Popis entiteta (Source 2)
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Ovo je popis uobičajenih entiteta igara koji se isporučuju s većinom Source 2 igara
base.fgd
Entiteti Okoliša
- env_screenoverlay
- env_microphone
- env_entity_maker
- env_projectedtexture
- env_decal
- env_instructor_hint
- env_sky
Filtrirajte Entitete
- filter_multi
- filter_activator_name
- filter_activator_model
- filter_activator_context
- filter_activator_class
- filter_activator_mass_greater
- filter_damage_type
- filter_activator_attribute_int
- filter_enemy
- filter_proximity
Info Entiteti
- info_visibility_box
- info_cull_triangles
- info_target
- info_world_layer
- info_constraint_anchor
- info_target_instructor_hint
- info_spawngroup_landmark
Logički Entiteti
- logic_auto
- logic_compare
- logic_branch_listener
- logic_case
- logic_multicompare
- logic_branch
- logic_relay
- logic_timer
- logic_collision_pair
- logic_relay
- logic_lineto
- logic_navigation
- logic_autosave
- logic_active_autosave
- logic_measure_movement
- logic_playerproxy
- logic_distance_autosave
- logic_door_barricade
- logic_gameevent_listener
- logic_handsup_listener
- logic_multilight_proxy
- logic_npc_counter_aabb
- logic_npc_counter_obb
- logic_npc_counter_radius
Fizički Entiteti
- phys_keepupright
- phys_spring
- phys_hinge
- phys_hinge_local
- phys_ballsocket
- phys_constraint
- phys_pulleyconstraint
- phys_slideconstraint
- phys_lengthconstraint
- phys_ragdollconstraint
- phys_genericconstraint
- phys_splineconstraint
- phys_wheelconstraint
- phys_thruster
- phys_torque
- phys_motor
- phys_magnet
Točkasti Entiteti
Ne smije se brkati s Point entity.
- point_soundevent
- point_template
- point_anglesensor
- point_angularvelocitysensor
- point_velocitysensor
- point_proximity_sensor
- point_teleport
- point_hurt
- point_camera
- point_camera_vertical_fov
- point_devshot_camera
- point_gamestats_counter
- point_instructor_event
- point_worldtext
- point_workplane
- point_value_remapper
- point_clientui_dialog
- point_clientui_world_panel
- point_clientui_world_text_panel
Prop Entiteti
- prop_static
- prop_dynamic
- prop_dynamic_override
- prop_physics_multiplayer
- prop_ragdoll
- prop_dynamic_ornament
- prop_magic_carpet
Zvučni Entiteti
- snd_event_point
- snd_event_alignedbox
- snd_event_orientedbox
- snd_event_path_corner
- snd_stack_save
- snd_event_param
- snd_opvar_set
- snd_opvar_set_aabb
- snd_opvar_set_obb
- snd_opvar_set_point
- snd_opvar_set_wind_obb
- snd_sound_area_sphere
- snd_sound_area_obb
- snd_soundscape
- snd_soundscape_proxy
- snd_soundscape_triggerable
Entiteti Okidača
- trigger_changelevel
- trigger_gravity
- trigger_soundscape
- trigger_hurt
- trigger_remove
- trigger_multiple
- trigger_once
- trigger_snd_sos_opvar
- trigger_look
- trigger_push
- trigger_wind
- trigger_impact
- trigger_proximity
- trigger_teleport
- trigger_transition
- trigger_serverragdoll
Funkcijski Entiteti
- func_physbox
- func_breakable
- func_precipitation
- func_precipitation_blocker
- func_trackautochange
- func_shatterglass
Posebna
- ambient_generic
- base_clientui_ent
- math_remap
- math_colorblend
- math_counter
- test_traceline
- path_corner
- visibility_hint