Physics: Difference between revisions
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{{ | {{lang|Physics}} | ||
==Entities== | {{Abstract Mapping}}[[Category:Hubs]][[Category:Level Design]] | ||
*[[ | |||
== | == Entities == | ||
*[[Physics Entity Overview]]—constraint entity listing | |||
*Physics can be brush-based, like {{ent|func_physbox}}, or model-based, like {{ent|prop_physics}}, {{ent|prop_physics_respawnable}}, or {{ent|prop_physics_multiplayer}}. Physics objects can be picked up either with the use key or the {{ent|weapon_physcannon}}. | |||
==Topics== | |||
* [[VPhysics]] - {{Source|1}}'s built-in physics engine | |||
* {{Rubikon|1}} - {{Source2|1}}'s physics engine | |||
* [[Baked physics]] - Animations displaying pre-calculated physics generated in an external physics simulator | |||
* [[Optimization (level design)/Physics]] | |||
* [[Cloth Simulation]] | |||
==Tutorials== | |||
* [[Car Explosions]] | * [[Car Explosions]] | ||
* [[Blowout Doors]] | * [[Blowout Doors]] | ||
* [[Suspended Object Trap]] | |||
== See also == | |||
* [[:Category:Physics]] | |||
* [[:Category: Level Design]] |
Latest revision as of 02:25, 8 August 2024
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like func_physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.
Topics
- VPhysics - Source's built-in physics engine
- Rubikon - Source 2's physics engine
- Baked physics - Animations displaying pre-calculated physics generated in an external physics simulator
- Optimization (level design)/Physics
- Cloth Simulation