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List of entities (Source 2): Difference between revisions

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__NOTOC__
{{tabs|List of entities|source=1|source2=1|main=source}}
This is a list of common game Entities that ship with most {{source 2|4}} games


This is a list of common game entities that ship with most {{source 2|4}} games
== base.fgd ==


{{Source2_base.fgd}}
=== Environment Entities ===
 
*[[env_screenoverlay_(Source_2) |env_screenoverlay]]
{{Source2_lights.fgd}}
*[[env_microphone]]
 
*[[env_entity_maker_(Source_2) |env_entity_maker]]
{{Source2_lights2.fgd}}
*[[env_projectedtexture]]
*[[env_decal]]
*[[env_instructor_hint]]
*[[env_sky]]
=== Filter Entities ===
*[[filter_multi_(Source_2) |filter_multi]]
*[[filter_activator_name_(Source_2) |filter_activator_name]]
*[[filter_activator_model_(Source_2) |filter_activator_model]]
*[[filter_activator_context_(Source_2) |filter_activator_context]]
*[[filter_activator_class_(Source_2) |filter_activator_class]]
*[[filter_activator_mass_greater_(Source_2) |filter_activator_mass_greater]]
*[[filter_damage_type_(Source_2) |filter_damage_type]]
*[[filter_activator_attribute_int_(Source_2) |filter_activator_attribute_int]]
*[[filter_enemy_(Source_2) |filter_enemy]]
*[[filter_proximity_(Source_2) |filter_proximity]]
=== Info Entities ===
*[[info_visibility_box]]
*[[info_cull_triangles]]
*[[info_target]]
*[[info_world_layer]]
*[[info_constraint_anchor_(Source_2) |info_constraint_anchor]]
*[[info_target_instructor_hint]]
*[[info_spawngroup_landmark]]
=== Logic Entities ===
*[[logic_auto_(Source_2) |logic_auto]]
*[[logic_compare_(Source_2) |logic_compare]]
*[[logic_branch_listener_(Source_2) |logic_branch_listener]]
*[[logic_case_(Source_2) |logic_case]]
*[[logic_multicompare_(Source_2) |logic_multicompare]]
*[[logic_branch_(Source_2) |logic_branch]]
*[[logic_relay_(Source_2) |logic_relay]]
*[[logic_timer_(Source_2) |logic_timer]]
*[[logic_collision_pair_(Source_2) |logic_collision_pair]]
*[[logic_relay_(Source_2) |logic_relay]]
*[[logic_lineto_(Source_2) |logic_lineto]]
*[[logic_navigation_(Source_2) |logic_navigation]]
*[[logic_autosave_(Source_2) |logic_autosave]]
*[[logic_active_autosave_(Source_2) |logic_active_autosave]]
*[[logic_measure_movement]]
*[[logic_playerproxy]]
*[[logic_distance_autosave]]
*[[logic_door_barricade]]
*[[logic_gameevent_listener]]
*[[logic_handsup_listener]]
*[[logic_multilight_proxy]]
*[[logic_npc_counter_aabb]]
*[[logic_npc_counter_obb]]
*[[logic_npc_counter_radius]]
=== Physics Entities ===
*[[phys_keepupright_(Source_2) |phys_keepupright]]
*[[phys_spring_(Source_2) |phys_spring]]
*[[phys_hinge_(Source_2) |phys_hinge]]
*[[phys_hinge_local_(Source_2) |phys_hinge_local]]
*[[phys_ballsocket_(Source_2) |phys_ballsocket]]
*[[phys_constraint_(Source_2) |phys_constraint]]
*[[phys_pulleyconstraint_(Source_2) |phys_pulleyconstraint]]
*[[phys_slideconstraint_(Source_2) |phys_slideconstraint]]
*[[phys_lengthconstraint_(Source_2) |phys_lengthconstraint]]
*[[phys_ragdollconstraint_(Source_2) |phys_ragdollconstraint]]
*[[phys_genericconstraint_(Source_2) |phys_genericconstraint]]
*[[phys_splineconstraint_(Source_2) |phys_splineconstraint]]
*[[phys_wheelconstraint_(Source_2) |phys_wheelconstraint]]
*[[phys_thruster_(Source_2) |phys_thruster]]
*[[phys_torque_(Source_2) |phys_torque]]
*[[phys_motor_(Source_2) |phys_motor]]
*[[phys_magnet_(Source_2) |phys_magnet]]
=== Point Entities ===
{{distinguish|Point entity}}
*[[point_soundevent]]
*[[point_template_(Source_2) |point_template]]
*[[point_anglesensor_(Source_2) |point_anglesensor]]
*[[point_angularvelocitysensor_(Source_2) |point_angularvelocitysensor]]
*[[point_velocitysensor_(Source_2) |point_velocitysensor]]
*[[point_proximity_sensor_(Source_2) |point_proximity_sensor]]
*[[point_teleport_(Source_2) |point_teleport]]
*[[point_hurt_(Source_2) |point_hurt]]
*[[point_camera]]
*[[point_camera_vertical_fov]]
*[[point_devshot_camera]]
*[[point_gamestats_counter]]
*[[point_instructor_event]]
*[[point_worldtext_(Source_2) |point_worldtext]]
*[[point_workplane]]
*[[point_value_remapper]]
*[[point_clientui_dialog]]
*[[point_clientui_world_panel]]
*[[point_clientui_world_text_panel]]
=== Prop Entities ===
*[[prop_static_(Source_2) |prop_static]]
*[[prop_dynamic_(Source_2) |prop_dynamic]]
*[[prop_dynamic_override_(Source_2) |prop_dynamic_override]]
*[[prop_physics_multiplayer_(Source_2) |prop_physics_multiplayer]]
*[[prop_ragdoll_(Source_2) |prop_ragdoll]]
*[[prop_dynamic_ornament_(Source_2) |prop_dynamic_ornament]]
*[[prop_magic_carpet]]
=== Sound Entities ===
*[[snd_event_point]]
*[[snd_event_alignedbox]]
*[[snd_event_orientedbox]]
*[[snd_event_path_corner]]
*[[snd_stack_save]]
*[[snd_event_param]]
*[[snd_opvar_set]]
*[[snd_opvar_set_aabb]]
*[[snd_opvar_set_obb]]
*[[snd_opvar_set_point]]
*[[snd_opvar_set_wind_obb]]
*[[snd_sound_area_sphere]]
*[[snd_sound_area_obb]]
*[[snd_soundscape]]
*[[snd_soundscape_proxy]]
*[[snd_soundscape_triggerable]]
=== Trigger Entities ===
*[[trigger_changelevel]]
*[[trigger_gravity]]
*[[trigger_soundscape]]
*[[trigger_hurt]]
*[[trigger_remove]]
*[[trigger_multiple]]
*[[trigger_once]]
*[[trigger_snd_sos_opvar]]
*[[trigger_look]]
*[[trigger_push]]
*[[trigger_wind]]
*[[trigger_impact]]
*[[trigger_proximity]]
*[[trigger_teleport]]
*[[trigger_transition]]
*[[trigger_serverragdoll]]
=== Func Entities ===
*[[func_physbox_(Source_2) |func_physbox]]
*[[func_breakable_(Source_2) |func_breakable]]
*[[func_precipitation_(Source_2) |func_precipitation]]
*[[func_precipitation_blocker_(Source_2) |func_precipitation_blocker]]
*[[func_trackautochange]]
*[[func_shatterglass]]
=== Special ===
*[[ambient_generic]]
*[[base_clientui_ent]]
*[[math_remap_(Source_2) |math_remap]]
*[[math_colorblend_(Source_2) |math_colorblend]]
*[[math_counter_(Source_2) |math_counter]]
*[[test_traceline]]
*[[path_corner_(Source_2) |path_corner]]
*[[visibility_hint]]
== lights.fgd ==
=== Environment Entities ===
*[[env_light_probe_volume]]
== lights2.fgd ==
=== Light Entities ===
*[[light_barn]]
*[[light_rect]]
*[[light_omni2]]
[[Category:Entities]][[Category:Level Design]]{{source2 topicon}}

Latest revision as of 09:58, 15 September 2024

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This is a list of common game Entities that ship with most Source 2 Source 2 games

base.fgd

Environment Entities

Filter Entities

Info Entities

Logic Entities

Physics Entities

Point Entities

Not to be confused with Point entity.

Prop Entities

Sound Entities

Trigger Entities

Func Entities

Special

lights.fgd

Environment Entities

lights2.fgd

Light Entities