%CompileTrigger
(Redirected from %compiletrigger)
Jump to navigation
Jump to search
Compiles the texture to be used for a Trigger. Effectively identical to %CompileNoLight, except when VBSP is compiled with -nodrawtriggers
.
Generally "Tools/toolstrigger" could be used for any trigger, but if a mod/map has multiple types of brush entities that use Tools/toolstrigger, one could make multiple tool textures to differentiate the types of entities easier, such as trigger_hurt, trigger_once, trigger_multiple, parallax_obb, etc.
Note:Different textures will have no functional effect, unless paired with other Shader Parameters.
Example
Example uses
LightmappedGeneric
, however
UnlitGeneric
also works as well; %CompileTrigger implies %CompileNoLight.
LightmappedGeneric { $translucent 1 $basetexture "Tools/toolstrigger" "srgb?$basetexture" "Tools/toolstrigger-dx10" "%compiletrigger" 1 "%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland" }