%CompileLadder
Compiles brushes textured with this material as having ladder contents, meaning players will be able to climb up it. In some games, the material should be applied to a func_ladder brush entity in order for the navigation mesh to recognize it and to allowing NPCs to climb the ladder.
Materials with this flag are visible to players, unless %compilenodraw is also used. All ladders found so far also make use of %CompilePassBullets, as this function is not inherited by %CompileLadder already.
 Note:Due to how contents flags work, giving a brush ladder contents will cause all faces of the brush to be climbable.
Note:Due to how contents flags work, giving a brush ladder contents will cause all faces of the brush to be climbable.
 Examples
tools/ToolsInvisibleLadder.vmt is a ladder that is not visible to players.
"LightmappedGeneric"
{
	"$basetexture" "Tools/toolsinvisibleladder"
	"%compilenodraw" 1
	"%compilepassbullets" 1
	"%compileladder" 1
	"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}An improved version that does not cut visleaves would look like so:
"LightmappedGeneric"
{
	"$basetexture" "Tools/toolsinvisibleladder"
	"$translucent" 1
	"%compileladder" 1
	"%compiledetail" 1
	"%compilenodraw" 1
	"%compilepassbullets" 1
}Metal/MetalLadder001a.vmt is visible to players.
"LightmappedGeneric"
{
	"$basetexture" "Metal/metalladder001a"
	"$surfaceprop" "metal"
	"%compileladder" 1
	"$alphatest" 1
	"%compilepassbullets" 1
}
 Tools/Climb_Versus.vmt is only visible to infected players, due to the proxies.
Tools/Climb_Versus.vmt is only visible to infected players, due to the proxies.
UnlitGeneric
{
	$basetexture "tools\climb"
	$additive 1
	"%compileTeam" 2
	"%compilepassbullets" 1
	"%compileladder" 1
	$proxRange 0.0
	$proxTeam 1.0
	$one 1.0
	Proxies
	{
		PlayerTeam
		{
			team 3 
			resultVar $proxTeam
		}
		Subtract
		{
			srcVar1 $one
			srcVar2 $proxRange
			resultVar $alpha
		}
		Multiply
		{
			srcVar1 $alpha
			srcVar2 $proxTeam
			resultVar $alpha
		}
		TextureScroll
		{
			texturescrollvar $baseTextureTransform
			texturescrollrate 1
			texturescrollangle 90.00
		}
	}
}
