Beams and Lasers: Difference between revisions

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{{abstract mapping}}__NOTOC__
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== Mapping ==
{{Abstract Mapping}}
<br>
[[Beams and Lasers]] can be added to the map to interact with its environment and add to the scenery.
[[Beams and Lasers]] can be added to the map to interact with its environment and add to the scenery.


=== Entities ===
=== Entities ===
*[[env_beam]] &mdash; A visible beam between two points
*{{ent|env_beam}} — A visible beam between two points.
*[[env_laser]] &mdash; Laser with optional end sprite & sparks at the end
*{{ent|env_laser}} — Laser with optional end sprite & sparks at the end.


<!-- SDK nuts has closed. When (and if) this tutorial is ported onto the VDC, please link to it instead!
*{{ent|func_tanklaser}} {{only|{{hl2}}{{portals}}{{csgo}}}} — A brush entity that functions as a laser turret.
===External links===
*{{ent|func_tankpulselaser}} {{only|{{hl2}}{{portals}}{{csgo}}}} — Fires a laser at a specific speed.
* [http://www.sdknuts.net/akg/tutorials/wiseLaser.asp A little fun with env_beam]
 
-->
*{{ent|env_portal_laser}} Laser used in {{Portal2|4}}.
 
== Articles ==
* [[wiseLaser]] — A little fun with <code>env_beam</code>
 
== See also ==
* [[:Category:Level Design]]
 
[[Category:Hubs]]

Latest revision as of 05:08, 12 July 2024

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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie


Beams and Lasers can be added to the map to interact with its environment and add to the scenery.

Entities

  • env_beam — A visible beam between two points.
  • env_laser — Laser with optional end sprite & sparks at the end.

Articles

See also