$treeSway]]</code>
*<code>[[$nofog]]</code>


{{category end}}
{{category end}}

Revision as of 12:40, 16 August 2017

Template:Otherlang2

This category lists top-level parameters available in the "Generic" shaders.

  • Parameters for specialised shaders are documented in the shaders' articles themselves.
  • Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.

The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed!

Basics

Adjustment

Transparency

Compile


Lighting

Reflection

Optimization

Texture Organization

Effect

Subcategories

This category has only the following subcategory.

Pages in category "Shader parameters"

The following 117 pages are in this category, out of 117 total.