%compiletrigger

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Compiles the texture to be used for a Trigger

Generally "Tools/toolstrigger" could be used for any trigger. But if a mod/map has multiple types of triggers, one could make multiple tool textures to differentiate the types of triggers easier. Such as trigger_hurt, trigger_once, trigger_multiple...

Note.png Note: Different textures will have no functional effect, unless paired with other Shader Parameters.

Example

LightmappedGeneric
{
	$translucent 1
	$basetexture "Tools/toolstrigger"
	"srgb?$basetexture" "Tools/toolstrigger-dx10"
	"%compiletrigger" 1
	"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}